Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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Jareen:

Spoiler:
The city of Draj is ruled by the the sorcerer-king Tectuktitlay. He claims to be the son of the two moons of Athas, Ral and Guthay, a god in mortal flesh gifted to the world. As a god, he demands frequent sacrifices, which are typically sacrficed at the top of the great pyramid in the city of Draj by having their hearts, still beating, hacked out of their chests. Such sacrifices are frequently criminals, dissidents or prisoners of war, but occasionally they are procured specifically based upon the portents in the stars. As befits the servants of a god from the heavens, Draj's templars are well versed in astronomy and use the movements of the stars and other heavenly bodies to divine policy, select the most propitious festival days, and determine who is to die atop the great pyramid.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen wakes in the cold of the night and pokes Arakan awake.

"Those children must be sacrifices headed to Draj. Usually they use slaves, but sometimes the stars point out specific individuals to be sacrificed. They could well be such. The templars aren't likely to want everyone to know that though."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan just stares at the pestering old man, his eyes half-lidded, "Okay?... isn't that where we were going anyways?" He tries to shake the fog out of his head. "If they are slaves, there isn't much we can do about it now. We'll have some time with them on the road, maybe we can learn a little more... in the morning. Now go back to sleep, so I can too."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Depends how much we want to piss off the Templars of Drej and their king. These are special sacrifices, not the run of the mill ones. Do we want to de-rail a sorcerer-king's plans? If not, then we leave them. If they are connected with the other recent astronomical events, which they could well be. Do we kill them now and hope that stops another sky-rock impact?"

"Just something to think on." Jareen rolls over, and soon is snoring.


The adventurers sleep the sleep of the innocent - or at least the extremely tired. In the morning they are roused by the sound of shouts and running feet. Through their bleariness - especially Arakan and Jareen, who were discussing the ethics of slavery in the night - they hear that something bad has happened.

"What - all of them?"

"Yeah, dead. Everyone around the campfire. Just lying there, stiff and cold, like they just died in their sleep in the night. Except for Vik. He was ripped up like some wild animal got him. And the weirdest thing - his head was ripped off and gone, and someone else's head, don't know whose, was lying next to his body instead."

"But you're sure it was Vik?"

"Yeah - he had that tattoo on his chest, you know the one. But no head. Really creeped me out, the whole thing."


MAP 42/42 hp

"Seems like that sorta thing has been going around here." Gart says to no one in particular. He stands among the group, though (he isnt saying it at the scene of the crime)


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Which camp was this?" Jareen calls over to the ones discussing it.

Later, when the group is alone "I think we should share the night watching with Th'kal for a while. One of us awake with him at all times should make us a good deal safer than the rest of the groups around."


The one speaking waves vaguely over in the direction of the camp perimeter.

In case you are wondering, in the opposite direction to where the templars of Draj have their camp.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

That was indeed what I was wondering. Thnaks


The mysterious deaths cause consternation for a while, but in the end Tawfik takes control. With nothing else to be done about it now, he prepares the caravan to move on. Those who died with Vik were mostly other guards, so he posts more guard details. Due to the reduced numbers, he redistributes the guards into smaller units. As part of this, Irivis is split off from the rest of the adventuring band and assigned to a different team.

To the remaining group Tawfik says, "You lot are on point again. This desert is full of mysteries and monsters that can barely be understood by man. All we can do is keep moveng and hope they don't find us. Keep your eyes open, and report anything suspicious. And don't overdo it - some of you will be on guard duty tonight now we are shorthanded."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"More, duties? Does that mean more pay when we get out of this?"


"No, it doesn't. Get going."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Typical." Why am I wanting to type some phrase about human cyborg relations at this point?

Nature: 1d20 + 3 ⇒ (12) + 3 = 15
Religion: 1d20 + 11 ⇒ (4) + 11 = 15
Dungeoneering: 1d20 + 3 ⇒ (17) + 3 = 20
History: 1d20 + 11 ⇒ (20) + 11 = 31

Jareen spends more time pondering the thing that is apparently swapping heads than really keeping lookout, relying on his companions to do that part for the moment.

Does Jareen have any insight into a creature that does this sort of thing? How we'd identify it, other than catching it in the act?

He barely bats an eyelid at Irvis leaving for the other side of the caravan, expecting to see her back any time.


Jareen:

Spoiler:
Disturbing thoughts run through Jareen's mind as he considers the strange killings, turning to the forbidden lore he found in the most ancient archives in Balic. There he found hints of a time before the sorcerer-kings, when genocidal wars of extermination were fought against races now gone and forgotten, and dread creatures were bred to be the agents and weapons in these conflicts. Given that the sorcerer-kings are supposed to be eternal, immortal and unchanging, and such notions are consequently completely heretical, discovery of Jareen's knowledge would have resulted in his disappearing into the deepest, darkest dungeon beneath Andropinis' palace - if he was lucky. So Jareen never breathed a word, and covered his tracks so that no one would ever know of his having read these crumbling writings filled with half-remembered fever dreams of long dead philosophers, even as this knowledge ultimately turned him towards the Veiled Alliance.

But the killings are so bizarre and mysterious, and Jareen cannot help but wonder if hold-overs from these long-ago wars still stalk the wastelands, still executing their instructions to despoil, terrorise and kill.

The adventurers are on point once more. The path at first is steep, leading down a ridge before levelling out at the bottom of a dry wadi that leads ultimately out of the mountains into the tablelands beyond. But before that, they must negotiate the Valley of Echoes, a steep-sided valley where the natural accoustics of the rocky wasll distort sounds. The scuffing of their mounts' feet on the gravelly ground is oddly loud, and their voices rebound from the canyon walls.

Then, from somewhere in the valley, they hear a voice calling. "Furio Tembo! Fury of the Tembo! Haw haw haw!"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Aubs:
Ohhh it's like the wheel of time!

"Oh for... Not again."


In case you didn't work it out, the guy who got his head ripped off in camp was Vik, the guy who was talking to Furio last night.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ahh, so Vik is dead, but this guy is talking as though he is Vik and has apparently forgotten last night's conversation? Jareeen is leaving Furio to handle this conversation, and just watching how it goes.


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There is no guy, just the voice coming from somewhere. Y'know, Valley of Echoes?

Sheesh, I've got no idea why I bother with this mysterious stuff. OK, let's just roll initiative...


Ahem, anyway...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ohhhhhh......


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Yeah, I too missed the name connection. Arakan generally ignores anyone that would see Furio as a celebrity ;)

Arakan misses the connection between the name of the deceased and the voice calling out. He just rolls his eyes at the thought of having to hear the guy going on and on about Furio and the stupid arena. He is about to tell Furio to see if he can get the guy to shut-up, and notices the odd confused, more than the usual confused, look on the Mul's face. "What am I missing?"


1 person marked this as a favorite.

Maybe this party name should be The Oblivious Brothers.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
Maybe this party name should be The Oblivious Brothers.

Party? What's the name for the collection of players?


MAP 42/42 hp

Gart turns to Furio. "Friend of yours?"


Hopefully Heathy hasn't contracted ebola.


male Mul Fighter 4 EXP 3873

f*~% ebola.


male Mul Fighter 4 EXP 3873

"It almost sounds like Arakan's mom?...."


male Mul Fighter 4 EXP 3873

it was just kinda freaky to me. I do call at a hospital 5 miles from that guy's apartment, so......too close to home, man....


The echoing calls die away.

And the party go, "Huh, weird. Oh, well. Hey look - that rock looks like a potato!"


male Mul Fighter 4 EXP 3873

Did it sound like that Vik guy?


You asking me? Yes, it did, inasmuch as you met him only once.


male Mul Fighter 4 EXP 3873

"Shall we? Head forward, to where my biggest fan, now beheaded, seems to taunt me in the echoing vale?"


The adventurers ride forward into the valley. But they see no one and nothing besides the dessicated bushes clinging to the steep canyon walls.


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male Mul Fighter 4 EXP 3873

Perception 1d20 + 3 ⇒ (13) + 3 = 16

"If anybody sees anything,......" says Furio deadpan, "give a heads up...." immediately regrets his attempt at gallows humor.


Furio spots nothing.


MAP 42/42 hp

perception: 1d20 + 2 ⇒ (7) + 2 = 9

Gart looks around, in particular for some sort of blood trail. Necks and heads tend to bleed a lot.


Gart doesn't see anything either.

The advance party move onwards cautiously. The canyon winds so that it is difficult to see more than a few hundred yards. They round another bend and find a surprise - a figure crouching, studying the ground intently. It straightens up on spotting the approaching riders, revealing a towering half-giant dressed in careworn, dusty leather armour and carrying a ten-foot spear. Beads, fetishes and charms hang from necklaces and bracelets. From under heavy brows the half-giant coolly watches the adventurers approach.

Yes, it's Tenro's new character. Say hello!


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

The half-giant plants the butt of the spear in the ground, the other end straight up in an offering of peace. With the other hand it waves at the approaching riders.

As they approach, the giant looks them over. "You heard it too?" it asks those in the front of the group.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen looks at the new comer with a faint dislike, as though he's tasted a sharp fruit, and with a large degree of distrust.

"Heard what? What are you doing out here?"

Ahhh friendly Athas.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"The head-taker's yell. It is out here somewhere. I am here to kill it."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Head taker? What do you know of that?"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"It killed many of my village. The few that remained left to find other tribes. I remain."


male Mul Fighter 4 EXP 3873

"How do we know you're not the head taker?" says Furio, rudely trying to suss this new kid up.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Furio here is blunter even than I, but he makes a good point. How do we know that's the head you had this morning, or yesterday? What exactly happened to those in your village that died?"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"No cuts on my neck. In my village, head-taker took heads, traded them. Sometimes man was found with woman's head, woman found with man's head, half-giant found with small-folk head."


male Mul Fighter 4 EXP 3873

"Any reason why? We hunt this thing, although you seem to have better reason. What do you know about the headtaker?"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"We have no cuts either. You are a long way from anywhere though. How long have you been tracking this thing? Days, weeks, months?"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"Only that it killed most of my tribe. And it is in this area. No reason I know. Could be some defiler's pet for all I know."

To the old man's question, he replies, "one moon."

however long THAT is in athas.


male Mul Fighter 4 EXP 3873

"I like the look of this guy." to the group; "hey, giant man......you want we can hunt this head taker together. Pool resources like."


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"That would be good. Have you seen head-taker's work? Hard to track. Different feet every time."

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