Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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The warforged hold their fire.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"The whole gang's here," Janosz mutters, "but they are currently invisible in case more trouble rolls in. Get me up to speed on the situation here."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal calls out as well the tension in his voice clear, "We are here, but you seem to be under attack so you will have to forgive my caution while we let the spell run its course. We can aid your troops briefly or evacuate all of you, but we cannot stay long."


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hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“I understand Ezreal,” Lightbringer nods, facing the general direction that Ezreal’s voice emerged from. “We greatly welcome your aid; I was preparing to lead a sortie against the warmachine flinging the living spells – seeing how handily Janosz dealt with the spell reaffirms to me how much we need your help. I understand if you cannot stay long – but I regret to say that most of my comrades here will not wish to evacuate. Help, however brief, will be appreciated.”

The warforged turns back to Janosz. “The situation is this,” he begins, speaking quickly and precisely. “A former follower of the Lord of Blades, Bludgeon, has rejected his one-time leader’s philosophy. With his followers,” he gestures to the other warforged in the courtyard, and back towards the keep, “Bludgeon seeks to establish a new sanctuary for warforged here in the Mournlands, one that does not preach hatred of the fleshed races. I have become one of Bludgeon’s chief spiritual advisers, and have helped many of my fellows here find faith in the Silver Flame.”

“As well as offering sanctuary to displaced warforged, Bludgeon wishes to act as a foil to the Lord of Blades militaristic tendencies and evil intentions towards the Five Kingdoms. Having witnessed them first hand, I share Bludgeon’s concern at the number of the Lord of Blades’ followers and the destructive power of his exotic weaponry – much of it salvaged from Cannith facilities and warped by the Day of Mourning; the weapon that flings living spells against us is but one example. The Lord of Blades has definite intentions to attack the Five Kingdoms, and his position here in the Mournlands puts him within easy striking distance of at least three of them. A significant force that opposes him here, such as one provided by Bludgeon, helps blunt his threat.”

“Unfortunately we may have made our move here to Fort Gaillard prematurely, or else underestimated the Lord of Blades’ ability to counter us. We have come under siege by a large force at a time when we are under-resourced, both in number of warriors and sufficient resources to repair our damage for much longer. Darkheart waits without, and his force commands several powerful weapons.”

“It is my belief that if we are able to destroy the weapons and vanquish Darkheart, the siege would be broken, and the Lord of Blades would not have the forces or weaponry available to further threaten this fort – or targets outside the Mournlands – for several months at least, in which time we would be able to significantly reinforce our numbers and position. I do not know if my allies and I could achieve this goal – but I believe with your help and by the grace of the Flame, a quick and precise strike against Darkheart could succeed.”

Lightbringer lowers his voice and steps closer, so that the other warforged in the courtyard are unlikely to hear. “Beyond that … I desire to leave with you, if your fight against the evils of this world continue. While I feel I can do much good here, I also wish to lead by example in terms of working with the fleshed races, rather than leading a separate existence here in the Mournlands – though I can see that that is right for some of my kindred. Still, the faith of my fellows is young, and without strong spiritual guidance my concern is that they may stray; turn away from the Flame, perhaps return to the fold of the Lord of Blades, or concede to a philosophy of hostility towards the humanoids that have driven them away. They will need faith to stand against the Lord of Blades, and in conscious I am not sure that their faith will remain without continued guidance. I pray to the Flame that you understand and forgive me if, after this current armed action is complete, my assessment is that I still cannot return with you.”


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Another disembodied voice speaks up, forgetting to identify itself. "Glad to see you are still operational, Lightbringer. Do you have a place where we can set up the tent?"

Convenient that he speaks of needing faith and we brought Faith, don't you think?


The DM giveth...


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Name the primary targets. What are Darkheart's siege engines and how far out?"


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

DM?


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I should really anticipate these questions.

LB:

Spoiler:
There are two machines, effectively souped-up catapults, stationed about 900 feet away. If they continue firing, it is likely they will either destroy the castle or kill the most of the defenders. The ammunition is more the key point, comprising canisters containing living spells of the sort which just struck the gatehouse. Also, the rate of fire is speeded up by each catapult having a warforged titan as a loader. The catapults are overseen by firing crews, guarded by a couple of squads of troopers, and in overall command is one of the Lord of Blades favoured underlings, an artificer named Retort.

The plan is to reach the machines and destroy both them and the ammunition. Killing Retort and the warforged titans would also be a bonus. For the ordinary soldiers this would be a very tough assignment, emerging from the castle, crossing the ground and attacking some very tough opponents. For the adventurers this should be much more doable as they have greater mobility and firepower. It would strike a blow against Darkheart's army, though not necessarily immediately end the siege.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“There are two catapult-like devices, stationed about 900 feet away outside the gates. This castle will not hold up for long against a sustained barrage. The ammunition is kept near the machines - canisters containing living spells. Each catapult is manned by a warforged titan as a loader. The catapults are overseen by firing crews, guarded by at least two squads of troopers. In overall command of the war machines is one of the Lord of Blades favoured underlings, an artificer named Retort,” Lightbringer recites this all rather maater-of-factly.

“We will not last long against those catapults. My plan is to reach the machines and destroy both them and the ammunition. Destroying Retort and the warforged titans would be the secondary objective. The chance of success with the troops here would be low – a last ditch effort, as we would face strong opposition and attacks as we crossed the open ground. If you were to assist I believe our chance of success greatly improves, as you have greater mobility and firepower than most of my troops here. Success would strike a solid blow against Darkheart's army, and stave off our imminent defeat. Though it may not immediately end the siege.”


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"All right! Let's get an overview, shall we? By the way, how long does the invisibility effect last?" Janosz scrambles up the interior wall and peers over the battlements. "What is your plan for your troops? Stay inside and support us with missile fire?"

What does it look like out there? Terrain? Troops?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Cassandra's voice follows the ranger into the battlements. "Minutes only. It would need to be refreshed to cover that ground and footprints would be visible unless it's stone from here to the destination."[b]

[b]"Lightbringer, are any of your warriors able to run a catapult if it were captured? How many would be necessary to load one of those canisters?"


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"I was wondering if we could attack their ammo from a distance and maybe let the living spells do some of the work for us."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Janosz Frogshanks wrote:

"All right! Let's get an overview, shall we? By the way, how long does the invisibility effect last?" Janosz scrambles up the interior wall and peers over the battlements. "What is your plan for your troops? Stay inside and support us with missile fire?"

“If you will accompany me to the enemy catapults then yes, I would suggest that the best use of most of the warforged troops here will be to provide missile cover. Some may be both willing and capable enough to strike with us.”


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Gil wrote:

Cassandra's voice follows the ranger into the battlements. "Minutes only. It would need to be refreshed to cover that ground and footprints would be visible unless it's stone from here to the destination."[b]

[b]"Lightbringer, are any of your warriors able to run a catapult if it were captured? How many would be necessary to load one of those canisters?"

“I had not thought to use the enemy’s war machines against them. Some of those here may have training in using siege equipment – I would have to ask.”


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

An invisible voice, unknown to Lightbringer, pipes up from within the vicinity of Janosz. "I have a distant memory of working some siege engines. Are there any here I could direct with a crew? Failing that, if we get over there, I can use one against their troops, though that'd also need a crew. Hmmm... Or I can just charge forth with others. I could summon a wall of blades, as usual, but it can't move. It could shore up a defensive weakness if the footsoldiers come after us, or could just surround us if we get stuck."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Flight. Invisibility. Ring of blades. But titans and living spells. An interesting scenario. How many are manning a catapult, Janosz? Lightbringer, have you seen evidence of a mage among their number?"


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"We still need to set up the tent. Perhaps in the yard away from where the spell-shell landed? Maybe we can sneak in and sabotage the catapults as a first move. Choices, always choices."


Janosz Frogshanks wrote:
What does it look like out there? Terrain? Troops?

Janosz looks out over the wall. (Not sure how he climbed it unless he has Spider Climb going - these walls are not intended to be climbable, but we'll gloss over that.) The fortress sits on a low rocky hill. Beyond, the besieging army surrounds the castle on bleak plain. About a mile away a leafless forest spreads across some higher ground.

These being warforged, there are no tents or other comforts and there is little noise from the army as they largely stand and stare back at Janosz. However, he can make out the machines to which Lightbringer referred. Here there is more activity, as two warforged titans lift more canisters into the launching cradles of the catapults. Other warforged troopers move around tending the machinery.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Oof. Sounds like a lot of them. And the machines are just out of reach of my best transport spell. We'll need to distract them or out-think them. I presume they are capable warriors, but even complete incompetence in great enough numbers can be formidable."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

"I suggest you set up the tent inside the keep - the courtyard will soon be the target for more living spells," says Lightbringer. "However we approach, we need to make it soon."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil hauls the tent to the keep and starts setting it up. As she moves away from the mage, she becomes visible, appearing as a young half-elf woman with long dark hair, toting a rather large bundle of fabric and material toward the keep.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"In general terms, we can assault one catapult, seize it and use it against the other one. However, we need to get there first."

"Also, where is their leader?"

Perception: 1d20 + 27 ⇒ (4) + 27 = 31 to spot banners or a smaller group of warforged moving together or something similar that would indicate where the commanding officer is.


The catapults are reasonably close to one another, so it is unlikely it makes sense for one to target the other. Darkhearts HQ would seem to be a few hundred yard round from the catapults.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116
Aubrey the Demented/Malformed wrote:
The catapults are reasonably close to one another, so it is unlikely it makes sense for one to target the other. Darkhearts HQ would seem to be a few hundred yard round from the catapults.

so we should target the HQ then, got it.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Is there a possibility here for an invisible Gil to sabotage a catapult with her +22 disable device while we provide a distraction?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

The thought had crossed her mind. Or maybe loosen the lid on a canister or two and let the living spells run amuck?


The time for talk is over - where's the plan!


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Wing it?


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Is the tent set up yet?


Father Rod wrote:
Wing it?

So the usual, then?

Yes, you can set up the tent.


My vote is sabotaging the living spell canisters as a distraction and then hitting HQ.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116
Haladon ir'Tarravan wrote:
My vote is sabotaging the living spell canisters as a distraction and then hitting HQ.

I also think that is a great idea, more so if you can take out the catapult too.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Once the tent has been set up, Gil will study the canister they have along with any others within the walls that might be available.

Thinking out loud, she mulls options, "My magic can get me quite close quickly, but not undetected. Perhaps I could fly and avoid notice, but how long could I remain so at the site? Silence the catapult, cause the team difficulty in hearing orders? Acid - do we have acid? Acid on a crucial link to weaken it? Kazadar, you are likely a better engineer than I am, how does one disable a catapult subtly?"


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"Well, attacking the threads or the arm should do nicely enough. Doing so stealthily, though..."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“We should aim to advance as quickly as we can – using spells to increase our speed if possible – towards the nearest catapult. Move as a group so as to assist each other if we come under assault, but not so close that we make too tempting a target for area assaults from the catapults or the alchemist. If we can move under cover of invisibility or some other magical cover, all the better. If possible, it would be ideal to harry both titans from range as we move, to prevent them from reloading and firing; if not feasible, we concentrate on moving as quickly as we can. Once we reach the catapult we will come under attack from the titan and other warforged – if we have not already by this point. Those of us most suited to should engage the defenders, whilst Matilda and anyone else with the expertise to do so assesses the catapult. If it can be turned against the other catapult – good. If not, disable it. If possible, we should not engage Darkheart until we have dealt with the catapults and their crews. Holy Flame willing we will succeed.” Lightbringer looks about at the others. “Does this plan sound suitable? If so, let us take twelve to eighteen seconds to cast preparatory spells, then move.”


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"As long as we either destroy those catapults or sabotage them it seems viable. With them out of the picture the fort may stand and we have somewhere to fall back to when necessary. Give me just a moment to prepare."

Overland Flight
See Invisiblity
Arcane Sight

For the sabotage maybe you could weaken the arcane bindings on the canisters to make them extremely volatile during loading (to explode on the titan and/or catapult hopefully). That could perhaps be done stealthily while invisible.


OK, time to make your move, gang.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Sorry to share this out of character, but here's the plan Gil will share: Gil can do another circle of invisibility on the ground assault team. Does anyone have haste prepared or should she cast that, too? Thinking action economy avoiding lost rounds of spell effects. She will cast fly and invisibility on herself, zip to the first catapult, cast greater invisibility on herself before she starts her mischief, conjure a fog cloud to sow some confusion in the ranks, and get to work on canisters.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"Can living spells be dispelled? Or are the containers they are in magical and subject to dispel?"

Flame Strike and Greater Dispel are about all i think i have for this fight. I dont have anything to make us faster or fly or invisible


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Right, then. Invisibility circle, then haste on the ground forces including Ez if appropriate. Then invisibility and fly while they begin their trek toward the enemy. She will fly high, and proceed with her plan mentioned earlier.


Ready to go?


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Invisibility Sphere stays centered on the target. Anyone who leaves the radius becomes visible. So will we move all together in a group down the field and then Gil veers off leaving the rest of us visible as the distraction? That sounds fine to me, just checking that we are all on the same page.

Kn Arcana to answer Kaz's question about dispeling a living spell: 1d20 + 24 ⇒ (11) + 24 = 35


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

You guys pick the center of the invisibility circle. Gil will be operating under an separate one-person version of the spell.


Ez:

Spoiler:
Living spells cannot be dispelled. The canisters in which they are contained may be magical and as such would be susceptible to having their enchantments suppressed by a Dispel Magic spell.

I assume we are going for it? So, if I get it right, you are planning on walking out under a cloak of invisibility towards the catapults? Or are you flying?

In any case, map incoming.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil is hoping a single saboteur traveling separately can get close enough to do some good and blunt a response while the ground force takes a more traditional, if unseen, approach. She is flying. I'm assuming the others are hustling thanks to haste, which she will provide. Ez is welcome to his own invisibility since he is flying. I'm not sure what his specific plan might be. I can try to sketch out the spell effects for everyone as I understand them later.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Gil- the canisters containing the living spells have to rely on arcane bonds to hold them. So we can assume that the ward can be suppressed by dispelling it. Take this." Ez pulls a wand from the sheath on his forearm. "It is weaker than what you can do, but if there are a lot of them, use it all."

Gil has a wand of dispel magic. 10 charges.
I could dimension door Ez +3 directly to the tents (920 ft range) but it splits the group beyond just Gil and the rest. Or I could teleport us all over there, but then we have no escape if things go south. So yes- it seems like we huddle around the center of the sphere and move invisibly while Gil flies invisibly, gets into position and waits for a distraction. Ez is flying, but will remain within the sphere. We will move at Kaz's movement rate.
Invisibility Sphere should be targeted on someone who will want to close to melee before attacking. Hal or LB?


Schematic map. This isn't to scale, it's just to give you an idea of what is out there and roughly what it looks like. The enemy is dug in around the castle in trenches lined with "stakes" made from large jagged fragments of glass (this being the Mournland). The catapults are shown, as are the two main command posts - one for the catapults and one for the overall attack.

Any further queries, or ready to go for it? Please make some decisions if you want to buff up before you go.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

can Hero Points be used to change prepared spells? it isn't on the list, though some lists allow for re-casting expended spells, so I figured i'd ask. If not, I'm ready to go. If so, I might swap a spell or two out to have something that makes more sense.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

I'm casting Gravity bow and Longstrider on myself. Those spells last a while.

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