Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Perception, DC 20:

Spoiler:
Wultram giving his ubermench speech is being quietly observed by some Wardens.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

perception: 1d20 + 11 ⇒ (8) + 11 = 19

Rehil shrugs. "Maybe we all should talk about what we're doing together. I'm not sure we're on the same track any more. I'm going to go think."

He walks out to the street.

Aubrey:
Once clear of the party, Rehil's going to find some temple-like Flamer place.


Rehil:

Spoiler:
OK, there are several shrines and churches within walking distance of here. Anything in particular you are seeking to do?


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:

Frowning heavily because he's thinking, Rehil walks through the town looking for a Flamer church or shrine.

The Flame said it wants us to save the world. But what is the Flame? Tal thought it was no deity. I thought it must be -- to save us from death. The others aren't as affected. It seems like just another event to them. My cousin got married. My life barely changes. So what is the Flame? What does it want? Do I think it's a good thing?

Existential crisis. I figure a Thuranni elf from the Lhazzar Principalities wouldn't have had more than a general exposure to the idea of the Flame. It's not a particularly pious region, and Rehil wasn't much interested in religion.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

perception: 1d20 + 1 + 1d6 ⇒ (17) + 1 + (4) = 22 Surge

"On that much we agree on." He replies to the elf.

Wultram glances around noticing the locals and nods towards them. "See spies. Honorless cowards." He notes to Nalverren. The mage changes his tongue to draconic. "I will now be going to take a leak would you like to observe that as well as seemingly you lack the equipment?"


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"Insults get you nowhere, neither does an inflated ego. I don't mind suffering your flaws if you don't mind suffering mine. This isn't about necromancy, I was trying to say that I understand your frustrations. I just choose to channel frustrations constructively rather than destructively."

Nalverren takes several steps back, turning to Rehil and Cole. "I'll let you think. I'll do so in our quarters. I have work to do anyway."


Where are you all going?


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Just in case it was not clear the latter was directed at the locals.(figured the language change was enough of a clue) And quarters eventually.

"Time for building and time for tearing down." Wultram notes on the matter before making his exit, walking the streets for a pipeful to calm his nerves before making his way back to their accommodations.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

accommodations


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Well, I had a hell of a lot to read. I'm glad Ashshar still feels a bit like an outsider because he would have not spoken his discrepances out loud mostly because he would fear feeling even more outsidery

Ashshar shuffled on his feet. A lot. During the chat with the guard and specially during the tense dialogue with the Warden.
As the group reaches their quarters, he finally has the courage to speak "I come from a sssmall tribe, with few rulesss... but thossse rulesss are indeed important and we learn sssince we are mere hatchlingsss to obey them... that'sss why I believe the Warden wasss right to deny usss accesss." the lizardfolk sits before continuing "I don't like how they brought usss here, but ass Nalverren ssaid it'sss a separate matter from usss walking the tunnelsss. We have argued and confronted them, that the Flame chosse uss meansss little if we appear hosstile... and will only make them control usss even more. I wisssh not to be controlled, nor to make enemiesss of our posssible alliess..."

After he says his part, Ashshar bids the others farewell and decides to follow Rehil's example by going for a walk to think about his weight on the prophecy and how to ammend the initial hostilities with both the Council and the Wardens.


The adventurers split up, stalking away from the Warden's Redoubt and leaving Cole and Tal standing.

Rehil:

Spoiler:
Rehil walks into the small temple. A shulassakar woman is sweeping the floor between the pews with a broom, and she nods in greeting but continues her task. Rehil sits down at the back. The room is well lit with everburning torches and the walls and ceiling are brightly painted in a semi-abstract design incorporating intertwined feathered serpents.

"May I help you, honoured guest?" asks a voice. A male shulassakar, the priest judging by his robe, smiles politely.

Nalverren:

Spoiler:
Nalverren walks back through the city. His poor mood isn't matched by the citizens of the city, who all bow politely and seem cheerful as he passes.

Peception, DC 20.

Wultram:

Spoiler:
Wultram moodily smokes his pipe, the pungent vapours he drags down into his lungs marginally soothing his ire, and gazes out over the chasm as he leans on a stone balustrade. The citizens of the city go about their business and leave him to his.

Peception, DC 20.

Ashshar:

Spoiler:
Ashshar walks through the city, his mind agitated by all the conflict amongst his companions. His poor mood isn't matched by the citizens of the city, who all bow politely and seem cheerful as he passes.

Peception, DC 20.

Cole:

Spoiler:
Cole watches as his companions angrily depart, leaving him with an uncharacteristically silent Tal.

OK, what are you going to do now?


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Ashshar:

Spoiler:
Ashshar notices he is being followed at a distance by a pair of wardens.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:

" shulassakar priest " wrote:
"May I help you, honoured guest?"

This was more or less what Rehil wanted, for someone to tell him about the Silver Flame that pulled him from death to save __ what? The world? Da'Sheth. Or just to stop something terrible. What was the Flame's purpose; its goals?

"Yeah. I, uh, I wanted to know about the Silver Flame."


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

GM:
Perception: 1d20 + 1 ⇒ (9) + 1 = 10


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Spoiler:
perception: 1d20 + 12 ⇒ (13) + 12 = 25 +2 more vs traps


Nalverren:

Spoiler:
Nalverren notices he is being followed at a distance by a pair of wardens.


Rehil:

Spoiler:
"The Silver Flame is the power that holds the fiends of Khyber in check, created by the self-sacrifice of the couatls. It is both a mystical force for good, and an example of how honour and goodness can triumph over evil. And it is, of course, my god."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Spoiler:
Nalverren doesn't acknowledge them, thinking that it would likely make things worse. He goes straight to the party's quarters. He refuses to let the argument get the best of him, and returns the head bows and pleasantries with the locals.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

My apologies, guys. Last week was crazy. Should be back to normal now.

Aubrey & Wultram:
Cole stands in spot as the group disperses. He’d been quietly following along the whole time. Mouth shut. Body language tense. He specifically watches Wultram leave, then gives Tal a long look before lumbering away himself.

He follows Wultram, his long strides catching him up quickly. His tone surprisingly reflective when he gets there. “I remember when you stood over me in the jungles. Only you and a spear between my inert frame and our opponents.” He looks over at the smaller Karn, “And you have proven your worth many times since. I don’t want to keep banging on a busted shield, but I think I must speak my mind. As friends.”

He pauses to gather his thoughts before continuing, “I’ve heard you. You think it is a mistake to play their game at all, and I respect your perspective. I’m asking now that you respect mine. I think there is value to being here and playing along. Maybe I am wrong, but we won’t know if we sabotage every effort while here.”

He puts a huge, metal hand on Wultram’s shoulder, “But either way, we stick together, right?”


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:
Rehil nods. ".Right. But how do you know it's a god. If it was a god, and held you in the palm of its hand. Wouldn't you have to worship it? Wouldn't that change your life?"


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Cole&GM:
Wultram listens inhaling the thick smoke. "I am not sure the cost of seeing how it plays out is something people are willing to pay. I am certain of my viewpoint, but I would be willing to be lot more flexible if I did not think that it will is highly likely that it will be too late when uncontested proof comes along. For the record I am not sabotaging anything. I am simply acting as I would regardless. If I was intentionally doing so, I would have provoked someone to attack me. My logic is telling me that I have every reason to consider these people enemies and not a single one to even consider their alliance, at best ignore them because there are more pressing matters. And my soul is telling me to take vengeance. Now I do respect that you may have come to different conclusion based on your values and reasoning. But that does not make it any more appealing to either aspect of me."

"And yes, if I did not consider you a comrade. I would have left alone if need be and not even consider further discussion."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Wultram & Aubrey:
Wultram wrote:
For the record I am not sabotaging anything. I am simply acting as I would regardless. If I was intentionally doing so, I would have provoked someone to attack me.

Cole shrugs, "Sometimes when you pound a dent from a blade you also blunt its edge. Just because you're not actively trying to sabotage doesn't mean you're not still working against others' efforts. This is what being part of a squad means." He waves the thought away, "I didn't come to dwell on it. I just want to make sure you know there are some of us who think there is value in working with these people, at least for the time being. It has little to do with my conscience. More to do with learning everything I can to help us meet the task set before us."

He cocks his head as he looks down at the smaller man, his deep voice has the sounds of humor, "If you're proven right—and we survive—you can rub it in all you like. I'll buy you a pint while you do so."


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Aubrey:

Noticing for a moment as he walks before turning around and heading straight to them.
"I underssstand that you have to follow me... it'sss your duty asss warriorss and I take no offenssse from it, given how we have acted... could you guide me to your Chief ssso I may sspeak honessstly and make amendsss?"


Cole, Perception check DC 20:

Spoiler:
Cole notices his conversation with Wultram is being discreetly watched at a distance by a pair of wardens.


Rehil:

Spoiler:
The priest frowns as he sits down beside Rehil. "What are the gods? That is a big question with no answer. All I can say is that I see the city around me, and the work of the citizens to hold back evil in the name of the Silver Flame. I cannot but conclude that the Flame is a great force for good and that those who dedicate their lives to it are given power - great and small - to fight the evil in Khyber and beyond.

"Can I touch it? No. Has it spoken to me? Perhaps, in dreams, but perhaps they were just dreams. But I worship the Flame, as does everyone in Krezent. I look at myself, and the others of my race, and see how we were transformed to resemble the couatls who created the Flame, and see there must be significance in such a thing. I cannot believe that this city would exist for thousands of years without the power of the Flame to sustain and inspire it.

The priest looks at Rehil closely. "You seem troubled. What has led you to these questions?"


Ashshar:

Spoiler:
The two wardens looks somewhat embarrassed to have been spotted as Ashshar walks up to them. When he politely requests to go back and talk to their leader, they also look confused.

"Er, um, I don't know..." They confer briefly. "Please follow us, honoured guest." They lead him back to the Warden's Redoubt. As he draws close Eyalteph emerges on to the street, accompanied by a small escort of underlings. Ashshar's two wardens bow to their leader and quickly explain the situation to him. Eyalteph looks towards Ashshar.

"I'm on my way somewhere," he says gruffly, "You can walk with me and we can talk as we go. What do you want to talk about?"


Nalverren:

Spoiler:
Nalverren arrives back at the adventurers' lodgings. He is the first to arrive.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Aubrey:

"I'd be honored, Chief Eyalteph." says the lizardfolk as he bows slightly and brings his right fist to his heart. "I would like to apologize for our... wrongss, asss I believe them. Both of action and word."

"I can only ssspeak for mysself, but the way we were brought here wassn't completely honesst. I do underssstand that the enemiesss of the Great Sserpent are many and they work in the sshadowss and that'ss why I underssstand the measssuresss your people hasss taken, ssstill trussst needss to be nurtured for friendsship to grow. That'sss why I wanted to apologize persssonally and assk that you reconssider our requessst to visssit the tunnels." the lizardfolk says, struggling to put into words the thoughts he has "We need to underssstand what the Sssilver Flame sshowed uss, we need to know better ssso we can fight your and our enemiess and defeat them. If you ssstill refusse our requesst I will undersstand it, we have... earned the hosstility, but I hope we can end being true alliess and that our tribe and yourss be friendsss."

As he finish he looks the High Warden in the eyes and adds, his voice trembling "I have perssonal reassons to be here too... my people needs to advance, to become wisse and ssstrong ssso our hatchlingss don't need to live in fear and poverty asss I do... for that I need to undersstand your ways and thosse of the humansss, elvess and the resst. If you allow me, I'd be honoured to accompany you and know more of your people."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Perception DC20: 1d20 + 15 ⇒ (5) + 15 = 20

Wultram & Aubrey:
Cole's eyes linger on a spot near them for a few seconds, and the big warforged gives a huge, tired, deep sigh. "We are being watched."

He looks back at Wultram, "Where are you headed, anyway?"


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Same:
"Not surprising I saw some spies earlier when we were still as a group. I am starting to get inclined to teach them why you should not do that. Pawns or no, a man chooses their master. And I came here to calm my nerves before fists start flying. Eventually I intended to make my way back to our so called accommodations."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Wultram & Aubrey:
"Patience," Cole responds simply, "they're just an annoyance at this point. If we antagonize them, we only give the Warden reason to want to take more drastic action. Which, again, would make any efforts we wish to attempt while here that much harder."

Cole turns to their pursuers and makes a show of waving to them.


Wultram and Cole:

Spoiler:
The wardens look somewhat annoyed that they have been spotted, but they make no move to leave.


Ashshar:

Spoiler:
"I have no quarrel with you, and you show a great deal more restraint and wisdom than some of your supposedly more sophisticated companions." Eyalteph sighs. "I have one concern only, and that is the security of this city and it inhabitants. That includes both abominations from the depths and visitors like your necromancer friend who seem willing to cause trouble.

"I cannot permit someone to come to this city and make threats of violence. Particularly when it would serve such little purpose, beyond easing a wound to their pride. At the very least, I am not prepared to risk injuries to innocent parties caught in the middle. It is my personal responsibility to make sure this does not happen. If necessary, I will have to exile your group from the city in order to keep its people safe. Or worse, should the need arise. I sincerely hope that this won't be necessary, but should violence occur our actions will be swift and decisive.

"I understand that the way you were brought here seems underhand. That was not our doing. We are allied with the Chamber in this matter but we are not one and the same, and our methods and objectives do not necessarily align either. The same with Bokehn and the Gatekeepers. But alliances are necessary to fight back evil. Those who stand alone are inherently weaker than those with allies. Unfortunately, at least two of your number do not see the wisdom in that. Trying to stand alone against the Lords of Dust is a sure way to ensure that they will be the ultimate victors.

"I am heading to meet with the city elders to discuss this matter. The disruptive behaviour of some of your compatriots has not gone unnoticed. The value of our alliances is also being questioned."

Eyalteph looks speculatively at Ashshar. "Forgive me, but some are asking why the Flame has chosen such a group as yours - mercenaries, lizardfolk tribesmen, a relic from the Age of Demons, even a Karrnathi necromancer. It is causing consternation, even anger, as it challenges everything we thought we knew about the Flame. There are those who would prefer to treat you as a mistake or an aberration. They simply want you to go away, to make you disappear. When your companions act irresponsibly it only reinforces this view and gains them support.

"And it drives a wedge between us and our allies. The dragons and the gatekeepers acknowledge but feel no particular affinity with the Silver Flame. But the crisis could also affect our relations with them. And if that happens, the Lords of Dust move closer to victory.

"So, as you can see, there is rather more at play than whether your friends feel adequately respected. If they don't moderate their behaviour, there will be some very adverse consequences. And you will be not avoid being caught up in the crossfire.

Eyalteph and his entourage arrive at a large, grand building. "I will see if I can provide you with a permit to visit the depths. It will depend on what transpires in this meeting. Thank you for speaking with me. I hope it will help."


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Cole&GM:
"Perhaps, but it is entertaining thought. I would say striking a spy blind for example has appealing message. But yes I will refrain from now, I know who truly deserves my ire. And I can be patient when I want to be. Regardless I suppose we should get going and perhaps we can somehow end in a conclusion that is acceptable to all. Though we may wish to make our tails clear on the matter being a private discussion."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:
Aubrey the Demented/Malformed wrote:

The priest frowns as he sits down beside Rehil. "What are the gods? That is a big question with no answer. All I can say is that I see the city around me, and the work of the citizens to hold back evil in the name of the Silver Flame. I cannot but conclude that the Flame is a great force for good and that those who dedicate their lives to it are given power - great and small - to fight the evil in Khyber and beyond.

"Can I touch it? No. Has it spoken to me? Perhaps, in dreams, but perhaps they were just dreams. But I worship the Flame, as does everyone in Krezent. I look at myself, and the others of my race, and see how we were transformed to resemble the couatls who created the Flame, and see there must be significance in such a thing. I cannot believe that this city would exist for thousands of years without the power of the Flame to sustain and inspire it.

The priest looks at Rehil closely. "You seem troubled. What has led you to these questions?"

Rehil exhales heavily. ". My companions and I shared a -- religious vision -- with the Silver Flame. At least I think it was the Flame. We were given a mission. Now our company is breaking apart. It seems my companions were hardly affected at all, and some follow their own whims, not the mission.

"I am not sure if what we experienced was real or a delusion. If it was real, if we were held by a god wouldn't we change? Wouldn't we be united? Wouldn't we be better? I am not. And I am not sure what to do."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

gm:
Nalverren begins to work on magic item stuff, and will be doing so as anyone else wanders in. He will try to do so facing the door if feasible.


Nalverren:

Spoiler:
You haven't received any items as was previously agreed with the dragons, so I assume you are working on stuff you looted earlier on.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Aubrey:

The lizardfolk nods, smiles and bows "I appreciate it, Chief Eyalteph, and I hope the Great Ssserpent protectsss and guidess you in thisss and any battle to come. If you ever need an outsider'ssss help you can count on me."

Having bid farewell to the High Warden, Ashshar turns and heads to the accommodations.


Rehil:

Spoiler:
"You say you were touched by the Flame and yet you felt nothing?" The priest looks aghast, then looks away, his mind clearly in turmoil. "I cannot... Everything I know of the Silver Flame, everything I believe of the Silver Flame, tells me that it touches the hearts and minds of the pure, and makes pure that which is impure. Perhaps... Perhaps your vision was a false one? Or perhaps there is a deeper purpose which we are too ignorant to fully comprehend?"

The priest shakes his head. "I am sorry. All I can tell you is to have faith. In the end, it is our choice if we chose the Flame, or instead chose a darker path. Perhaps this is the meaning. You have been gifted with a vision from the Flame. But perhaps it is up to you to draw the right conclusion from it."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

GM:
sounds good to me


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey:

Aubrey the Demented/Malformed wrote:
"You say you were touched by the Flame and yet you felt nothing?"

Rehil nods. "Except releif. The Flame was warm and comforting. Before it came, I was in agony. We all were."

Aubrey the Demented/Malformed wrote:
The priest looks aghast, then looks away, his mind clearly in turmoil. "I cannot... Everything I know of the Silver Flame, everything I believe of the Silver Flame, tells me that it touches the hearts and minds of the pure, and makes pure that which is impure. Perhaps... Perhaps your vision was a false one? Or perhaps there is a deeper purpose which we are too ignorant to fully comprehend?"

Rehil nods again. "That's my problem. We seem unchanged. Was it real? Was it false? Why weren't our instructions clearer?"

Aubrey the Demented/Malformed wrote:
The priest shakes his head. "I am sorry. All I can tell you is to have faith. In the end, it is our choice if we chose the Flame, or instead chose a darker path. Perhaps this is the meaning. You have been gifted with a vision from the Flame. But perhaps it is up to you to draw the right conclusion from it."

"That leaves me where I started." Rehil stands up. His hand dips into his belt pouch, and comes out with his single platinum piece. He weaves it through his fingers and offers it to the priest. "You seem like a good ma- ... priest. Do some good with this."

The elf lifts his long curved sword from the bench and slings it over his left shoulder.

"Thanks."

I guess it's back to the accomodations.


End of spoilers.

Eventually the adventurers begin to return in dribs and drabs to their accommodation, where they find Nalverren working industriously to reconfigure the magic items they found in Kalaktua's lair.


And what have you all discovered?


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Missed the update, sorry

Ashshar bows his head and greets the others before sitting on a chair.
"The wardersss were following me during my walk, ssso I assked to bring me to the High Warden."

The lizardfolk plays with his claws on the table as he decides how to proceed with the next part. "I apologized, becausse I think we have acted wrongly with ssome of them that weren't ressponsible for bringing usss here. The Wardenss are allied with the Chamber and the Gatekeeperss, but they aren't the sssame."

Ashshar allows the others to express their opinions before continuing "The High Warden wass headed to a meeting with them and allowrd me to accompany her. I asssked her to reconssider our requesst to visssit the tunnelss and sshe will do ssso... depending on the meeting, becausse they will discusss our open hosstilitiesss towardsss them."

"That'sss all, I jussst wanted to be honesst with you about what I did. I can't ssspeak for you, but I can't sstep assside and let the world burn becausse of petty wordsss and insssultss. I wass... we were chosssen by the Flame, we ssshould ssstart acting like that."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"In my opinion, you're not in the wrong, Ashshar."


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram takes a seat clearly still agitated but worst of the storm has passed. "I saw spies before we split off and Cole noticed some more later. Considering Ashshar noticing them as well we can safely assume that such tactics will continue to be the case. And I disagree on having anything to apologize for but if it eases your conscience it is no skin off my back." He lights up his pipe once more as he let's the lizardfolk finish.

"No that is what we have been lead to believe is the case. Which may very well be true, but until I see some actual proof of the matter I am not convinced. Regardless deity, over glorified bonfire or a manipulator, I work with this because I happen to quite like this world and some people in it. Even if I was certain it was a god that has tasked us, why would it hold anymore weight than some other powerful entity's word?"


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole—standing near the door—shrugs, “We did have followers. I’m guessing the Warden would name them something other than spies.” He puts a hand on Ashshar’s shoulder, “It’s appreciated. Hopefully we’ll still get to see what’s below.”


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil pushes silently through the door. He pauses to announce, "The priests of the Flame are useless. They seem to mean well, but are no help."

Without waiting for a reply or comment he moves through the apartment. After placing his sword carefully with the bulk of his gear, he continues toward the baths, shedding armor and clothing behind him.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"I saw them as well. No bother to me, I'm not hiding anything. And yes, as to divinity, I agree. Power calls to power. If the power is evident, I recognize it. Not by faith in it. I have a lot to learn in this journey, which is why I stay the path."

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