Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Barracks:

Spoiler:
"To stay sharp?" She cracks a smile. "What better reason do you need? Very well, come with me."

She limps out of the room and out to the practice ground, leaning on her stick. The open space now echoes to the sounds of combat as shulassakar spar. The approach they are practicing favours small weapons, light or no armour, and agility. The students practice forms before moving on to more earnest sparring.

One warrior, a large broad-shouldered brute flattens his sparring partner and laughs in good-natured mockery. Siless pauses as she passes by. "Aspirant Hassendar?" she asks querulously.

The shulassakar boy turns and straightens to attention, gulping slightly. "Yes, Instructor?" he asks apprehensively.

"You seem to be finding your practice a little bit too easy. Perhaps you need something different. Here - come and take my stick away from me."

"Instructor, I..." The boy's eyes now contain fear.

"Come, come, not scared of an old lady are you?" Her voice hardens. "Take my stick." The rest of the training students have stopped and are watching silently, some smiling and others looking on wide-eyed.

Hassendar steps forward slowly, watching the instructor as she leans on her cane. He is perhaps a foot taller than her. He then makes a lunge for the stick but she has clearly anticipated the move and she turns with surprising nimbleness and he stumbles. She steps back and smiles, beckoning him on. He tries again, but the cane sweeps his feet from under him and dumps him on the sand and he receives a follow-up sharp tap to the back of the head. He staggers to his feet, shakes his head, and then launches himself bodily at her. She cants to one side and an out-thrust leg spins him through the air to dump him on his front. She pins him to the ground with the tip of her cane to the back of his neck.

"Take this as a lesson," she says, her voice ringing out around the practice ground. "Don't become complacent, and don't rely on speed or strength. You must be wary, and you must think. In the depths you will find many things that look harmless but that can nevertheless be deadly."

"No one here thinks you look harmless," grunts Hassendar from the ground, adding, "Instructor."

Siless smiles and releases the pressure on his neck. "Very good, Hassendar. Most students would not have attacked me directly like you did in that last pass. I am pleased with you."

As the student sits up she leads the adventurers off. "Here we train the Wardens who keep the dangers from the depths, in the depths and out of the city. We train them rigorously in both the theory and practicalities of warfare within Khyber. Are there any particular aspects which interest you?"


Library:

Spoiler:
Wultram patrols the stacks, looking for clues. He finds nothing on Shanquo and Rilik, but if they are dragons those names would be pseudonyms anyway given that they are not Draconic. However, the books mention that dragons come and go occasionally from the city to study the Draconic Prophecy that can be found within the depths of the chasm. While the general books don't detail what the Prophecy actually says, below Krezent it appears as silver veins in the rocks of the depths, forming sigils which occupy the dragon-scholars in endless debates concerning their interpretation and the appropriate ways in which to react to them.

The books also mention the Chamber. This is a group of mostly younger dragons. More conservative dragons simply study the Prophecy but do not seek to influence it. The Chamber are proactive in trying to bring the Prophecy about, changing or accelerating it. They are, like most dragons, implacably opposed to the machinations of Khyber-spawn like the Lords of Dust. However, the Chamber has caused conflict with the more conservative elements in draconic society who see the Draconic Prophecy as the will of the progenitor dragon Eberron and attempts to change it as heretical.

On the three shulassakar, he finds a number of references to them, but only to the extent which demonstrates that they were who they said they were. It also confirms that the shulassakar see themselves as the true guardians of the Silver Flame, and that they have little or no relationship with the hierarchy in Thrane who they see as largely deluded as to the Flame's nature. Perhaps of tangential interest, the role of High Speaker held by Leshlec is in fact that of, effectively, spymaster. The High Speaker deals with the city's interactions with the outside world but since these are now almost entirely clandestine, the role has largely changed from ambassador to spy. The books also discuss a Higher Authority to which the shulassakar ultimately report, although it does not clearly define its nature.

The library is strong on history and religious affairs, less so on more contemporary matters. The various actors mentioned, such as Grinnersen and Targryn, are not mentioned at all. The specifics of the machine to which the dragon was attached are also absent.

Anything else?

Regarding the general nature of the Draconic Prophecy, Nalverren and Tal find similar information to that of Wultram. However, in terms of the specifics, they find that the details are frustratingly technical and require years, or even centuries, of studies to truly master. The prophetic runes which seem to form spontaneously in a number of locations, including below Krezent, are part of a compound Draconic syllabary which is extremely tricky to read in the first instance, given that it is not used in normal communication. Secondly, these need to be related to other "known" symbols with a broadly understood past meaning, although subtle changes so that sigils are similar buy not identical can make this tricky as it also changes meaning. Thirdly, anyone who isn't a dragon who delves deeply into such matters tends to disappear or die mysteriously.

Interestingly, the dragonmarks which form on the skins of certain races in Khorvaire are also sigils of this type, and their appearance has caused deep interest and consternation within draconic circles as to what this implies, beyond the growing importance of these races and Khorvaire in general to the unfolding of the Prophecy. Factions like the Chamber have therefore begun monitoring Khorvaire to determine what this might mean, although there are multiple rival theories which are mostly unprovable either way.

However, there is a general agreement that the signs of a crisis are growing. The precise nature of this crisis is unclear - it was assumed by many that the Last War was the cause, but this view has largely been debunked since the war ended but the signs intensified. A view gaining increasing traction is that the Last War was perhaps a symptom rather than the cause of the problem, which might be deeper and more existential for the draconic races. To the extent that this implies the activities of the Lords of Dust is, nevertheless, controversial.

Anything else?


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

library:
as far as specifics, Nalverren woyld look for anything related to the experiences he has had, particularly in the time between his death and his rebirth, the time just before his death, and mentions of this place (krezent or a place matching its description.


Library:

Spoiler:
The books you have are non-specific and anyway books grow out of date as the Prophecy unfolds and changes. Anything more specific will require examination of the Prophecy itself.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Library:

That tells us something though. Yes, the books about the prophecy grow less accurate over time as the prophecy changes to accommodate actions actually taken. However, if nothing is in it about us, then that means either we are completely outside the prophecy (which is highly unlikely given the two blow hards interest in us) or that the prophecy has recently undergone a rapid shift to include us, indicating that things that are highly unlikely have come to pass and the prophecy had to shift radically to accommodate.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Barracks:
"I'm not interested in theory. We're plain fighters. Our thinkers went to the library. I want to defend Da'Sheth. I want to stop its enemies from trying again. I just want to practice putting them down."


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Library:
Not at all satisfied with what he has found out, the mage turns his attention to the mechanics of the device trying to use his own expertise with anything he founds out to give a clue how such a massive amount of negative energy could be obtained, controlled and refined.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Barracks:
Cole watches the instructor’s interactions with her students. The exchange was both alien and completely familiar to him, reminding him of his own days in martial training.

“Rehil is right. We mostly want to train. The more opponents we face, the better we are at facing different threats.” He pauses, “Speaking of which, why do you choose to train in light, quick combat?” He points to their smaller weapons and the quicker forms the students work through. Then he hikes a thumb over his shoulder in the direction of the room in which she was instructing other students in the details of the tentacle-shouldered-thing. “And what was that you were teaching about? What threats does it pose and how do you destroy it?”

He shrugs down at Rehil, “Might as well learn what they have to teach. Never know what we’ll end up needing to kill.”


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Barracks:

Ashshar watches with passion the royal beating happening in front of them.

As the instructor asks and his partners answer, the lizardfolk thinks for a second before speaking "I... I have never been taught how to fight. I'm a hunter, ssskilled with bow and sspear, with claw and maw... but I don't know better."

"If we are to protect people and fight monssstersss, I want to be capable of fighting like a warrior but I alsso want to know ass much ass a warrior sshould know."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

library:
Having found little of what he is looking for and getting the general idea that he is living in a time outside the bounds of when the books were written, he looks for the others in the library, if any remain, or otherwise goes to the barracks where he knows some of his comrades went.


Library:

Spoiler:
Wultram trawls the library once more for information as to how the device at Da'sheth might have operated. His quest is fairly frustrating as, perhaps predictably, a city dedicated to the Silver Flame doesn't have a copious library of necromantic lore. He finds some reference to the monoliths in an ancient treatise which mentions how they were used as reservoirs for positive energy to power the ritual which created the Silver Flame. However, the scroll is not especially focussed on the arcane aspects of the process, being more inclined to discuss the moral and religious dimensions, and the details are extremely sketchy.

Anything else you want to look at?


Barracks:

Spoiler:
"You all seem to have slightly different goals," says Instructor Siless. "But it doesn't matter. Maybe I can teach you a few things. A lot of it is about mental approach. I suspect you probably have that already. Even you!" she says to Ashshar. "I don't think any of you would have got here today if you didn't.

"Why light weapons? Because we fight in confined spaces a lot of the time in the depths, and a ten-foot pike would be pretty useless there. Similarly, plate mail is for the open battlefield, not for patrolling caves and caverns - especially those with lots of water. And since sound can travel underground, stealth is important.

"There are many things in the deep places that'll try to kill you, eat you, infect you or just enslave you. The lectures are intended to provide an edge - knowledge that could mean the difference between survival and death. Forewarned is forearmed. That particular lecture was about a creature called a dolgaunt - all too common in the depths. Like to drain you of your bodily fluids, and often work for worse things like illithids and beholders. What with them and the spawn of Khyber, it's dangerous down there. The Wardens protect the citizens of the city. It is our sacred task, and we take it very seriously."

She looks at the group critically. "I'll pair you up with some of the more advanced students. They won't be used to your styles of fighting, and you theirs. It should be instructive for everyone."


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Library:
Nah that is all at least for now. Will need to find more pieces of the puzzle to know what to look for.

Wultram roams around the library after relatively unfruitful search before finding Nalverren. "It seems these people do not belive that a libraries should be fountains of all sorts of knowledge instead of restricted by artificial lines of what is proper, could be just lack of interest but I see it as unlikely. I had little luck in my search though once we get to proper hive of knowledge I may have a few ideas on what to pursue regarding the device that supposedly started this mess. Did you fare any better?"


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Barracks:
"You didn't fully answer my question," Cole continues doggedly, "How do you defeat a dolgaunt? What tactics do you teach your students to deploy when they encounter one?"

At the prospect of facing an advanced student, Cole sets his pack down. "Sounds like a good plan. I'm ready when you are ready to select an opponent for me."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil nods. This arrangement is more or less what he'd been hoping for.


Barracks:

Spoiler:
Instructor Siless gives Cole a sharp look. "If you had paid attention in the lecture, you would already know." (Which is true enough.)


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Barracks:
Cole just stares back impassively, then begins looking around to see what sparring weapons are available.

Maybe I missed something. I saw that there was a description and an opportunity for us to roll Knowledge checks, which none of us passed. I was hoping she'd be able to tell us a little more. I'm fine if that's not the case (or if someone can point me to the post I missed?) No biggie either way.


Barracks:

Spoiler:
No, the checks were just to identify the monster from the diagrams. The purpose of the lecture was to tell you how to kill one - this is the barracks, after all. But at that point you hadn't had the lecture. But now you have.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Barracks:
"His head's thick. Makes a pretty good club in a pinch. Let's see who you've got to match against us."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

library:
Nalverren is glad to see a familiar face again.

"I agree, for as large as this library is, it does seem to have some gaping holes in what it covers. In my search regarding the prophecy, everything seemed to have ended well before our place in the timeline. Either that or things had shifted so much in reality as to make the writing obsolete."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Barracks:
Cole taps his metal head twice.


Library:

Spoiler:
All finished here? Going to head down the the barracks to check out the others, or go somewhere else?

Barracks:

Spoiler:
The adventurers pair up with some students and begin their sparring practice, which last some hours and gets gradually more strenuous.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Library:

Tal is done. He would like to gather everyone up and go look at the prophecy directly


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

library:
agreed w/Tal. Swing by the barracks and pick the others up, then on to the dragon scribbles?


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Barracks:

Rehil thanks Instructor Siless and asks if they can come back tomorrow.

Thanks for the diversion, Aubrey. Looks like the library crowd is ready for us. Let's not hold things up. Last question, how did we fare against the advanced students?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Barracks:
The big warforged slaps his final opponent on the back. She'd put up much stronger opposition than he expected. With one final joke about his own hard head (about ten too many throughout the bouts), he rejoins Rehil.

Agreed. :)


End of spoilers.

Wultram, Tal and Nalverren head for the barracks. In the main yard they find their fellows sparring with trainee shulassakar wardens, evidently having enjoyed a strenuous workout.

OK, time to say hello again.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole waves the library-goers down as he reclaims his gear from a pile on the floor.

He looks around, making sure they aren't overheard, "So, how was your search?"


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Tal ducks his head, and looks at the Wardens, then at his companions, then shakes his head. "Excuse me, you obviously arent't pushing them hard enough." He waves at Rehil. "This one has barely any bruises at all, if you've properly trained him, he should be the color of a ripe Quatcha fruit, all purple with black spots." Then he nods at Cole. "I don't see even one bruise on this one, if you didn't bruise him, you didn't try nearly hard enough." He chuffs under his breath.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Noticing the party, Rehil parries a pair of blows from his sparring partner, then steps quickly back out of range. The elf waits for his partner to relax, then sheathes his blade. "Thank you," he mumbles and bows. Then he trots over to the party.

"Cole doesn't bruise. Did you find what you were looking for?" The elf dips down to retrieve his gear from a neat stack beside Cole's pile.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Tal tilts his head, and then chuffs loudly. "Companion Rehil, you have no sense of humor."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

"I know."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"The search was not fruitless, but very nearly so."


OK, what now?


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

I think we're going down to look at the dragon stuff, we talked about that earlier, and I don't want to say anything in front of the locals


The adventurers walk away from the barracks, talking quietly among themselves.

OK, now you can discuss it in character.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey, roughly how good (level, or BAB, {+/- 2?} or simply a comparison with our ability) were the advanced students? And could we similarly estimate Siless' performance?


The students were not as good as you. Siless is probably better than you.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

I'll conclude the actual wardens are about our level then.

Once the party is away from others, Rehil says softly, "Is the plan still to search the depths for runes? Their guards are good. We will have to be careful."


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Tal nods. "I think it is."


The group decide to check out the veins of the prophecy deep below the city.

How do you intend to get there? Just to clarify, you don't actually know how to get there beyond flinging yourselves off a bridge. I don't think any of you can fly, unfortunately.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Cole's got a bunch of hit points. And I've got rope?

Off to the discussion thread!


Librarians:

Spoiler:
One of the books Nalverren read regarding the Prophecy makes it fairly clear that there are routes on foot down from the normal levels of the city, where everyone lives, to the depths - staircases, tunnels and the like. There are a few of these, and with a bit of wandering about you should be able to find at least one of them - they aren't exactly advertised, but they aren't secret either. However, the books also make it clear that the entrances to these are guarded by Wardens, effectively secured with fortified gatehouses. Visiting the depths isn't necessarily forbidden either - the dragons are allowed to do so, for example. However, permission needs to be forthcoming from the authorities.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"We'll need permission from the authorities. Shouldn't be hard, we just have to manage to not storm out of the room this time."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil offers a single strategic input. "If they don't grant it, they will watch us more closely. We should scout first if we can."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole shrugs, "I'm guessing they're already following our movements, but I don't disagree with Rehil. A look won't hurt."


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

"Asking permission? Are we at school? As Cole points out we are almost certainly being watched but I do not like the idea of these people knowing anything if we could help it about us or what we are doing. I feel no moral obligation to follow any limitations of this society, I did not enter here of my own will. Still even if I do not have any moral reason to logic might still dictate it. I suppose the locals might know of a route."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"Up to you all. I try not to rock the boat, but I shan't tattle, as it were."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
Rehil Ecraish wrote:
"How long will we be here? How long do you need in the depths?"

If we've got time, we can scout on foot, or try to follow the Wardens around. If we don't have a lot of time, asking permission would save a lot of time by getting us a direct route. Is there a divination that can help us? One of the dragons liked Nalverren....


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

"Sounds like we're agreed, then," Cole responds, lumbering to the nearest place he can look down into the caverns below. "Rehil and Nalverren want to lead the way?"

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