
Aardvark Barbarian |

After throwing the idea out there, I've decided to run a Dark Sun PbP campaign using Pathfinder rules.
It will be a sandbox style game. I would like to see a lot of character dialogue, and would prefer the PC's to have their own goals to assist in driving the story. I'm not an effective optimizer, so I would appreciate if the PC's weren't over the top.
All the base races from the core Dark Sun material will be allowed (and only those).
Mul (conversion to be posted)
Thri-Kreen (conversion to be posted)
Half-Giant (conversion to be posted)
Human
Elf
Half-elf
Halfling
Dwarf
I will be using Dreamscarred Press' Psionics rules
Ability scores will be 4d6 drop lowest, roll 7 times take top 6. Before racial modifiers, your total modifiers should be between +6 and +12. Any higher or lower, and you will need to reroll.
All classes will be allowed except Alchemist, Paladin/Antipaladin. Divine classes will follow either the elements or the sorcerer-kings.
I'm strict, so things like encumbrance and food/water will be tracked.
I will leave the recruitment open for 2 weeks, and decide based on character submissions.
EDIT: The game will begin in the Urik region, so please include how/why you are in Urik.

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I would like to play an Elf Psion. (I've been trying to play a psionic class for some time), but I'm afraid I don't know very much about the Dark Sun campaign. (I think I played a computer game like 15 years ago).
4d6 ⇒ (4, 6, 2, 5) = 17
4d6 ⇒ (3, 3, 4, 3) = 13
4d6 ⇒ (6, 2, 4, 2) = 14
4d6 ⇒ (5, 6, 4, 1) = 16
4d6 ⇒ (3, 5, 6, 5) = 19
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (4, 2, 1, 4) = 11
15, 10, 12, 15, 16, 12
Total modifiers +9
Thinking an Egoist

Aardvark Barbarian |

I would like to play an Elf Psion. (I've been trying to play a psionic class for some time), but I'm afraid I don't know very much about the Dark Sun campaign. (I think I played a computer game like 15 years ago).
I would recommend looking into the Dark Sun basics, and the Elves of Athas to at least familiarize yourself. The world is different than most, and most of the races are socially different as well. It could give some insight to the character.

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Quick question: Is there any reason you aren't using DSP's Half-Giant race that is Psionics Unleashed?
4d6 ⇒ (3, 3, 3, 3) = 12
4d6 ⇒ (2, 4, 3, 3) = 12
4d6 ⇒ (4, 3, 4, 2) = 13
4d6 ⇒ (2, 3, 5, 6) = 16
4d6 ⇒ (6, 3, 2, 6) = 17
4d6 ⇒ (1, 4, 4, 3) = 12
4d6 ⇒ (4, 3, 1, 4) = 12
9, [10, 11, 14, 15, 11, 11]
A net +4? That's a reroll.
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (1, 3, 5, 2) = 11
4d6 ⇒ (2, 1, 2, 6) = 11
4d6 ⇒ (3, 3, 1, 1) = 8
4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (3, 2, 3, 1) = 9
4d6 ⇒ (4, 1, 5, 1) = 11
[11, 10, 10], 7, [12, 8, 10]
+0? You have got to be kidding me...
Third time's the charm!
4d6 ⇒ (5, 3, 2, 5) = 15
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (3, 1, 1, 3) = 8
4d6 ⇒ (4, 5, 2, 1) = 12
4d6 ⇒ (3, 6, 2, 4) = 15
4d6 ⇒ (2, 1, 6, 5) = 14
4d6 ⇒ (3, 4, 2, 3) = 12
[13, 17], 7, [11, 13, 13, 10]
+6 total. Hmmm, maybe a Preserver of one variation or another? A Psion?
Also, are we starting at first level, or higher? Because that will influence my character concept. And lastly (sorry, I tend to ask a lot of questions), are we sticking to Psionics Unleashed or also using Psionics Expanded? Specifically, I am asking about the Soulbow Archetype for the Soulknife.

Aardvark Barbarian |

Quick question: Is there any reason you aren't using DSP's Half-Giant race that is Psionics Unleashed?
Also, are we starting at first level, or higher? Because that will influence my character concept. And lastly (sorry, I tend to ask a lot of questions), are we sticking to Psionics Unleashed or also using Psionics Expanded? Specifically, I am asking about the Soulbow Archetype for the Soulknife.
Don't worry about the questions, ask any you may have.
I'm not using the DSP Half-giant because I would prefer to bring them back to their old days of glory as a Large creature. I will most likely tailor it off of the Half-ogre, up the size but drop a lot of the extras (intimidate, darkvision, etc.)
We will be starting at 1st.
I will use any of the Psionics that are on the d20pfsrd site (as that is what I use not owning any of the books.)
Also, everyone will get the Wild Talent feat for free.

Graynore |

I am interested. How frequent of posting are you looking for? Will you be using any athas.org material?
The applicants so far include:
Thri-kreen rogue (imirtl)
Mul fighter (mrdarklight)
Mul barbarian (scanford)
Elf psion (stardust)
??? psion or preserver (AlanM)
Rolls:
I have two concepts:
(1) dwarven monk (maybe multiclass into psychic warrior or psion). A member of the monastic order of the Exalted Path in Nebiny. One day, the young monk was found baking in the sun his memories distorted. Shortly thereafter, Kayari Drasad, assistant to Abbot Thong Nal, sent the young monk on a journey to Urik.
(2) halfling druid. One of the many halflings pledged to Urik. He is a nature priest studying the world before his calling to his protected land. The halfling is beginning to hate what he sees in Urik and plans to forget his post.

Poor Wandering One |

Huge dark Sun fan. Expect concept soon.
Not half giant or thri kreen though.
How are you dealing with Dark sun bards?
may as well consult the dice elementals
4d6 ⇒ (5, 5, 2, 4) = 16 or 14 +2
4d6 ⇒ (6, 6, 1, 3) = 16 or 15 +3
4d6 ⇒ (6, 3, 2, 1) = 12 or 11 +0 drop.
4d6 ⇒ (3, 5, 5, 5) = 18 or 15 +3
4d6 ⇒ (4, 1, 6, 4) = 15 or 14 +2
4d6 ⇒ (6, 6, 6, 6) = 24 or 18 +4
Second try +9
4d6 ⇒ (1, 5, 4, 5) = 15
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (2, 2, 2, 4) = 10
4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (1, 4, 4, 6) = 15
4d6 ⇒ (4, 4, 6, 5) = 19
4d6 ⇒ (6, 4, 6, 4) = 20
Not bad, thinking cleric or bard.....pondering.

DAardvaRK SUN DM |

@Graynore, I would like at least once a day post, once on the weekend. Also, I would like absence forewarning (long weekend, away from internet for a few days). I will probably be using a fair amout of the athas.org material at least for a mechanical base. If you want, you can submit both concepts. You will just be limited to only getting to play one when the game starts.
@Balodek, why not jump in. I bought the Dark Sun box when it first came out, and still have my cloth map in pristine condition. It was always my favorite campaign world (DragonLance is a close second). I will be running the game at the reset that 4E did timeline-wise. It will start JUST after Kalak was killed.
@PWO, good question about the Bard. I will have to look into that. Sadly, it may have to join the list of not allowed, and rogues will just have to fill the role. I would like if I could use one of their archetypes to cover down. The class was more of a title for a type of career, than a stand alone class, like a rogue poisoner.

Kryzbyn |

Thri-kreen Psi War or monk?
4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 1, 6, 2) = 11
So too high
4d6 ⇒ (3, 1, 4, 6) = 14
4d6 ⇒ (5, 6, 2, 4) = 17
4d6 ⇒ (1, 6, 1, 2) = 10
4d6 ⇒ (5, 6, 5, 4) = 20
4d6 ⇒ (5, 2, 3, 5) = 15
4d6 ⇒ (1, 5, 2, 3) = 11
4d6 ⇒ (2, 1, 5, 6) = 14
BAH
4d6 ⇒ (3, 6, 4, 3) = 16
4d6 ⇒ (1, 4, 4, 2) = 11
4d6 ⇒ (6, 1, 4, 6) = 17
4d6 ⇒ (3, 4, 5, 6) = 18
4d6 ⇒ (5, 1, 5, 2) = 13
4d6 ⇒ (4, 1, 5, 1) = 11
4d6 ⇒ (1, 5, 1, 4) = 11
Meh...so 18, 17, 16, 13, 11, 11

DAardvaRK SUN DM |

Thri-kreen Psi War or monk?
4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 1, 6, 2) = 11
If you take only the highest three numbers from each set you are left with:
4d6 ⇒ (3, 4, 6, 4) = 17 -3 = 14
4d6 ⇒ (4, 3, 4, 6) = 17 -3 = 14
4d6 ⇒ (6, 6, 5, 5) = 22 -5 = 17
4d6 ⇒ (3, 5, 3, 1) = 12 -1 = 11
4d6 ⇒ (3, 5, 4, 1) = 13 -1 = 12
4d6 ⇒ (5, 4, 2, 3) = 14 -2 = 12
4d6 ⇒ (2, 1, 6, 2) = 11 -1 = 10
and then drop the lowest of the 7 stats (the 10), you are left with 14, 14, 17, 11, 12, 12

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Ok, throwing in my rolls. Going with a mul ranger (trapper)
4d6 ⇒ (4, 1, 1, 3) = 9
4d6 ⇒ (3, 4, 2, 5) = 14
4d6 ⇒ (1, 6, 6, 1) = 14
4d6 ⇒ (5, 4, 5, 5) = 19
4d6 ⇒ (3, 4, 1, 3) = 11
4d6 ⇒ (4, 5, 5, 5) = 19
4d6 ⇒ (5, 5, 5, 3) = 18
So that's a 8, 12, 13, 15, 10, 15, 15
Final is 10,12,13,15,15,15 for a total of +8

Kryzbyn |

Kryzbyn wrote:Thri-kreen Psi War or monk?
4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 1, 6, 2) = 11If you take only the highest three numbers from each set you are left with:
4d6 ⇒ (3, 4, 6, 4) = 17 -3 = 14
4d6 ⇒ (4, 3, 4, 6) = 17 -3 = 14
4d6 ⇒ (6, 6, 5, 5) = 22 -5 = 17
4d6 ⇒ (3, 5, 3, 1) = 12 -1 = 11
4d6 ⇒ (3, 5, 4, 1) = 13 -1 = 12
4d6 ⇒ (5, 4, 2, 3) = 14 -2 = 12
4d6 ⇒ (2, 1, 6, 2) = 11 -1 = 10and then drop the lowest of the 7 stats (the 10), you are left with 14, 14, 17, 11, 12, 12
Yeah, except there aren't 2 12's...theres a 22 and a 12...not to mention 2 17's not 2 14's...
EDIT: Oh i see...throw out lowest from each roll AND lowest set.Sorry boss. I missread.

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stardust wrote:The only thing I'm still a little uncertain on is geography, national histories, and the like,Is there something specific about them you need clarified? Or just in general?
Just about the area we're starting in. We'll pretend I'm mostly a selfish elf who doesn't care much about the world outside his tribe.

DAardvaRK SUN DM |

DAardvaRK SUN DM wrote:Have the stats for Half-giant and Thri-kreen in my profile. Will be working on Mul for later on. Trying to pare them all down to not have level adjustment.You are dropping the half-giant's wandering alignment?
I think it is a neat character flaw, but does not require a mechanic for it. They tend to gravitate towards the most charismatic and try to adopt some of their mannerisms. I just think they are better served as being mild in whatever their alignment is rather than changing it daily.
Kryzbyn, sorry to hear that.

Poor Wandering One |

Poor Wandering One wrote:DAardvaRK SUN DM wrote:Have the stats for Half-giant and Thri-kreen in my profile. Will be working on Mul for later on. Trying to pare them all down to not have level adjustment.You are dropping the half-giant's wandering alignment?I think it is a neat character flaw, but does not require a mechanic for it. They tend to gravitate towards the most charismatic and try to adopt some of their mannerisms. I just think they are better served as being mild in whatever their alignment is rather than changing it daily.
Kryzbyn, sorry to hear that.
But it is soooooo much fun with a paladin or inquisitor in the party.

Caepio Alazario |

Oh, how can I say no to Dark Sun? If you're adapting things to Pathfinder - particularly with an interest in keeping the half-giant on the large side - might I recommend the fan-created 3rd edition Dark Sun rules set at Dark Sun 3 as a starting point? I last read over all of it about a year ago, but it struck me as a very nicely done adaptation.
My rolls:
4d6 ⇒ (2, 2, 3, 6) = 13
4d6 ⇒ (5, 1, 2, 1) = 9
4d6 ⇒ (5, 6, 3, 6) = 20
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (6, 3, 6, 1) = 16
4d6 ⇒ (6, 4, 3, 3) = 16
4d6 ⇒ (1, 2, 3, 5) = 11
I am not yet certain what I would like to play, but I'll keep you updated.
Ah, I see others already mentioned the athas.org material. Good stuff!

imimrtl |

imimrtl wrote:Completely digging the Thri-kreen. I cant wait to get home tomorrow and get the build and backstory going. I have to reread my dark sun stuff to remember all the fun little idiosyncracies of the thrikreen.Like other PC's waking up to one staring at them while they slept?
EXACTLY! and I plan on taking Perform: Leg Harp too. *chirp chirp* :)

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I would like to try my hand at running a Templar (LN Human Inquisitor OR Psychic Warrior); of course, if we end-up with a party of Preservers, I am perfectly happy to re-tool him as a freedom fighter ;-)
4d6 ⇒ (5, 6, 3, 2) = 16 14(+2)
4d6 ⇒ (6, 1, 3, 3) = 13 12(+1)
4d6 ⇒ (5, 5, 1, 6) = 17 16(+3)
4d6 ⇒ (2, 2, 3, 1) = 8 7(-2)
4d6 ⇒ (1, 5, 5, 1) = 12 11(+0)
4d6 ⇒ (3, 1, 2, 2) = 8 7(-2)
4d6 ⇒ (2, 1, 3, 4) = 10 9(-1)
Ouch. That hurts. Even dropping the lowest, that is still only a net +3 :-/

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4d6 ⇒ (1, 3, 4, 4) = 12 11(+0)
4d6 ⇒ (5, 1, 3, 5) = 14 13(+1)
4d6 ⇒ (2, 6, 4, 5) = 17 15(+2)
4d6 ⇒ (5, 5, 4, 6) = 20 16(+3)
4d6 ⇒ (5, 2, 5, 2) = 14 12(+1)
4d6 ⇒ (4, 6, 1, 6) = 17 16(+3)
4d6 ⇒ (6, 3, 3, 4) = 16 13(+1)
Finally! Something 'legal': A net total of +11 :-)
That took a ridiculously long time to accomplish...
Str 18(+4) (Including Racial bonus)
Dex 15(+2)
Con 13(+1)
Int 12(+1)
Wis 16(+3)
Cha 13(+1)
I will create a profile shortly :-)

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From the perspective of an Inquisitor, what Favored Weapon(s) would The Sorcerer Kings, and The Elemental Powers grant?
Also, from the perspective of equipment, how were you planning the handle to scarcity of metal?
Is there, for example, an Athasian equivalent to the Crowbar (2gp), or are such items off-limits?

The Dorf |

Ok, I think having one more PBP game will give me just the right balance of enough, but not too much. I really like Darksun and have read a lot of the material, but i have never had the opportunity to play in a game. I will come up with a concept and character build this afternoon and post something this evening.
Here are my rolls:
4d6 ⇒ (1, 1, 4, 5) = 1110
4d6 ⇒ (4, 4, 2, 2) = 1210
4d6 ⇒ (1, 1, 5, 3) = 109
4d6 ⇒ (2, 3, 2, 6) = 1311
4d6 ⇒ (4, 1, 4, 5) = 1413
4d6 ⇒ (3, 1, 2, 5) = 1110
4d6 ⇒ (6, 2, 5, 4) = 1715
Wow-a wopping +3
4d6 ⇒ (4, 6, 2, 6) = 1816
4d6 ⇒ (1, 2, 4, 2) = 98!
4d6 ⇒ (4, 3, 2, 6) = 1513
4d6 ⇒ (4, 5, 1, 2) = 1211
4d6 ⇒ (5, 6, 6, 1) = 1817
4d6 ⇒ (2, 5, 3, 5) = 1513
4d6 ⇒ (2, 2, 6, 5) = 1513
+9, much better.

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Let's see what happens:
4d6 ⇒ (4, 1, 1, 2) = 8 => 7
4d6 ⇒ (4, 1, 3, 4) = 12 => 11
4d6 ⇒ (2, 3, 2, 4) = 11 => 9
4d6 ⇒ (3, 3, 1, 2) = 9 => 8
4d6 ⇒ (4, 1, 3, 4) = 12 => 11
4d6 ⇒ (5, 6, 6, 4) = 21 => 17
4d6 ⇒ (5, 5, 3, 3) = 16 => 13
17, 13, 11, 11, 9, 8. Total +2. Let's try again.
4d6 ⇒ (4, 1, 2, 3) = 10 => 9
4d6 ⇒ (6, 2, 2, 3) = 13 => 11
4d6 ⇒ (6, 2, 4, 1) = 13 => 12
4d6 ⇒ (3, 2, 6, 2) = 13 => 11
4d6 ⇒ (5, 5, 5, 1) = 16 => 15
4d6 ⇒ (5, 5, 2, 4) = 16 => 14
4d6 ⇒ (3, 1, 2, 2) = 8 => 7
15, 14, 12, 11, 11, 9. Total +4. Do-over.
4d6 ⇒ (4, 5, 1, 1) = 11 => 10
4d6 ⇒ (6, 1, 2, 1) = 10 => 9
4d6 ⇒ (5, 4, 5, 3) = 17 => 14
4d6 ⇒ (6, 5, 5, 3) = 19 => 16
4d6 ⇒ (6, 3, 5, 5) = 19 => 16
4d6 ⇒ (6, 3, 6, 3) = 18 => 15
4d6 ⇒ (5, 2, 1, 6) = 14 => 13
16, 16, 15, 14, 13, 10. Total +11. That's a keeper. Will think about character now.

DAardvaRK SUN DM |

From the perspective of an Inquisitor, what Favored Weapon(s) would The Sorcerer Kings, and The Elemental Powers grant?
Also, from the perspective of equipment, how were you planning the handle to scarcity of metal?
Is there, for example, an Athasian equivalent to the Crowbar (2gp), or are such items off-limits?
For the favored weapons I will look into that, just off-hand I can say Bow for Air, Hammer for Earth, and most likely club or staff for Water. I will look at the athas stuff to see if they have anything.
For the non-metallic materials, use whatever material seems appropriate (wood or bone for club, hammer, and obsidian or bone for blades). Taking a page out of the 4E book for substandard mats, there will be no base penalty for the materials. Instead, if you roll a 1, you can choose to keep it, or reroll. If you choose to reroll, your weapon AUTOMATICALLY breaks after the attack. For items (like the crowbar) if you roll a 1 when using it, it breaks (becomes unuseable), no reroll.
Sorry to see you go PWO.