Human Traits
• Bonus Feat
• Extra skill rank each level.
Favored class: Wizard (Skill Points)
Wizard Abilities
• Energy Affinity (Fire) - (Alternate Ability - Replaces Arcane Bond): +1 CL for all spells with the Fire descriptor
• Arcane School: Evocation specialty (Focused specialist) – illusion, transmutation, enchantment opposed.
• Cantrips
School Powers
• Intense Spells [+4 damage on all Evocations]
• Force Missile [1d4+4 damage; 9/day]
• Elemental Wall [9 rds/day; as wall of fire but with any energy]
Spell Save DC: 16 + spell level (18 + spell level for Evocation)
Caster Level: 9 (+1 Evocation; +2 Fire descriptor)
Spells Prepared *= Evocation (Spells in ooc text have been cast.)
Cantrips (3+3): ray of frost*, light*, flare*, detect magic, message, read magic
1st-level (3+2+3): mage armor, shield, ray of enfeeblement, protection from evil x2, shocking grasp*, magic missile x2*
2nd-level (3+2+3): scorching ray x2*, shatter*, see invisibility, glitterdust, spectral hand, web, ghoul touch
3rd-level (2+1+3): fireball x2*, empowered shocking grasp*, dispel magic x2, vampiric touch
4th-level (1+1+3): dimension door, black tentacles, empowered scorching ray*, resilient sphere x2*
5th-level (0+1+3): teleport, empowered fireball x2*, wall of force*
Spellbook (99 of 100 pages filled; #2 - 14 of 100 pages filled)
0-level: All (except Enchantment, Illusion, and Transmutation)
1st-level: mage armor, kelgore's fire bolt, shocking grasp, burning hands, ray of enfeeblement, protection from chaos/evil/good/law, magic missile, shield, identify, true strike
2nd-level: scorching ray, protection from arrows, ghoul touch, glitterdust, web, see invisibility, locate object, shatter, spectral hand, false life, fireburst, blindness/deafness, bull's strength, fox's cunning
3rd-level: fireball, dispel magic, protection from energy, channel the gift, ray of exhaustion, tiny hut, vampiric touch, summon monster III, fly
4th-level: dimension door, black tentacles, ice storm, stoneskin, resilient sphere, bestow curse, scrying
5th-level: suffocation, wall of force, teleport
Equipment: headband of vast intelligence +2 snakeskin tunic (+1 armor, +2 Dex, +2 save vs. poison)
wand of magic missile (CL 3rd) (33 charges)
ring of protection +1 everburning torch Sihedron medallion pearl of power, 1st-level pearl of power, 2nd-level bag of holding, type I varisian idol
Backpack
Bedroll
Waterskin
Sunrod x 4
Spell Component Pouches
Explorer's Outfit
Flint and Steel
Ink (1 oz.)
Inkpen
Paper (sheet) x 2
250gp worth of black onyxes (animate dead)
250gp worth of diamond dust (stoneskin)
Contents of the bag of holding (54.5/250 lbs.):
-Alchemist's Lab (40 lbs.)
-Vethran's spellbook (3 lbs.)
-Vethran's "advanced" spellbook (3 lbs.)
-Rope (silk) 50 ft. (5 lbs.)
-fancy silver mirror for scrying (0.5 lbs.)
-Mammy Graul's spellbook (3 lbs.), contents:
Spoiler:
0th: all standard except Abjuration and Enchantment
1st: chill touch, grease, mage armor, ray of enfeeblement, reduce person, true strike
2nd: blindness/deafness, false life, ghoul touch, mirror image, summon monster II
3rd: displacement, fly, summon monster III, vampiric touch
4th: bestow curse, contagion, dimension door