
Chantif |

I have positioned Chantif on the map 420 feet away from the Gnolls. He took some extra arrows with him from the Mules (not sure on the exact number this second).
So, recap: Rhona waits around 900 feet away from the hovel, while Umash and Det should go to about 600 feet (or so?). Once everyone is in position, Drexel will go forward and try to talk to the Gnolls and see what he can find out about the situation. Ideally, if Drexel concluded the Gnolls are indeed hostile and should be slain, Chantif will fire at them and lure them away. In that case Umash and Det should wait to attack the Gnolls until they have got to probably 750 feet? Or so?

Rhona Patenaude |

Sorry. I was waiting on actions from the gnolls, but I guess that wasn't necessary. A lot of things seem to be confusing me about this encounter for some reason; I'm gonna blame it on mental fatigue from all the junk going on throughout November.
Don't worry about the campaign, though. I think it's going great. Only reason I hadn't posted was because of said confusion about the turn order.

sarpadian |
Actually, everybody got XP for the kobolds on the road. Basically, the principle on which I've decided is that everybody gets full XP for the encounter, provided you're trying to participate. Being a quarter-mile away but running towards the action at your best speed counts as participating. I'm sure that Drexel would have been happy to participate if he hadn't been felled by a natural 20, so he gets full XP. It's just simpler that way. I'm in a couple of campaigns on here where the DM hands out XP on an individual basis, and I find it confusing when everybody doesn't level up at the same time.
My notes match Chantif's total. Here's a breakdown:
+100 XP-Kobolds on road
+207 XP-Night attack on camp (Kobolds, Dire Rat)
+300 XP-Farmstead encounter (Gnolls, Gremlin)
________
=607 XP
I'm not sure what I said originally, if I said anything at all, but I think we'll go with fast XP progression. You're almost halfway to level 2!

Rhona Patenaude |

I'm good, I'll be in this until the end. I'm only in one other game now (three of the others died out around the same time!) and running a campaign of my own. I know the holidays hit everybody hard, but I definitely don't want to see this one die out. Let's rally and get crackin' again! There are gnolls to kill! ...and, eventually, lands to reclaim!
Just imagine how much Rhona would whine and complain if the adventure came to an abrupt end. Nobody wants that, right?

sarpadian |
Certainly not! Drexel, Umash already announced that she wanted you to try to identify the scroll she failed to identify; feel free to go ahead and try that, if you want.
Edit: Also, there's the potion of cure light wounds pulled off the gremlin as well as the scroll from the kobold encounter earlier, if you want to divvy up some healing before you hit the road.

Umash, the Unwanted |

So I found that Investigator would have been much more suitable a class for what I envisioned for Umash when I built her.
My idea was a character who isn't an impressive combatant by her sheer fighting skill but rather through augmenting herself with home made equipment and her own alchemy and using brain over brawn in battle.
The whole bomb-chucking was never a part i planned for but studied combat/strike would have fit much better.
hmmm, on the other hand investigators dont have mutagen

Chantif |

Gremlin loot:
2x vials
2x rolled up parchments
Quarterstaff,
Tiny Shortbow,
Tiny 20xArrows,
Tiny Cotton Belt, w/large buckle showing arcane runes,
Dagger,
Tiny Druid’s Kit, sized for Tiny creatureGnoll Loot:
24xArrows,
Medium 2xBattleaxe,
Medium 2xHeavy Wooden Shield,
Medium 2xLeather armor,
Medium 2xLongbowNone of the stuff on the gnolls is particularly well-made, but I went ahead and listed it in case somebody else wants to collect it.
This would be the rest of the gear going to the Dwarf.
The cotton belt was magical. Wasn't the Quarterstaff magical as well? I thought you said something about it vibrating.
Chantif will swap his shortbow for a Longbow.
Does anyone else want to acquire either a Longbow or Chantif's old shortbow? I personally tend to think it is useful for everyone to have at least one ranged option.
--
I'm not sure if there is something else we need to do at the barter scene or not.
-Posted with Wayfinder

GM Sarpadian |

Technically speaking, your characters don't know that the belt is magical. Drexel was out cold when y'all recovered it, and (unless I missed it) nobody showed it to him after he woke up. I would make a roll now, but I think it makes more sense for your characters to try getting Drexel to snap out of his near-death experience :). The quarterstaff was magical during the fight, but it isn't now; it was a spell effect whose duration had expired by the time you left the farmstead. More information on the town is forthcoming. Hopefully, I'll have it up later today. Also, note that Det specifically stated that he "forgot" to reply to the blacksmith in Dwarven; I think that was supposed to be your clue to ask him about it :).

Drexel Morrow |

Sorry about not posting much, I am reading every day, I am just trying to play the inexperienced adventurer and don't want to fill up the posts with 'drexel acts morose' 'drexel shifts uncomfortably and moans in pain' since no one is talking to me and I have no input about selling.

GM Sarpadian |

I'm kind of stuck on ideas for fleshing out Alenk Town. I would suggest that one of you answer the halfling's quesion in the affirmative (so that you're directed to the correct place to park your wagon) and proceed inside. While you're at the bar, you can ask the people there about whatever you'd like to find, and I'll create things on the fly. That way, I'm only creating things y'all actually want to visit right now, and I can create the rest later when inspiration strikes.

GM Sarpadian |

Do y'all want to keep waiting for Det to cast the tiebreaking vote? I will say that Rhona's concern about stopping because of water monsters is unfounded. Not because I'm not the sort of dastardly GM who would do something like that, but because this whole area is full of rivers, ponds, and such. Any putative water monsters I might have planned will show up eventually. Mwwwahha. :)

Umash, the Unwanted |

Are we doing fast or medium level progression?
We're consuming a lot of resources that we could use for gear one day. Being level 2 would allow me to get the Infusion Discovery allowing me to heal 3 times a day. Imagine the potions that would save.