Mask of the Mantis

K'z'k's page

66 posts. Alias of John M Baker.


Full Name

K'z'k

Race

Thri-Kreen

Classes/Levels

Monk of the Four Winds 1

Gender

Female

Size

Medium

Age

6

Alignment

LN

Location

Urik, Athas

Languages

Common, Thri-Kreen

Strength 16
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 18
Charisma 9

About K'z'k

K'z'k has spent most of her life as a slave to a templar in Urik. She was captured as a nymph; her clutch was caught raiding a camp near Urik, and the half-giant soldier thought she would make a nice gift to the templar. The templar first considered the best thing to do with her would be to simply send her into the obsidian mines as a laborer. He was tired, however, and slept, figuring tomorrow would be soon enough to find out.

Inside her cage, with little to explore and no hunting to be done, K'z'k decided it would be best to lay out the events of her time before ending up in the cage, so that she would know where best to hunt. She gathered up some digestive juices, mixed it with the dust on the floor of her cage, and started sketching out times and places and how they relate, connecting events and places with solar movements and with lines and extending limbs into a cohesive whole.

In the morning, when the templar came to check on his little slave, he was suddenly impressed with the range of patterns traced all over the floor. He realized--no one else in Urik would be able to claim to have Thri-Kreen art. No one had even heard of Thri-Kreen art. He decided right then to make her into an artist slave, tasked with covering his abode with the designs.

K'z'k was kept well-fed, to keep her from attacking the city dwellers. However, she was given permission to roam the city for inspiration, and was instructed to keep painting those lovely designs, with stylized long limbs and shadow-patterns. She is not quite sure why her hunting diagrams are so popular, but she knows that her superior likes them, sells them for coin, and enjoys that his inner chambers contain carefully constructed patterns denoting the travel of prey throughout the streets and alleys of Urik.

K'z'k knows nearly nothing of weapons, and relies almost solely on her hunting instinct for battle. She is not even particularly understanding of the idea that she could have personal property--that is what other people have, but they let her use their brushes and pigments to color the walls.

Combat Stats:

Init +3 (+3 Dex)
Fort +4 (+2 base, +2 Con)
Ref +5 (+2 Base, +3 Dex)
Will +6 (+2 base, +4 Wis)
HP 11 (8 +2 Con, +1 FC)
AC 21/ff 17/touch 18 (10 +3 Dex +4 Wis +3 Natural +1 Dodge)
BAB 0
Flurry -1/-1
CMB +3 (0 BAB, +3 Str)
CMD 20 (10 +3 CMB +3 Dex +4 Wis)
Move 40'

Attacks:
Single Unarmed: +3, 1d6+3, x2
Flurry: +2/+2, 1d6+3/1d6+3, x2/x2
Natural Attacks: +3/+3/+3/+3/-2, 1d3+3/1d3+3/1d3+3/1d3+3/1d4+1, x2(all)
Shuriken: +3, 1d2+3, x2, 10ft range increment
Shuriken Flurry: +2/+2, 1d2+3/1d2+3, x2/x2, 10ft range increment

Psionics:
2 PP

Barbed Vest:
Striking K'z'k with a natural or unarmed attack requires a DC 15 Reflex save, or the attacker takes 1 damage.

Thri-Kreen Racial Features:

Medium Size, 40' move
Leap - Always considered jumping from a running start
Weapon Familiarity - Gythka and chatka are martial weapons
Natural Weapons - 4 claws, 1 bite
Extra Limbs - Can use Multiattack and Multiweapon Attack
Carapace - +3 Natural Armor
Sleep Immunity

Monk Class Features:

AC and CMD Bonus
Flurry of Blows

Feats:

Elemental Fist
Improved Unarmed Strike
Combat Reflexes
Dodge
Wild Talent

Skills:

Acrobatics +7 (1 rank + 3 Class + 3 Dex)
Jumping +11 (+4 Speed, Leap)
Craft(Painting) +4 (1 rank + 3 Class + 0 Int)
Perception +8 (1 rank + 3 Class + 4 Wis)
Survival +9 (1 rank + 3 Class + 4 Wis + 1 Trait)

Traits:

Desert Child - +4 vs. hot conditions, +1 vs. fire
Poverty-Stricken - +1 Survival, Survival is a class skill

Equipment and Encumbrance:

20 Obsidian Shuriken (1.5 lbs)
Hot Weather Outfit (4 lbs)
Artisan's Tools (Pigments, brushes, and styluses) (5 lbs)
Belt Pouch (0.5 lbs)
Barbed Vest (4 lbs)

7 CP

Total Encumbrance: 15 lbs

Light: 0-76 Medium: 77-153 Heavy: 154-230