+1 Cold Iron Great Sword (Giant made) +19/+14/+9 attack [2d6 (+8) crit 19-20/x2, slashing] (Weapon of the Exorcist bonus applied - counts as silver)
Masterwork Composite Longbow (+2 strength) +14/+9/+4 attack [1d8 (+2), crit x3, range inc 110 ft., piercing]
Warhammer +17/+12/+7 attack [1d8 (+4), crit x3, bludgeoning]
Slam +17/+12/+7 attack [1d4 (+4), bludgeoning]
Feats: 7 feats + 1 bonus
• Adamantine Body (Adamantine Plating [heavy; +9 AC; max dex +1; check penalty -5.])
• Power Attack [trade BAB for damage]
• Good Devotion [Once per day as an immediate action, DR 1/evil (+1 per five character levels [max. 5/evil at 20th]) for yourself and all allies within 30 feet. Natural and weapon attacks are considered good-aligned for yourself and allies, expend 2 lay on hands for more uses. Duration 1 minute.]
• Alignment Channel (Evil) [Channel Energy may damage evil outsiders]
• Weapon Focus (Greatsword)
• Toughness
• Furious Focus [ignore power attack penalty for first attack each round with two handed weapon]
• Dreadful Carnage
Warforged Traits
• Living Construct Traits
• Immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened, and energy drain
• Spells and abilities from healing subschool or similar abilities (including healing ability damage) have only half effect
• Does not need to sleep, eat or breathe
• Light Fortification (25% chance to negate critical hits or sneak attacks)
• Slam attack
Paladin Abilities
• Aura of good
• Detect Evil at will (as spell, or, as move action, concentrate on one creature or object within 60 ft and determine aura as if having studied it for 3 rounds)
• Smite Evil 4/day (Choose target as swift action. If target is evil, charisma bonus applies to attack roll, extra damage equal to paladin level + exorcist level. If evil outsider, evil dragon or undead, extra damage equal to twice effective paladin level on first strike. Smite bypasses DR. In addition, paladin gets deflection bonus to AC equal to cha bonus against target of smite.) +4/+13 - 1 used.
• Divine Grace (charisma bonus to saving throws)
• Lay on Hands (Usable times per day = ½ paladin level + charisma bonus. Heal 1d6 per 2 paladin levels per use. Standard action on others, swift on self. Can be used to damage undead with melee touch attack.) 8 / day, 4d6 per use. 2 used
• Mercies (lay on hands): removes shaken condition and acts as remove disease and remove curse spell (paladin level = caster level)
• Aura of Courage (immune to fear, allies within 10 ft gain +4 save bonus v fear)
• Immune to Stunning (replaces divine health)
• Channel Positive Energy (Costs 2 uses of Lay on Hands. 30 foot radius burst. May choose to heal living or damage undead. 1d6 points + 1d6 every 2 cleric levels above first. Undead get Will save to halve damage, DC = 10+1/2 paladin level + cha bonus) 3d6. DC: 17
• Spells (1st: 3 / day. Save DC: 15. 2nd: 2 / day. Save DC: 16. 3rd: 2 / day. Save DC: 17. CL:10th)
• Charging Smite (smite evil on a charge attack, deal an extra 2 points of damage per effective paladin level (26) to any evil creature hit (in addition to the normal bonus damage dealt by the smite). If the charge attack misses, the smite ability is not considered used. This is a supernatural ability. This ability replaces Divine Bond.
Exorcist of the Silver Flame Abilities
• flame of censure (Alignment Channel (Evil) as bonus feat.)
• weapon of the exorcist (chosen weapon deals +1 sacred bonus to damage and counts as magic for DR)
• weapon of silver
• Darkvision 30 ft
• Resist Possession (+4 sacred bonus on saves to resist possession, magic jar spells, etc. and +2 sacred bonus on saving throws against all charms and compulsions spells or effects by evil outsiders or undead)
• smite evil stacks with paladin levels
• detect thoughts at will (DC 20)
• weapon of good
Spells Prepared:
1st: Lesser Restoration, Devastating Smite, Grace (apg)
2nd: Weapon of Awe (apg), Ironskin (monster codex)
3rd: Fire of Judgement, Burst of Speed (UC)
Devastating Smite
Spoiler:
Swift action to cast, doubles extra damage on next smite attack.
Description:
Age: 7 years
Height: 6’6”
Weight: 303 lbs
Eyes: Silver
Colouration: Dark metallic charcoal grey with silver highlights.
Region of Origin: Breland
Religion: The Silver Flame
Languages: Common
Equipment:
+1 Cold Iron Great Sword
Warhammer
M. work Composite Longbow +2 str
17 arrows
Dagger x2
heavy steel shield
Backpack
Flint and steel
Silver Holy Symbol (Silver Flame)
Travelling Papers
Identity papers (w/portrait)
Case (for map or scroll)
Pouch
Whetstone
4 torches
Old Brelish Army uniform
Clothing worn: tabard and hooded cloak.
Manacles
50 ft silk rope
Flask of acid
climbing kit
Ring of Protection +1
Belt of Physical Might +2 (Str and Con)
Headband of Charisma +2
Amulet of Natural Armour +1
Oil of Repair Serious Damage
Oil of Repair Moderate Damage x7
Potion of Shield of Faith +3
Scroll of Magic Weapon x2
Silversheen
Wand of Cure Light Wounds, 4 charges
Tracker mask (gives Scent ability)
Money: 0pp 7gp, 13sp, 7cp
Group treasure:
7000gp diamond
Decanter of Endless Water
Damaged diving suit
XP: 221, 200 (after Helshantai audience chamber fight)
+ 1066 Living spell in LB's keep
+ 1371 Warforged Titan taken out by oozes
FAST track.
Fight wit Karile pg 118.
Current Mission:
Spoiler:
Selkatari gives Banquat a very hard look. Looking somewhat disgruntled, he says, "Well, I guess I had better go and check on the driver," and he leaves.
Havakhad continues, "The Dark have a start of several weeks, and they are often well-resourced. I would work on the theory that if they haven't already reached the facility due to the intervening dangers, they are actively trying. While you clearly must make appropriate preparations to maximise your chances of success, we would urge you to set off as quickly as practical.
"We have little intelligence as to what you might find there, though Norn has been able to provide a rough plan of the areas of the facility with which he was familiar. You should in the first instance seek out the office of a Director Kaase, as he was in charge of the operation that Norn was working on. Norn has marked it on the map."
(page 201)
3.5 Stats:
Spoiler:
Lightbringer
Male Personality Warforged Paladin 6 / Exorcist of the Silver Flame 2
Lawful Good
+1 Great Sword (Giant made) +13/+8 attack [2d6 (+8), crit 19-20/x2, slashing] (Weapon of the Exorcist bonus applied - counts as silver)
Masterwork Composite Longbow +9/+4 attack [1d8 (+6), crit x3, range inc 110 ft., piercing]
Warhammer +12/+7 attack [1d8 (+4), crit x3, bludgeoning]
Slam +12/+7 attack [1d4 (+4), bludgeoning]
Feats:
• Adamantine Body (Adamantine Plating [heavy; +8 AC; max dex +1; check penalty -5.])
• Power Attack [trade BAB for damage]
• Good Devotion [Once per day as an immediate action, DR 1/evil (+1 per five character levels [max. 5/evil at 20th]) for yourself and all allies within 30 feet. Natural and weapon attacks are considered good-aligned for yourself and allies, expend one turn attempt for more uses. Duration 1 minute.]
Skills:
Diplomacy Cha +7 = +3 +4 ranks
Knowledge (religion) Int +8 = +8 ranks
Knowledge (the planes) Int +5 = +5 ranks
Intimidate Cha +5 = +3 +2 ranks
Warforged Traits
• Living Construct Traits
• Light Fortification
• Slam attack
Paladin Abilities
• Aura of good
• Detect Evil at will
• Smite Evil twice/day (charisma bonus applies to attack roll, extra damage equal to paladin level) +3/+6 - 2 used
• Divine Grace (charisma bonus to saving throws)
• Lay on Hands (paladin level x charisma bonus): 12 - used 10
• Aura of Courage (immune to fear, allies within 10 ft gain +4 save bonus v fear)
• Immune to Stunning
• Turn Undead (as Cleric 3, 5/day)
• Spells (1st: 2 / day. Save DC: 14. CL:2)
• Charging Smite (smite evil on a charge attack, deal an extra 2 points of damage per paladin level (12) to any evil creature hit (in addition to the normal bonus damage dealt by the smite). If the charge attack misses, the smite ability is not considered used. This is a supernatural ability.
• Remove Disease once/week
Exorcist of the Silver Flame Abilities
• flame of censure (ward off outsiders with evil subtype. Charisma check on Turn Undead table, using character level to determine most powerful outsider affected. Then 2d6 + Exorcist level + Cha modifier for turning damage. Censured outsiders stunned for 1 round. If character level twice outsider's HD, banished to home plane.
Can be used 3+3 (cha) = 6 / day.)
• weapon of the exorcist (chosen weapon deals +1 sacred bonus to damage and counts as magic for DR)
• weapon of silver
Spells Prepared: Bless Weapon, Devastating Smite
Description:
Height: 6’6”
Weight: 303 lbs
Eyes: Silver
Colouration: Dark metallic charcoal grey with silver highlights.
Region of Origin: Breland
Religion: The Silver Flame
Languages: Common
Equipment:
Masterwork Cold Iron Great Sword
Warhammer
M. work Composite Longbow +2 str
17 arrows
heavy steel shield
Backpack
Flint and steel
Silver Holy Symbol (Silver Flame)
Travelling Papers
Identity papers (w/portrait)
Case (for map or scroll)
Pouch
Whetstone
4 torches
Old Brelish Army uniform
Clothing worn: tabard and hooded cloak.
Manacles
Flask of acid
climbing kit
Gauntlets of Ogre Power +2
Ring of Protection +1
Amulet of Health +2
Cloak of Charisma +2
Potion of Repair Light Damage x3
Potion of Shield of Faith +3
Potion of Repair Serious Damage
Scroll of Magic Weapon x2
Scroll of Lesser Restoration
Silversheen
Wand of Cure Light Wounds, 4 charges