Chaleb Sazomal

Ivori Zalakura's page

56 posts. Alias of mellowgoth.


Full Name

Ivori Zalakura

Race

Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

About Ivori Zalakura

Ivori Zalakura
Human (Varisian) fighter 11
NG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 27, touch 14, flat-footed 25 (+11 armor, +2 deflection, +2 Dex, +2 natural)
hp 103 (11d10+33)
Fort +12, Ref +7, Will +6 (+3 vs. fear, +2 trait bonus vs. charm and compulsion effects)
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Offense
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Speed 30 ft.
Melee +1 adamantine morningstar +14/+9/+4 (1d8+12) or
+1 keen cold iron greatsword +21/+13/+8 (2d6+21/17-20) or
mwk dagger +14/+9/+4 (1d4+11/19-20) or
mwk silver heavy mace +14/+9/+4 (1d8+11)
Ranged mwk composite longbow +13/+8/+3 (1d8+6/×3)
Special Attacks weapon trainings (heavy blades +2, bows +1)
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Statistics
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Str 21, Dex 14, Con 16, Int 12, Wis 12, Cha 12
Base Atk +11; CMB +13; CMD 30
Feats Associate (pathfinder Society), Combat Reflexes, Critical Focus, Critical Versatility[ARG], Furious Focus[APG], Greater Weapon Focus (greatsword), Improved Vital Strike, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Traits free agent, world traveler
Skills Diplomacy +14 (+18 to influence members of the Pathfinder Society or making gather information checks about them.), Handle Animal +5, Intimidate +6, Knowledge (dungeoneering) +15, Knowledge (engineering) +9, Knowledge (geography) +2, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +3, Linguistics +3, Profession (siege engineer) +5, Profession (soldier) +5, Ride +4, Survival +11, Swim +7
Languages Common, Giant, Shoanti, Thassilonian, Varisian
SQ armor training 3
Combat Gear cold iron arrows (50), oil of bless weapon (4), oil of daylight, potion of fly (2), silver arrows (50), wand of cure moderate wounds; Other Gear +2 full plate, mwk heavy steel shield, +1 adamantine morningstar, +1 keen cold iron greatsword, arrows (20), blunt arrows[APG] (20), mwk composite longbow (+6 Str), mwk dagger, mwk silver heavy mace, amulet of natural armor +2, belt of physical perfection +2, boots of the cat[UE], clear spindle ioun stone, cloak of resistance +2, handy haversack, headband of inspired wisdom +2, pathfinder pouch, ring of protection +2, wayfinder[ISWG], 3,507 gp, 5 sp
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Tracked Resources
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Arrows - 0/20
Blunt arrows - 0/20
Cold iron arrows - 0/50
Masterwork dagger - 0/1
Oil of bless weapon - 0/4
Oil of daylight - 0/1
Potion of fly - 0/2
Protection from Evil (burn out ioun for immediate cast, 1/day) - 0/1
Silver arrows - 0/50
Wand of cure moderate wounds - 0/50
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Special Abilities
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Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.
Associate (Pathfinder Society) +4 Diplomacy to influence or gather info about group. Gain minor resource from organization.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Critical Versatility Gain one critical feat you meet the requirements for.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows

Horse:
Finneas CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Combat Gear cold iron arrows (50), oil of bless weapon (4), oil of daylight, potion of fly (2), potion of water breathing, silver arrows (50), wand of cure moderate wounds; Other Gear +2 full plate, mwk heavy steel shield, +1 adamantine morningstar, +1 keen cold iron greatsword, arrows (20), blunt arrows[APG] (20), mwk composite longbow (+6 Str), mwk dagger, mwk silver heavy mace, amulet of natural armor +2, belt of physical perfection +2, boots of the cat[UE], clear spindle ioun stone, cloak of resistance +2, handy haversack, headband of inspired wisdom +2, pathfinder pouch, ring of protection +2, wayfinder[ISWG], area map[UE], belt pouch, earplugs[APG], everburning torch, flint and steel, ink, inkpen, journal[UE], sealing wax, signal horn[APG], signet ring, tobacco, light horse, acid, alchemist's fire, alkali flask, antiplague, antitoxin, bedroll, cards, cleats, cold weather outfit, courtier's outfit, fine wine (per bottle), folding shovel, grappling hook, halfling trail rations, hammer, holy water, hot weather outfit, masterwork backpack, mead (per gallon), medium tent, mess kit, mirror, mug/tankard, oil, oldlaw whiskey (per bottle), piton, pot, riding saddle, saddlebags, silk rope (150 ft.), snowshoes, soap, teapot, traveler's outfit, vermin repellent, waterproof bag, waterskin, 2,016 gp, 2 sp, 4 cp
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Tracked Resources
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Arrows - 0/20
Blunt arrows - 0/20
Cold iron arrows - 0/50
Masterwork dagger - 0/1
Oil of bless weapon - 0/4
Oil of daylight - 0/1
Potion of fly - 0/2
Potion of water breathing - 0/1
Protection from Evil (burn out ioun for immediate cast, 1/day) - 0/1
Silver arrows - 0/50
Wand of cure moderate wounds - 0/50

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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.