
Aubrey the Demented/Malformed |

Initiatives
Lizardmen 20
Rehil 15
Cole 13
Portforged 9
Wultram 8
Grazzat 7
Bokehn 4
Will 3
Cole grinds his way forward, cutting down another foe. Rehil provides support with his bow.
Out on the lake, Will looks back at the floating wreckage where the Maiden sank. There are no other survivors in the water.
Wultram.

Wultram Denka |
Wultram pulls his spear out and moves behind Cole getting ready to punish the lizardfolk for any openings they leave. The necromancer then unleashes another wawe of negative energy. Yeah they are definetly not paying us enough for this. "They are trying to recruit the bloody thing, we need to get out of here."
Move action to get the longspear, 5ft step to X8(not sure if you can move diagonally in doorways so X9 if not) Then standard to channel energy
Damage Will DC 15 for half: 1d6 ⇒ 3

Aubrey the Demented/Malformed |

Cole. |

POSTING FOR GRAZZAT
Grazzat hisses as he falls back with the group, leveling a powerful stab from his massive longspear at the one other lizard-folk in his long range.
Move to W-X/12-13.
Arcane strike, then stab at L6.
Longspear: 1d20 + 3 ⇒ (19) + 3 = 22; (-4 for cover?)
Damage: 2d6 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13

Aubrey the Demented/Malformed |

Grazzat skewers an entangled lizard-warrior.
Bokehn fires again at the nearest lizardman on the bridge, but juts hits its shield.
1d20 + 4 ⇒ (11) + 4 = 15 to hit, damage 1d4 ⇒ 1.
Exhausted and battered, Will almost reaches the shore (I've entended the map - you are at BQ6). He has mostly been dragged by James through the water by the scruff of the neck, but he feels hands reach out and grab him.
"Quick - let's get you out of the water!"
Cue Nalvarren - please roll initiative so you can participate from next round.

Nalverren |

init: 1d20 + 3 ⇒ (18) + 3 = 21

Rehil Ecraish |

Next round
Rehil fits another arrow to te sring, draws, and releases at one of the llizardmen blocking Cole's path to shore.
Shortbow v lizardman L15 : 1d20 + 4 ⇒ (16) + 4 = 20.... damage 1d6 ⇒ 1
~sigh~ I guess it's an improvement.

Aubrey the Demented/Malformed |

Initiatives
Nalvarren 21
Lizardmen 20
Rehil 15
Cole 13
Portforged 9
Wultram 8
Grazzat 7
Bokehn 4
Will 3
Every day, in every way, Rehil is getting better. A bit.
But it's Nalvarren up, then the lizards.
Map. Nalvarren is at BQ5.

Nalverren |

Nalverren does his best to assist the two next to him in getting ashore.
Not sure what exact action that would be, if any.
Also, looking at the map, i take it that they are trying to head west to shore? As I understand, the ship (which i assume is the brown structure on the map) is toast.

Aubrey the Demented/Malformed |

Nalvarren:
Nalvarren hauls the halfling and his faithful companion back to the shore.
I'll move the characters on the map when I get proper access to a computer. Nalvarren is upright and has a standard action remaining. Will is prone and James is standing up, and both can act on their turns.

Aubrey the Demented/Malformed |

It becomes clear why the lizard-warriors were holding their ground - there is something scarier than a group of adventurers motivating them. With a rustle, another of the enormous blackscale lizardfolk emerges from the bushes by the landside end of the bridge. It holds a heavy club in one hand and a javelin in the other. Rehil sends an arrow in its direction which grazes its arm. It gazes down at the wound, then back up at the elf in the window with a murderous look in its sunken eyes.
A bit of DM licence there, but anyway...
The other lizardfolk fight on.
L14 will attack Cole with club and bite, L15 will throw a javelin at him.
L14 club: 1d20 + 2 ⇒ (18) + 2 = 20 to hit, damage 1d8 + 1 ⇒ (6) + 1 = 7
L14 bite: 1d20 ⇒ 17 to hit, damage 1d4 ⇒ 3
L15 javelin: 1d20 + 1 ⇒ (9) + 1 = 10 to hit, damage 1d6 + 1 ⇒ (6) + 1 = 7
The turtle pushes through the plant-choked water towards the camp, pausing to gulp down a helpless lizardman from the jetty. The others fight against Portforged's gripping water weeds.
So long, lizardman 4 - we hardly knew you. STR checks for the others:
L1 1d20 + 1 ⇒ (18) + 1 = 19
L2 1d20 + 1 ⇒ (15) + 1 = 16
L3 1d20 + 1 ⇒ (4) + 1 = 5
L8 1d20 + 1 ⇒ (20) + 1 = 21
The lizard-warrior on the verandah breaks free and clambers through a window to escape from the turtle.
Grazzat gets an AoO against L8 as it climbs in.
Rehil's had his turn, so it's Cole (plus Grazzat's AoO).

Nalverren |

"no problem, it is good to see non-scaled faces."
Nalverren move along the shore closer to the action. (30ft)

Cole. |

The club finds its way through Cole’s defenses, eliciting a hollow WHOOF sound somewhat like a human’s grunt of pain (5 points of damage). It only serves to motivate the metal warrior, though, and his thick blade sweeps back again, seeking another lizard-folk body… attempting to continue his bloody march towards the shore.
“I SAID MOVE!”
Attack L.14, then 5’ step forward if it drops him.
Charge: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

Wultram Denka |
Wultram takes a step forward and again unleashes a wave of negative energy, unfortunatly it does not quite reach the massive Lizardfolk. "How in Xoriat did something that big sneak up on us." The mage curses
5ft step to X12, Standard to channel.
Damage DC 15 Will for half: 1d6 ⇒ 2 Blargh was hoping for a good roll to finish them.

Aubrey the Demented/Malformed |

I would still be able to see the center of the entanglement through the window.
To be honest, I question that - you can look out of the doors and the windows but from back there I think you'll struggle to maintain line of sight as the angle seems a bit wrong - you are too high. The power remains in effect if you don't concentrate - you just don't entangle new people or re-entangle those who escape. On that basis, do you want another Standard action?

Cole. |

GRAZZAT
The lizard-man rushes behind Cole and Wultram, adding his arcanically enhanced bulk to the landslide of flesh bearing down on the lizard folk in the way. As he charges, he roars at them in their shared tongue.
Charge north 2 squares (which puts 5 feet between himself and Wultram), then Arcane Strike L.14 with his longspear.
.
Longspear Charge: 1d20 + 5 ⇒ (13) + 5 = 18; -4 for cover?
Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11

Aubrey the Demented/Malformed |

Nalverren |

Nalverren takes a run action to move west along the shore.

Aubrey the Demented/Malformed |

Portforged zaps the unfortunate lizardman through the window, and it follows its fellow to sprawl under the bridge. The blackscale watches it fall dispassionately, then hefts it javelin and hurls it at Cole. It then stands ready at the end of the bridge.
1d20 + 3 ⇒ (1) + 3 = 4 to hit, damage 1d8 + 4 ⇒ (4) + 4 = 8
Another lizard man disappears screaming into the turtle's maw as it advances, sinking the floating jetty under its weight.
L1 and L2 do their best to get away.
L1 1d20 + 1 ⇒ (10) + 1 = 11
L2 1d20 + 1 ⇒ (7) + 1 = 8
The lizard-warrior inside the hut makes a break for freedom.
L8 will use the Run action to dash through the west door and out. He'll avoid AoO's with Grazzat and Rehil's got a bow out so doesn't threaten anyway. He's gone and is grateful for it.
Rehil. Thom said he'd be away until Monday, so someone take his action, please. Then Cole.

Cole. |

Cole's ocular orbs lock on the massive lizard-man... the only remaining obstacle between the team and the relative safety of shore. With a booming, wordless battlecry, Cole throws himself towards the duskscale. The wood and rope of the bridge groans with every clanging step, and his blade races towards another victim.
Charge the big guy. (AC 16 for this round)
Greatsword Charge: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

Aubrey the Demented/Malformed |

Rehil plugs the big lizardman again with his bow as Cole charges in.
OK, Cole cops an AoO from the big guy as he goes in.
1d20 + 7 ⇒ (5) + 7 = 12 to hit, damage 2d8 + 6 ⇒ (3, 3) + 6 = 12
That, as we say in the UK, was jammy.
Cole ducks under the swing of the lizard-warrior's club and his sword tastes lizard blood again. The blackscale grunts but doesn't sway.
Portforged, I think.

Portforged |

"Get onto the bridge, we must reach the ground before that turtle reaches us!"
Knowing that the large lizardfolk was out of range, Portforged allowed its allies to move ahead before following behind them.
Holding action until initiative 3.5: after Bokehn goes, before Will.

Wultram Denka |
Wultram strides forward stopping beyond the reach of the enemy. He then starts casting a spell and extends a finger pointing it at the Lizardman and releasing a ray towards it.
Move to X8
Standard to cast Ray of Enfeeblement
Ranged touch: 1d20 + 1 ⇒ (11) + 1 = 12
Str penalty Fort for half DC 17: 1d6 + 1 ⇒ (1) + 1 = 2

Rehil Ecraish |

Seeing Cole engage the lizardman, Rehil holds fire. He scans the shore for signs of more lizardmen.
No mechanical action. Hoping to get a free perception check to spot hazards waiting on solid ground.
Perception 1d20 + 7 ⇒ (17) + 7 = 24

Cole. |

FOR GRAZZAT
The hulking lizard-warrior gives a look that sweeps across and includes Bokehn, Rehil and Portforged, "Everyone! We need to be ashore! Now!" He holds his ground, hoping to use his size to protect the team's passage across the bridge.
Ready an action to try to retreat across the bridge once the rest of the team has done so.

Aubrey the Demented/Malformed |

Rehil:
Blackscale Fort save 1d20 + 3 ⇒ (4) + 3 = 7
The blackscale snarls as Wultram's ray saps its strength.
Bokehn fires on the blackscale again. 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 to hit, damage 1d4 ⇒ 3.
Bokehn's shot at the lizard-warrior is wild again.
Portforged.

Aubrey the Demented/Malformed |

Portforged |

Portforged darted around Bokehn, then ran up right behind Wultram! Move to X9. Then it fired another energy ray at the blackscale:
(touch) attack: 1d20 + 2 ⇒ (2) + 2 = 4
fire damage: 1d6 + 1 ⇒ (6) + 1 = 7
The reason for delaying was to allow Wultram to get onto the bridge in front of Portforged.

Aubrey the Demented/Malformed |