Ascension - Thieve's Guild (Inactive)

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Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Dont wanna step on anyones toes, and im fairly sure our fair DM will intervene when / if he sees fit, but I have to say im finding the current meta gaming a little offputting.


This is a good point. I tend to be pretty passive personality wise, but I did think earlier today I should enforce this kind of tactic to be spoken out load - this could be significant especially when fighting other players. Vaek should speak out his plans to Sorad as he implements them (giving is presence away). And if there is going to be back and forth conversation about 'Yes, go ahead and do that' it will give opponents more time to prepare and react to it.

On the flip side I do enjoy creative use of tactics and items.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

I apologize if my actions put a damper on a game a little bit for you (Anthony) and the DM, and any one else of our group. I was treating this on how I normally play in a live game, in which I would have generally seen no issue to it.

I will try to be more observant of keeping a lot of meta stuff outside of the forums.

As a result, i'm going to adjust what I was initially going to do, and potentially give away my position from a vocal stand point. Because that does make sense to me.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

NP here...especially wityh such an epic action!


This is actually a very good point. Perhaps we need a signal for 'I'm stuck, help me out of here' and then trust each other to do something useful. That will save time on discussing tactics and throw our opponents off.
On a slightly unrelated note, the feather token was an excellent idea that worked out very well. We will need to get several more of those.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

well, we do have Cyclopian.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Oh most definetly an awesome idea :) The mental image of a full tree bursting out of the street, scattering guards in all directions is amazing!

Also, "Cayden's hairy backside..."

Gave me a good lol.


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9

Indeed, the feather token tick was pretty awesome.

Oh, and just let me know if I'm not posting fast enough or anything. I usually only get the chance to check later at night, but if I'm dragging things out I can try to adjust stuff from my side.


Once a day is all I expect. And during the RP times (as opposed to combat encounters) less than that can be okay if you aren't in the middle of the RP focus.


Anthony Krast wrote:


Oh most definetly an awesome idea :) The mental image of a full tree bursting out of the street, scattering guards in all directions is amazing!

Also, "Cayden's hairy backside..."

Gave me a good lol.

If the adventure leads you guys back to that area, you'll see a large tree on the map now in that location. Going to be another rumor floating about the town regarding its origins.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Well then we will have to do our best to steer the adventure back into the area. Always fun to see our actions affecting the world/town we live in.

Question: Is it reasonable to think that there is a Priest or some kind of healer that is friendly to the guild? so that we can purchase cheap healing from them? Or is it more cost effective to stock up on potions.

Regardless what our next assignment is, it may be a good idea to visit an alchemy shop to appropriate some potions of healing and other "get out of jail" type potions such as fly or invisibility etc. Assuming there is time to do so.


There are several churches or temples that will provide healing at the normal costs for NPC's hired to cast spells.

Some might ask questions while others (more of the neutral alignment churches) aren't likely to.


FYI, I'm going to start putting out some rumors from time to time - these will include things from current in game events going on from the different factions.

The campaign info tab will always contain the latest bit of gossip and rumor.

These are rumors you would pick up in taverns and inns, overhearing conversations on the street, and so forth.


Here is our current loot and its worth.

Masterwork Greatsword - 175
2 Masterwork Short Swords - 110
2 sets of leather armor - 10
Dagger - 1
Scalemail - 25
Wizards spellbook - 500
Silk Dress - ??
Lockbox - ??
-Lockbox contents - ??

Magic Items We might not sell:
Headband - ??
Cloak - ??
Breastplate - ??

I won't bother doing the math for each person's share until we know what everything else is.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

You know its funny Anthony, I for the most part don't know what you guys have as abilities. Worried mostly about what I can do. Obviously over time, I will have a better grasp on what we can all do.

Thanks for the healing.. For making Potions, what ones are you able to make? Does this include poisons, or is that considered a different ability?

I for one defiantly feel I need to get my hands on some High Saving throw poisons, despite the increased cost. Makes me feel like I can change the combat similar to that of a mage casting hold person or some other over powered low level spell.

We do need to get those magic items identified. as far as loot distribution goes, I have always preferred, that we try give it to the person that it will help the most for the group. If that cloak is of resistance, I will have interest in it as I i'm deathly afraid of missing some mages saving throw, and then I go try to kill half the party :)


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

You are most welcome.

Poisons are Alchemy afaik...also I dont have Poison Use, so even if I did make it, 1 in 20 doses would be wasted on myself.

Currently I have Cure Light Wounds, Enlarge Person, Expeditious Retreat, Mage Armor, Bulls Strength and Haste. When I level up I will most likely pick up Invisibility, even though I was planning on getting Summon Eidolon. But I think it can wait, and it makes for more fun roleplay (I might end up not getting it at all just for that reason)

As far as the loot goes, im already wearing a headband, have no use for the armor, and if the cloak is of Resistance, my saves are too good to have any claim to it.

Btw, can Sic take 20 on his identify attempts? He didnt really have the time when last he tried.

I know everyone will most likely get some loot eventually, but we should probably set up some kind of system where those who get loot, lose some of (or all) of their share of the gold, divided equally amongst those who got nothing.

Also, I just realized, its probably best if people simple give me the production cost of a potion in gold on a case by case basis...if someone wants to run around with 20 invisibility potions, it should come out of their own allowance -.-


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Am I correct in assuming that the Headband of Charisma is only useful to myself and Sorad for extra Ki?

Will that interfere with my Hat of disguise or is that considered a different slot?

While, I would desire the cloak my first choice would be the headband unless it would better suit Sorad. And in all reality, whomever has the lowest Saving Throws probably should get the cloak unless they don't really want it. Anything we can do to negate the power of spell casters will be a large boon.

We can adjust gold if everybody wants to. though IMHO, I don't feel we need to over complicate it. I would hope to avoid any system that makes it feel like WOW :)

Anthony, what are your restrictions of potion making? i've never been an alchemist so I haven't bothered to look up the rules on it. But I agree we should provide you with the gold or ingredients.


Cha benefits Anthony's spell casting.
It would give Sic an extra channel (negative energy).


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

The cost of a potion is Caster Level x Spell level x 25 g as far as I can remember...then half that cost if you are creating it. So a minimum level Cure Light Wounds potion would cost 12.5 gold to make.

The highest level spell that can go in a potion is 3rd.

It takes 1 day to make an item for every 1000 in its base price (or more specifically, 8 hours of my team for each day)

Which brings up the question, how do you handle that rule Ascension? Spending my entire day on one stinkin 12.5 gold potion is pretty rotten.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12
GM Ascension wrote:

Cha benefits Anthony's spell casting.

It would give Sic an extra channel (negative energy).

In that case, I will bow out of desiring the headband. I think it would be better for our group for one of the casters to have it.


Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price.

So you can make 4 potions a day for most potions you would be making.


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9

There's nothing magic item wise Saul's interested in. Assuming it's not worth a crazy amount, he would take the silk dress though. (assuming that it looks nice and seems to be in Lillian's size).


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7
Vaek said wrote:
In that case, I will bow out of desiring the headband. I think it would be better for our group for one of the casters to have it.

Actually ive already got a Charisma item. Between you and Sic id say you get more out of it. Channel isnt a focus for Sic as far as I can tell. We also benefit more from having a few really high charisma people instead of several kinda high ones (skillwise)

Ideally id think it would go:

Vaek: Headband

Sic: Breastplate (Wearing one doesnt interfere with his abilities...whether he wants it I dunno)

The Cloak is kinda tough since Vaek needs it more, but hes also the best candidate for the headband...I dont personally mind if he takes both though.

Another note on the Breastplate, even though Saul doesnt want it...its so much better than the armored coat, im having a hard time seeing why he wouldnt want it O.o

+3 AC for one more ACP seems like an amazing deal.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic wont fully be able to use Channel until he gets Selective Channel or unless he's completely cut off from the group so that one extra Channel a day isnt a concern at all. The extra Ki wil be highly useful to Vaek. Those ninja tricks can add up. And the Breastplate, while acttractive AC wise would reduce his speed to 20' and his stealth to a 4 which is too low for this group on both counts. So Sic isnt interested in either of those. The Cloak will benefit anybody that uses it so Sic isnt making any claims on this stuff.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

mael has no interest in the magic items. The cloak would be nice, but I would much rather hold onto the Cloak of Elvenkind. Any total on the division of gold that came from the poison locked chest?


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9
Anthony Krast wrote:

Another note on the Breastplate, even though Saul doesnt want it...its so much better than the armored coat, im having a hard time seeing why he wouldnt want it O.o

+3 AC for one more ACP seems like an amazing deal.

Honestly, it is an amazing deal and one I'm sorely tempted to take, but it really doesn't fit Saul visually or attitude wise.

*sigh* I'm thinking he can justify it at the moment since we're going to be Firyin's, but unless something (probably really bad) happens to him to shift his attitude, he' probably not going to ever pick up anything heavier then that. So unless people want to sell it, I guess I'll go ahead and grab it.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12
Anthony Krast wrote:
Vaek said wrote:

Ideally id think it would go:

Vaek: Headband

I will go ahead and take the headband, and adjust my stats accordingly. I expect, I will be buying a cloak soon enough, so let's have someone else who would be next on the list that needs it the most.

@Saul, I know I for one am not necessarily a min-maxer type of play, I play to create a fun story and creating epic or otherwise memorable events, So it won't bother me if we sell that breastplate, but like you indicated, with the meeting of Firyin, probably wouldn't hurt to wear it in the event there is combat. Especially since there is just two of you there. And then can sell it afterwords.

Let's hope the other groups are not filled with all min-maxer's because in that case, they will likely pulverize us in a straight up fight :)


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

I guess the only thing that bothers me (so basically my opinion, disregard as you please ofc) is that mechanically, an armored coat is still medium armor...if Saul prefers a light style, why not light armor? Thats what reskinning is for :)

"This chain shirt here? It has the visual style of an armored coat"


Still waiting on Saul to decide on the armor (I say we give him the dress, 100 gp will not hurt us).

For my reference, our total is 10321 before armor. (And presumably, we will sell Saul's old armor and divide that up if he takes the new stuff)


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9

Sorry, that was a meant to be a *thoughtful sigh* up there but after re-reading it seems like it came out as a *whining sigh*. Which totally wasn't my intention.

Though I'm pretty sure the GM wouldn't care, I just didn't want to assume he'd allow a reskinning. This is a new format for me, and I'm probably over thinking things (or under thinking....)

Anyway, sorry long story short, yes Saul's taking the brestplate unless everyone would prefer to have the money.

@Sorad- I was just going to wear the coat over the breastplate. It's just a normal armored coat, so it'd only be worth 25gp. I'll happily deduct that from my share to keep things fair.


Saul Brooks wrote:
@Sorad- I was just going to wear the coat over the breastplate. It's just a normal armored coat, so it'd only be worth 25gp. I'll happily deduct that from my share to keep things fair.

Don't worry about it, then. I hadn't realized it was so little.

The loot is a follows: 1033 gp group loot.

1548 gp per person.

Before going on to the guard house, Sorad will have bought new potions of invisibility and fly, as well as paying Vaek back for the feather token he used.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Ive gone ahead and added my share then.


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9

Added mine as well. Also buying a potion of gaseous form and two potions of invisibility (with GM approval).


Potion purchases are all good.

Maeltheron it is 60gp per casting of lesser restoration. Each casting will restore 1d4 con damage. Feel free to make as many purchases/rolls as you want to get your 3 con back. You'd probably go to the church of Abadar or the temple of Nethys.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

1d4 ⇒ 4

One is apparently enough! I have also added in the coinage. Thanks

Can someone tell me the cost on a potion of invisibility? I would like to grab up a few of those, as well.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Invisibility potions are 300 gp each

Potions


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Thanks - I will buy 3!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Hmm grabbing one as well.


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9

I'm going to be out of town on business until next Tuesday and I'm not sure if I'll be able to post during that time. I'll try my best, but it just depends on how busy I am.
I've talked to the GM about it and I don't mind any of you guys playing Saul while I'm away, unless he decides he wants to do it himself (or has some other underhanded... er, cunning plan for me).

Good luck to you all!


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

No worries.


If it comes to it I will have Anthony control any actions you do, since he is the one paired with your currently - assuming he is willing of course.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

My own personal NPC? Bring it on -.-


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Which now gives you 2 npc,s since you have the drow with you also :) Didn't know you had the leadership feat.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Well, with my Charisma, that would be quite OP :)


I am curious if any of you knows much about cryptography. It would be a useful thing to introduce, and as I have only been studying it for about a week my knowledge is somewhat limited.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Cant say I know much, other than basic stuff like solve keys and things like "if the sentence ends in a E its false"

So basically, what I know about cryptography I learned from National Treasure.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

^Hah! Good summary Tony. I have about as much knowledge as well.


Alright, here's the basic summary of what I know:

There is what is known as a one-time pad that has been proven to be unbreakable. Both the sender and receiver have a piece of paper with the same random string of letters ie. dlkvnedkvjenlciqnkwp... This acts as the key to substitute the letters of the actual message, and is then destroyed once used. Because the key is random the cipher text 'dlkenkf' could be deciphered as 'I am here' or 'flee now' or any other combination of characters that make sense, hence being unbreakable.
Pros: Unbreakable. Without the key, they will never know what we say.
Cons: We would need a new key every time we make a new message; if we are separated for long periods of time, this won't work. It also takes a long time to decode, as every letter must be checked against the key individually.

The vigenere cipher uses the same concept as the one-time pad in that it has a key resulting in a poly-alphabetic cipher text. The difference is that the key is repeated as many times as the message requires, making it nonrandom and breakable. This also makes it easier and quicker to decode, and does not require any physical evidence of what the key is. (This entire process can be made more complex through the introduction of double substitution, atbash ciphering, nulls, and other nasty things that make it a pain to decode.)
It should also be pointed out that until our enemies know cyclopian, they can't break the code anyway. Even if they hired an NPC who could translate, the knowledge of letter frequency would require they hire someone trained specifically in cryptanalysis. The amount of time they would need to spend researching the language in the library and then explaining the information to said NPC makes hiring anyone else an invalid strategy (and Comprehend Languages is only useful when they have already deciphered the code).

Anyway, that was a long shpeil. The option is out there if we want to use it, and I will most certainly not be offended if my idea is shot down because it is deemed to not be worth the effort.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

now why would that get shot down? Excellent idea Sorad. I like the first, unbreakable idea. If we think we are going to get seperated for a lengthy time we could have 3-4 pregen keys to be used on certain weeks.

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