Ankheg

Hokhuckx's page

54 posts. Organized Play character for PixelsAreGod.


Race

Shirren

Classes/Levels

Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

Gender

Male

Alignment

LG

About Hokhuckx

Hokhucx (Org. Play No. 277313-701)
LG Male Shirren Mystic 1
Xenoseeker
Wayfinders
Homeworld: Verces
Initiative: +6
Perception: +8
Senses: Blindsense 30ft.

Defense
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KAC/EAC: 14/13
HP: 12/12
SP: 7/7
RP: 5/5
Fort: +1
Ref: +2
Will: +6

Offense
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Speed 30 ft.
BAB +0
MLE +0
RNG +2
Melee Weapons: Survival Knife +0 (1d4S)
Ranged Weapons: Azimuth Laser Pistol +2 (1d4F, Range 80ft., 20 Charges, 1/shot)

Statistics
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Str 10 (+0)
Dex 14 (+2)
Con 12 (+1)
Int 10 (+0)
Wis 18 (+4)
Cha 9 (-1)
Feats: Improved Initiative
Skills: (6/level) Bluff +3, Diplomacy +5, Mysticism +8, Perception +8, Sense Motive +8, Survival +8
Languages: Common, Shirren
Credits: 58
Combat Gear: Survival Knife, Azimuth Laser Pistol
Other Gear: Battery(2), Second Skin, Basic Medkit, Travel Outfit, Hygiene Kit, Consumer Backpack, Personal Comm, Mass-Produced Tent, Starstone Compass
Total Bulk: 4
Spells
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0th: Detect Magic, Token Spell, Ghost Sound
1st(3/day): Detect Thoughts, Mystic Cure, Command

Abilities
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Theme Knowledge: You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Blindsense:Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet. A shirren ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flat-footed against attacks from creatures it can’t see.

Communalism: Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.

Cultural Fascination: Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.

Limited Telepathy: Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

Connection: Empath

Connection Powers:
Empathy: As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.

Healing Touch: Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

Appearance and Personality
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Hokhuckx is yellow-skinned with short antenna, that quiver as he thinks. He usually wears a green jacket with plenty of pockets, as well as a few multicolored bracelets. His telepathy tends to be “louder” than most, leading to some annoyance to his bottomless excitement. Hokhuckx is talkative and friendly, cherishing not only his own individuality but everyone else’s.

Chronicle
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Boons
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Botting Instructions
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[dice=Survival Knife Attack]1d20[/dice]
[dice=Survival Knife Damage]1d4[/dice]

[dice=Azimuth Laser Pistol Attack]1d20+2[/dice]
[dice=Azimuth Laser Pistol Damage]1d4[/dice]

Hokhuckx uses spells conservatively, but heals anyone who needs it within combat quickly. If a social situation is not going well, Hokhuckx will uses Detect Thoughts, otherwise, will assist with his Empathy and Diplomacy skill.

[dice=Mystic Cure]1d8+4[/dice]