Arcanium ~ A New World (Inactive)

Game Master BloodWolven

Arcanium Quests/NPCs

Present Fight!

Overview of Sky Castle

Old Fight Map!!!

Arcanium Organization Affiliations

You have died and the gods have decided for one reason or another to give you another chance. This chance is to start anew as you are with a special ability in a mystical world of monsters and adventure.

It is an Isekai game, a reference to a situation in which characters find themselves transported to an alternate dimension or universe.


3,151 to 3,200 of 4,606 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>
Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal hits the ladder and slides down saying to Ed Ed we aren't hunting at home any more, those orcs could hurt you, you gotta be something rougher and tougher then a bird or yourself so you don't get hurt


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

John follows Niversal down the ladder, not saying much.


Male Half-Fiend | HP: 35/35 | AC: 19 (13 Tch, 16 FF) | CMB: +5, CMD: 18 | F: +7, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 Gestalt Gun Chemist-Planar Rifter/4th | Speed 30ft (30) Fly Speed 60ft (Good) | Active Conditions: None

Upper Wall Hover: 1d20 + 14 ⇒ (9) + 14 = 23

Courtyard Hover: 1d20 + 14 ⇒ (8) + 14 = 22

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Upper Wall Folks:
Artemis would frown as he eyes the shadowy figures scurry about below him, soon descending towards the group. "Did some scouting and over there," Artemis says, gesturing and pointing in their general direction, "Are some shadowy figures, I don't know what they are nor who they are, but I'm just informing you so you guys are prepared and don't get surprised if they come over." Giving a nod and a small wave, Artemis would quickly fly back towards the courtyard.

Courtyard Folks:
Artemis - after talking to those still on the Upper Wall, would fly down towards the courtyard, hovering a foot off of the ground. "So," Artemis says in a whisper, "Maybe you can give us some insight, but... there are shadowy figures walking around on the other walls. I don't know if they have seen you, nor do I know who they are nor what their purpose is. I'd say just be on the lookout, and make sure you don't get caught in an ambush." Pausing a little, Artemis would also pipe up, "And yes, I made sure to notify Joe and them." Giving a nod and a small wave, Artemis would quickly fly back up towards his perch in the sky, keeping an eye on the shadowy figures.


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Forced Mutation: 1d12 ⇒ 8
blind, deaf, fragile, fractured mind, lame, poor ability (applied to your choice of Strength, Dexterity, Intelligence, or Wisdom), spasms, and useless arm. Or nothing. Or boosted roll again.

As Ed does not understand but obviously the magic within him does. The dog whines and moves away from Niversal and begins to yip in pain, it quickly turns into barks, growling, and eventually roaring.

If you try to track him down you can see many changes take place within him. His body twists and distorts, reshaping into a grotesque figure. Because of the disfigurement, the creature takes a –4 penalty to Constitution and Charisma.

First his hide changes, well no that is not right, he tears through his original coat and emerges from it with an oddly flexible stone-like hide. No fur or hair is left on his body. His mouth enlarges too, tearing through what was once your dog's head into that of a lion or tiger. A large predatory feline.

His eyes are a bright solid blue color, with no visible pupil, and his teeth are many, long and sharp. His skin ripples and pulses in a disquieting fashion.

He snarls at you...


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Whoah there! Not a huge fan of those sounds! Your pup doin' ok?" John, who was already kind of skittish around big dogs is very noticeably on edge now.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Sneaking:
She quickly moves along the wall to the closest door. Popping her head in and to listen for movement. Once she finds some she would try to identify it before moving to the next door. She went to the right. She was not expecting the others to follow her. To scout out the door she left behind.

She whispers and you all hear it as if she were talking with you, "What is that sound? Did someone wing a dog, wait is that Ed? What is going on?"
---
"Did Niversal and John not go into the door behind you to scout?" She asks Delman hoping the others will chime in to the conversation.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

"I don't know we are on the lowest wall and could barely see the other scouts before the sounds began." He relays.
-
"No they are in the courtyard, though Ed looks like he isn't with them anymore."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

go on back to yourself Ed, it's all right good boy

handle animal: 1d20 + 10 ⇒ (14) + 10 = 24


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Serill looks around to try and spot the figures Artemis described. Suddenly he remembered games he had played such as Doom, or the horror movies with their jump scares. Keep it together! Next time prepare a light spell!


As no one goes to find Ed you dont see the transformation. The roaring subsides.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"What the F^ck is going on?! Someone who has eyes on of the situation or knows something tells us! Ducking and hiding until it stops then." She states angels.

Who doesn't have a ring? John, okay gotcha.


It takes a good minute before Ed the dog walks up to Niversal panting with its tongue out. Then it lays down at your feet saying nothing.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"Wow that was a close one, we almost fell into a spiked pit trap... we-" she says but seems to get cut off.


John picks up the stone with the light spell on it. Looking around you see the macabre scene of the courtyard. Bodies lie on the ground from when they fell. The smell is awful. You see orcs, humans, and dog faced humanoids, all across the ground. It is a hard packed dirt floor but in many places there are piles of gore and blood.

You could strip armor or take weapons as you wished. John and Niversal you can see a few doors in the wall. The doors are busted in... You could investigate those entrances or somewhere else.

Serill you are with Joe and Delman. Still on the lowest wall.

The smell is horrible and you all likely will do your best to cover your face.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Both paladins don't see the bodies yet but can smell them, correct?


Joe there are no bodies that you can see. You have seen some blood splatter and some gore but no bodies. Looking down with your darkvision, or baring that seeing the other two with the light spell you can see some of the scene below.


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Oh gross..." John goes to investigate one of the closest busted in door. Not a whole lot of reason to stay sneaky now I guess, after the racket that Ed just made. Hopefully anyone who heard it'll be just as scared as I was!


John goes to the door and finds more bodies. This place was obviously the sight of a battle, where a lot of beings died. You find a pile of goblins. You actually hear the gurgling of blood from the corner. There a man in armor apparently is still trying to hold onto life. Seven, no eight, spears puncture his chest.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Looking into the night, Serill's eyes cannot pierce the darkness. Realising his companions came from earth too but not all are still human. At least 1 part dragon and 1 part demon or something like it. Perhaps there is a way for me to transform like they did, then I could see in this darkness... He stays following Joe, "Did you guys cause this? It smells terrible."

"Ghipsklap riyit" he says quietly in draconic, calling up prestidigitation magic to cause a more pleasant smell for his nose.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day
Serill Elamaer wrote:
Serill stayed following Joe, "Did you guys cause this? It smells terrible."

"If we did, I don't remember it. Who knows? Maybe we have a powerful ally we haven't met yet", Joe said, trying to reason his current circumstance.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

"What about those shadowy figures the de-, I mean, Artemis saw. Perhaps they are responsible. They must have seen us and they haven't attacked us."

Thinking of the spells he had ready, he called forth some more magic, "Fip ultro dove." He created the sound of several doves cooing as close to where he thought the figures might be. He hoped that the sound of doves would indicate that Serill and the others were friendlies. Doves symbolised peace back on earth, he hoped the same might hold in this place. Perhaps they are also from earth.


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Living person! We got a live one over here! Someone, anyone give me a hand! Quick!" John forgot entirely about stealth, focusing in on the man with the tenuous grasp on life. He tried to remember his first aid training, but this guy looks like he was probably a bit beyond that point now. Maybe magic could save him?

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal is in the minute of looking for more bolts or an actual bow when there is word of someone alive and not knowing much about magic or even seen more then a light spell and he runs over to the man and gets up to his knees doing a quick check to see if anything can be done

combat medic military style: 1d20 + 7 ⇒ (17) + 7 = 24


The first thing Niversal does is to keep the weapons in him. Second without a proper healing kit he would need bandages.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

He puts his bow on his shoulder and then slides down the ladder and follows the light, assuming one of you have either thrown it or are carrying it, to the wounded man. While he does this he asks, "Jellena we might need your expertise or at least healing. Jellena? Oh that's not good! Yeah he is alive and in bad shape. Niversal you look to have done the right thing. John, all of us should pull two..." Listening to Niversal he chooses to heal before removing any spears.

Heal: 1d20 + 6 ⇒ (6) + 6 = 12

Lay on hands: 2d6 ⇒ (3, 6) = 9


Delman easily stabilizes the man, and with Niversal's medical advice the first two spears are pulled out with minimal damage. DC 10 heal to pull out the remaining 4 spears, 2 at a time.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

remove spear: 1d20 + 7 ⇒ (11) + 7 = 18

ok just relax we have you now Niversal says as he does his best to help the fellow


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Never done this before either." John states, before trying his best to get the spears out of the guy.
Heal check: 1d10 ⇒ 2
"I uh, I think mine are caught on something. I don't want to just yank it out, right?"

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Heal: 1d20 + 6 ⇒ (9) + 6 = 15

"Right John, here watch what I do. We don't force it and move it just barely then try pulling it out at another angle. We don't want to do more damage than we need to do." He states trying to explain as he pulls out the spears slowly. He is able to pull out the spears with minimal damage. Once they are pulled out he would use lay on hands on the man again.

Lay on hands: 2d6 ⇒ (5, 6) = 11


The man looked up with a surprised look but seeing you three he just relaxed. His grip on his dagger and broken longsword did not lessen.

As the last of the spears are removed and he was healed again he states, "Thank you... I am still so weak... food." He struggles with getting up but without help he just sits back down.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

just relax buddy. Do you have a bit of water on you, you can take a sipnto get things working again, and then we can see about some food Niversal says nodding to Delman and the incredible healing powers he used


He releases the hilt to the longsword, laying it on the ground, then he pulls a small flask from his belt. Taking a drink from it and then offering, "Its barely enough to survive on."


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

He stands alert at the door.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Serill and Joe can't see from their vantage point. So the paladin helps the wizard get down to the others.


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

I'll check for more survivors." John goes to the next busted in door, leaving the man to those who are more qualified.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

check for more water as you go for our friend or anything else of food shape and use. Damn it I need more hands to help! Get going and stop playing with yourselves with your hands in your pockets for F sake! Niversal says with military command voice.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Serill follows Joe and Delman down to the others. Except for first aid training in another life, he has not a clue how to help this man, luckily others were much more gifted. "Who did this to you? And who are you?"

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

He looks over at Niversal with a sour look. He stands up and speaks into his ring, "Anyone have food or water? Jellena where are you?" Looking around he shakes his head, "This is bad! Maybe if you could purify food and water..."

As the horror scene outside continued down the hallway.


The man coughs a bit then weakly laughs, saying "Those goblins nearly killed me. We got them first but I was the only one to survive. Me, stable hand Markas, at your service. A goddess or angel said it wasn't my time. That the king would need me, that with his help I would be a great soldier. The Red Horde, they poured down upon our walls. Then the flying demons made things worse. We fought within the walls and the fort but there were soo many." he relays the best he can.

John you leave to go find another door 40 feet away or continue past the wounded man down the corridor?


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Ed begins to munch on a meat stick...


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Knowledge (whatever is appropriate) for Red Horde: 1d20 + 9 ⇒ (19) + 9 = 28
Serill thinks, trying to find any new knowledge he might have been given about the Red Horde. At the mention of flying demons Serill looked to the sky, wondering where up there Artemis might be. "This Red Horde controls this fort now?" He turns to Joe, "Is the dark soul part of the Red Horde?" This wasn't good. He didn't want to be fighting flying demons. It reminded him of a terrible nightmare he used to occasionally have. He stood up straight, closed his eyes and took a deep breath to steel himself. I have magic and allies. I don't want to go back.

He looked at the stable hand, something he had said seemed strange, "Not your time? Are you from earth?" He looks over the stable-hand's clothing (wondering if he is wearing 'earth-like' clothing).

"I may not be able to heal and I apologise that I have no water. But I can help you avoid infection. It might feel strange but this is harmless I promise." As long as Markas doesn't object or resist, Serill puts a hand on his shoulder. "Ghipsklap riyit." Within 10-15 seconds the mans clothes and wounds are cleaned of dirt and blood by prestidigitation.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

The paladin knelt down next to the injured soldier. "It will be okay." Joe placed his hands again the soldier's flesh and cast Lay on Hands.
LoH: 2d6 ⇒ (2, 6) = 8
LoH: 2d6 ⇒ (2, 1) = 3
LoH: 2d6 ⇒ (3, 1) = 4


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

I was going to check another door, but can I see the end corridor where the wounded man is?

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

you are already a great soldier who performed his duty and stood his ground. Never forget that. Niversal, retired Sergeant of the Army from another land. Here, let me help you get up. Niversal offers a hand.


Markas looks strangely at Serill, saying, "I am not from dirt.

With Joe's 3rd lay on hands on the man, Markas will audibly pant. Then say, "Thanks I am fully healed now." He waits in the corner recovering his energy.

The shadowy figures are too far away for you to see them well. They have moved about on the wall but now have left the wall. No sign of them can be seen now.

John can see the end of the corridor and it looks like there is 3 doors. You find the rooms empty of threat. No viable doors. More death and destruction. Perception check to find anything in the mess. The rooms to the right and left have other doors that lead to other corridors and other rooms.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Dirt? Well I guess it is a strange thing to call a whole planet...


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Oh goody, a maze," John mumbles. "Just what I was hoping for."
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


John you find many corpses, broken weapons, and such. It seems to you that someone or something has been through here and picked up all the viable weapons. Probably even looted most of the bodies. You do find a knife that has a really sharp edge that was in an ankle sheath. Also a heavy steel shield that was under several bodies. There are many suits of armor you could claim off the bodies.

Going to the end of the corridor and peeking in you see a simple room with some privys. Looking into the door on the left first and passing a single body to open the other door to find a corridor. Down that corridor you find a closed door.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

"What do you want to do Joe? We could find the front gates, get them open and I could take the guard to the camp? Come back with reinforcements. We could just send Artemis." He offers looking around at their present group.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Joe looked about the fort and considered the situation. "Artemis. Please take Delman to rendezvous with the troops. I'll meet them in the main courtyard. Enter with caution. This still might very much be an elaborate trap. Ask Lady Merlynn to join us. She might have a better idea of what's going on."

3,151 to 3,200 of 4,606 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Arcanium ~ Where the action happens All Messageboards

Want to post a reply? Sign in.