Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


4,351 to 4,400 of 6,305 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>

Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

If a target were to be slid off the edge while ALREADY prone, what would happen? They can't fall prone again, right? So, would they just automatically fall off the edge?


If you are happy for me to apply that rule to you too....


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

hmmm... good point.
So, correction to the rule:
Any four-limbed creature already prone fails their save automatically when pushed off a ledge. But creatures with more than four limbs get another save...
Yeah! That sounds about right. :D


<narrowed eyes, pursed lips, look of disapproval>

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

How about "Start with 3 saves and lose one for each pair of limbs"?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Seeing more arrive, and their front line forces not retreating to the rocks, Arakan decides to try and move in the only way he's willing... unseen. As always, he starts by playing off what he does as only natural, grabbing a handful of sand and blowing it into the wind to sting the eyes of the Tarek leader.

Once he is certain he can move in for the strike, he dashes in, and hopes he can strike hard and fast enough to dash back out.

Free, Bluff as Primal 1d20 + 13 ⇒ (8) + 13 = 21
Standard, Eyebite on TL 1d20 + 7 ⇒ (20) + 7 = 27 vs Will, Crit for 1d6 + 11 ⇒ (1) + 11 = 12 Psychic damage (max damage plus bonus d6 for crits), and I am invisible to the target until the start of my next turn.

Action Point, Fleeting Spirit Strike on TL
Before the attack I shift 3 sq to I15, 1d20 + 9 ⇒ (19) + 9 = 28 vs AC
If I hit, 2d4 + 4 ⇒ (4, 3) + 4 = 11 plus 2d6 ⇒ (2, 3) = 5 sneak attack, and I shift back to K18.
Move, back to L21


Initiative
Th'Kal 15
Cahel 10 (3 temp hp)
Tareks 7+ (T2 prone and marked by Furio, TL prone and cannot see Th'Kal EONT Jareen and cannot see Arakan SONT Arakan)
Jareen 7-
Arakan 5+
Furio 5 (marked by T2)

The tarek leader is extremely confused now - his enemies keep disappearing, even as the wounds keep appearing.

Furio.

Map updated.


<< FURIO'S TURN >>

Grumbling something about retreating to hell... Gladiator instincts kick in and Furio throws himself into the fray, slams his gouge hard into the prone leader, and then throws a celebratory salute to his imaginary fans... Something that is sure to gain the remaining enemies' attentions.

Move Action: Shift to I15
Standard Action: Goading Manuevre vs the prone TL (marking TL),
...Furio is also ignoring the mark on him from T2 (but he's two squares away so hopefully nothing will happen aside from the -2).
Attack Roll: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28 vs TL's AC.
If it hits, Damage: 4d6 + 5 ⇒ (3, 3, 2, 2) + 5 = 15 and then Furio SHIFTS to J13 and MARKS T6 and TS.
Also, if the blow does not kill the Leader, Furio will trigger his boon to freeze the leader in place and do EXTRA DAMAGE: 1d10 ⇒ 9 + he's restrained.


Furio plunges into the battle, striking the leader where he lies and binding him to the ledge with chains of primal ice while bringing snarling opposition to the other tareks.

Initiative
Th'Kal 15 (restrained (save ends) and marked by T2)
Cahel 10 (3 temp hp)
Tareks 7+ (TL prone and cannot see Th'Kal EONT Jareen AND cannot see Arakan SONT Arakan AND restrained EONT Furio AND marked by Furio, TS and T6 marked by Furio)
Jareen 7-
Arakan 5+
Furio 5

EDIT - note the correction of the error, T2 is now marking Th'Kal, not Furio.

Map updated.

Th'Kal.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal struggles to regain his feet from the shaman's magic. He continues to vent his rising anger on the Tareks.

I know that restrained means I cannot MOVE, but I can take Move Actions, right? If so I will Stand Up.


Standard Action: Blood Strike vs T2
Attack Roll: 1d20 + 11 ⇒ (11) + 11 = 22 vs AC.
If that hits, Damage: 2d12 + 6 + 1d12 ⇒ (5, 4) + 6 + (8) = 23 (bonus damage b/c I'm bloodied)
If by chance that kills T2, then free Rage Attack: Basic Melee vs TL,
Attack Roll: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 vs AC.
If that hits, Damage: 1d12 + 6 ⇒ (10) + 6 = 16

Saving vs restrained
Save: 1d20 ⇒ 1


Th'Kal struggles up, but the stone still continues to one of his feet. Still furious, he cuts down one tarek and cuts up their leader a bit more.

T2 down, TL now bloodied.

The tarek leader lashes out in retaliation (it's a power he has an an Immediate Reaction) but misses Th'Kal.

1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17 v Th'Kal's AC, which misses.

I don't have my books - does that give Furio an AoO since he has him marked?

Cahel.

Map updated.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Furio's AO: I do believe so. The wording of the mark says:
"Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy."

Also with T2 down, 'Kal gains 7temp which should keep him alive till the end of the encounter... I don't *think* he needs to be healed... I would guess that Cahel only has one heal left for the encounter, I'd save it in case our defender/tank Furio goes south


OK then, please roll Furio's AoO.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

i have two heals left, both require the person to spend a surge. should i use one?


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I think I'm good for now... I'm sitting at nearly 50% with my temps, and there are still three left that could do some heavy damage to Furio who has all of their attention now.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

hmmm... I posted Furio's AoO earlier this afternoon and it never showed up. Grrrr. Aub, did you see it or did it get lost someplace with the piazo gremlins?


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Well, I could use healing spirit on Furio and heal you a tad bit (same move i did earlier), or Spring Renewal Strike, which is an encounter attack that'll give surge+3 to one person, or i have a daily that gives regen 2 while bloodied. I am open to suggestions.


<< Furio's AoO >>
(in case the first one never made it through and I'm not just being blind...)

Furio's combat reflexes kick in and he slams his gouge down on the Tarek Leader without thinking.

Combat Challenge (Immediate Interrupt) vs TL's attack on Th'Kal
Attack Roll: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29 vs AC (+1 for Combat Superiority: WIS 12; and +2 b/c TL's prone).
If it hits, Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13

Edit... grrr, I think the first time I posted this, the Attack Roll was like a 13 (I think) which would've come out to be a 25 and the damage was higher, I think a 15 (??). Ah well, it all balances out at some point I'm sure.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Furio is at full health currently. I'm sitting at 50%(ish). Don't use the daily, the fight is nearing the end (I would assume). For this round, I think Th'Kal is okay. Next round after the extra Furio-marks wear off... then it's a different story, lol.
If you really want to send a heal my way and you do have an extra, I'll gladly take it, but I also understand that those should be saved for the tank (who is finally in position to BE the tank, rather than behind the striker, lol)... though in my tabletop game where I play a very fragile mage and my wife plays a tank with twice my hp, she's constantly telling the healer to heal me and not her since she has sooooo many more hp to spare - yeah, rub it in.

Just my thoughts:
I'd go for either damage vs the Leader (concentrate fire on him to bring him down if possible), or something to bolster the defenses of us front-liners, or if you have a push/slide power -- try to throw them off the edge. Just my ideas.


Nope, never saw the AoO.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel directs his spirits to shift position, violently shaking his totem at the tarek leader. His companion spirit lashes out to strike, while the Spirit of Athas moves to hold the gap between Furio and Th'kal while continuing to bolster them.

Move: direct spirits to move. Companion Spirit moves to I15 and Spirit of Athas to J14 (to keep the +1 to all defenses on both of them).
Standard: attack Tarek Leader with Protecting Strike.

Protecting Strike: 1d20 + 9 ⇒ (20) + 9 = 29 vs Will
1d8 + 7 ⇒ (4) + 7 = 11 and 3 temp HP to Thkal if he doesn't already have more.

EDIT: ooh la la, nat 20. So i am rolling +1d6 for my inherent Dark Sun bonus to crits, and +1d6 for my totem.

actual crit damage: 15 + 2d6 ⇒ 15 + (4, 6) = 25 and one ally within gains +2 actual HP (assuming Thkal wants these).


Sorry, the 1d6 from inherent bonuses don't stack with the ones from your totem as they are both enhancement bonuses. The +1d6 inherent is supposed to be a replacement for having a magic item, not in addition to having a magic item.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

ah, makes sense. i spelled it out because i was uncertain that it was correct. so i suppose 19 damage instead of 25.


1 person marked this as a favorite.

I let you have the 21 points of damage, because I'm just absurdly generous. Tareks next.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
because I'm just absurdly generous.

Could the aliens please release the real aubs and take away this fake?


Harsh!

Having grabbed their attention, Furio is now the focus of the tareks' attacks. The tarek leader launches into a furious assault on the mul.

The Tarek Leader gets to his feet and, as a Minor action, flashes an Eye of Wrath at Furio, Th'Kal and Cahel (Close Burst 5) and, as a Standard Action, attacks Furio with both of his heartpicks. Then he'll spend an action point and attack Furio again.

Eye of Wrath
Furio 1d20 + 7 ⇒ (12) + 7 = 19 v Will
Th'Kal 1d20 + 7 ⇒ (12) + 7 = 19 v Will
Cahel 1d20 + 7 ⇒ (7) + 7 = 14 v Will
On a successful hit, your AC takes a -4 penalty (save ends)

Double Strike 1 against Furio
Strike 1 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 v AC, damage 2d6 + 10 ⇒ (4, 2) + 10 = 16
Strike 2 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 v AC, damage 2d6 + 10 ⇒ (4, 1) + 10 = 15

Double Strike 2 against Furio
Strike 1 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 v AC, damage 2d6 + 10 ⇒ (6, 6) + 10 = 22
Strike 2 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 v AC, damage 2d6 + 10 ⇒ (6, 1) + 10 = 17

Meanwile, the ground erupts about the feet of Cahel, Furio and Th'Kal.

The shaman unleashes a Tide of Stone, Close Blast 5 catching the aforementioned PCs.

Furio 1d20 + 7 ⇒ (7) + 7 = 14 v Reflex
Th'Kal 1d20 + 7 ⇒ (12) + 7 = 19 v Reflex
Cahel 1d20 + 7 ⇒ (4) + 7 = 11 v Reflex
On a successful hit, you take 3d6 + 4 ⇒ (3, 5, 2) + 4 = 14 damage and are knocked prone. Allies of the shaman in the burst can shift 3 - since the Leader is restrained he can't shift anywhere, but T6 will shift. This will give Furio an AoO on T6 if Furio is still standing - I think he is, but will need confirmation. Where T6 moves is also dependent on whether Furio is still upright, so T6's move will have to wait until I know.


Talk about "Harsh". -4 to AC... yup, *that's* harsh. A 20% increase in hit chance and it cost Furio 38hp in damage...
Good thing Cahel saved those heals

<< FURIO >>

Furio is left shredded after the leader's attack.

CURRENT HP: 56 + 3 temp = - 16 - 15 - 22 = 6...
And I have a feeling it might be worse, after the rest of the Tarek's go.

The earthquake misses Furio. So, yes he is still standing.


The last tarek warrior tries to take down the savage mul.

OK, T6 will try and shift, fail due to Furio, stay where he is and try and finish Furio
1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 to hit, damage 2d6 + 4 ⇒ (4, 4) + 4 = 12


<< FURIO's AoO >>

Though near unconscious from blood loss, Furio's instincts are still sharp and he takes a swing at the smaller Tarek as it tries to maneuver about.

Combat Challenge Attack of Opportunity vs T6
Attack Roll: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 vs T6's AC.
If it hits, Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9 and T6's Movement (SHIFT) ENDS.
EDIT: Rerolling the Damage for BRUTAL 1:
ACTUAL DAMAGE: 1d6 + 3 + 5 ⇒ (4) + 3 + 5 = 12 <--- USE THIS.

PS. That last hit does indeed finish Furio. He's at negative hp and falls to the ground.
I know he needs to start making Death Saves, but does he still have to save vs the AC reduction, or does that effect end when he drops below 0hp?
(I've had different DMs handle it differently).


Furio finally collapses under the tareks' savagery.

Initiative
Th'Kal 15 (restrained (save ends), -4 penalty to AC (save ends), prone)
Cahel 10
Tareks 7+ (TL bloodied, cannot see Th'Kal EONT Jareen AND cannot see Arakan SONT Arakan AND restrained EONT Furio)
Jareen 7-
Arakan 5+
Furio 5 (unconscious, prone, -4 penalty to AC (save ends))

Jareen.

Map updated.

I think the -4 AC penalty it still affects him and he'll need to save against it separately.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal is hit by both the eye attack (-4 AC) and the earthquake attack. Which means he is prone AGAIN!


1 person marked this as a favorite.

You'd think a guy with six legs would be able to stand up better.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP
Aubrey the Demented/Malformed wrote:
You'd think a guy with six legs would be able to stand up better.

Ah, there you are! Was the space ship nice?

"Arakan, I can't keep this up much longer, I'm almost out of useful tricks."

Ok, down to "at will" powers.

Jareen throws his next trick at the leader again.

Phantom Bolt, slide the same as last time if it hits.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25 vs. Will. DMG: 1d8 + 5 ⇒ (7) + 5 = 12 psychic damage, and you slide the target 1 square.


Save 1d20 + 2 ⇒ (18) + 2 = 20

The leader staggers and falls, but stays stubbornly on the ledge.

Arakan.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel is missed by the eye and the quake.

How does "unconscious characters spending surges" work if I use a power that allows him to use a surge?


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

He can still spend the surge. The other bonus is that he starts at zero hp and then gets the full heal applied to his hp, regardless of how negative his total was (unless it was soooo negative that he died from it, lol)


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan just shrugs at Jareen, uncertain of what he's supposed to do special if the old man is on his last few options. He draws his hand crossbow, not ready to move any closer to the fight, and loads it to fire at the leader. He lets out a shrill whistle before he fires, hoping to distract the Tarek long enough to hit something vital.

Move, draw hand crossbow
Free, load
Standard, Sly Flourish on TL 1d20 + 8 ⇒ (10) + 8 = 18 vs. AC, if that hits 1d6 + 8 ⇒ (5) + 8 = 13


Arakan's dart narrowly misses.

Furio's death save, then Th'Kal.

Initiative
Th'Kal 15 (restrained (save ends), -4 penalty to AC (save ends), prone)
Cahel 10
Tareks 7+ (TL prone, bloodied)
Jareen 7-
Arakan 5+
Furio 5 (unconscious, prone, -4 penalty to AC (save ends))


Correction:
Initiative
Th'Kal 15 (restrained (save ends), -4 to AC (save ends), +1 to all defences (stacks with AC penalty), prone)
Cahel 10
Tareks 7+ (TL prone, bloodied)
Jareen 7-
Arakan 5+
Furio 5 (unconscious, prone, -4 penalty to AC (save ends))


Furio's Saves:
Death Save: 1d20 ⇒ 15
Penalty to AC: 1d20 ⇒ 10


Furio continues to drool and bleed all over the cliff side, crumpled as he is in the dirt. Though, Th'Kal can't say much since he too has been eating his fair share of the mud.

So... That means that Furio is no closer and no further from death, and that he is no longer AC-challenged.


Th'Kal's turn.

Initiative
Th'Kal 15 (restrained (save ends), -4 to AC (save ends), +1 to all defences (stacks with AC penalty), prone)
Cahel 10
Tareks 7+ (TL prone, bloodied)
Jareen 7-
Arakan 5+
Furio 5 (unconscious, prone)


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

posting in a bit


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal is fading a bit, but seeing his clutchmate fall fuels his rage. His mandibles grind together as he climbs to his feet again and lashes out at the Tarek Leader.

Move Action: Stand Up (Again)
Pressing Strike vs the Tarek Leader (bonus to hit b/c he's prone, bonus damage b/c I'm raging)
Attack Roll: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 vs AC
1d12 + 6 + 1d6 ⇒ (7) + 6 + (6) = 19 And he is pushed 1 square (off the edge please) if he lives.

Assuming that's a hit, I will use the free action to activate: Feral Rejuvenation to spend a Healing Surge.

SAVES:
Save vs Restrained: 1d20 ⇒ 9
Save vs AC debuff: 1d20 ⇒ 16


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

will post after resolution of Th'kal's turn, since i am wondering if the leader is even still there or alive.


Save v going over the edge 1d20 + 2 ⇒ (12) + 2 = 14

Retaliatory Strike 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 to hit, damage 2d6 + 10 ⇒ (6, 5) + 10 = 21

The tarek leader still clings to the ledge. It sweeps its heartpick at Th'Kal but the thri-kreen dodges the blow.

He's still alive and still on the ledge.

Initiative
Th'Kal 15 (restrained (save ends), +1 to all defences, prone)
Cahel 10
Tareks 7+ (TL prone, bloodied)
Jareen 7-
Arakan 5+
Furio 5 (unconscious, prone)

Cahel.

Map updated.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel's spirit companion attacks the tarek leader as another healing spirit descends to assist his allies.

Minor: Healing Spirit on Furio, he can spend a surge and gain surge+3 HP. If he does so, Th'Kal will gain +1d6 HP.

Healing Spirit also gives Th'Kal and Furio 5 temp HP.

Standard: Protecting Strike
1d20 + 8 ⇒ (1) + 8 = 9 vs TL Will
1d8 + 7 ⇒ (6) + 7 = 13 and Furio and Th'kal gain 3 temp HP

EDIT: TL;DR:
Furio: spend surge, gain that +3 and 5 temp HP
Th'Kal: gain 1d6 HP plus 5 temp HP


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Muchas Gracias Cahel!

"... spider in my pants..." Furio is pulled back to consciousness and interrupting his dirt nap.

Furio's HP: 0 + 14 + 3 = 17 + 5 temp.
Furio is down 2 surges (just keeping track)

And...
Th'Kal's bonus hp: bonus hp: 1d6 ⇒ 4 + 5 temp


Cahel's sprit flails but the shaman still pours healing primal energy into Th'Kal and Furio.

The tarek leader staggers to its feet once more as its lackeys move up. They plan to take down the thri-kreen that refuses to be beaten.

Tarek leader will stand up from prone and make a double strike on Th'Kal.
Strike 1 1d20 + 9 ⇒ (15) + 9 = 24 v AC, 2d6 + 10 ⇒ (2, 5) + 10 = 17 damage
Strike 2 1d20 + 9 ⇒ (7) + 9 = 16 v AC, 2d6 + 10 ⇒ (5, 2) + 10 = 17 damage

T6 will move round Furio, not realising he's actually awake now. That movement will provoke an AoO from Furio, but it won't stop the movement as Furio doesn't have T6 marked. T6 then attacks Th'Kal.
1d20 + 9 ⇒ (20) + 9 = 29 v AC, Critical, so damage is 16.

TS is clearly one to kick a man when he is down, and will hit Furio with a Stone Fist.
1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 v Fort, damage 1d10 + 7 ⇒ (7) + 7 = 14 and Furio is slid 3 squares.
Furio will have to make a saving throw to avoid going over the side at K13.

Initiative
Th'Kal 15 (restrained (save ends), +1 to all defences)
Cahel 10
Tareks 7+ (TL bloodied)
Jareen 7-
Arakan 5+
Furio 5 (prone)


<< Furio's AoO >>
Even in his just conscious state, Furio's reflexes are still good...

Attack of Opportunity on T6 (-2 b/c prone, +1 b/c Fighter AoO)
Attack Roll: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21 vs T6's AC
If it hits, Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9
EDIT FOR BRUTAL WEAPON: ACTUAL DAMAGE: 3 + 1d6 + 5 ⇒ 3 + (2) + 5 = 10 <--- Use this damage.

4,351 to 4,400 of 6,305 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's 4e Dark Sun campaign All Messageboards

Want to post a reply? Sign in.