All's Well that Ends in a Well

Game Master Choon


1,551 to 1,600 of 2,495 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Jup.
The 'beauty' of auto-hit on a natural 20.
But yeah, that 1/400 is nice. Since I guess you really don't want to be on the receiving end of a crit from those trolls...


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Any word on the need for reflex save on Maglins bomb?


The Man. The Myth. The Mask!

Sorry. Busy. Yes, the bomb will deflect to splash on Dalkk.


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Looks like we're just waiting on Cain and then the trolls, yes?


The Man. The Myth. The Mask!

Sorry, bed time. Update coming tomorrow morning.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Ok, so... Head of the snake or should I take out the backline while they're down anyway?


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Can Marco and the cats make it to the spellcaster with a move action or charge?


The Man. The Myth. The Mask!

No. She is at least a double move away with no open lanes. She has three of the nastiest trolls you've ever seen (and you've seen a few by this point) screening for her.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I guess it might be a good idea to clean up those nearby, letting Dulkk and maybe the casters send them over a bucket of pain.
If we engage now, we might end in a two front fighting when those behind finally catch up...


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

And thanks to your number of attacks, my crit range and our teamwork feats we work best when attacking together


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Agreed, kill the weaker ones first, then exchange resources with the larger ones.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

I'll charge whichever one the cats charge


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Wheew, it's getting crowdy.
Magsi is in trouble, if he gets hit one more time, he'll be down.
We really should engage that pristess, but that would open our flanks pretty wide.
We can probably get rid of those southern ones this round, but then the heavies will get to our casters ...
Vuzi, Maglin, Dalkk: Can you get to the south just as we strike those Trolls down? That should provide us with a better frontline against the priestess and her companions.

@Marco: If I take a 5ft step diagonally south-west in between the trolls, you and Emily follow up with one step each, we'll have a nice flanking triangle. Especially, we two are flanking the -22 Troll, thus trigger Outflank, hopefully opening up crit-AoOs.


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

If you can kill two this round and I take the withdraw action, I only provoke one AoO from the one to the left of me.

I think that's probably not super realistic, though. If you can take out just the troll who's at -22 and to your left, and I withdraw, that's two AoOs, one of which is from a blinded opponent, leaving me at okay odds.

Me and Vuzi definitely need to move so that we're in safer positions.

I think I'm going to wait for the results of Cain/Simon/Emily before posting actions.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Just checking in... Are we still holding our ground or do we need to reconsider our viability in surviving this?


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Well, I myself need to get out of here, but I think if we can force them to engage S, E, D, and C we'll be in good shape.

I'd like to see the results of those attacks, because my movement is extremely dependent on who is standing.

I'll post in about 11 hours no matter what.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Yeah, we must not get surrounded and swamped, then we're likely good.
With support buffs&heals as well as CC from Maglin and Vuzi, Cain and the Cats should be able to hold the line and take down one after the other.

I don't know about Dalkk at the moment.
We could use you and your incredible AC against Trolls as another tank, maybe to secure the right flank or to simply shield our casters.
On the other hand, bombs and Crossbow help us CC and damage wise.

@Maglin: Hows your spells doing? What have you left? A summon might be useful as another meat shield to hold off north-east for a round or two...

@Vuzi: I have no idea what your necromancy can do, but ... can you raise one of those trolls we slayed? Probably not without loosing control over Vance, am I right?


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

I'm tempted to start in on the caster. Dalkk's proven he can take the AOO. I really wish I'd kept an enlarge person as Maglin suggested. If I can stop her casting through failed concentration checks the rest should be more a matter of time right?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I want to answer that question with a pronounced ... maybe.

@Maglin: Do you have another haste prepared? Otherwise we'll run out of speed in what is it ... one round?


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

could my haste bonus attack be a ranged attack?

I ask because I'm not sure how standard action=two attacks interacts with haste, given an FAQ said that yes you do get more attacks from higher BAB "as per normal"


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

I have arcane bond. I'm honestly really close to just using it on invisibility, but there's got to be a better way.

How about Vuzi runs, provoking AoOs, then I follow with a withdraw action? Vuzi has some hitpoints to spare, right?


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

She does, and can take the AOO's.

Vance is separate, I can raise dead or try to control undead. I think we determined the trolls are above what I can get in a spell previously when I wanted to drag on into the dwarven camp.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17
Marco Theseus Cain wrote:

could my haste bonus attack be a ranged attack?

I ask because I'm not sure how standard action=two attacks interacts with haste, given an FAQ said that yes you do get more attacks from higher BAB "as per normal"

My hesitation on weighing in on this comes from not understanding all the mechanics of your character. Please understand I'm not doubting anything, but I don't know either.

Haste can absolutely be applied to normal range attacks. I'm not sure how it is your generating 2 range attacks at standard per your lvl though. If its a spell effect then I don't think you could, as Haste doesn't allow one to cast 2 spells per round. If your firing off 2 bolts at a time via a mechanic like many shot or rapid shot you could absolutely make a 3rd shot at your highest BAB.

I think that basically if having higher BAB (say at lvl 10) granted you extra range attacks via bone bolts that it'd be mostly safe to assume Haste would apply and increase the attacks


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

It's a customization from aegis called Spikes

spikes wrote:
The aberrant gains the ability to loose a volley of two spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment and deals 1d6 points of damage plus the aberrant’s Strength modifier (if the aberrant is Medium sized; adjust the damage accordingly if the aberrant is a size other than Medium). All targets must be within 30 feet of each other. The aberrant can launch only 24 spikes in any 24-hour period. .

Since I think all viable melee targets are dead, I was wondering if I could fire a ranged attack with my hated bonus attack

What I don't know is if I would be able to fire one or two


The Man. The Myth. The Mask!

That wording prevents you from using it as part of a full attack as it requires a standard action to use.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

FYI Dalkk has 4 hit points remaining. I really didn't think she'd hit that hard in melee.

We're more than half the party effectively out. Are we pushing on or fleeing?

Also, please do not attempt to heal Dalkk over Maglin. Dalkk still has a better chance of surviving


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Did we run out of haste? I lost track.

Anyway, I'm thinking something roughly like this. We'll see how it shakes out.

Post in ten hours or something.


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

I'm unsure of what to do. I can run back up north and stand next to my web, casting grease on the two northernmost trolls. That seems weak because then they can just stand up and all I've accomplished is at best eating a few move actions.

My other option, as I see it, is to summon a boar and hide behind Vuzi. I don't currently see a way for her to avoid getting charged by it anyway, so this seems better.

Can I begin casting Summon Monster, then shift?


The Man. The Myth. The Mask!

Yes. The only requirement is you have to have line of effect to your target square. There aren't any rules about moving normally during the cast


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Oh heck that was a tough turn.
Nearly everyone is down to the 1-digit hp's and her regen is going wild plus her minions just keep on coming at us.
Anyway, I can't see us making a good escape either, so it's either them or us I guess. Another round of hasted full-rounds against that overgrown frog may be enough - if the RNG is at least partially on our side o.O
@Choon: Did that pheromone-bolt hit her?


The Man. The Myth. The Mask!

Nope.


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 6/7 | Arcane Bond 1/1 | Shift 6/8 | Cognatogen 0/1 |
Familiar Stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive Stats:
Initiative +16 | HP:8/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Well, we're officially in trouble.

Running away seems hard, especially since I think the priest has freedom of movement or something similar. But then, killing her seems very tough if we can't turn off regeneration.

Does Maglin have any idea why the regeneration might not work?

Knowledge (Nature): 1d20 + 15 ⇒ (14) + 15 = 29


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12
Simon Blue-Eye wrote:

Oh heck that was a tough turn.

Nearly everyone is down to the 1-digit hp's and her regen is going wild plus her minions just keep on coming at us.
Anyway, I can't see us making a good escape either, so it's either them or us I guess. Another round of hasted full-rounds against that overgrown frog may be enough - if the RNG is at least partially on our side o.O
@Choon: Did that pheromone-bolt hit her?

no I have 18 power points and all of my health left

Other than that you are accurate


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Cain: How do you absorb that ugly crit you just swallowed? Would have killed Simon outright, even at full hp...
I know that you can up your DR by spending Power Points (on a 3-1 ratio PP to DR) but I don't think you have nearly enough PP to absorb 41 damage just by going that way?
Not criticizing, just interested in how your internals are working.

Edit: Mhhh that round went quite well. Sorry Cain, but I couldn't figure out a way to position myself so that outflank would trigger for you without loosing to much attacks or trigger any AoOs. Still you're in range to hit the priestess due to long arm. Let's hope you get some good rolls as well, and that it is enough to put her out of her misery.
Boy how I long for level 6 and that dex-to-damage from UC rogue *haha*


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

I built to be the tankiest thing possible
I am an Elan with two psionic classes to get power points from
And thanks to a power I currently have running, DR 6/-


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Choon, reloading my crossbow is a full round action. Can I split this over 2 move actions from consecutive turns or no?


The Man. The Myth. The Mask!

As long as reloading consists of a standard and a move I don't care. :)


1 person marked this as a favorite.

XP for Saracek tallied. Wow, that's the last XP gain? Huh. Well, if you guys pull through this last round or two you'll be getting an absolute tuck load of XP.

...

I just did the math.

That's all I'm going to say about that for now...


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I will be away from good computer access this weekend starting tomorrow. Feel free to bot me as needed. I may be able to post, but can't guarantee it.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

I fell behind and missed the last round of combat. Totally on me though, been busy, and I am sincere when I say don't wait for me and I'm fine with it. You mind if I say Dalkk was reloading that round though GM? I indicated my intent off table, and it'd take a full round to do anyway


The Man. The Myth. The Mask!

Ya, dalkk. I assumed you were reloading.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Huh, this systems just never stops to amazes me with all its tripwires...
I just figured out that I have mis-read the special attack of Emily wrong the whole time!
I was thinking rend (extra damage if both claws hit) but in fact it is rake (2 extra claw attacks if grappling or if having charge + pounce).
Guess, I'll have to correct my attack macros then...


1 person marked this as a favorite.
The Man. The Myth. The Mask!

10,550 xp earned. Please proceed to level 6/3!


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Lvl 6/3: Oh hell yeah!
@Choon: My PM just went from: 'will matter soon' to 'will matter now' ^^
***
Wait a +2 flaming of speed ... that's what?
+2 magic
+1 flaming
+3 speed
+6 total?!
Another 72k item. Whow...
+ Another ~15k of other loot.
***
Didn't we come to sell previous loot ...? *haha*
***
@Team: This was a great fight everyone!
The amount of CC, debuffs, pre- and mid-battle buffs and healing was just incredible. Not to mention the fact that Cain just casually went over a crit that would have insta-gibbed Simon even at full health! *lol*
Also Vance ... wow! It's neat to have a pet ghoul capable of so much CC and pain.
We really need to find a way to heal up that fellow!


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Maybe we should get a second pair of boots of the earth given that fast healing works to heal undead and Choon nerfed our existing boots, he could use them.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Ok on my aegeis side, I'm snagging the ability to breath underwater and a five foot increase to my movement speed.

As for my blade skill I'm going for the skill "full enhancement" which gives the enhancement bonus of my sword to my shield without reducing the enhancement bonus of either.

which means my AC just went up by one and I now have light fortification


The Man. The Myth. The Mask!

Vance leveled too. All that xp can really advance a character with Just one class level! Actually, he's now at lvl 3. whew.

Simon: Sure, go for it. It just means I can get both of you to low health more efficiently. :P


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Haha, thanks.
@Dungeon adjustments: I think it is fair play to mention that this level up, I may have accidentally and purely by chance increased the average damage for Simon&Emily by ~250%...
All accidentally of course ;-)

Breakdown:
- Got dex-to-dmg from UC rogue 3
- got a second sneak attack die from rogue as well
- got a teamwork feat from hunter, chose precise strike for another d6 precision damage per hit if flanking (shared with Emily of course)
- got a rogue trick from rogue 3, selected ninja trick, which gets me access to Pressure Points which lets me deal 1 point of St or Dex damage on each sneak attack
- cheers ;-)


The Man. The Myth. The Mask!

Guys, I may have accidently and purely by chance bumped up the CR of the monsters by 5...

:P


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

I also miscounted I will only be able to get the underwater breathing this level, not also the five foot increase to movement speed

Level 6/3 is a nice level for me, given the ability to share my enhancement bonus to my shield, but I really only gained more defense this level. it's not where the build really goes crazy.

That will be the next two levels ;)

1,551 to 1,600 of 2,495 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / A warm campfire, a trail of tears All Messageboards

Want to post a reply? Sign in.