6th
Chain Lightning
Summon Monster VI
Contingency
True Seeing
7th
Greater Teleport
Specific Spell Books:
Rekkenmark Academy Manual: 100 pages filled
Spoiler:
0 level (19 pages)
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand Mending, Message, Open/Close, Arcane Mark, Prestidigation
1st Level (11 Pages)
Repair Light Damage, Mage Armor, Magic Missile, Lesser Orb of Electricity, Summon Undead I, Color Spray, Ray of Enfeeblement, Identify, Greater Mage Hand, Shield, Unseen Servant
2nd Level (26 pages)
Command Undead, Bonefiddle, Glitterdust, False Life, See Invisible, Mirror Image, Repair Moderate Damage, Scorching Ray, Invisibility, Web, Locate Object, Chain of Eyes, Resist Energy
3rd Level (36)
Fireball, Dispel Magic, Fly, Haste, Keen Edge, Lesser Telepathic Bond, Ray of Exhaustion, Halt Undead,
Protection from Energy, Magic Circle Against Evil, Arcane Sight, Displacement
0th: all standard except Evocation and Necromancy
1st: Shield, Detect Undead, Sureshot, Magic Missile, Identify, Sleep, Comprehend Languages, Alarm
2nd: See Invisibility, Web, Invisibility, Locate Object, Detect Thoughts
3rd: Arcane Sight, Haste, Dispel Magic, Displacement, Suggestion
4th: Arcane Eye, Black Tentacles, Lesser Globe of Invulnerability, Confusion, Dimension Door
5th: Telepathic Bond, Feeblemind, Break Enchantment
________________________________________________________________
AbilitiesStr 10, Dex 16(18), Con 14(16), Int 20(26), Wis 10, Cha 10
SQKadesh
Hand of the Apprentice (Su): Ranged attack with a melee weapon, 11/day +14 to hit, 30' range
Metamagic Mastery (Su): 3/day apply metamagic instantly at no cost. Cannot exceed max spell level. [x],[ ],[ ]
Dhakaani Secret (Ex):
Spoiler:
By studying the ways of Dhakanni metalsmiths, you are able to add any of the following weapon, armor or shield special qualities without any increase in crafting time. You are also assumed to know the prerequisite spells for determining the Spellcraft DC, even if you do not. The price of the item creation remains the same.
Armor Special Qualities: Defiant (aberration), Grinding, Impervious, Light Fortification or Shadow
Shield Special Qualities: Arrow Catching, Bashing, Blinding, Defiant (aberration), Grinding or Impervious
Weapon Special Qualities: Bane (aberration), Cruel, Furious, Keen, Mighty Cleaving, Ominous, Thundering or Vicious
Head: Headband of Vast Intelligence +6
Face:
Throat: Eberron Spellshard (Empower a Fireball 3/day) faint red glow
Shoulders: Cloak of Resistance +3
Body:
Torso:
Arms:
Hands:
Rings: Ring of Protection +1, Ring of Feather Falling
Waist: Belt of Physical Might (+2 Dex, +2 Con)
Feet:
Inside Backpack: Parchment (10), Ink Pen, Spell Book, Scroll Case, Climbing Kit, Scrying Shard, Eberron Spellshard - Empower a Lightning bolt 3/day (amulet slot) faint red glow
Analects of Mortality (primary text for the faith of the keeper), The Seven Stations: A Dialogue (text on theology in the Keeper's religion)
Eye Ointment (True Seeing): 2
100 gp Gems (Scrying): 3
25 gp Onyx Gems (Animate Undead): 3
100 gp of Pearl Dust (Identify): 3
Infinite Scrollcase: (retrieve as part of a move, +4 conc when casting defensively)
Ezreal is a thin man in loose fitting black pants tucked into knee-high polished leather boots and a black jacket with wide sleeves trimmed in white. His expression is a bit sour, eyes cold and observant, thin lips smirking more often than not. Marks of his arcane training are present in all of his accessories like the wide leather bracelet on one arm, copper wire bracelet on the other, a crystal prism necklace with short pieces of bone on either side, and of course the bandoleer of small pouches holding various arcane reagents. The mage wears a wand holster bound to his left forearm and the butt of two thin wands jut out of the loose sleeve at the heel of his hand. A polished town-guard-style club hangs from his belt.
-Previously minor nobility in Karrnath, the Farlowe were stripped of title and estate by the King in the early days of the war when it was found the Ezreal's great-grandfather was a war profiteer, selling goods to enemy countries.
-Ezreal and his two brothers all work to restore the Farlowes' land and title. His younger sister will eventually be married as advantageously as can be arranged.
-Ezreal's hatred of Gusto Marrius is compounded by self-loathing for his family's own traitorous history and the idea that capturing the unpunished turncoat will outweigh his own family disgrace.
-Ez is wary about Malakar's ultimate goals in pursuing lost secrets of the Giant empire, but Malakar is a powerful ally who's word and commendations could go far towards restoring the Farlowes' claim to their title.
Gear Tally
Spoiler:
Money: 2083 gp, 9sp
390 Wand: Lesser Orb of Electricity: 26
120 Wand: Repair Light Damage: 8
150 Wand: Dispel Magic: 10
50 Potion: CLW
Scrolls:
75 - Magic Missle (CL 3)
150 - Bonefiddle (CL 3)
25 - Protection fr Evil (CL 1)
375 - Dispel Magic (CL 5)
375 - Protection from Energy
375 - Magic Circle against Evil
3,300 - Globe of Invulnerability x2
150 - Discern Shapechanger (CL 3)
150 - Glitterdust x1 (CL 3)
25 - Greater Mage Hand (CL 1)
150 - Locate Object (CL 3)
25 - Repair Light Damage (CL 1)
300 - 1 Repair Moderate Damage (CL 6)
2,800 Infinite Scrollcase
4.000 Bracers of Armor +2
2,000 Ring of Protection +1
6,000 Eberron Spellshard Empower Lightning Bolt
6,000 Eberron Spellshard Empower Fireball
1,100 Scrying Shard
1,000 Cloak of Resistance +1
4,000 Headband of Vast Intelligence +2
N/A Explorer's Outfit
N/A Club
2 Dagger
2 Backpack
5 Spell Component Pouch
5 Id Papers with Portrait
0.2 Traveling Papers
35 Light Crossbow
1.9 Bolts 19
0.1 Bedroll
1 Waterskin
2 Parchment (10)
0.1 Ink Pen
30 Spell Book x2
1 Scroll Case
Climbing Kit
Total Gear only: 46,430.30
Total with coin: 48,514.20