| DW Duck |
I strongly suggest that we attempt to set things on fire first. I am nearly positive this wont work. I've been brushing up on a Skull and Shackles campaign and the difference between setting fire to an empty troll mound vs an attended to troll mound is huge, even without a caster inside. I'd be kicking myself if we didn't try setting it on fire before going in, but if it's not going to work lets find out now so that we're not wasting time figuring that out on our actual assault and can spend that turn being more productive.
I do like the idea of setting trolls on fire though, and hopefully force whatever the caster is to use up at least a few spell slots.
| Marco Theseus Cain |
Battle plans draft 1.
Dalkk has specified some extracts. This leaves us with four of my own extracts.
I am thinking long arm for Emily, enlarge person for Dalkk (but not to be used unless necessary), shield for Dalkk, and possibly shield for Cain. Does Cain want an extract of shield?
I will prepare as first level spells protection from evil x2, obscuring mist, grease x2, and mage armor. I will prepare as second level spells web x2, glitterdust, and invisibility. I will prepare as third level spells haste and Summon Monster III x3.
Vuzi and Simon don't prepare spells.
Sound good?
Part 1, no matter what
I drink my cognitogen.
I cast mage armor.
Dalkk drinks his mutagen.
Simon casts barkskin and shield companion on Emily.
Dalkk drinks alchemical allocation.
Dalkk drinks heroism and spits it back out.
We quietly and stealthily assemble 250-300 ft away from the den.
Dalkk begins shooting incindiary bolts at any visibile trolls.
Part 2, if they attack
We get two rounds before they reach us.
Round 1
Simon drinks shield.
Can Emily drink an extract of shield? Do we need to put it in a special vessel for her? GM Choon?
Cain drinks Long arm.
Dalkk is shooting.
Maglin readies an action to cast web when they get 150' away. This should delay them by a round and some of them by more than a round.
Vance is a squire.
Vuzi drinks Eagle's Splendour.
Round 2
Maglin casts haste.
Vance is a squire.
Dalkk is shooting.
Simon drinks one of the following: long arm, reduce person, invisibility.
Emily drinks long arm.
Vuzi casts a spell, not sure what. Bless? Boneshaker?
Cain makes his weapon on fire.
Round 3
We figure stuff out.
If, instead, they do not attack, then we have to set their building on fire. The possibility of them not attacking is why we aren't drinking extracts with...
I will also buff myself with metaphysical weapon to grant myself the flaming enchantment and the biofeedback power to increase my DR
Shield would not increase my AC but would allow me to 2h which would increase my damage output a bit
| DW Duck |
Cain I don't think weve gotten an answer yet on it, do you want an enlarge person as well? It'd increase your weapon size
| Maglin Uosta |
Sounds like we go in with oil and invisibility then. How much oil do we have?
I think we're about ready to go, yes? We all know what spells and suchlike to prep, that is.
| Vuzi Ognok |
Vuzi is ready. She will cast Bless.
| Marco Theseus Cain |
I will pass on enlarge person if I can get a long arm
| DW Duck |
You can get both if you wanted lol. But yeah, long arm for sure
| Simon Blue-Eye |
Well played, Choon.
Those trolls are WAY too intelligent for my liking...
I'd propose a counter-charge towards the left, trying to NOT get swamped in trolls for as long as possible, while reducing their numbers on a 1/round basis or something, let Magsi and Vuzi try to keep some of them back with control spells and hindrances like web and stuff.
Edit:
Bless:
.. +1 Atk, fear-based saves
Animal Focus: Tiger
.. +2 Dex (+1Atk, +1 AC)
Shield
.. +4 AC (deflect)
Barkskin
.. +2 AC (natural)
Longarm
.. +5ft reach
Reduce Person:
.. Damage die: D4->d3
.. Dex +2 (AC +1, Atk +1), AC +1
Haste:
.. Extra full round strike
.. +1 AC (dodge), +1 Atk
.. +30ft base movement
Total:
AC +10 =29
Atk. +4
Emily:
AF: Tiger
.. +2 Dex (+1AC, +1Atk)
Shield Companion:
.. +1 AC & saves
Bless:
.. +1 Atk & saves vs fear
Haste:
.. +1 full-round attack
.. +1 Atk, +1 dodge AC
Long-Arm:
.. +5ft Reach
Barkskin:
.. +2 Nat AC
Total:
+5AC
+3 Atk
+1 Saves (+1 vs fear)
+ Reach
@Maglin: Did I get one protect from evil?
| DW Duck |
Counter proposal. We charge the bottom right troll and keep to the south of him, working our way up. This will put us against them in a less surrounded formation. Simon and Cain should go first, Casters stay between Dalkk and Front line until the path is made and the can safely hang to the south
| DW Duck |
GM Choon I added gridlines and moves the party half a square to the right to conform to them. Hope this is Kosher. I did not move enemies in case you had specific plans. Grid size based on emily's square
| DW Duck |
Yeah, I got out all my fingers and toes and was like... we know 10+Caster exist... I see 9... carry the two... fudge
| Maglin Uosta |
I like the north much better myself. As long as Vuzi follows me and Simon and Emily charge north, we'll be okay.
| DW Duck |
I still like South. The web could even give us further buffer in that example if we can get behind it. Going north feels less protected. If the group prefers that path though then please redirect Dalkk's shots as appropriate GM choon
| Marco Theseus Cain |
I'm having some difficulty posting for some reason with the site
| Marco Theseus Cain |
It won't let me preview or edit my posts
| Marco Theseus Cain |
Next time we level up, I'll be letting someone else take the shield spell buff because I'll be selecting a blade talent that lets me apply my full blade enchantment to my shield which means it'll be a nerf to my AC to take the shield power and go 2h
| Maglin Uosta |
Psionic rules are weird.
| Marco Theseus Cain |
Uh not really?
I mean it'd be like if you were in a normal party and you offered to cast shield on the guy with a +1 tower shield
It's just that with my archetype, that shield is a class feature
| Maglin Uosta |
Sure, but they're weird because I have no idea how you're doing any of the things you're doing.
| DW Duck |
Does this mean forums are working again?
Psionics are weird. My impression was that in 3.5 they wanted something all new all different. The biggest change was that spell slots became PP, basicly mana pool (something I convert casters to in the games I run anyway). They had really cool really far our abilities that if you let match up with magic on the same level would be uber broken. Pathfinder made it more balanced, but I think basically kept it because 3.5 had it. Now there's a lot more 1 to 1 cross over on spells.
The class skills really seem to shine. Its a shame that they don't use a more similar system between the two. I'm still learning a lot so I probably got this all wrong, but from what I understand his Soulknife/Aegis would be best replicated on the Arcane side with a Magus/Sythesist. Still not right though because there is no offensive spells. Specs off different stats too.
Still I wish they just had more crossover, like the sorcerer psychic bloodline.
| Marco Theseus Cain |
You'd be better off with kinetist/shifter if you wanted my character while taking no psionics
| DW Duck |
Spend 15 minutes on a post and Paizo eats it... Will be resubmitting later
| Simon Blue-Eye |
Cannot recommend external editors enough.
Best: use some cloud-connected notebook, like OneNote or Everest.
Easy to keep track of your own stuff, you can edit it offline and it is easy to copy&paste it over.
If it gots eaten by the site, nothing bad happened.
Even the rolls will remain the same (unless the site totally crashed).
| Simon Blue-Eye |
Choon: We don't have write access to the map anymore.
I think we had before ...?
| DW Duck |
Normally I copy before I post, I even said to myself to do it this time because it particularly suffers when editing posts. But nope. Maybe I should keep it in evernote til posting.
| DW Duck |
As a side note, if 27 isn't enough to hit his touch ac I would recommend a hasty retreat
| Maglin Uosta |
Copy paste recently stopped working for my computer, it's super irritating.
Also, while I have a passable AC for those AoOs, I only have 17 hp. Which means I'm probably something like 10% to just get knocked out. Let's see here, 40% to get hit, so .16 to get hit twice, and some amount of that time they don't do enough damage. I do get shaken if the first attack hits, which lowers my AC. I think 10% is probably about right.
So what I'm saying is, a heal from Vuzi would be a pretty solid use of an action right now. Not sure what else you'd be doing, so I don't know if it's right or not, but I think it'd be solid.
| Maglin Uosta |
Looks like we might end up slaying these guys over the course of another few rounds and then need to find the priest. We're well buffed right now, and could hopefully splat it into the ground if we found it right away, but if it avoids us and comes back in a few hours we could run into trouble. I suppose if I arcane bond out a haste we're probably in reasonable shape, though Dalkk's lack of a mutagen could be problematic.
Anyhow, those paralyzes were nice and it looks like we'll be okay as long as me and Vuzi don't go down.
| DW Duck |
Re: positioning
Yeah, I didn't get to the post in time but Dalkk hadn't moved yet. After Maglin said to do so I'm sure Dalkk would of 5 ft stepped out of there.
Gm Choon, it looks like you marked damage the same on all 3 trolls, the bomb was centered on that corner though and should of done more damage to him?
Also... Holy crud... I didn't realize I was being subjected to 12 attacks... Like I get it now but I'm not sure Dalkk knew how risky that was
| Maglin Uosta |
Dalkk isn't really taking much damage right now. Neither are Simon and Cain, and Emily is mostly okay, I think.
| Marco Theseus Cain |
Dalkk mostly due to luck
| DW Duck |
Yes, I'm pretty sure that the direction I'm going is actually going to trigger a 4th trolls worth of attacks on me haha
| DW Duck |
Dalkk mostly due to luck
I'm pretty sure they need to crit to hit me. Of course 12 rolls is worse then 50/50 odds of that happening. So long as they only crit once or twice in the time it takes everyone else to kill them I should (does anyone else see that man with the scythe?) be ok
| Maglin Uosta |
Basically, Cain, Simon, and Dalkk can engage the trolls at an extremely profitable rate, but they deal with them slowly. Now that we have a positional advantage and they can't really attack me or Vuzi, we should be in good shape.
It's also 1/400 that they roll two twenties in a row, I think that's what it takes to crit Dalkk.
Fifteen minute day and all that.
| DW Duck |
That's crit confirm. As I understand it, if they crit but don't confirm its still a hit and they get past my AC