Jareen |
know, relig.: 1d20 + 11 ⇒ (17) + 11 = 28
Jareen makes sure he's well covered by his cloak, ostensibly from the sun and heat, but he also makes sure to keep at the opposite side of the caravan from the feathered men. Some time safe:
"The ones with the feathers are Templars, from Draj."
Aubrey the Demented/Malformed |
There is a lot of shouting from the merchants, guides and guards, and grunting, groaning and lowing from the various beasts of burden. The caravan organises itself into a line and begins trailing out of Altaruk, heading north. The band of adventurers form the advance guard, leading the way on their crodlus.
They reach the point where the road splits three ways about a mile outside town. Continuing north is the route to Tyr. It heads over a low saddle in the foothills to the south of the mountains and, out of sight, dips down into the dunes beyond. To the east, the road skirts south of the mountains on its way to Gulg. In between, aiming straight for the jagged, arid peaks to the north-east, is the road to Urik and the cities of the north.
Taking this path, they find road begins to rise as it heads into the dusty hills. Low scrub clings in a few places but otherwise the land is barren. The way begins to meander as it winds about rocky promontories and climbs the increasingly precipitous slopes in switch-back fashion. The rounded hills of the morning are by afternoon jagged, knife-edge ridges of dun stone running up to the peaks above.
Perception checks, please.
Aubrey the Demented/Malformed |
Everyone except Furio and Irivis (not heard much from her lately):
Arakan |
Religion 1d20 + 7 ⇒ (15) + 7 = 22
Perception 1d20 + 7 ⇒ (2) + 7 = 9
Arakan's crodlu died on the charge into the bandit camp before we went into the tunnels. Am I able to buy another one, or were there extras at the camp? Both he and Safier would have had to walk back or double up on the return to Altaruk.
Irivis |
Back. Connection issues. Irivis never had a crodlu, so she'll buy one before we attempt to hire ourselves out. I guess anyone can ride one?
Perception 1d20 + 4 ⇒ (6) + 4 = 10
Too concerned with wondering what the Templars are hiding, Irivis is entirely unaware of the birds until Jareen points them out.
"We're on point, let's go and find out."
Aubrey the Demented/Malformed |
The group ride on along the road for perhaps another mile. They hear the croaking of the squabbling kestrekels before they see them, fighting over something beside the road. Close to, these are big, scruffy-looking birds with black, greasy feathers and ugly bald heads. Their heads and beaks are currently smeared with blood as they feast, the press of their bodies obscuring what it is they are consuming.
Arakan |
Arakan puts his palm to face at Irivis' actions and realizes that now they will have to chase angry interrupted carrion birds.
Init 1d20 + 5 ⇒ (3) + 5 = 8
Nature on Kestrekels 1d20 + 7 ⇒ (4) + 7 = 11
Aubrey the Demented/Malformed |
Kestrekels 1d20 + 4 ⇒ (10) + 4 = 14
Initiative
Jareen 19
Th'Kal 16
Kestrekels 14
Gart 11
Arakan 8
Irivis 5
Furio 4
You are on a mountain path. To the left, represented by the grey, is a cliff wall rising up. The light yellow in the middle is the road, and on the right (where the hard black border runs between the light yellow of the road and the dark yellow of the drop, representing the edge) is a cliff face going down about 50' to the bottom of a ravine.
You are approaching from the south, so please place yourselves at row 15 or below. The exception is Irivis, who has bravely ridden ahead to face the kestrekel hordes alone. She is between 10 and 14.
Please note, the four individual enemies are not individual kestrekels, these are four kestrekel flocks. Also please note, you are all mounted on crodlus, so you occupy four squares each while you remain so.
Jareen, although Th'Kal can presumably do his Battlefront Shift courtesy of Gart first.
Jareen |
In for a penny, in for a pound, how easily do birds sleep?
Jareen concentrates on the birds, and then quietly speaks a word of power.
Cast sleep on G6. They are all slowed. If the attacks below hit, they are also unconscious.
Atk G6: 1d20 + 8 ⇒ (10) + 8 = 18 vs Will
Atk H6: 1d20 + 8 ⇒ (6) + 8 = 14 vs Will
Atk F5: 1d20 + 8 ⇒ (9) + 8 = 17 vs Will
Atk I5: 1d20 + 8 ⇒ (4) + 8 = 12 vs Will
Most of my other attacks are out of range....
Th'Kal |
I'll take G/H-17/18. The crodlu has a speed of eight, so with Gart's power (half speed shift) I think I can shift to the squares directly in front of him: H/I-13/14...
Though to be honest, I would defer the shift to Irivis, allow her to shift BACK closer to us.
So, if Irivis wants the shift, I will stay at G/H-17/18
Waiting to see the effect of Jareen's spell...
Aubrey the Demented/Malformed |
Battlefront Shift can reach Irivis, as she is well within Burst 3, so she may take it if she wishes.
Also, just to clarify the Sleep spell. If the spell misses, the target is slowed (save ends). If the spell hits, the target is also slowed (save ends) but if it fails its first saving throw, the target instead becomes unconscious (save ends). Hitting it is not enough to guarantee sleepiness.
Map updated. If Irivis wants to shift back, she needs to do it now before we really get started (and strictly, it'll be before Jareen casts his spell). Then, once Irivis has determined her shift (or otherwise), it is Th'Kal's turn.
Initiative
Jareen 19
Th'Kal 16
Kestrekels 14 - slowed (save ends), K1, K2 and K3 will fall unconscious if the first save fails
Gart 11
Arakan 8
Irivis 5
Furio 4
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
Affected by Jareen's spell, the kestrekels can do little more than flop forwards towards the party. Some of them drop to the ground and simply lie there, but others seem to recover and squawk angrily.
Saves
K1 1d20 ⇒ 17
K2 1d20 ⇒ 11
K3 1d20 ⇒ 5
K4 1d20 ⇒ 7
Initiative updated
Jareen 19
Kestrekels 14+ - K3 unconscious, K4 slowed
Th'Kal 14-
Gart 11
Arakan 8
Irivis 5
Furio 4
Th'Kal.
Th'Kal |
Th'Kal spurs his crodlu into action and charges the nearest mass of birds.
Standard Action: Charge to E/F-11/12 and Howling Strike vs K1
Howling Strike: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 vs AC,
if it hits... damage: 1d12 + 1d6 + 1d8 + 6 + 2 ⇒ (5) + (4) + (6) + 6 + 2 = 23
Aubrey the Demented/Malformed |
Arakan |
Arakan still doesn't have much of a clear view as to what's going on ahead, nor the distance to do too much about it. His curiosity getting the better of him, he decides to ride up closer.... but not too close to where he isn't safely behind Th'Kal.
Double-move to behind Th'Kal at the E13/F14 intersection.