Alledisil's Starfinder Quest - Into the Unknown

Game Master Alledisil

Defeat the pirate vessel Lawblight!
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Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

You got it chief :) Sefel will take heavy lasers next round.


I'm currently preparing the chronicle sheets, i'll have them scanned in tomorrow at work. I trust you all to fill in your own credit/fame info, but I'll need your day job rolls on here if you have one.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision
Alledisil wrote:
I'm currently preparing the chronicle sheets, i'll have them scanned in tomorrow at work. I trust you all to fill in your own credit/fame info, but I'll need your day job rolls on here if you have one.

Forgive the ignorance Alledisil - am new to the whole PFS/SFS modus operandi. Day job rolls? Credit/Fame info?

Guess I need to do some more reading :)

Regardless was an absolute blast - hugely enjoyed the scenario, our fledgling starfinder group and kudos to your good self for running a range of encounters so well.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Scratch that - did some of my own legwork :)

Profession (Docker): 1d20 + 5 ⇒ (20) + 5 = 25 (x2?) So 50CR earned right :)

Credit & Fame info to come from your goodself (and be infilled by us :)


Yep, a perfect 50cr today for you, that's exactly how that works.

I'm not going to track your starting credits/fame and ending credits/fame. You can handle that yourself. :-)

Thanks for the kind words!

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

Day Job: 1d20 + 12 ⇒ (13) + 12 = 25 ...not bad. :)

Thanks very much for the game!

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Kultha Cleft-Tail wrote:

Scratch that - did some of my own legwork :)

Profession (Docker): 1d20+5 (x2?) So 50CR earned right :)

Credit & Fame info to come from your goodself (and be infilled by us :)

Kultha: before your next game I would recommend buying yourself a suit of professional clothing and professional tools. Between the two they grant a +5 to a specific profession check.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

@Aazanar: Cheers - just noticed I actually have the Professional Clothing already! Forgot to add it to my Prof skill total (which should be +6 rather than +5) (52CR earned?)

Just need the tool kit :)

Dataphiles

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Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Yes, thanks for the fantastic game. This was my first starfinder game, and I got to see a lot of it in action.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision
Alledisil wrote:

Yep, a perfect 50cr today for you, that's exactly how that works.

I'm not going to track your starting credits/fame and ending credits/fame. You can handle that yourself. :-)

Thanks for the kind words!

Well deserved - was a blast and a fun bunch of characters. Hope to play alongside you all again...

... with that in mind @ Alledisil: You thinking of running any other SFS scenarios or the Dead Suns AP that you mooted?

Wayfinders

The scenario was quite enjoyable, thank you for such an awesome introduction to SFS.

Wayfinders

Male Shirren Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

Thanks for running this, Alledisil! That was a fun scenario. Thanks for the opportunity to get into Starfinder.


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Here's the chronicle sheets!

Should also show up in your paizo character account under My Organized Play.

@Kultha: I haven't decided yet if I want to do more scenarios or dive into the AP. If I do run the AP, it won't start for another few weeks at least, and it won't be Society-play. Just for fun! You all will be the first to know if/when I start my AP planning.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

I am already playing in two Dead Suns APs so I suspect that if it is not for SFS credit wouldn't take up another one.

But thanks again for the game.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Would defo be up for the AP or more scenarios so please keep me in mind :)

Might be worth holding off until the SF Armoury is released with all the goodies it'll contain!

Thanks again all - just felt we we're getting started and now its over lol. Hope to play across the virtual table with you all again.

Cheers

BD

Wayfinders

I would be more interested in running the AP outside of SFS; especially if it gave me the opportunity to play a Legacy (or otherwise restricted) Race. The SF Core Races don't really appeal to me; except for humans, I love me some humans.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

+1 if not SFS I've a couple of Elf/Half Elf concepts that I'd love to run for Dead Suns.

That being said the prospect of running Kultha again in another scenario is very tempting :)

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

I thought that if you played it for SFS credit you applied the credit to another character?


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There's some weird design choices to running APs in SFS. You must use a legal SFS character, and that character gets an entire level worth of experience after each module. You can use a pre-gen but it has to be the lowest level for that module.

However, you can't level up during the module. So the group is OP to start, and about 2 levels underpowered for at the end of each module. It's really clunky.

I also want to include some of the legacy races when I run. I also have a soft spot for elves, but I'd like to mix it up and have some of the new races too.

Wayfinders

1 person marked this as a favorite.
Male Shirren Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

Gah... accursed bureaucracy!

If that's the case, then I would wholly support doing the AP outside of SFS.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

Ah, okay.

For PFS you can run a home game of an AP and have it grant chronicle sheets, but the chronicle sheets are applied to a PFS character. But the characters in the home game are not expected to be PFS-legal, and are not society characters.

Clearly they went a different way with SFS.

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