Aardvark's "At Least It's a Dry Heat" Dark Sun Campaign (Inactive)

Game Master Troy Malovich

An adventure set in the world of Athas. Kalak has just been slain by a group of escaped slaves. The rest of the City-states are under an air of panic and discontent, as the Sorcerer-kings try to control their citizens to avoid any uprisings.


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Here is the OOC/Discussion thread for the Dark Sun game.

Character Rules:

- Ability Scores: Roll 4d6 drop lowest, roll 7 times take top 6. Before racial modifiers, your total modifiers should be between +6 and +12. Any higher or lower, and you will need to reroll.

- Books allowed: Core Rulebook, APG, UM, and the Psionics material from Dreamscarred Press.

- Races Allowed: Mul, Thri-Kreen, Half-Giant (These three are posted in my profile), Human, Elf, Half-elf, Halfling, Dwarf.

- Classes Allowed: All classe from the allowed rulebooks except Alchemist, and Paladin/Antipaladin. All divine classes will follow either the elements or the Sorcerer-Kings.

- Starting Money: Average gold for the class. All money/prices in the books will be relabeled from Gold to Ceramic, Silver to Bits. Any silver in the game will be worth 10 CP, and gold worth 100 CP.

- Traits/Feats: 2 Traits, and everyone gets Wild Talent as a bonus feat.

- Equipment: All things initially made of metal must be made of a different material (bone, wood, obsidian). Athasian specific weapons are in my profile. If you roll a natural 1 on an attack, with a non-metal version of an item, you can choose to reroll the attack roll, but the weapon automatically breaks after the attack is resolved. For non-metal versions of other items, if you roll a 1 on the skill check you are using it with, it breaks.

- Magic: Knowledge: Arcana is only a class skill for arcane casters. Any other class that has it on their list replaces it with Knowledge: Psionics. All arcane casters add Bluff to their skill list, this can be used when casting (preserving only) to make others believe that you are using Divine or Psionics instead. Any spell that produces food or water only creates 1/4 of the result. All potions come in the form of fruits and berries, if you find them, odds are it's a potion.

- Preserving/Defiling: All arcane casters defile unless they choose to preserve. When defiling an arcane caster increases their spell level by 1, but they destroy a 1 sq radius of land/level of the spell. Anyone caught in the radius of the defiling, besides the caster suffers the same penalties as being fatigued for 1 rnd/level of the spell cast, but using an effect that fatigues them does not make them exhausted.

- Domains/Favored Weapons: The Domains and Favored weapons of the Elements and Sorcerer-Kings will be posted in my profile.


Female Thri-Kreen Monk of the Four Winds 1

Dotting and showing my presence. Let me know if there are any problems with my character; everything is in my profile.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

I beleive the character is good to go, other than needing to add the Wild Talent Bonus Feat. [Also: Dotting]


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Profile created, will add stuff to it when I'm home from work (and have the sheets).


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

Is there no save against the defiling exhaustion effect?


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Thanks for adding me! I have to resolve my traits and have another pass at equipment, but otherwise I think he's about ready to go.


Male Mul Fighter

Here is Averel I think mostly done I am still trying to think of what weapon to use for him.


Male Mul Fighter

Oh yeah I changed some of the information on the traits to fit his background better I also renamed the bully trait because he was not a bully.


F Human Wilder 1

Wow, thanks for picking 'Sin to adventure in Athas.

I'll go through her sheet and get everything tidied up.

One question - since studded leather is so expensive, will we be able to take the bone or leather scale variants (I'm looking at Dragon #319 here).


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

I've just been buying the equipment and treating it as it's non-metallic version. Studded leather could just as easily be hardened chitin as metal studs was my thought.


Male Mul Fighter

Pretty much what Xanyon said is what I did.


F Human Wilder 1

Ah, but bone armor is so sexy when worn by a female psion!

Copying down the party to the OOC thread so we have it handy while finishing characters.

Anton Oasil, Human Druid - Tilnar
Sinorei, Human Wilder - wakedown
K'z'k, Thri-Kreen Monk - InVinoVeritas
Xanyon, Mul Ranger - Balodek
Averel, Mul Fighter - Mrdarknlight
Morthak the Mad, Dwarf Cleric - nomadicc

Solid - both a druid and a cleric, and two muls.

LOL, good to see you in another PbP, Balodek...

-- snip --

Here's some of the armor from Dragon #319 if Aardvark want's to comment/update/copy-paste/bless any:

-Light-
Bark, 3cp, +2AC, +5 max dex, -2 ACP, 15#
Cord, 15cp, +2AC, +5 max dex, -1 ACP, 15#
Leather, 10cp, +2AC, +6 max dex, 0 ACP, 15#
Bone, 20cp, +2AC, +4 max dex, -3 ACP, 20#
Wood, 15cp, +3AC, +4 max dex, -3 ACP, 15#
Studded leather, 125cp, +3AC, +5 max dex, -1 ACP, 20#
Leather scale, 35cp, +3AC, +6 max dex, -2 ACP, 20#

-Medium-
Shell, 25cp, +3AC, +3 max dex, -2 ACP, 20#
Hide, 15cp, +3AC, +4 max dex, -3 ACP, 25#
Bronze breastplate, 200cp, +4AC, +4 max dex, -4 ACP, 30#


@Anton, good call. To resist the draining effects of defiling is a Fort save = 10 + spell level + prime stat modifier of the caster. Much like spell DC's except it cannot be modified by feats, it is a side product of the casting not a major factor of it. Not that the Sorcerer-Kings wouldn't use it to weaken their enemies at the same time they empower their spells.

@Sinorei, Just use the prices and equipment from the PF stuff unless it's one of my variants in the profile. If you have studded leather, then at normal price it is studded with bone instead of metal.

@All, in your profile under your gear could you include how much you are carrying, and what your light load is. Reminder, your first set of clothing is no longer weightless.

How do you guys prefer to handle XP and Passive checks? XP is either unseen and I just say when to level, or I award it individually to include if you are off by yourself and for good RP.

For passive checks in PbP, if for example you come across a Kank. Would you prefer I write Knowledge Nature 15 (spoilered), Nature 20 (spoilered). Or would you rather I roll everyone's nature, and just tell the people that got it what they know?

Same with passive Perceptions and Initiative, would you rather I ask for them from each of you, or just roll them for you and tell who sees what, goes when? If you choose to search or spot, you roll, but if you are not actively looking I would roll.


Male Mul Fighter

XP is fine either way to me most PbP do unseen only been in one that gives us xp. The checks like Knowledge and stuff like that I would prefer you go with the Nature 15(spoilered). While the perceptions and initiative I am fine you rolling unless someone wants to roll perception for something.


F Human Wilder 1

Here's the info on weapon materials from the same source, again this is all up to Aardvark to modify/certify.

Bone: Most weapons are made from bone. Bone weapons suffer a -2 penalty on attack and damage. They weigh half the weight listed in the PHB and cost the same number of ceramic pieces as listed in gold pieces.

Obsidian (Blood): Obsidian weapons have a natural +1 to damage. A masterwork obsidian weapon is both +1 to hit and +1 damage. Obsidian weapons cost 2,000cp more than the PHB prices.

Bronze: Inferior to iron, but not as bad as stone or bone. Suffer -1 on attack and damage. Weapons of bronze cost 5X the price in the PHB in ceramic pieces.

Iron: As per PHB stats, price is 10X the PHB prices in ceramic pieces.

Stone: Suffer a -2 penalty on attack and damage. Stone sling bullets do not have this penalty. Same price as PHB in ceramic pieces.

Wood: The club, quarterstaff, sap, great club, and all bows and crossbows can be made from wood with no penalty. Any bludgeoning weapon can also be made from wood only, but suffers a -3 penalty on attack/damage. Same price as PHB in ceramic pieces.

Ah yes, I remember a brief 3.5E Dark Sun game, Sundering was very popular with all the bone weaponry.

... if Aardvark goes with these rules, or even a slightly modified version, it can dramatically affect starting purchases.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

@wakedown We do seem to keep running into each other. :D

@Aardvark My preference for XP is however you want to do it. For knowledges and other passive checks I'm fine with either method. For Perception and Initiative I think it works best for the GM to post rolls for each new room/combat, and if somebody wants to actively search they roll it.


I am going to avoid the clunkiness of the different modifers for all the different materials. To me it's nice got can get bogged down like the old 2E weapon VS. armor types optional rules.

I have a rule for susbstandard materials in the profile. I took it from the 4E Dark Sun. I think it simplifies it, and gives it a nice little benefit at the same time.


What it says on the tin; Caffiene addict 20

The title of this thread made me literally laugh out loud. Thanks for that. Sorry to disturb. Please carry on.


F Human Wilder 1
DAardvaRK SUN DM wrote:

I am going to avoid the clunkiness of the different modifers for all the different materials. To me it's nice got can get bogged down like the old 2E weapon VS. armor types optional rules.

I have a rule for susbstandard materials in the profile. I took it from the 4E Dark Sun. I think it simplifies it, and gives it a nice little benefit at the same time.

+1 for stream-lining.

Any chance the weight is different for bone items versus iron items?


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Totally up to you on XP... I find that masked xp, and/or DM-directed level-ups (based on campaign flow) works best for PbP, as we're not likely to follow the standard tabletop kind of combats, etc.

I think the Skill DC(spoilered) works really well for most checks - we can derive our own responses based on our rolls.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]
DAardvaRK SUN DM wrote:
@Anton, good call. To resist the draining effects of defiling is a Fort save = 10 + spell level + prime stat modifier of the caster. Much like spell DC's except it cannot be modified by feats, it is a side product of the casting not a major factor of it. Not that the Sorcerer-Kings wouldn't use it to weaken their enemies at the same time they empower their spells.

Excellent -- otherwise the side effect would often be more powerful than the spell itself.

In response to your other questions, I usually prefer just being told what we know, but that's me. For passive rolls, I'm good with you rolling those as well.

In terms of XP, I like the idea of individual awards, personally... but if you'd rather reduce the overhead and keep it abstract, I'm fine with that, also.

I've put my weight limits on the sheet, as requested.


F Human Wilder 1

On the questions.

Initiative: Definitely like when the GM rolls it for everyone; games go much faster that way.

Perception: Same as above (ie. for passive checks prior to an ambush), GM rolls for everyone and spoilers who gets to see what.

XP: Generally I'm good with PbP being a GM hand wave "OK you all leveled" since leveling up usually means some downtime between major parts of the adventure. Having 1 person level, then another person a week later could slow things down.

Player Rewards: For PbP I a fan of: instead of awarding XP for individual performance, awarding a temporary circumstance bonus. (i.e. Anton gets +1 on Knowledge checks for the next day, or Morthak gets +1 on Will saves for the next day, Xanyon gets +2 on charisma checks with other muls while in town, etc).

Sin's basically done. Gear purchased, traits selected.

How should we handle where we are, prior PC relationships, etc?


Female Thri-Kreen Monk of the Four Winds 1

Private XP is fine with me!

I'll get the information added to my sheet. I believe I should be complete at this point.


Female Thri-Kreen Monk of the Four Winds 1
DAardvaRK SUN DM wrote:

I am going to avoid the clunkiness of the different modifers for all the different materials. To me it's nice got can get bogged down like the old 2E weapon VS. armor types optional rules.

I have a rule for susbstandard materials in the profile. I took it from the 4E Dark Sun. I think it simplifies it, and gives it a nice little benefit at the same time.

I'm afraid I'm not seeing the rule in your profile. Where might it be?


F Human Wilder 1

Hopefully nobody takes offense to my cliff notes version of their recent events, I took these notes to see how various PCs may have connected.

-

K'z'k - "Artist-slave" to templar in Urik

Anton - wandered last 3 years, returning to Urik to find half-elf druid mentor

Morhal - since oasis, chasing "semi-real" slaver's trail from Kled (to Urik?)

Averel - following lead on mercenaries to Urik who attacked his employer, now with employer's children

Sinorei - lost family while traveling to raiders, wanderer since

Xanyon - trained as scout in Urik, escaped with druids who freed slaves

It seems plausible that any of us could have crossed paths outside Urik in recent years.

It's possible that Sin may have some "trust issues", so I'd be in favor of her having a pre-existing relationship with some trust with another PC.

I could see how Anton, Averel or Xanyon would be the most likely choices there. Morthak maybe - depends how crazy he really is :)

Sin's likely been a bit tight-lipped about losing her family, she's still fairly innocent - Quib (her psycrystal) hasn't really convinced her to seek retribution yet, as they've been more focused on basic survival.

I'm quite excited to see K'z'k in play, I'm getting a Perdido Street Station vibe from her.


Male Mul Fighter

I am fine with Sinorei knowing Averel. Where ever the children went he went so would not be to far out there for her to have meet him. For note mercenaries attacked his master he got the kids out now the kids want to find out who killed their father and why.


Sorry, K'z'k, it is in the first post of this thread, not my profile. It's in the part about equipment.

As far as pre-knowing, I have always liked the meeting each other during game over any pre-existing connections. I will actually be doing seperate posts for each until I put you all together. Don't worry it will be short, I like to do a quick one-on-one spin up to the point where the campaign starts and you find yourselves together.

EDIT: I am also eager to see K'z'k in play. So many differences than most Kreen. First a female kreen, and no one can tell the difference, second having never really known freedom or the hunt. She will be fun to see. I the Perdido name is familiar, but I can't place the reference.

Also, for the alternate materials. If it is most of the weight of the item (sword, Great axe) 3/4 the weight. If it is a small part of the item go ahead and 4/5 the weight. So for bone studded leather which is 20 lbs, will be only 16 lbs. An obsidian Longsword is only 3 instead of 4.


F Human Wilder 1
DAardvaRK SUN DM wrote:
As far as pre-knowing, I have always liked the meeting each other during game over any pre-existing connections. I will actually be doing seperate posts for each until I put you all together. Don't worry it will be short, I like to do a quick one-on-one spin up to the point where the campaign starts and you find yourselves together.

Good times - I like this too; wasn't sure since you mentioned the game was a bit of sandbox-style.

EDIT - Making a last minute tweak to switch my scores around, didn't realize most feats I'd want at higher levels had such requirements on a Wisdom score, and that focusing takes a full-round action without a feat.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

Snazzy - I like the idea of RPing the meetings.

Also, edited my sheet to remove a pound of weight for the obsidian scimitar.


F Human Wilder 1
DAardvaRK SUN DM wrote:
.. but I can't place the reference.

One of the characters in the book (linked here) was a female khepri (insect-people like thri-kreen) who was a sculptor, she used her secretions to make art, as well.

Paizo was lucky enough to get the author to write a section of the River Kingdoms book.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Ze profile, she is updated mon Capitan.


Morthak, I forgot to give you a replacement for Hatred. Make it a +2 to saves vs compulsion. This is to represent the Focus aspect of the 2E dark sun dwarves. Basically it's hard to get a Dwarf to act against his intent.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5
DAardvaRK SUN DM wrote:
Morthak, I forgot to give you a replacement for Hatred. Make it a +2 to saves vs compulsion. This is to represent the Focus aspect of the 2E dark sun dwarves. Basically it's hard to get a Dwarf to act against his intent.

Sounds great, thanks!


Male Mul Fighter

Alright I went with a Falchion as weapon. Can someone check my profile to make sure everything is correct?


Female Thri-Kreen Monk of the Four Winds 1

Thanks for all the kinds words! It's kind of funny, because I originally was thinking just about a Thri-Kreen Monk, then I started reading through my Dark Sun material for ideas. I've the original boxed set, and read about the slaves. Reading about artist slaves made me think, there's a thought... but what would a thri-kreen artist slave be like? I'm sure that Lin from Perdido Street Station ended up in there. I imagine that her Elemental Fist is usually an acidic bite, and half the time she just uses it to chew up whatever she finds for pigments and paints with that.

Perdido Street Station is a novel by China Mieville--really fun, worth a read. The name K'z'k is from Sluggy Freelance, and describes something quite different.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Profile updated with traits, equipment and focus ability. Good to go, unless there's something I missed. I'll pretty up the profile soon, but the info is valid.


F Human Wilder 1

I believe Sin is ready as well.

I swapped feats yesterday with the juggling of ability scores. I dropped:

Psionic Weapon (add +2d6 damage if spending Focus)

for

Psionic Meditation (gain Focus as move action instead of full-round action).

(This is because I finally read the bit about needing to spend focus to use the Wilder's Energy Surge feature).

** BTW, this is my first psionic character since AD&D 2nd Edition. I've DM'd 3.5e Ardents and Psions, just never had the chance to play one.


I'm gonna try to have the game thread started tonight. The first post will be a long one as it will have a spoiler for each player. I'm gonna write it up in word and then paste it in the thread when I make it.


Male Mul Fighter

Updated my profile a bit also added a bedroll I cannot believe I forgot to get one.


F Human Wilder 1

I don't have a bedroll on my sheet.

I don't know why, but I just didn't see Sin carrying one around... at least, not yet.

Who knows where she's been sleeping...


Averel wrote:
Updated my profile a bit also added a bedroll I cannot believe I forgot to get one.

Well that is sweet of you, giving all the snakes, scorpions, and spiders someplace to hide. I didn't know you were concerned about the desert wildlife, lol.


Male Mul Fighter
DAardvaRK SUN DM wrote:
Averel wrote:
Updated my profile a bit also added a bedroll I cannot believe I forgot to get one.
Well that is sweet of you, giving all the snakes, scorpions, and spiders someplace to hide. I didn't know you were concerned about the desert wildlife, lol.

I know right? Got to be one with nature plus Anton might get mad if I did not worry about the little critters. Going to have to shake them out though when I have to pack up.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Xanyon generally keeps the bugs off by covering himself in oil and lighting it on fire before going to sleep. Hasn't been bitten in years.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

I took the verminheart feat.... So I'll talk the bedbugs into not biting. ;)


Anton Oasil wrote:
I took the verminheart feat.... So I'll talk the bedbugs into not biting. ;)

Bedbugs? Good idea, it will give the spiders something to snack on.

As an aside, I will not be posting the start tonight, almost leaving work, and if I work on it at home tonight I will amass A TON of wife aggro. I will finish writing it and post it at work tomorrow.


Sorry it took so long. The game thread is up and running.

HERE

Heads up, I will be unable to post from Fri afternoon to Sat evening (Eastern). I will back on Sat night to update all my posts.


F Human Wilder 1

My posting is usually rock solid, multiple times per day...

Except, I'm at a pro-longed vacation this weekend where I have limited access. I'll do my best to stay up to speed, but will be back in town at home on Sunday afternoon.


F Human Wilder 1

And... I'm back, I see I didn't hold anything up, which is always good.


Sorry for the delay, my schedule just got flipped for a class I have to take Tue-Thu this week. So I will post tomorrow evening, so I can write a good long one.

How is it going so far (all of 3 posts each deep, that is)?


Male Mul Fighter

It cool DAardvaRK SUN DM stuff happens in real life. Seems to be going fine to me.

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After throwing the idea out there, I've decided to run a Dark Sun PbP campaign using Pathfinder rules.

It will be a sandbox style game. I would like to see a lot of character dialogue, and would prefer the PC's to have their own goals to assist in driving the story. I'm not an effective optimizer, so I would appreciate if the PC's weren't over the top.

All the base races from the core Dark Sun material will be allowed (and only those).
Mul (conversion to be posted)
Thri-Kreen (conversion to be posted)
Half-Giant (conversion to be posted)
Human
Elf
Half-elf
Halfling
Dwarf

I will be using Dreamscarred Press' Psionics rules

Ability scores will be 4d6 drop lowest, roll 7 times take top 6. Before racial modifiers, your total modifiers should be between +6 and +12. Any higher or lower, and you will need to reroll.

All classes will be allowed except Alchemist, Paladin/Antipaladin. Divine classes will follow either the elements or the sorcerer-kings.

I'm strict, so things like encumbrance and food/water will be tracked.

I will leave the recruitment open for 2 weeks, and decide based on character submissions.

EDIT: The game will begin in the Urik region, so please include how/why you are in Urik.


Dibs on Thri-kreen rogue!! :)


Rolls first though:

4d6 ⇒ (3, 4, 2, 6) = 154d6 ⇒ (5, 5, 4, 3) = 174d6 ⇒ (6, 2, 3, 4) = 154d6 ⇒ (6, 3, 1, 5) = 154d6 ⇒ (3, 2, 4, 2) = 114d6 ⇒ (1, 4, 5, 5) = 154d6 ⇒ (5, 2, 6, 6) = 19

17, 14, 14, 14, 13, 13

Total mod before racial modifiers: +11

Almost perfect lol


4d6 ⇒ (5, 3, 2, 5) = 154d6 ⇒ (5, 2, 3, 1) = 114d6 ⇒ (4, 2, 3, 5) = 144d6 ⇒ (5, 6, 3, 2) = 164d6 ⇒ (6, 5, 4, 6) = 214d6 ⇒ (1, 5, 2, 1) = 94d6 ⇒ (1, 6, 2, 5) = 14
13, 10, 12, 14, 17, 13
I have +8 total modifiers.

Liberty's Edge

I would like to play an Elf Psion. (I've been trying to play a psionic class for some time), but I'm afraid I don't know very much about the Dark Sun campaign. (I think I played a computer game like 15 years ago).

4d6 ⇒ (4, 6, 2, 5) = 17
4d6 ⇒ (3, 3, 4, 3) = 13
4d6 ⇒ (6, 2, 4, 2) = 14
4d6 ⇒ (5, 6, 4, 1) = 16
4d6 ⇒ (3, 5, 6, 5) = 19
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (4, 2, 1, 4) = 11
15, 10, 12, 15, 16, 12
Total modifiers +9

Thinking an Egoist


Pathfinder Lost Omens Subscriber

I gotta go for the Mul Barbarian

4d6 ⇒ (5, 6, 5, 4) = 20
4d6 ⇒ (2, 1, 5, 2) = 10
4d6 ⇒ (3, 1, 6, 4) = 14
4d6 ⇒ (6, 1, 1, 4) = 12
4d6 ⇒ (4, 5, 3, 6) = 18
4d6 ⇒ (5, 1, 2, 6) = 14
4d6 ⇒ (2, 4, 2, 3) = 11
16, 15, 13, 13, 11, 9

+7 almost imperfect :-)


stardust wrote:
I would like to play an Elf Psion. (I've been trying to play a psionic class for some time), but I'm afraid I don't know very much about the Dark Sun campaign. (I think I played a computer game like 15 years ago).

I would recommend looking into the Dark Sun basics, and the Elves of Athas to at least familiarize yourself. The world is different than most, and most of the races are socially different as well. It could give some insight to the character.


Sorry for taking so long to put up which character I am thinking of I looked up some information on Dark Sun. I am thinking of making a Mule Fighter who was a bodyguard.

The Exchange

Quick question: Is there any reason you aren't using DSP's Half-Giant race that is Psionics Unleashed?

4d6 ⇒ (3, 3, 3, 3) = 12
4d6 ⇒ (2, 4, 3, 3) = 12
4d6 ⇒ (4, 3, 4, 2) = 13
4d6 ⇒ (2, 3, 5, 6) = 16
4d6 ⇒ (6, 3, 2, 6) = 17
4d6 ⇒ (1, 4, 4, 3) = 12
4d6 ⇒ (4, 3, 1, 4) = 12

9, [10, 11, 14, 15, 11, 11]
A net +4? That's a reroll.

4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (1, 3, 5, 2) = 11
4d6 ⇒ (2, 1, 2, 6) = 11
4d6 ⇒ (3, 3, 1, 1) = 8
4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (3, 2, 3, 1) = 9
4d6 ⇒ (4, 1, 5, 1) = 11

[11, 10, 10], 7, [12, 8, 10]
+0? You have got to be kidding me...

Third time's the charm!
4d6 ⇒ (5, 3, 2, 5) = 15
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (3, 1, 1, 3) = 8
4d6 ⇒ (4, 5, 2, 1) = 12
4d6 ⇒ (3, 6, 2, 4) = 15
4d6 ⇒ (2, 1, 6, 5) = 14
4d6 ⇒ (3, 4, 2, 3) = 12

[13, 17], 7, [11, 13, 13, 10]
+6 total. Hmmm, maybe a Preserver of one variation or another? A Psion?

Also, are we starting at first level, or higher? Because that will influence my character concept. And lastly (sorry, I tend to ask a lot of questions), are we sticking to Psionics Unleashed or also using Psionics Expanded? Specifically, I am asking about the Soulbow Archetype for the Soulknife.


AlanM wrote:

Quick question: Is there any reason you aren't using DSP's Half-Giant race that is Psionics Unleashed?

Also, are we starting at first level, or higher? Because that will influence my character concept. And lastly (sorry, I tend to ask a lot of questions), are we sticking to Psionics Unleashed or also using Psionics Expanded? Specifically, I am asking about the Soulbow Archetype for the Soulknife.

Don't worry about the questions, ask any you may have.

I'm not using the DSP Half-giant because I would prefer to bring them back to their old days of glory as a Large creature. I will most likely tailor it off of the Half-ogre, up the size but drop a lot of the extras (intimidate, darkvision, etc.)

We will be starting at 1st.

I will use any of the Psionics that are on the d20pfsrd site (as that is what I use not owning any of the books.)

Also, everyone will get the Wild Talent feat for free.


I am interested. How frequent of posting are you looking for? Will you be using any athas.org material?

The applicants so far include:
Thri-kreen rogue (imirtl)
Mul fighter (mrdarklight)
Mul barbarian (scanford)
Elf psion (stardust)
??? psion or preserver (AlanM)

Rolls:

Spoiler:
4d6 ⇒ (6, 1, 3, 3) = 134d6 ⇒ (6, 6, 3, 4) = 194d6 ⇒ (3, 6, 4, 4) = 174d6 ⇒ (2, 4, 6, 6) = 184d6 ⇒ (1, 2, 2, 1) = 64d6 ⇒ (1, 1, 2, 5) = 94d6 ⇒ (6, 2, 4, 4) = 16

I have two concepts:
(1) dwarven monk (maybe multiclass into psychic warrior or psion). A member of the monastic order of the Exalted Path in Nebiny. One day, the young monk was found baking in the sun his memories distorted. Shortly thereafter, Kayari Drasad, assistant to Abbot Thong Nal, sent the young monk on a journey to Urik.

Spoiler:
Kayari Drasad is a member of the Order hiding out in the monastary of the Exalted Path. My character noticed how Kayari is manipulating the Abbot and his memories were erased. Assuming that I would violate one of Urik's many laws and never return, Kayari ordered me to go to Urik to talk to a member of one of the psychic houses

(2) halfling druid. One of the many halflings pledged to Urik. He is a nature priest studying the world before his calling to his protected land. The halfling is beginning to hate what he sees in Urik and plans to forget his post.

Shadow Lodge

Having played Dark Sun since it originally came out I am dotting for interest, I need to think on it for a bit.


Huge dark Sun fan. Expect concept soon.

Not half giant or thri kreen though.

How are you dealing with Dark sun bards?


Poor Wandering One wrote:

Huge dark Sun fan. Expect concept soon.

Not half giant or thri kreen though.

How are you dealing with Dark sun bards?

may as well consult the dice elementals

First try +16:
4d6 ⇒ (5, 5, 3, 2) = 15 or 13 +2

4d6 ⇒ (5, 5, 2, 4) = 16 or 14 +2

4d6 ⇒ (6, 6, 1, 3) = 16 or 15 +3

4d6 ⇒ (6, 3, 2, 1) = 12 or 11 +0 drop.

4d6 ⇒ (3, 5, 5, 5) = 18 or 15 +3

4d6 ⇒ (4, 1, 6, 4) = 15 or 14 +2

4d6 ⇒ (6, 6, 6, 6) = 24 or 18 +4

Second try +9

4d6 ⇒ (1, 5, 4, 5) = 15

4d6 ⇒ (1, 3, 2, 1) = 7

4d6 ⇒ (2, 2, 2, 4) = 10

4d6 ⇒ (6, 2, 5, 4) = 17

4d6 ⇒ (1, 4, 4, 6) = 15

4d6 ⇒ (4, 4, 6, 5) = 19

4d6 ⇒ (6, 4, 6, 4) = 20

Not bad, thinking cleric or bard.....pondering.


@Graynore, I would like at least once a day post, once on the weekend. Also, I would like absence forewarning (long weekend, away from internet for a few days). I will probably be using a fair amout of the athas.org material at least for a mechanical base. If you want, you can submit both concepts. You will just be limited to only getting to play one when the game starts.

@Balodek, why not jump in. I bought the Dark Sun box when it first came out, and still have my cloth map in pristine condition. It was always my favorite campaign world (DragonLance is a close second). I will be running the game at the reset that 4E did timeline-wise. It will start JUST after Kalak was killed.

@PWO, good question about the Bard. I will have to look into that. Sadly, it may have to join the list of not allowed, and rogues will just have to fill the role. I would like if I could use one of their archetypes to cover down. The class was more of a title for a type of career, than a stand alone class, like a rogue poisoner.


Thri-kreen Psi War or monk?

4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 1, 6, 2) = 11

So too high

4d6 ⇒ (3, 1, 4, 6) = 14
4d6 ⇒ (5, 6, 2, 4) = 17
4d6 ⇒ (1, 6, 1, 2) = 10
4d6 ⇒ (5, 6, 5, 4) = 20
4d6 ⇒ (5, 2, 3, 5) = 15
4d6 ⇒ (1, 5, 2, 3) = 11
4d6 ⇒ (2, 1, 5, 6) = 14

BAH

4d6 ⇒ (3, 6, 4, 3) = 16
4d6 ⇒ (1, 4, 4, 2) = 11
4d6 ⇒ (6, 1, 4, 6) = 17
4d6 ⇒ (3, 4, 5, 6) = 18
4d6 ⇒ (5, 1, 5, 2) = 13
4d6 ⇒ (4, 1, 5, 1) = 11
4d6 ⇒ (1, 5, 1, 4) = 11

Meh...so 18, 17, 16, 13, 11, 11


@Kryzbyn,

Your 1st set was fine

a total of +9
14, 14, 17, 11, 12, 12

it's 4d6 drop lowest


DAardvaRK SUN DM wrote:

@Kryzbyn,

Your 1st set was fine

a total of +9
14, 14, 17, 11, 12, 12

it's 4d6 drop lowest

There was a 22 in there...

Woulda been 22, 17, 17, 14, 13, 12.
For a monk that's awesome, but too high.

But if you really want me to take those stats, I'm more than willing ;)


Kryzbyn wrote:

Thri-kreen Psi War or monk?

4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 1, 6, 2) = 11

If you take only the highest three numbers from each set you are left with:

4d6 ⇒ (3, 4, 6, 4) = 17 -3 = 14
4d6 ⇒ (4, 3, 4, 6) = 17 -3 = 14
4d6 ⇒ (6, 6, 5, 5) = 22 -5 = 17
4d6 ⇒ (3, 5, 3, 1) = 12 -1 = 11
4d6 ⇒ (3, 5, 4, 1) = 13 -1 = 12
4d6 ⇒ (5, 4, 2, 3) = 14 -2 = 12
4d6 ⇒ (2, 1, 6, 2) = 11 -1 = 10

and then drop the lowest of the 7 stats (the 10), you are left with 14, 14, 17, 11, 12, 12

Liberty's Edge

Okay, after researching the Athasian Elf, I still think that an Elf Egoist is very fitting... The only thing I'm still a little uncertain on is geography, national histories, and the like, though I'm liking the Elf Egoist idea better and better. =)

Shadow Lodge

Ok, throwing in my rolls. Going with a mul ranger (trapper)

Spoiler:

4d6 ⇒ (4, 1, 1, 3) = 9
4d6 ⇒ (3, 4, 2, 5) = 14
4d6 ⇒ (1, 6, 6, 1) = 14
4d6 ⇒ (5, 4, 5, 5) = 19
4d6 ⇒ (3, 4, 1, 3) = 11
4d6 ⇒ (4, 5, 5, 5) = 19
4d6 ⇒ (5, 5, 5, 3) = 18

So that's a 8, 12, 13, 15, 10, 15, 15
Final is 10,12,13,15,15,15 for a total of +8


DAardvaRK SUN DM wrote:
Kryzbyn wrote:

Thri-kreen Psi War or monk?

4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 1, 6, 2) = 11

If you take only the highest three numbers from each set you are left with:

4d6 ⇒ (3, 4, 6, 4) = 17 -3 = 14
4d6 ⇒ (4, 3, 4, 6) = 17 -3 = 14
4d6 ⇒ (6, 6, 5, 5) = 22 -5 = 17
4d6 ⇒ (3, 5, 3, 1) = 12 -1 = 11
4d6 ⇒ (3, 5, 4, 1) = 13 -1 = 12
4d6 ⇒ (5, 4, 2, 3) = 14 -2 = 12
4d6 ⇒ (2, 1, 6, 2) = 11 -1 = 10

and then drop the lowest of the 7 stats (the 10), you are left with 14, 14, 17, 11, 12, 12

Yeah, except there aren't 2 12's...theres a 22 and a 12...not to mention 2 17's not 2 14's...

EDIT: Oh i see...throw out lowest from each roll AND lowest set.
Sorry boss. I missread.


stardust wrote:
The only thing I'm still a little uncertain on is geography, national histories, and the like,

Is there something specific about them you need clarified? Or just in general?


Would love to bring back my half-giant ranger/rogue, retired in second edition....

"Hello little elf buddy."

Liberty's Edge

DAardvaRK SUN DM wrote:
stardust wrote:
The only thing I'm still a little uncertain on is geography, national histories, and the like,
Is there something specific about them you need clarified? Or just in general?

Just about the area we're starting in. We'll pretend I'm mostly a selfish elf who doesn't care much about the world outside his tribe.


Have the stats for Half-giant and Thri-kreen in my profile. Will be working on Mul for later on. Trying to pare them all down to not have level adjustment.


I'm gonna pass...I decided I didn't want to stretch my attention accross 2 games...

best of luck and have fun!


DAardvaRK SUN DM wrote:
Have the stats for Half-giant and Thri-kreen in my profile. Will be working on Mul for later on. Trying to pare them all down to not have level adjustment.

You are dropping the half-giant's wandering alignment?


Poor Wandering One wrote:
DAardvaRK SUN DM wrote:
Have the stats for Half-giant and Thri-kreen in my profile. Will be working on Mul for later on. Trying to pare them all down to not have level adjustment.
You are dropping the half-giant's wandering alignment?

I think it is a neat character flaw, but does not require a mechanic for it. They tend to gravitate towards the most charismatic and try to adopt some of their mannerisms. I just think they are better served as being mild in whatever their alignment is rather than changing it daily.

Kryzbyn, sorry to hear that.


DAardvaRK SUN DM wrote:
Poor Wandering One wrote:
DAardvaRK SUN DM wrote:
Have the stats for Half-giant and Thri-kreen in my profile. Will be working on Mul for later on. Trying to pare them all down to not have level adjustment.
You are dropping the half-giant's wandering alignment?

I think it is a neat character flaw, but does not require a mechanic for it. They tend to gravitate towards the most charismatic and try to adopt some of their mannerisms. I just think they are better served as being mild in whatever their alignment is rather than changing it daily.

Kryzbyn, sorry to hear that.

But it is soooooo much fun with a paladin or inquisitor in the party.


Sadly, Paladins don't exist on Athas. Inquisitors, I see them filling the old Templar shoes.


Completely digging the Thri-kreen. I cant wait to get home tomorrow and get the build and backstory going. I have to reread my dark sun stuff to remember all the fun little idiosyncracies of the thrikreen.


imimrtl wrote:
Completely digging the Thri-kreen. I cant wait to get home tomorrow and get the build and backstory going. I have to reread my dark sun stuff to remember all the fun little idiosyncracies of the thrikreen.

Like other PC's waking up to one staring at them while they slept?


Oh, how can I say no to Dark Sun? If you're adapting things to Pathfinder - particularly with an interest in keeping the half-giant on the large side - might I recommend the fan-created 3rd edition Dark Sun rules set at Dark Sun 3 as a starting point? I last read over all of it about a year ago, but it struck me as a very nicely done adaptation.

My rolls:
4d6 ⇒ (2, 2, 3, 6) = 13
4d6 ⇒ (5, 1, 2, 1) = 9
4d6 ⇒ (5, 6, 3, 6) = 20
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (6, 3, 6, 1) = 16
4d6 ⇒ (6, 4, 3, 3) = 16
4d6 ⇒ (1, 2, 3, 5) = 11

I am not yet certain what I would like to play, but I'll keep you updated.

Ah, I see others already mentioned the athas.org material. Good stuff!


DAardvaRK SUN DM wrote:
imimrtl wrote:
Completely digging the Thri-kreen. I cant wait to get home tomorrow and get the build and backstory going. I have to reread my dark sun stuff to remember all the fun little idiosyncracies of the thrikreen.
Like other PC's waking up to one staring at them while they slept?

EXACTLY! and I plan on taking Perform: Leg Harp too. *chirp chirp* :)


Imimrtl that sounds pretty cool. Can use that to trick people to think they hear a noise but just chirps.


4d6 ⇒ (3, 4, 4, 2) = 13

4d6 ⇒ (6, 4, 4, 6) = 20

4d6 ⇒ (6, 6, 4, 1) = 17

4d6 ⇒ (4, 4, 6, 4) = 18

4d6 ⇒ (5, 5, 4, 6) = 20

4d6 ⇒ (4, 3, 6, 2) = 15

4d6 ⇒ (1, 2, 1, 2) = 6

Scores are 11, 16, 16, 14, 16, 13

DM

Spoiler:

weapon familiarity, languages, darkvision?

Sovereign Court

I would like to try my hand at running a Templar (LN Human Inquisitor OR Psychic Warrior); of course, if we end-up with a party of Preservers, I am perfectly happy to re-tool him as a freedom fighter ;-)
4d6 ⇒ (5, 6, 3, 2) = 16 14(+2)
4d6 ⇒ (6, 1, 3, 3) = 13 12(+1)
4d6 ⇒ (5, 5, 1, 6) = 17 16(+3)
4d6 ⇒ (2, 2, 3, 1) = 8 7(-2)
4d6 ⇒ (1, 5, 5, 1) = 12 11(+0)
4d6 ⇒ (3, 1, 2, 2) = 8 7(-2)
4d6 ⇒ (2, 1, 3, 4) = 10 9(-1)

Ouch. That hurts. Even dropping the lowest, that is still only a net +3 :-/

Sovereign Court

4d6 ⇒ (2, 5, 3, 1) = 11 10(+0)
4d6 ⇒ (3, 1, 1, 6) = 11 10(+0)
4d6 ⇒ (1, 5, 3, 3) = 12 11(+0)
4d6 ⇒ (3, 3, 5, 2) = 13 11(+0)
4d6 ⇒ (4, 4, 4, 3) = 15 12(+1)
4d6 ⇒ (4, 1, 6, 1) = 12 11(+0)
4d6 ⇒ (5, 3, 1, 5) = 14 13(+1)

Net +2, which is even worse :-/

Sovereign Court

4d6 ⇒ (3, 4, 4, 1) = 12 11(+0)
4d6 ⇒ (1, 3, 1, 3) = 8 7(-2)
4d6 ⇒ (3, 1, 5, 3) = 12 11(+0)
4d6 ⇒ (2, 1, 5, 2) = 10 9(-1)
4d6 ⇒ (6, 1, 3, 2) = 12 11(+0)
4d6 ⇒ (1, 6, 3, 5) = 15 14(+2)
4d6 ⇒ (6, 6, 1, 5) = 18 17(+3)

A step in the right direction, but still only a net +4 :-/

Sovereign Court

4d6 ⇒ (1, 3, 5, 5) = 14 13(+1)
4d6 ⇒ (3, 2, 2, 4) = 11 9(-1)
4d6 ⇒ (3, 1, 3, 5) = 12 11(+0)
4d6 ⇒ (4, 3, 4, 4) = 15 12(+1)
4d6 ⇒ (2, 2, 2, 6) = 12 10(+0)
4d6 ⇒ (6, 3, 2, 1) = 12 11(+0)
4d6 ⇒ (4, 4, 6, 3) = 17 14(+2)

A Net +4... time to re-roll yet again :-/

Sovereign Court

4d6 ⇒ (4, 6, 5, 6) = 21 17(+3)
4d6 ⇒ (4, 1, 1, 3) = 9 8(-1)
4d6 ⇒ (2, 5, 2, 2) = 11 9(-1)
4d6 ⇒ (5, 6, 5, 2) = 18 16(+3)
4d6 ⇒ (2, 5, 2, 5) = 14 12(+1)
4d6 ⇒ (2, 1, 2, 2) = 7 6(-3)
4d6 ⇒ (5, 3, 3, 1) = 12 11(+0)

Still only a +5...

Sovereign Court

4d6 ⇒ (1, 3, 4, 4) = 12 11(+0)
4d6 ⇒ (5, 1, 3, 5) = 14 13(+1)
4d6 ⇒ (2, 6, 4, 5) = 17 15(+2)
4d6 ⇒ (5, 5, 4, 6) = 20 16(+3)
4d6 ⇒ (5, 2, 5, 2) = 14 12(+1)
4d6 ⇒ (4, 6, 1, 6) = 17 16(+3)
4d6 ⇒ (6, 3, 3, 4) = 16 13(+1)

Finally! Something 'legal': A net total of +11 :-)

That took a ridiculously long time to accomplish...

Str 18(+4) (Including Racial bonus)
Dex 15(+2)
Con 13(+1)
Int 12(+1)
Wis 16(+3)
Cha 13(+1)

I will create a profile shortly :-)

Sovereign Court

From the perspective of an Inquisitor, what Favored Weapon(s) would The Sorcerer Kings, and The Elemental Powers grant?

Also, from the perspective of equipment, how were you planning the handle to scarcity of metal?

Is there, for example, an Athasian equivalent to the Crowbar (2gp), or are such items off-limits?


Scores are 11, 16, 16, 14, 16, 13

11 +0
16 +3
16 +3
14 +2
16 +3
13 +1

Total is +12


Ok, I think having one more PBP game will give me just the right balance of enough, but not too much. I really like Darksun and have read a lot of the material, but i have never had the opportunity to play in a game. I will come up with a concept and character build this afternoon and post something this evening.
Here are my rolls:
4d6 ⇒ (1, 1, 4, 5) = 1110
4d6 ⇒ (4, 4, 2, 2) = 1210
4d6 ⇒ (1, 1, 5, 3) = 109
4d6 ⇒ (2, 3, 2, 6) = 1311
4d6 ⇒ (4, 1, 4, 5) = 1413
4d6 ⇒ (3, 1, 2, 5) = 1110
4d6 ⇒ (6, 2, 5, 4) = 1715

Wow-a wopping +3

4d6 ⇒ (4, 6, 2, 6) = 1816
4d6 ⇒ (1, 2, 4, 2) = 98!
4d6 ⇒ (4, 3, 2, 6) = 1513
4d6 ⇒ (4, 5, 1, 2) = 1211
4d6 ⇒ (5, 6, 6, 1) = 1817
4d6 ⇒ (2, 5, 3, 5) = 1513
4d6 ⇒ (2, 2, 6, 5) = 1513

+9, much better.


Sorry DaardvaRK I'm going to have to bow out of this one. Looks good and you have some good people. Please consider me an avid lurker!

Shadow Lodge

Let's see what happens:

4d6 ⇒ (4, 1, 1, 2) = 8 => 7
4d6 ⇒ (4, 1, 3, 4) = 12 => 11
4d6 ⇒ (2, 3, 2, 4) = 11 => 9
4d6 ⇒ (3, 3, 1, 2) = 9 => 8
4d6 ⇒ (4, 1, 3, 4) = 12 => 11
4d6 ⇒ (5, 6, 6, 4) = 21 => 17
4d6 ⇒ (5, 5, 3, 3) = 16 => 13

17, 13, 11, 11, 9, 8. Total +2. Let's try again.

4d6 ⇒ (4, 1, 2, 3) = 10 => 9
4d6 ⇒ (6, 2, 2, 3) = 13 => 11
4d6 ⇒ (6, 2, 4, 1) = 13 => 12
4d6 ⇒ (3, 2, 6, 2) = 13 => 11
4d6 ⇒ (5, 5, 5, 1) = 16 => 15
4d6 ⇒ (5, 5, 2, 4) = 16 => 14
4d6 ⇒ (3, 1, 2, 2) = 8 => 7

15, 14, 12, 11, 11, 9. Total +4. Do-over.

4d6 ⇒ (4, 5, 1, 1) = 11 => 10
4d6 ⇒ (6, 1, 2, 1) = 10 => 9
4d6 ⇒ (5, 4, 5, 3) = 17 => 14
4d6 ⇒ (6, 5, 5, 3) = 19 => 16
4d6 ⇒ (6, 3, 5, 5) = 19 => 16
4d6 ⇒ (6, 3, 6, 3) = 18 => 15
4d6 ⇒ (5, 2, 1, 6) = 14 => 13

16, 16, 15, 14, 13, 10. Total +11. That's a keeper. Will think about character now.


Luke_Parry wrote:

From the perspective of an Inquisitor, what Favored Weapon(s) would The Sorcerer Kings, and The Elemental Powers grant?

Also, from the perspective of equipment, how were you planning the handle to scarcity of metal?

Is there, for example, an Athasian equivalent to the Crowbar (2gp), or are such items off-limits?

For the favored weapons I will look into that, just off-hand I can say Bow for Air, Hammer for Earth, and most likely club or staff for Water. I will look at the athas stuff to see if they have anything.

For the non-metallic materials, use whatever material seems appropriate (wood or bone for club, hammer, and obsidian or bone for blades). Taking a page out of the 4E book for substandard mats, there will be no base penalty for the materials. Instead, if you roll a 1, you can choose to keep it, or reroll. If you choose to reroll, your weapon AUTOMATICALLY breaks after the attack. For items (like the crowbar) if you roll a 1 when using it, it breaks (becomes unuseable), no reroll.

Sorry to see you go PWO.


DAardvaRK Sun DM I was wondering for the characters do you want a character sheet with the character or just concept and background on the character? Also which material are you allowing for the characters from pathfinder?

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