Ascension - Thieve's Guild (Inactive)

Game Master bbangerter

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Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Good points.

Plus, what did Maklo do to be held by the guard? He was fighting with us is all that I can remember. So the only reason to keep him is as bait for us. The number of guards and spell casters voids most of our tricks for getting in right now.

I like the idea of causing trouble somewhere else to get the Tower's attention away from him. Kidnapping someone or some such and laying a false trail could better serve us at this point. Maklo will still get his but patience will be needed.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

I had never thought of that. The Guards had no legal reason to take him custody other than the fact that we were killing him. Although, I did imply he robbed the glass shop.


These are rough prices. As a custom made magic item finding someone to make the item and negotiating prices will cause this to vary. Note these prices are more towards the low end - in practice expect you will probably pay a bit more for one of these.

A silence item that can be turned on or off at will, as often as desired. 50k.

An item that can be used once per day and lasts for 3 rounds. 2k. Each additional use per day would add another 2k.

An item that can be used once per day but lasts for up to an hour at a time when used, 3k. Each additional use per day would add another 3k.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

GM Ascension - Can one continually change their appearance under Disguise Self? Or are you stuck in the first disguise you pick?

and how easy to pick up a wand of Cure Light Wounds?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

did we ever divvy up this stuff?

Cloak of Resistance +1
Breastplate + 1
Headband of Alluring Charisma +2


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Not that I am aware of, but none of them really suit me.


Saul took the breastplate.
Vaek took the headband.
Not sure on the cloak.

Also add a +1 rapier form Serl.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Serl didnt even dervish dance, what a noob.... :P


Heh, no, not many of the NPC's are min/max optimized.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8
Sicsivicus wrote:

GM Ascension - Can one continually change their appearance under Disguise Self? Or are you stuck in the first disguise you pick?

and how easy to pick up a wand of Cure Light Wounds?

I think these questions got overlooked.


Sicsivicus wrote:
Sicsivicus wrote:

GM Ascension - Can one continually change their appearance under Disguise Self? Or are you stuck in the first disguise you pick?

and how easy to pick up a wand of Cure Light Wounds?

I think these questions got overlooked.

Thought I'd answered these - eaten post or I only imagined I'd answered them.

Yes you can change disguise. Each time is of course a new disguise roll with the +10 to disguise granted by the spell.

CLW wand is trivial to pick up at the normal wand prices.

Is the magic shop link still broken? If so I'll post a new one tonight.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

How trivial is it to buy a hat of disguise then? I feel like this is as good a time as any to aquire one.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

maybe we should hold off on our purchases until after we see our haul from the magic shop. Might be that we find what we are looking for there and free is the best price!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

I was just comtemplating coming along for the scope out after all, since there will be posing as that armored guy from the warehouse. Me rattling around wont raise any eyebrows if I look like a guy in fullplate.


I think we gave the cloak to Vaek, as he has the lowest saves.
None of us use a rapier, so selling that results in 1160 gp →
- 174 gp for each of us.
- 116 gp towards group loot.


Anthony Krast wrote:


How trivial is it to buy a hat of disguise then? I feel like this is as good a time as any to aquire one.

Missed this one. You can order to have it made. It will be done in two days.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Done, can I count this day as one of them? Would have made the preparations as soon as I was able.


Yes.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8
Anthony Krast wrote:


Since I wont have a Hat of Disguise for the actual job, probably better if Sic does it since hes able to cast Disguise Self. Curious where the second +2 misc mod is coming from though (Yes I went and looked at your character when you said you had +13 I was like "waaat :O")

By all mens look. If you see anything that can be improved let me know. Looks like I didn't include all of Sic's racial traits. The second +2 is for half-orc's Intimidating feature.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

I need to check my Herolab this afternoon to see what other racial traits I have!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

So, for whatever reason (cant even remember :O), I found myself on your profile page again Sic, and was reading your backstory (good read). You mention a Tavrus in there. Does he know he is in your backstory :P?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Thanks. I wrote that back during recruitment. Thought it would be cool to have some history with some of the other guilds since we'd be crossing paths...might even have been suggested...and completely forgot about it. Which is too bad because it would've been some great RP while Sic was standing there invisible watching him interview Maklo. I need to write Tony in as well.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

ok edited my profile for racial traits

Sic took Acute Darkvision - extending his darkvision to 9-0' in lieu of Orc ferocity

and he's City Raised instead of having Orc Weapon Familiarity. Gaining proficiency with Long sword and whip as well as adding a +2 to Knowledge/Local


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Not completely sure whether Anthony leaves before, after, or during the dwarven womans entrance. Just wanna be clear before I go posting something I shouldnt.


You are probably about to the door as she finishes her ranting. Vaek and Maeltheron are ~30 seconds ahead of you.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Was reading through our discussion from page one (mostly cause I was bored) and stumbled upon this remark from Sorad, which I dont think has been adressed.

Sorad wrote:
This is actually a very good point. Perhaps we need a signal for 'I'm stuck, help me out of here' and then trust each other to do something useful. That will save time on discussing tactics and throw our opponents off.

We really should have a single word that is code for "Help me, Im out of options"...something we wouldnt normally say, like Cake or something...in Cyclops ofcourse.

Also found this little beauty

Saul Brooks wrote:

Vaek wrote:

And now we will remember your old face... for whomever has it.... has to die :)

Mwha-ha-ha!
*starts sharping his tonfa... or something*

Tonfas are sharp now? :P


Anthony Krast wrote:

Was reading through our discussion from page one (mostly cause I was bored) and stumbled upon this remark from Sorad, which I dont think has been adressed.

Sorad wrote:
This is actually a very good point. Perhaps we need a signal for 'I'm stuck, help me out of here' and then trust each other to do something useful. That will save time on discussing tactics and throw our opponents off.

We really should have a single word that is code for "Help me, Im out of options"...something we wouldnt normally say, like Cake or something...in Cyclops ofcourse.

Also found this little beauty

You may still do this if you wish - assume it happened in the past.


Considering that our enemies will eventually figure out our language, I suggest using 'leave me' or 'save yourselves' or something to that effect. Basically, if we say in Cyclops that they others should go then it means they should come help us. And vice versa if it ever comes up.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7
Saul Brooks wrote:
I also dig the new look, Sic! I'll have to check out the new ones

DONT! The current one is perfect imo, spot on for Sauls personality, I wont be able to picture any scene with him looking any different.


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9
Anthony Krast wrote:
Saul Brooks wrote:
I also dig the new look, Sic! I'll have to check out the new ones
DONT! The current one is perfect imo, spot on for Sauls personality, I wont be able to picture any scene with him looking any different.

Heh. I took a look at the new ones and I agree. This one totally works best for Saul.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

^Indeed!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Decided to move my incessant rule and advice mongering to the discussion tab, so ill keep that here in the future.

@ Saul: Good man, keep that ugl...pretty mug just the way it is.

@ Mael: Since you only fired off a single attack, you might as well take a move action to hide again since you didnt move. Sure theres a huge penalty for that, but if you get lucky...


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

I was going to do it at the beginning of my next turn as my move action. BTW - please do NOT offer any more advice. I do not appreciate the metagaming. I have been gaming for a loooooong time now, and my experience level gives me the right to make my own decisions without input from you. Thanks.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Meta gaming is when characters act on information the player has, but the character does not. Suggesting a use for an unused action doesnt really qualify, in my opinion anyway.

That being said, ill keep it to myself if you dont want it.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Please do so...regardless of your opinion, which I neither solicited, nor desire. You are really starting to get under my skin, pal. Back off.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Sic, I just think I had the biggest nergasm when I read your post, if this works you can have all my interwebs points..


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Haha! Thanks man...Sic will be crossing two of the fingers on his right hand hoping that it works...even if only to a small degree.


Just a FYI, been pretty busy at work lately, with some expected overtime coming up - which may slow down my posting somewhat. For this group I will still try to make a post in the morning, a post after work (or just before I leave work), and a post before I head to bed - so as to keep the combat moving - but I may end up not being able to quite stick to that in the coming weeks.

Then I will be out of town from June 8-15. I may be able to post some, but probably very limited.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

No problem...thanks for keeping us in the loop.


BTW Anthony, I'm assuming (unless you tell me otherwise), that at any point your eidolon drops to 0 you will use the shared life ability to keep it at 1.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Most definetly, im almost completely boned if it disappears.


I've been slowly going over characters again involved in the large fight taking place, double checking numbers.

@Vaek, I believe you have your will save listed to high. I believe it should be +3. Iron Will for +2, Carefully Hidden trait for +1. +1 for class/level. -1 for low wisdom.

@Anthony, I think your slam damage is to high. You have listed 3d6, but I believe that should be 2d6. Slam base is 1d8 (for a medium size creature) improved slam damage changes it to 2d6. Also can you walk me through your evolution purchases. To have 2 slam attacks you'd need to take a second set of limbs (arms) at 2 more evolution points. Or am I forgetting something again? Summoners make my brain hurt.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Sure think, I think I can answer Vaeks one as well...Resistance Cloak?

Anthony has 8 Evolution points, 7 base +1 from feat

He has two slams, because he traded claws on his legs for the second one. We discussed this originally, and you okay'd it. Basically one of his Slams is a knee to the groin -.-

2 Slams = 2 Evolution points

He has the Skilled Evolution for Stealth and Perception.

2 Skilled = 2 Evolution points

He has Improved Damage (Slam) and Natural armor Evolutions

Those = 2 Evolution points

Finally he has Improved Stat (Strength)

That = 2 Evolution Points

All for a total of 8 Evolution points.

Anthony has the Improved Natural Attack Feat, upgrading the 2D6 to 3D6

Sorry if I spelled it out to much.


Anthony Krast wrote:


Sure think, I think I can answer Vaeks one as well...Resistance Cloak?

Forgot about that, but that puts him to +4 (not the +5 listed).

Anthony Krast wrote:


He has two slams, because he traded claws on his legs for the second one. We discussed this originally, and you okay'd it. Basically one of his Slams is a knee to the groin -.-

I do remember that now. I think its in my private messages - I'd gone searching through the discussion thread cause I knew we had discussed several different things related to the eidolon. My original ruling on that will stand with no changes needed on your part then for evolutions. And yes that level of detail was very useful.

Improved natural attack requires a BAB of +4 to take. You are currently at BAB +3 - sorry I should have caught that in the initial character review, but we will need to fix that.

For the haste spell (and any other spells that are sort of area affect like that for effecting multiple creatures) - the "no two of which can be more than 30 ft. apart" needs to fit for any and all combinations of creatures being effected. That is think of it more like a fireball where all creatures within the radius of the spell target point are effected. In this case a 15' radius from a point with (of course) the option to selective exclude enemies from its effect.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

This is why I hate remembering the effects of so many things in the rules, end up not looking up the feat to actually look at prereqs.

My next feat was going to be Improved Initiative. Swap them emideatly?


Yep, swapping them now is fine.


Sicsivicus wrote:
Haha! Thanks man...Sic will be crossing two of the fingers on his right hand hoping that it works...even if only to a small degree.

So I also think this was brilliant Sic - you just picked a rather unfortunate location to try this tactic in (which is all I will say on this matter).


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

.

DUN DUN DUUUUUUUUUUUUNNN!!!


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8
GM Ascension wrote:
Sicsivicus wrote:
Haha! Thanks man...Sic will be crossing two of the fingers on his right hand hoping that it works...even if only to a small degree.
So I also think this was brilliant Sic - you just picked a rather unfortunate location to try this tactic in (which is all I will say on this matter).

Thanks, it was worth a shot. In hindsight, I should've added the bluff aspect of passing a hidden message to the other thieves that should be hanging out at the Crow.


So I've learned a new rule today (as opposed to my normal habit of just forgetting a rule). Poor visibility makes movement cost x2 movement.

Anthony I will need an updated movement from you. If you are at the edge of the fog you can move normally. If you are fully surrounded by the fog any movement costs double.

You have 40' of movement to apply with haste going. (Haste adds 30' of movement or double your normal speed, whichever is lower).

I will probably allow a acrobatics check to overcome the movement cost (similar to moving while blinded) but still doing some research to decide what DC to set it at and if a failed check could make you fall prone still (it if does it will have to be a horribly failed check since you can still see your feet and ground, just not very far ahead).

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