About Janosz FrogshanksAppearance: 5’7", 180 lbs. Janosz is a short, broad man with deeply suntanned skin and black hair. One of his eyes is brown, the other one a startling emerald green; around the green eye a root-like subdermal pattern is faintly visible. Complex interlocking ritual tribal scarification covers the backs of his hands, and long, jagged scars, vivid reminders of numerous too-close fights, run across his forehead and throat. He dresses in dark forest colours and well-oiled mail, with his upper body crisscrossed by a multitude of straps and bandoliers holding both adventuring gear and good-luck fetishes. Janosz likes collecting and keeping trophies - prominent ones include a dragon skull, a demon-wolf pelt and a tea mug fashioned from a warforged head. He also has a number of tattoos commemorating important events and particularly memorable foes. They include:
XP: 221.201 after beating the Blue Meanies in the audience chamber Initiative: +7 Perception: +29, Low-light vision, Scent, Darkvision 60' AC: 31, touch 22, flat-footed 24; (+7 shadow mithril chain shirt +3, +7 Dex, +3 darkwood buckler +2, +2 ring, +2 natural armour) HP: 100 (HD: 7d10+14+5d8+10+1d10+2); Current damage: Saves: Fort +14, Ref +17, Will +11 (including Cloak of resistance +2), +2 vs. spell-like, supernatural and psionic abilities of aberrations, +1 bonus vs mind-affecting effects Speed: 40' (8 squares) Melee: Byeshk warhammer +1 +16/+11/+6 (1d8+3/ 20 x3) or dagger +1 +16/+11/+6 (1d4+3/ 19-20 x2) Ranged: Flaming shocking composite longbow +1 (+2 STR) +23*/+18/+13 (1d8+3+1d6 fire+1d6 electricity)/ 19-20 x3/ RI 110' w/Manyshot; the first attack rolls damage twice)
Space: 5'; Reach 5' Base Attack: +13/+8/+3 Combat maneuver bonus: +15 Combat maneuver defense: 34 (10+BAB+STR+DEX+deflection bonus) Combat Gear: Flaming shocking composite longbow +1 (+2 STR), Byeshk warhammer +1, Dagger +1, potion belt containing 3 flasks of oil, 4 bottles of alchemist's fire, 3 potions of Cure light wounds, potion of Bear's endurance, Cure serious wounds, Heroism, Protection from evil, Shield of faith (+2), Spider climb, and Invisibility, oil of Magic weapon, wand of Cure light wounds w/36 charges. Feats: Alertness, Self-sufficient, Endurance (B), Point Blank Shot, Rapid Shot (B), Manyshot (B), Precise Shot, Weapon Focus: Composite longbow, Improved Critical: Composite longbow, Clustered Shots, Iron Will, Deadly Aim (B) Special abilities: Tracking (+3 on Survival checks to follow tracks); Animal Empathy +7; Favoured Enemy (aberrations +6, humans +4, magical beasts +2); Favoured Terrain (swamp +2); Combat Style (archery); Hunter's Bond (companions); Resist Corruption, Hated Enemy (use 1 action point when attacking favoured enemy; if it hits, it does double damage), Darkvision 60', Slippery Mind (reroll failed save vs Enchantment effects one round after original save; use same save DC), Woodland Stride (move through any undergrowth at normal speed and without taking damage) Action points: 12 of 12 (2d6) Skills: Acrobatics +20* (13r, additional +5 bonus to jumping from boots), Climb +17* (12r, class skill, +17* if using climbing kit), Craft (bows) +5 (1r, class skill), Handle animal +4 (1r, class skill), Heal +10 (2r, class skill, +2 from Self-sufficient), Intimidate +9 (6r, class skill), Knowledge (dungeoneering) +7 (3r, class skill), Knowledge (geography) +5 (1r, class skill), Knowledge (nature) +15 (11r, class skill), Linguistics +3 (2r), Perception +29 (12r, class skill, +4 from Alertness, +5 equipment bonus, +2 implant bonus), Ride +11* (1r, class skill), Sense Motive +19 (12r, +4 from Alertness), Spellcraft +5 (1r, class skill), Stealth +27* (12r, class skill, +5 competence, +1 equipment bonus in shadowy conditions), Survival +22 (12r, +4 from Self-sufficient), Swim +11* (6r, class skill) Janosz has taken +1 skill point per level of his favoured class (ranger). Skills marked with (*) includes ACP (currently 0). Spells (CL 3, Save DC 12+level):
Languages: Common, Orcish, Sylvan, Undercommon Implants: Perception Seed (+2 circumstance bonus to Perception, low-light vision and scent, +1 circumstance bonus to saves versus mind-affecting effects) Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit (8 lbs.), Boots of striding and springing, Eyes of the eagle, Headband of mental prowess (+2 WIS and +2 CHA), Belt of incredible dexterity +4, Darkweave cloak of resistance +2, Lesser bracers of archery (+1 atk with bows, effects included above), 2x Immovable rod attached to a heavy chain around his waist Weapons: Byeshk warhammer +1 (5 lbs.), Dagger +1 (2 lbs), Flaming shocking composite longbow +1 (+2 STR) w/325 regular, 25 adamantine-tipped, 50 cold iron and 100 silver arrows in an Efficient quiver (3 lbs); Armour: Shadow mithril chain shirt +3 (12 lbs), Darkwood buckler +2 (2 lbs), Ring of protection +2, Amulet of natural armour +2; Possessions: (49/58 lbs.; Light load) clothing, weapons, armor, and combat gear (24 lbs.), plus backpack containing a bedroll, flint and steel, climbing kit, healer's kit, box of caltrops, 20' rope w/grappling hook, 3 days' worth of trail rations, and a waterskin (25 lbs.); identity papers w/portrait, a belt pouch containing 484 gp, 15 sp, 15 cp, large fiendish worg pelt that serves as his bed, tea mug crafted from the head of Darkheart's warforged artificer, Huge white dragon skull, 2 casks of goodberry wine (10 doses left) Tactics: Before Combat Janosz casts Gravity bow before battle starts. If given time, he will hide and then strike from concealment.
Background: Janosz hails from a tribe of near-feral humans living deep in the Shadow Marches. In this area, the cults of the Dragon Below are common, and religious and ethnic tribal raiding is a major danger. Recently, while he was out hunting, crazed disciples of the Dragon Below burned and pillaged his tiny village, killing many and driving away the rest. After burying his friends and family, Janosz left, intending to join the Gatekeepers and take revenge on the Khyber cultists. However, after being rejected by the local druids, Janosz left the swamps in a huff and signed on with a Tharashk caravan bound for the distant metropolis of Sharn. Once there, he decided to join the great House. In their service, he hopes to explore hidden lands, increase his power and knowledge, and take his vengeance upon those that worship the dark powers. After that, perhaps the Gatekeepers will accept him into their ranks as well? Important NPCs: Orlaith - vampire priestess of Vol, lives in the Grey House in Sharn.
Stuff in the tent: Spoiler:
* Two canoes with oars * 600' of hemp rope and three grappling hooks * 90 days of trail rations for each party member * 30 barrels filled with fresh water * 50 pounds of salted meat * 300 pounds of oats and grains * barrels holding 1000 arrows * Lots of tools, including frying pans, hatchets, sledges, hammers, shovels and crowbars, plus a portable ram and a pair of block-and-tackle assemblies * Janosz' room is outfitted with a overstuffed chair, a weapon-training dummy and a small table, with his dragon skull hanging on a wall. He sleeps on a pile of demon-wolf furs stacked in a corner. Magebred mule: Spoiler:
Size/Type: Large Animal
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