Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


51 to 100 of 6,584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram strides to the other side of the boat and releases his other hand from his spear and charges it with negative energy as he tries to slam it against the creature. "Die you damn overgrown lizard!" The man yells.

Move to J15
Touch attack: 1d20 ⇒ 16
damage: 1d8 ⇒ 6


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Will's up.

Rehil watches in stunned disbelief as the dinosaur savages Cole. He's further amazed that the warforged survives at all. What did I let myself in for?


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Round 1

"Switch with me and Attack that thing Fred"

Casting on the Defensive

Concentration: 1d20 + 3 ⇒ (17) + 3 = 20

5ft step to J14

CLW: 1d8 + 1 ⇒ (6) + 1 = 7 for cole


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Round 1

Fed ft step to J13

"Wouf !"

Bite: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (1) + 1 = 2


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole's legs buckle under the power of the attack. The metal of his shoulder groans as teeth wrench it into a mangled mass. The thick liquid that courses through his warforged veins splashes out across his armor, the deck, and even up onto Cole's own face-plate. Almost instantaneously, a second sound responds from within the fighter's great body… a building, pulsing, shuddering sound like some arcane engine grinding to life inside the warforged's chest.

At the sound, Cole seems to rally a bit, grunting his thanks to the halfling as he swigms his hammer once more... only to have it slip dangerously in his weakened fingers.

Rage and attack.
Lucerne Hammer 1d20 + 6 ⇒ (1) + 6 = 7


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

This boat just isn't big enough to avoid those teeth, but if it attacks Cole again he's finished. Rehil crouches behind the rail and fits another arrow to his bow. If I stand and fire, he'll get another shot at me. The elf hesitates.

Delay and hope someone whacks it dead. If it's still alive on Cole's initiative, stand and deliver.

Shortbow 1d20 + 4 ⇒ (11) + 4 = 15 ... damage 1d6 ⇒ 2


N Warforged HP -10/23 Psion (Nomad) 3

I must improve my aim, was all the psiforged thought as he readied another ray of energy.
ranged touch attack roll: 1d20 + 2 ⇒ (4) + 2 = 6
cold damage: 1d6 + 1 ⇒ (4) + 1 = 5


Initiative
Rehil 23
Portforged 20
Grazzat 19
Cole 15
Snake Head 7
Wultram 5
Will 2

Wultram's causes the patch of scales he touched on the creature's neck to blacken and flake away, leaving a dripping wound. But no one else manages to damage the creature.

Grazzat, then Snake Head.


Grazzat.

Map updated. Note that Will is not where he stated he was as the square he wanted to move into was already occupied by Fred.


Male Lizardfolk Draconic* Sorcerer | HP 10/10 | AC 15 |+5 Perc | +2 Init | Fort +3, Ref +2, Will +3

Grazzat tries for another stab with his spear, but again fails to penetrate the beast's defenses, his mind more focused on avoiding an attack, rather than landing one of his own. Self-preservation was a natural instinct, and a useful one. It seemed to be one that his new allies lacked. "Defend yourselves, fools!" He scolds.
_______________________________________________________________

LongSpear(+Str-FgtDef): 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4Miss.
Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
No movement


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

fred and i just switch place as stated in my post. but not matter :)


The creature clearly doesn't relish the taste of warforged, and turns its attention on softer-looking targets - especially the small one scurrying about in front of it.

Attack on Will: 1d20 + 9 ⇒ (10) + 9 = 19 to hit, damage 2d6 + 6 ⇒ (3, 3) + 6 = 12

Wultram.

Map updated.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram raises his hand again reaching for the neck of the beast. "Dead foes kill none." He replies to the lizardman. He doubts if he chose right as said foes teeth snap into William. "MEDIC!" Wultram shouts drilled response escaping him, old habbits die hard. They aren't paying us well enough for this.

Charnel touch: 1d20 ⇒ 16
damage: 1d8 ⇒ 7


Wultram again burns the beast with cold fire.

Will.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Round 2

William will draw his weapon and attack the beast

Heavy mace: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (2) + 2 = 4

and then will 5ft step back

"Yup he is going after me... those are really big teeth

I don't have access to the map from work (firewall) but i think he can.


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

round 2

Fred will again attempt to bite the big creature

bite: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (1) + 1 = 2


Both Will and Fred manage to draw blood.

Rehil.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Now we're getting somewhere!

Rehil draws another arrow from his quiver and nocks it. He tries to find the still place where eye, mind, and hand act as one. And looses.

1d20 + 4 ⇒ (15) + 4 = 19....1d6 ⇒ 1


AoO on Rehil as he's in reach: 1d20 + 9 ⇒ (17) + 9 = 26 to hit, 2d6 + 6 ⇒ (6, 1) + 6 = 13 damage.

As Rehil takes aim, the creature gapes and sinks its needle fangs into his shoulder and chest. The elf collapses, streaming blood, and the beast begins trying to drag him into the water.

Ouch! Portforged.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Can we see if we're doing any real appreciable damage? Can we tell if we're actually making an impression on this big thing?


It's certainly wounded.


N Warforged HP -10/23 Psion (Nomad) 3

This better work! Portforged got ready to take cover if he missed using another energy ray
ranged touch attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2


Portforged finally gets the range and position right and hits the beast with an energy ray.

Grazzat and Cole.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

The shuddering sound continues as Cole steps nearer the side of the boat, looking for a clearer lane to swing his massive hammer (5' step to J.16). Once again the warped armor of his shoulder and the slickness of his vital fluids hinder a clean attack.

Lucerne Hammer 1d20 + 6 ⇒ (4) + 6 = 10
---> Damage 1d12 + 7 ⇒ (1) + 7 = 8


Grazzat.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Stablizing (DC 10):

1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9

Get him, guys. I've got a couple rounds.


Male Lizardfolk Draconic* Sorcerer | HP 10/10 | AC 15 |+5 Perc | +2 Init | Fort +3, Ref +2, Will +3

Grazzat opens his maw, letting out a guttural growl that precedes a brightly glowing ember erupting from his toothy jaw."RRRRRRRRRRRRRRrrrrrrar!"

___________________________________________________
Ranged Touch Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Fire Damage: 1d6 ⇒ 2


Grazzat's burst of flame is too much for the beast. What with weird-tasting metal creatures and assault with fire, cold and dark magic, it drops Rehil and abandons the fight. It disappears back into the river, leaving only a swirl in the water.

"Not bad," says Bokehn from where he is leaning casually on the rail. "But you might want to check if the elf is still alive."

End of combat. 200xp each.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

William will cast stabilize from where he is and then go over the over to check if the comatose body is still alive.

"Well i believe i can save his body. But i am afraid i can't do much about his combat prowess".

"Fred might telling me if he is alive as my healing skill as you well know are abysmal. "


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Fred move over and sniff the body in front of him, Putting his nose on the face of the elf, he lightly breath in and out. Rolling his tongue out he will then give a huge lick across his face, will sith on his haunche and will look at fred his head twisted a bit sideways in order to better look at the halfling.

a single strong and assured "Wouf !" concludes the operation


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

"Ha so he yet still lives"

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"then Wake up now. You got lucky you know. I hope this little encounter teach you a thing or two."

Losing interest in his patient william will go back to the rail of the boat and admire the flora and fauna he has never seen before


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"Wouf, Wouf?" added fred looking at william.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

" Yes i do agree we both were able to draw blood from the creature. Nice going fred" he says as he pats him on the head.


The giant predator watches the battle from across the river. As the Maiden passes it by it makes a low rumble and then returns to feeding. Darien moves the boat back into the middle of the flow and then lets the elemental accelerate the Maiden away from the scene while the crew shakily get back to work.

Bokehn walks over, inspecting the damage to his security team. He gives Rehil's wounds a cursory check and then says, "If you're going to fight a plesiosaur with a bow, it's best to keep well back. It can reach a long way with that neck." He then examines Cole's torn armour. "You're tougher than you look. But you need to take your time if you want to make a swing with that hammer that makes a difference.

"Alright," he says to the whole group, "You did OK, no one got killed and the mission is still a go. And you all got a valuable lesson as to the dangers here. I think you've earned these." He reaches into a pouch and draws out a series of vials. "These will hopefully keep you on your feet should something like this happen again."

The non-warforged among you have been given potions of Cure Light Wounds while the warforged have been given oils of Cure Light Damage.

"Now, keep 'em peeled. This is only the start."


And when I say potions/oils, I mean one each - for the avoidance of doubt.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

The massive warforged slumps a bit as the great creature slides back into the water. His eyes remain alert as the shuddering sound dies down, and he sets the butt of his massive hammer on the deck for support. He watches impassively as the halfling tends to Rehil, giving the elf a nod when he comes to.

Bokehn wrote:
"You're tougher than you look. But you need to take your time if you want to make a swing with that hammer that makes a difference."

Cole remains still as the boss inspects his armor's damage. "I'll keep that in mind," he responds, one three-fingered hand making its way into the deeper rents in his armor to check on the extent of the internal damage.

When Bokehn addresses the security team, Cole comes to a hunched form of attention, propping himself up on his weapon as he impassively receives the half-orc's feedback, instructions, and potion… to which he nods his thanks.

As the team slips back into the new routine of watching their surroundings, the lumbering warforged makes his way across the deck, each footstep crunching heavily on the deck as he approaches the halfling.

"Thanks for the help back there, William," he says as he unslings his backpack, kneeling down to find a place to begin pulling out a small leather kit. It brings the warforged's face plate nearly down to eye level with the halfling. "I can see why Bokehn hired you on."

He quickly clears a small area on the deck, using his own frame, his backpack, and his polearm to make sure none of the hammers, cutters, rods, pins, tubes, or vials roll away on the bouncing deck. Then he begins the long process of trying to repair his shoulder… working methodically from the inside out.

I'm a little unclear on something. Some uses of Craft seem to be only usable 1/day. But I don't see any such language for repairing a warforged. Can he make the attempt as they travel? Then make the attempt again for each subsequent 8 hour stretch until fully healed or interrupted? Can he even make the attempt on the bouncing of the boat? (I"m hoping so)
Craft: Armorsmith (to repair himself): 1d20 + 6 ⇒ (13) + 6 = 19


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

" No need to thank me and i'll try to patch you up some more tonight if nothing happens until then. A note of warning though. i have to be next to you or you to me in order for me to help you out. And i can't take care of more than one person at each time while fending off for my own safety."

he replied meeting his gaze.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole pauses in his work—apparently clamping off a pair of damaged cords of what look like coal-colored tree roots—to look up at the halfling, head cocked to the side.

"I expected that was the case. Would you have had me do something else in that fight?"


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
William Kazzar wrote:

"Ha so he yet still lives ...then Wake up now. You got lucky you know. I hope this little encounter teach you a thing or two."

Losing interest in his patient william will go back to the rail of the boat and admire the flora and fauna he has never seen before

A dazed elf stares emptily back at the halfling. It's only after William turns away the Rehil musters the mental power and breath to say. "Thanks."

Aubrey the Demented/Malformed wrote:

...Bokehn walks over, inspecting the damage to his security team. He gives Rehil's wounds a cursory check and then says, "If you're going to fight a plesiosaur with a bow, it's best to keep well back. It can reach a long way with that neck." He then examines Cole's torn armour. "You're tougher than you look. But you need to take your time if you want to make a swing with that hammer that makes a difference."

"Alright," he [Bokehn] says to the whole group, "You did OK, no one got killed and the mission is still a go. And you all got a valuable lesson as to the dangers here. I think you've earned these." He reaches into a pouch and draws out a series of vials. "These will hopefully keep you on your feet should something like this happen again."

"Now, keep 'em peeled. This is only the start."

Rehil accepts the potion gratefully while railing internally against the man's judgement. The boat's not big enough to get out of that thing's reach. I guess I could have shoved the crewman overboard so I could reach it with my sword ....

Cole. wrote:

The massive warforged slumps a bit as the great creature slides back into the water. His eyes remain alert as the shuddering sound dies down, and he sets the butt of his massive hammer on the deck for support. He watches impassively as the halfling tends to Rehil, giving the elf a nod when he comes to.

Rehil returns the nod.

Cole. wrote:

...

As the team slips back into the new routine of watching their surroundings, the lumbering warforged makes his way across the deck, .... clears a small area on the deck, using his own frame, his backpack, and his polearm to make sure none of the hammers, cutters, rods, pins, tubes, or vials roll away on the bouncing deck. Then he begins the long process of trying to repair his shoulder… working methodically from the inside out.

...

Rehil shrugs while contemplating the lessons to be learned by the encounter. Anger surfaces, is squelched, and resurfaces, preventing him from taking any hard lessons to heart. Slowly his mind slides away from contemplating his failure and he looks to the soothing shade under the trees on the banks. Cole.'s motion draws Rehil's eye. The elf can't help his curiousity and drifts down the rail watch the reconstruction in short snatches when Bokehn is not looking his way.

Noting the pins, tubes and vials, Rehil tosses Cole. his hat. "Throw the round ones in there."


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

" No you did as was expected of you. I am just giving you a heads up for future fights. I don't move fast on my feet, i can't heal from range and i can only do it one person at a time, and on you it seems that it doesn't work as strongly as it should. That give me something to consider for the future as well"

He taps lightly on the warforge's shoulder as he gets up and resume gazing on the splendid scenary opening up in front of him


Cole. wrote:
I'm a little unclear on something. Some uses of Craft seem to be only usable 1/day. But I don't see any such language for repairing a warforged. Can he make the attempt as they travel? Then make the attempt again for each subsequent 8 hour stretch until fully healed or interrupted? Can he even make the attempt on the

See the discussion thread. Yes, you can make an attempt on the boat with no penalty, assuming you aren't doing anything else (which you aren't, most of the time).


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cool. I think that question here spurred the discussion in the discussion thread. I'll go ahead and update his HP with the 4 from crafting, and you can tell me if he gets interrupted, unless you prefer otherwise.

Cole watches William depart before the falling hat gets his attention.

"Thank you," he says as he scoops the rolling objects into Rehil's hat. "I always tell myself to pick up a few articles of clothing, then I always seem to forget. They do have a way of coming in handy. A good hat... and maybe a long coat."


No, that's fine.


N Warforged HP -10/23 Psion (Nomad) 3

Relieved no one was killed, portforged took the magical oil, then rapidly crossed the deck towards the other warforged.
"You handled yourself well in that fight."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

"I'm gonna have to do better than that if I want to keep my plating intact," he says, looking up at the other warforged, as he continues to work on his shoulder. "... apparently."

Cole's eyes drop to Portforge's strange design and plating. "I've never seen someone like you. You some kind of artificer? Artillery?"


N Warforged HP -10/23 Psion (Nomad) 3

"I am not an articifer...I do have some artillery capabilities, yes. I have never seen any others like me either, though."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil lingers at the rail, ostensibly watching the jungle stream by, but also listening to the conversation between the two warforged.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

"oh both of you remind me to check on your wounds tonight before you go to sleep" says william turning his head away for a moment from the out side scenery


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram takes the potion with a nod, placing it on his belt. He moves to the other side of the boat leaning against the side. The man leaves to his thoughts for some time before speaking. "Now that wasn't a a failure but it wasn't exactly well executed either. Perhaps we should discuss our respective abilities and general tactics so we can remain casualty free during this journey?"


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole nods again in thanks to the halfling, but Portforged's last comment makes him pause in his work. "Not even when you were in training? You had no forge-brothers?"

As the human mage—Wultram is his name, Cole thinks to himself—asks his question of tactics and roles, Cole resumes his work, speaking without looking up. "I'm trained to fight," he says as he grunts to loosen a particularly stubborn pin-joint. "Up close if possible."

51 to 100 of 6,584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Other Eberron Campaign - The Unbinding All Messageboards

Want to post a reply? Sign in.