Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Halfling Rogue/11 AC:26 HP: 92{92}

"Sounds good."


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

From several steps down the road Illes calls back, "What the hell are you all doing, taking a vote?! It's time to move your asses!"

I'm not a fan of the 5 minute adventuring day and I like that neither of our groups follow that style of play. We still have resources and even if we didn't it doesn't mean its time to stop being the heroes with prisoners being dragged off to become giant stew or something.
Also going ahead doesn't mean we have to get into a full on throw down with the entire clan.

If the gate guards had horses that we might be able to commandeer that could be useful. Also Vethran is likely only going to be able to fly another 5 minutes or so of what could be a trek of hours.


You will need some sort of transport because the ginats have a higher movement rate than you guys - up to twice as fast as you.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Someone with a little more sense correct my dumb ass IC.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"We are thinking before we act, Elandru. You should try it sometime. It might, for example, allow you to realize that the only way you will catch those giants on foot is if they turn around and chase you. We need horses, at least, or, even better, magical transport. You know Sandpoint, what are our options? Deputies, what do you suggest?"

Are there stables at the inn? The general stables are to the south, right?


male Human Shoanti Fighter 10 xp 80962

To the guards;

"You! Guards! We need horses to hawk yon giants! We need them fast!"

Somebody with some charisma oughtta try


Hudak wrote:
"You! Guards! We need horses to hawk yon giants! We need them fast!"

"Huh?"

"I think he said they need some horses to go after the giants."

"Oh! I got confused with all this stuff about hawks..."

The guards commandeer some horses from the nearby inn. By the time that is done, Vethran is back at ground level with his flight spell now expired.

Someone who knows about these things will need to track the giants on their way out of town.


male Human Shoanti Fighter 10 xp 80962

"Ariel!!! OOOKLA!!! RIIIIIIIIIIDE!!!" Hudak gets on a horse.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

To the guards, "We need a tracker. Is there one among your number that can provide this service? Or some civic-minded individual in town that can accompany us?"

Diplomacy: 1d20 + 18 ⇒ (16) + 18 = 34


"Er, Shalelu might be able to help, sir, er, mistress. Don't know if she is about..."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"Well, don't stand there, let's find out!" Climbing into the saddle, she bids the man do the same. "Which way?"

Unless, of course, someone points out that they are on top of the destination already.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo watches the running around with good humour, concerned that the giants are getting away. He mounts the smallest horse that's brought, and sits precariously.


Knowledge (Nature), DC 15:

Spoiler:
While one wouldn't expect a city slicker hellknight to necessarily know it, anyone with a decent Perception skill can do the tracking. And the giants are hardly subtle.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Knowledge (Nature): 1d20 + 11 ⇒ (5) + 11 = 16


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

I'll say she suspects as much, but she doesn't want to get it wrong.


Male Human (Shoanti) Cleric 11

"I'm a reasonable tracker. Don't know much about plants and animals, but I can follow a trail. Following a warband of giants can't be that hard."

Can you track using Perception? I have a +14 modifier. However, I also have a +7 Survival skill, and should get a ton of bonuses based on the size and number of creatures we're following.


Actually, you're right, it's Survival, not Perception like I said in the spoiler. I was thinking 4e there for a moment. The DC to follow the track is 12, but that's moving at half speed. Moving at full speed the DC is 17. If you are mounted that's half mounted speed.


OK, is someone going to roll?


male Human Shoanti Fighter 10 xp 80962

Perception no bonus
1d20 ⇒ 14


Male Human (Varisian) Wizard (Evoker) 9

I believe Alwyn can just take 10 with a +7 Survival bonus and hit the DC for moving full speed handily.


Male Human (Shoanti) Cleric 11

Survival 11+7+whatever bonuses we get for following a fresh set of tracks made by large, numerous creatures=at least 18.

"This way! I'll lead."


The group thunder north up the road, following the trail of the errant giants. Alwyn's keen sight means they don't lose the trail as it bears off and up into the fields and, beyond those, the high moors. Soon there is evidence that the heroes are catching up with the giants, with the tracks looking very fresh. But the terrain favours the giants. There are few trees in which the adventurers could conceal their approach, and the jagged bluffs and tumbledown tors are good places from which the giants could stage an ambush. And the sodden, boggy ground is hard going for the horses, which slows down progress considerably.

The trail seems to be leading to a particularly large crag which the giants might have chosen as a prominent landmark at which to assemble. Coincidentally, it's also known locally as the Giant's Gravestone.

OK, you are catching up but the terrain is bad for riding and good for a hiding stone giant. What's the plan?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo's keeping to the center of the pack ;)
"This is getting ridiculous, they are bound to set up some sort of Ambush or something. Alwyn, could we sneak up on foot and get back here in a decent amount of time?"


male Human Shoanti Fighter 10 xp 80962

"What the hell; let's walk in."


What would Conan do, by Crom!

(Probably sneak in, actually.)


Male Human (Shoanti) Cleric 11

"Uh, no. We've seen three giants plus one or two bears; in addition to that, others were leaving the southern part of town. And in addition to that, their headquarters guys might be waiting here. We might be facing ten giants, maybe more. We can't just walk in and hope to live."

"We have two options, really - sneak in, or set up and ambush and hit them as they leave. The latter, to work right, requires a bit of scouting, meaning sneaking in is still required."

"Camlo, I know you can tiptoe in without being noticed. But do you understand their language? Ideally, Illes would go with you. Hmmm..."


Male Halfling Rogue/11 AC:26 HP: 92{92}

"Ah, no, I can't. We'd need someone who can, or a spell that can let e for a little while is that exists?"


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll frowns, "Indeed such a spell exists, but I don't have it today. Perhaps one of the others does. I could read their minds if I got close enough, but I have none of the grace necessary to sneak. Even if you cannot speak the language, you can get an idea of their numbers and position. That would be better than the information we have currently."


Male Human (Shoanti) Cleric 11

"True, true." Alwyn nods sourly at the hellknight. "Anything helps. We should have had L'oj here - he's a local and knows the lay of the land... Oh well."

"I guess we'll settle for physical details of the giant force. Camlo, check out the crag. Take no chances, and be especially careful to keep your distance to any animals. The rest of us will skirt around the Gravestone; we'll all meet up over there." He points at a big bluff on the opposite side of the Gravestone. "We'll plan our next move from there."

"Be aware of ambushes, everybody. I would have left a few of our number to cover our retreat if I was in their position. Now, let's get going."


Male Halfling Rogue/11 AC:26 HP: 92{92}

"Ok, that, ahh, sounds good to me."


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes rummages around in his pack before coming up with a battered and forgotten scroll case. He scans through several headers before rolling one up and tossing it to Camlo. "You'll have to figure out how to cast that on yourself, but if you can work it out it'll be good for ten minutes or of translation. One way mind you, you can't speak Giant but Desna help you find yourself needing to try."

"I don't mind sneaking in with you, but I'm a little better at getting attention than avoiding it." The bard winks and twists a mustache tip.


OK, so the plan is...?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo sneaks off, has a look but keeps well away from the giants, and comes back to report.


OK. It's about half-a-mile to the Giant's Gravestone, probably a 20 minute sneak to get there or a 10 minute walk with the appropriate penalty for not moving at half-speed. Stealth and Perception checks please.

Also, what is everyone else doing? Also, can everyone else please make Perception checks.


male Human Shoanti Fighter 10 xp 80962

perception
1d20 ⇒ 6


male Human Shoanti Fighter 10 xp 80962

"Wanna eat, guys?"


Male Human (Shoanti) Cleric 11

Perception 13+14=27.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:


Also, what is everyone else doing? Also, can everyone else please make Perception checks.
Alwyn Agnarrson wrote:


"... Camlo, check out the crag. Take no chances, and be especially careful to keep your distance to any animals. The rest of us will skirt around the Gravestone; we'll all meet up over there." He points at a big bluff on the opposite side of the Gravestone. "We'll plan our next move from there."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Male Halfling Rogue/11 AC:26 HP: 92{92}

Stealth: 1d20 + 24 ⇒ (7) + 24 = 31
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22 Extra 4 to notice traps

Urgh, nasty rolls....


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes takes a seat on a rock and roots around in his pack. "Sorry big man. Since we were back in town I haven't stocked up on food yet." The bard offers a bag of leathery dried apple left over from the trip to Sandpoint. "That's about it I'm afraid."

Perception: 1d20 + 10 ⇒ (10) + 10 = 20
What season is this btw? Varisia gets pretty cold a lot of the year doesn't it?


Anyone who scores 17 or more on Perception:

Spoiler:
Near the Gravestone you see large grey figures moving amidst the tumbledown boulders.

Camlo:

Spoiler:
Camlo creeps forward, moving like a ghost between shadows or cover, trying to show as little of himself as possible and taking few chances. As he gets closer to the crag he can smell the smoke of burning peat and hear in the distance the snuffling of dire bears and gravelly voices in low discussion. He spots a couple of giants keeping watch but he evades them with reasonable ease.

By the way, Camlo is doing the slow stealth. It'll take him around an hour for the round trip.

As for the season, I think it's late spring/early summer.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:

By the way, Camlo is doing the slow stealth. It'll take him around an hour for the round trip.

Sorry, yes, that was the intention. Camlo doesn't want to end up in a cook pot!


Go to spoilers, please.

Camlo:

Spoiler:
Remember, in order to understand Giant, you need to use a scroll and make a Use Magical Device check or something. Which might not be silent.

Camlo edges closer, moving through gaps in the rocks a giant probably couldn't even see, let alone navigate. The top of the Giant's Gravestone is a flat space surrounded by tall granite pinnacles, making it a secluded and surprisingly large space for the giants to camp in. There are six of them there, with three dire bear companions. They also have a few giant-sized sacks, the contents of which twitch and moan occasionally.

The giants mumble to one another in their low, grinding voices.

The rest:

Spoiler:
The party pick their way across the bog to the rendezvous point further round the crag. There is no sign of Camlo, and the giants are invisible against the rocks.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Spoiler:
If there's somewhere to duck back away/around etc to muffle the sound, Camlo has sense enough to go for that. Otherwise this seems like as good a time as any to try the scroll.

UMD: 1d20 + 15 ⇒ (13) + 15 = 28
Stealth: 1d20 + 24 ⇒ (9) + 24 = 33

Camlo tries to be as quiet as he can activating the scroll, then moves so he can hear the giants again.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33

He looks to see if there's anything unusual about the giants camp, apart from it's existence of course.

Camlo plans to hang around a little while to see if any more giants come or go, then move off back to the others.


The weather on the moors turns, and a light drizzle begins to fall. It isn't very heavy but it invades clothing with damp trickles and obscures sight with a heavy drifting mist.

Camlo:

Spoiler:
Camlo activates the scroll quietly, then listens in to the conversation.

"Where is everyone? They should have made it here by now."

"Maybe they were killed in battle."

"Against humans? Don't be stupid. Mokmurian told us -"

"Well, where are they then? Teraktinus went in with three others and came out alone."

There's grumbling for a few moments.

"Well, at least he got the rock he wanted."

"Yeah, loads of us missing and he got a rock. And then flew out on an eyeless flyer for Jorgenfist leaving us here."

"Are you doubting our mission?"

"No, it's just -"

"We are here to retake our ancestral lands! Like Mokmurian told us. The giants ruled this land before, and we shall rule it again. We shall sweep away the human cities in Varisia and enslave the small peoples with the armies now gathered at Jorgenfist. That is what we were promised and that is what we shall do. This mission is part of Mokmurian's plan to conquer and that's all you and me need to know. Now shut up and keep watch. There's riders down there and I want to know what they are doing."

There is a rush of wings and a huge shape looms over the rocks. And yrthak lands on the largest pinnacle, its claws scrabbling as it gets a grip. Once it has secured its perch, its long neck dips down to watch the giants silently. The giants all go quiet, visibly uncomfortable with the new arrival.

Everyone else, Perception DC 20:

Spoiler:
A large bat-winged shape cuts dimly through the murk and then disappears into the mist in the distance - an yrthak.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Spoiler:
Ok, Camlo's leaving. As quietly as he can whilst being stealthy, and heading back to the others.

Stealth: 1d20 + 24 ⇒ (5) + 24 = 29


Camlo:

Spoiler:
Camlo begins to creep away with this new intelligence. As he does so, his feet make the softest scrape on the rock. The yrthak's head turns suddenly in Camlo's direction. Camlo freezes, not breathing, hoping the blind creature cannot hear the pounding of his heart. After a few tense moments the draconic beast loses interest and turns back to silently intimidating the giants, and Camlo slips away.

DC 28 to get past an yrthak, you got 29. Close, so close...

Half-an-hour later, after a harrowing passage out of the giant encampment...

Camlo finally rejoins his fellows at the rendezvous point after an hour of being out of sight.

End of spoilers.


And?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo comes panting into the "camp". Then proceeds to babble out: "Well, that was useful. They know we are about, but I don't think they know exactly where. I don't think I was followed. They seem bothered that some giants didn't make it out of Sandpoint, and I think that's holding them up. They spoke a lot about someone called Mokmurian, he seems to be the leader, but he isn't with them. Whatever they stole from Sandpoint has been sent to him. They mentioned some sort of stone? They seem to think they are going to destroy all the cities in Varisia, and rule everyone. Oh and they have more of those yrthak things with them. One nearly caught me. I think they are headeded for a place called Jorgenfist, that may be where they took the stone. That scroll worked really well." Camlo smiles.

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