Orc

Umash, the Unwanted's page

164 posts. Alias of Threeshades.


Full Name

Umash, the Unwanted

Race

Half-Orc

Classes/Levels

Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Gender

female

Size

medium

Age

18

Special Abilities

Bomb 1d6+4

Alignment

Neutral

Languages

Common, Orc, Goblin, Giant, Abyssal, Draconic

Strength 14
Dexterity 12
Constitution 14
Intelligence 18
Wisdom 12
Charisma 11

About Umash, the Unwanted

XP 1602

Female Half-Orc Investigator 1
Neutral Medium Humanoid (Human, Orc)
Init +1; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14 (+4 Armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Falchion +2 (2d4+3)
Ranged Bomb +2 (1d6+4)
Special Attacks
--------------------
STATISTICS
--------------------
Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 13
Base Atk +0; CMB +3; CMD 14
Feats Throw Anything, Brew Potion, Prodigy (Craft (Weapons, Armor))
Skills Craft (alchemy) +8, Craft (weapons) +10, Craft (armor) +10, Diplomacy +2, Disable device +8, Intimidate +3, Perception +7, Use Magic Device +5, Spellcraft +8, Knowledge (arcana) +8, Knowledge (nature) +8
Languages Common, Orc, Goblin, Giant, Abyssal, Draconic
Combat Gear Falchion, Chainshirt, 7 sunrods, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), trail rations (2 days), waterskin, formula book, potion of cure light wounds, scroll of lesser restorartion, scroll of burst of nettles, oil of darkness, 2 doses of poison ivy
--------------------
PREPARED EXTRACTS
--------------------
1st, DC 15 2/day
Cure Light Wounds x2
--------------------
FORMULAE
--------------------
1st, DC 15 2/day
Cure Light Wounds
Enlarge Person
Shield
Crafter's Fortune
Vocal Alteration
Disguise Self
Endure Elements

Backstory: Umash grew up among the orcs, because of her appearance most were not even aware she was half-human. However in one way she was always different, she was weaker and her fighting skill lacking, while she looked almost like a pureblooded orc, she was missing many of their physical properties, and her abilities always more resembled the human part of her heritage. She had trouble keeping up with her peers and was constantly looked down upon often becoming the target of brutal abuse for it. Eventually the chieftain decided to exile her, thinking he could not punish her in a worse way than the unforgiving wilderness would, he marked her with a scar from his axe across her face and let her run. Left to fend for herself Umash had to find a way to substitute for her lack of physical prowess. If there was one thing she was good at, then it was creating tools and potions. To find materials she snuck into a human settlement, where she would live hidden from the people, experimenting with stolen materials. Eventually she figured out ways to infuse magical properties into alchemic concoctions and found ways to use them to alter herself. Enhance herself.
Umash later decided to attempt to join human society, but because of her orcish appearance was often ostracized and is facing constant mistrust. Umash, the Unwanted is now looking for ways to prove herself as a friend of the Humans by aiding them in their struggle against her former people.

Appearance: Umash looks like a regular orc at first glance, grayish green skin, flat nose, long sharp tusks, however her smoother features and rather slender body betray her human heritage. Her face is marked by a long scar going from the left half of her forehead to her right cheek.
She wears her black hair in loose, long dreadlocks. Her clothing is simple, a long brown tunic and black breeches with sturdy boots and a chainshirt. On her back a backpack hangs surrounded by a falchion with a simple roughly made sheath, a pot, several sunrods and alchemic containers, from small sacks and puches to various flasks. From her belt hangs a battered, leatherbound book that has hasty scrawlings all over even its cover.

Potions to make for Drexel:
2 shield
2 cure lightwounds
1 comprehend languages
1 expeditious retreat

Character Breakdown:

STR 14
DEX 12
CON 14
INT 16 +2 racial
WIS 12
CHA 11

Race
-Half-Orc
Racial traits
-Skilled (replaces darkvision)
-Bestial (replaces Orc Ferocity)

Class
-Alchemist, favored class bonus skill 1

Feats
-Power Attack

Skills
Craft (alchemy) 1
Craft (weapons) 1
Craft (armor) 1
Disable device 1
Perception 1
Use Magic Device 1
Spellcraft 1
Knowledge (arcana) 1
Knowledge (nature) 1
Diplomacy 1

Equipment
Falchion 37,5 gp
Chainshirt 50 gp
10 sunrods, 10 gp
Alchemist's Kit 40 gp

12.5 gp left

Quick Dice:

Falchion
[dice=Attack]1d20 + 2[/dice]
[dice=Damage]2d4 + 3[/dice]
With STR Mutagen
[dice=Attack]1d20 + 4[/dice]
[dice=Damage]2d4 + 6[/dice]

Bomb
[dice=Ranged Touch Attack]1d20 + 2[/dice]
[dice=Damage]1d6 + 4[/dice]

Base Bonuses
[dice=CMB]1d20 + 2[/dice]
[dice=Fort]1d20 + 4[/dice]
[dice=Ref]1d20 + 3[/dice]
[dice=Will]1d20 + 0[/dice]

Skills
[dice=Craft (alchemy)]1d20 + 8[/dice]
[dice=Craft (weapons)]1d20 + 10[/dice]
[dice=Craft (armor)]1d20 + 10[/dice]
[dice=Diplomacy]1d20 + 2[/dice]
[dice=Disable device]1d20 + 8[/dice]
[dice=Intimidate]1d20 + 3[/dice]
[dice=Perception]1d20 + 7[/dice]
[dice=Use Magic Device]1d20 + 5[/dice]
[dice=Spellcraft]1d20 + 8[/dice]
[dice=Knowledge (arcana)]1d20 + 8[/dice]
[dice=Knowledge (nature)]1d20 + 8 [/dice]

Abilities
[dice=Strength]1d20 + 2[/dice]
[dice=Dexterity]1d20 + 1[/dice]
[dice=Constitution]1d20 + 2[/dice]
[dice=Intelligence]1d20 + 4[/dice]
[dice=Wisdom]1d20[/dice]
[dice=Charisma]1d20 + 2[/dice]