
GM Sarpadian |

My condolences, and I understand. Do what you need to do.
The XP from the hillside hazard is enough for y'all to level, but I want to wait on leveling until y'all reach Meston. In order to tide you over, though, each character receives temporary HP equal to the HP you will receive at level 2. Go ahead and start planning what you want to do in terms of leveling; we'll be there soon.
EDIT: For recordkeeping purposes, it's 100 XP apiece, putting y'all at 1302.

Umash, the Unwanted |

Thinking about taking up the chirurgeon archetype, it would at this level give me little more than replace poison use, which i would get normally on lvl 2 and give me the ability to use infusion with cure wounds extracts. Which means everyone else can use my cures. While i can still get a discovery for somethiong else that is also useful.
Or i go archetype-less and instead get the infusion discovery which would allow me to let others use all my extracts, but that then would be my use of a discovery.

Drexel Morrow |

I am really sorry. Had 5 days of leave to go house hunting and the house that I stayed at had no internet. They didn't inform me until I arrived. I am back now and hopefully there will be no other such interruptions.

Chantif |

Okay, my first preference is the Mason; the Oracle/Paladin build. I like the fluff well enough, I like the crunch, and I also think it has the most to offer the party.
After that would probably be the shaman, based on what he offers the party for healing (although hopefully he'll diversify his portfolio as time goes on).
After that, the Warpriest has awesome saves and will be good in Melee. However, we already have lots of Melee strength and the Inquisitor looks like he offers more out-of-combat skills.
So
Master Mason Jones "River" Hammerson
Nathan Ladamire
Meurig Crowder
Devran ForgeFist
I would probably put Meurig above Nathan, especially if we can get a CLW wand or something for healing between combats.
So there's my two cents.
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Chantif |

I am really sorry. Had 5 days of leave to go house hunting and the house that I stayed at had no internet. They didn't inform me until I arrived. I am back now and hopefully there will be no other such interruptions.
No worries. Stuff comes up. I figured you'd be back--I was just curious if the GM was looking to keep the game moving at a steady pace or not.
-Posted with Wayfinder

Umash, the Unwanted |

Thanks.
Okay I looked them all over and my final ranking would be from highest to lowest
Nathan Ladamire
Master Mason Jones "River" Hammerson
Meurig Crowder
Devran ForgeFist
All of their stories are nice I think, so it was a bit of a difficult pick on that, in the end I went with the Shaman, because the much needed healing looks pretty good and he offers a wider spell portfolio to the party, since we currently have no primary divine caster but plenty of up-close combat power, i feel he is more useful than the Paladin/oracle.

Chantif |

I like the Paladin/Oracle because once he picks up the Life Link mystery he'll be taking the whole party's wounds to himself without burning any actions (like would be required for channeling or casting Cures) and then healing those wounds from himself with a Swift Action Lay on Hands.
The Shaman has good healing output too, though. No arguments there. In the long run it will just be less efficient on turns where we'd rather see those actions going towards dropping the other team's hitters or casting a critical spell, etc.
-Posted with Wayfinder

Rhona Patenaude |

I dunno, I get famously antsy about narrowing down finalists... I will say that Life Link is the absolute shizanit, having seen it in action while following a Feast of Ravenmoor game on here that unfortunately died before the characters got to the actual module... Fun Fact: it was what pushed me over the edge into running my own Feast of Ravenmoor game!
So, yeah, they all seem like great characters. I'd be happy to pick on any of them.

Chantif |

Other players may differ. My preference on botting policy is, after 24 hours from a post by the GM saying a character or the party is up, A) in combat, a character’s actions are botted, B) out of combat, the character is assumed to go along with the majority of the party that has posted (even if it is only one member).
That 24-hour timer can be paused fir weekends and holidays of course. :2cents:
-Posted with Wayfinder

Chantif |

I feel like this came up once before, but I know for sure it will come up again. Here's a FAQ I just discovered regarding reach weapons and diagonals.

GM Sarpadian |

Yes, Chantif, it did come up before (well before the date of the FAQ, actually). Now that it has been FAQ'd, I will run it that way. On a different note, could I get you to either update the gear spreadsheet or give me editing rights so I can do it myself? I'm trying to figure out where the party stands with respect to encumbrance without Det.
Speaking of that, I realize that this last encounter may have been frustrating. Unfortunately, given the nature of your mission, writing Det out of the story is more complicated than normal. It doesn't make sense for him to just wander off, or decide to stay in Meston, or whatever. The only rational solution I could come up with was to kill him off in combat, so when the random encounter dice called for an encounter I made it a doozy and targeted him directly. I just want to reassure you that you don't have to worry about me throwing more encounters like this at you any time soon. That said, 300 XP apiece, for a total of 1602 XP.

GM Sarpadian |

So, it appears that leaving Det's gear will work weight-wise. In figuring that out, however, I noticed that there are some items that should probably be recorded on individual character sheets in addition to the spreadsheet. Drexel, you have a scroll of true strike and scribing supplies for 5 scrolls. The last I knew, Umash had the belt of tumbling, but it isn't listed on her sheet. She also has 3 potions' worth of raw materials. I have the party at 3 CLW potions, and Umash's sheet lists 1; you should probably figure out who has the other 2. Also, there's a free-floating invisibility potion someone should claim. Finally, there's 17 gp, 5 sp left in the party coffers; somebody should probably keep track of that.
Basically I'm not going to worry about where all the miscellaneous items are as long as the total weight works out, but for things that you're going to want quickly (like potions and scrolls) their location needs to be clear. Although the crafting supplies and left-over gold don't fall into the category of things you'll need in combat, keeping track of them separately may help everyone keep track of what they have available to them; I'm guessing Drexel and Umash may not have realized that they still had raw materials. I'll try to get a post up shortly.