A Tale Of Peasants And Kings (Inactive)

Game Master Aku Warashi

”The nostalgia of things unknown, of lands forgotten or unfound, is upon me at times. Often I long for the gleam of yellow suns upon terraces of translucent azure marble, mocking the windless waters of lakes unfathomably calm; for lost, legendary palaces of serpentine, silver and ebony, whose columns are green stalactites; for the pillars of fallen temples, standing in the vast purpureal sunset of a land of lost and marvellous romance. I sigh for the strange and hidden cities of this world, with burning brazen domes and slender pinnacles of gold and copper, that pierce a heaven of heated lazuli.”

The Green Belt
Dramatis Personae
Loot, Quests, Timeline, Tracker

Tactical Map

Party HP:
Damiel ----- 18/18
Djebelle ----- 18/18
Hylaen ----- 18/18
Rendyl ----- 24/24
Tegan ------ 14/18
Viklop ---- 19/23


1 to 50 of 105 << first < prev | 1 | 2 | 3 | next > last >>

2 people marked this as a favorite.

Brevoy is a proud land, known throughout Golarion for producing able warriors, regal nobles, and clever rogues. Yet Brevoy’s two regions, Issia and Rostland, have long held one another in contempt and now stand on the verge of civil war. Both Issia and Rostland were independent nations until Choral the Conqueror’s barbarian armies and red dragon servitors united the regions into a single kingdom two centuries ago. Until recently, the iron rule of House Rogarvia maintained a fragile peace between the two regions. But a decade ago, House Rogarvia mysteriously disappeared, and the conniving leaders of Issia’s House Surtova supplanted them as Brevoy’s rulers.

Now a labyrinthine political landscape plagues the nation, full of secret alliances, provincial loyalties, and nefarious plots; civil war seems inevitable. In Rostland to the south, the swordlords see in many of Issia’s recent political moves the swift approach of such a war. They rightly fear such an event, for Rostland is smaller than Issia, it has fewer armies, and its rolling hills and grasslands offer very little in the way of natural defenses. Worse, unlike Issia, whose northern border stretches along the Lake of Mists and Veils, which offers some defense, Rostland’s southern border lies along a stretch of wilderness infested with bandits and monsters.

If Brevoy falls into civil war, it won’t be long at all before the violent, opportunistic vultures to the south move to take advantage of Rostland’s problems. This southern region of wilderness is called the Stolen Lands. While these lands are technically a part of the River Kingdoms, several of which have advanced claims in the past, Rostland has long viewed them as “stolen” from it by bandits and monsters. Many attempts have been made to settle the Stolen Lands, but to date, none have succeeded, making these 33,000 square miles of unclaimed wilderness the largest swath of unclaimed land in the entire River Kingdoms. As tensions mount in Brevoy, some of Rostland’s swordlords hope to change that fact; they have issued charters to several groups of adventurers, sending them south into the Stolen Lands.

These initial charters are simple enough: re-open the old trade routes along the rivers and scatter or defeat the bandits who have made them too dangerous to use. Beyond that, it seems apparent that Rostland wants to encourage new nations to grow in this region—and believes that by supporting these nascent kingdoms as allies, it’ll gain loyal support in any coming conflict with Issia. It’s a bold and brilliant political move—for if Rostland turned its own resources to the task, not only would such a move weaken its defenses against the north, but the blatant power grab would certainly force Issia’s hand. By sending free agents south, the swordlords of Rostland hope to create new allies without sacrificing their own position of power in Brevoy.

Yet as with most complex and brilliant plans, there are plenty of opportunities for disaster.

==//==

Welcome to my Kingmaker game. I will be selecting four (4) players to join a friend and me on our adventures in the stolen lands. The rules to apply for the game are as follow:

Character creation:


  • Level 1
  • Books: Core Rulebook, APG, Unchained, Spheres of Power
  • Spheres of Power replaces Pathfinder magic system. Spellcasting classes from Pathfinder must use Spheres of Power Archetypes as described on the book, if the class doesn’t have a archetype, but it’s a class you really want to play, pm me and I’ll work something out. Variants, which removes spellcasting, are allowed. Ex: Skirmisher Archetype from Ranger
  • From Advanced Magic on Spheres of Power, we’ll only use Rituals.
  • Include a back-story. Make it as short or long as you want, but make me laugh, cry, or say "damn!".
  • Wealth starts at level 1 average for your class (per the WBL rules).
  • Paizo material and Spheres of Power only, no other 3rd party, no exceptions
  • No Gunslinger/Cavalier/Paladin.
  • 18 point buy at lvl 1, with no mental status below 10 after racial adjustment.
  • Core races are preferred but ARG featured races will be considered if provided with a good background. Do not select Aasimar just for the race bonus.
  • 2 traits, no drawbacks
  • Non-evil only

House rules:


  • XP I don't use XP. I will arbitrarily level you up, every so often.
  • Hit Points Max HP at every level.
  • Critical Hits For players a natural 20 always results in at least a x2 damage critical hit without having to confirm. Extended critical hit ranges/modifiers (19-20/18-20 or x3/x4 and/or Improved Crit/Keen) still must confirm in the normal fashion. The idea is to make natural 20s more exciting when you're in combat with an opponent that is about your level or lower. This is also a nod to previous editions (and 5th edition) of D&D.
  • Power Attack All Players may take Power Attack as free bonus feat regardless of pre-requisites if they so desire.
  • Weapon Finesse All players may take Weapon Finesse as a free bonus feat if they so desire.
  • Weapon Focus/Specialization These feats now apply to a weapon group (see Fighter in the CRB) instead of a single weapon.
  • Dragon hides and scales When harvesting dragon hides/scales for the creation of armor/shields, the harvested dragon corpse is counted as 1 size category higher than it actually is when using the accepted Pathfinder rules. Furthermore, any suits of armor (not shields) made of dragon hide/scales have an armor bonus equal to the armor type +1. (Example - A white dragon hide breastplate has an armor bonus of +7). Can’t be purchased on normal stores.

Other considerations:

I insist that players post more than "I attack with my battle axe." in their combat posts. You don't need to pen a novel for each and every post, but I am looking for descriptive/substantive posting, both in and out combat. Let's tell a story together! If you don't think you're up for this, please do not apply.

I am looking for players who post with "nudges" and "hooks" that generate energy by allowing ample room for other players and the GM to grab the baton and move forward. Momentum is the single most important ingredient of a successful PbP game, and that responsibility is on the shoulders of every player as well as the GM.
Please check Painlord's Guide to PbP GMing and Doomed Hero’s Guide to Play by post gaming, there’s a lot of cool tips for new and old players as of how to keep the game moving.

I want players who want to post often (Preferably 2+ times a day, but 1/day is acceptable on weekdays with weekends free.)

If you are already playing in a lot of PbP games, I would prefer that you don't apply. The amount of games that defines ‘a lot’ changes from player to player, but usually the quality of their posting indicates if you are playing in many games. If you are posting simple lines with no nudges/hooks and simples “I attack with my battle axe”, then it’s a good indicator you are playing in too many games. I want players to be able to dedicate energy to their games, and I have seen too many players stretch themselves thin which causes their games to suffer.

Poor formatting are irritating things to me. I myself am not perfect but try not to suck at these things.

About the DM:

I’m a system analyst part time game developer, which has been playing computer games and tabletop games for a lot of time now. I started with a local Brazilian rpg system 3D&T (Defenders of Tokyo 3rd Edition), which you can guess based on the name, was a satire of amines/manga/ and Japanese related stuff. I played the system a couple of months, before our gaming group noticed it wasn’t for us, then we jumped on D&D 3.5.

I DM’ed a campaign which took about 5~6 years to finish, which took players from level 1 to level 19, and the inevitable saviors of the universe plot. After that, I DM’ed a lot more, from pathfinder, to Runequest and more.

My favorite read:


  • Dune (Frank Herbert)
  • Malazan Book of Fallen (Steve Erikson)
  • Dresden Files (Jim Butcher)
  • The First Law (Joe Abercrombie)

Recruitment will be open from August 10 to 25.
Results will be shared on August 27.

If you have any question, drop me a line.

Thanks for the interest. :)

Sovereign Court

for consideration

Volpe Alata Demonsbane

Aasimar Fighter
(stats will come later tonight, I have to adjust them for a 18 point build)

Born in the heavens, though the family was cast out due to its blood mixture with other "unrighteous" creatures, she grew up among the mortal plane. she was 3 years old when her parents were murdered as her village was ransacked, the children that survived and didn't flee were captured, and sold into slavehood.

for 14 years she served to a house master who treated her well. though she started to hear things would be different when she turned 18, she started to panic, and make simple mistakes which made the house master punish her.

on several nights leading up to her 18th birthday she was hearing this voice in her head at night, she first thought she was dreaming it, till it kept speaking to her, and Volpe decided that she would listen to it, hoping it wouldn't be a trap or something worse. The voice guided her out of the house, and off the grounds, away from the life that she lived.

it guided her to a land in which a mother like figure, a woman of dragons named Arzosha was there waiting for her. It took Volpe a bit of time but she regonized the voice that she heard in her head and matched to Arozha's voice.

Arzosha took her in, helped her, though she met a Black dragon there named Darova Demonsbane, one of Arzosha's daughters, it was several years till they were mated, Volpe took Darova's last name, and in of herself became more aggressive in nature


i'll dot, always wanted to try kingmaker though i do need to learn spheres of power.

might write up an unchained rogue, as always ideas are plenty but my ability to decide is lacking.


Dotting. I'll probably submit some form of spherecaster, as I've been wanting to try out that system for a while.


Awwwww, no Spheres of Might to go alongside? What a shame :P

That said, definitely interested, but I'll have to wait til I get home to think about anything, really.

Sovereign Court

I think I will withdraw, upon further reading into the sources directly, it doesn't seem like she would be involved, thank you though and I apologize


Dot for interest. I'll come up with a SoP character, most likely a Hedgewitch or an Armorist.

I have been itching to run an SoP character for quite a while.

-- david

edit:
Re: Traits, is one required to be an AP trait, or should we just choose two traits from the "standard" list?
edit2:
Gonna be a Hedgewitch with Black Magic and Charlatanism traditions. Working on crunch now. Hope to have something up tomorrow or the day after.


Ammon Knight of Ragathiel wrote:

I'll dot, always wanted to try kingmaker though i do need to learn spheres of power.

Might write up an unchained rogue, as always ideas are plenty but my ability to decide is lacking.

It’s just a new magic system. If you are planning to run a melee hero, while knowing the system limitations can help, it is not mandatory. Consider this an opportunity! You can RP a melee character that has no idea how magic works!

Joseph Soltz wrote:

Awwwww, no Spheres of Might to go alongside? What a shame :P

That said, definitely interested, but I'll have to wait til I get home to think about anything, really.

I’m not familiar with SoM, I’m guessing is something similar to SoP, but with melees as focus, right? Anyways, for this game we’ll go only with SoP.

Papa-DRB wrote:
Re: Traits, is one required to be an AP trait, or should we just choose two traits from the "standard" list?

Not required to pick up one of the campaign traits. You can choose whatever trait fits you hero.


DM Aku wrote:

Joseph Soltz wrote:

Awwwww, no Spheres of Might to go alongside? What a shame :P

That said, definitely interested, but I'll have to wait til I get home to think about anything, really.

I’m not familiar with SoM, I’m guessing is something similar to SoP, but with melees as focus, right? Anyways, for this game we’ll go only with SoP.

It is indeed. I can link it later if you'd like, it's made by the same people, but it's unreleased. The playtest finished up not terribly long ago, and I really like everything they've done with it.

That said, I'm just happy to see Spheres of Power more often.

Edit: Is it only the standard Spheres of Power book, or are archetypes and such from the wiki available, too?


I'm also curious about the Sphere of Power ruleset. Not sure what I'd like to make. I'm usely incline to do divine type of character.


The Sesquipedalian Thaumaturge here submitting Eshka, the human eliciter. Thoughts?

Stats:

b]Eshka[/b]
Female Human (Kellid) Eliciter 1
N Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 [+2 armor, +2 Dex, +1 shield]
hp 8 (1d8)
Fort +0, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee sickle +0 (1d6)
Ranged sling +2 (1d4)
--------------------
Magic
--------------------
Caster Level 1; MSB 1; MSD 12; Concentration +5
Tradition Drawbacks: Emotional Casting, Rigorous Concentration; CAM Cha 18
Spell Points 6
Mind - CL 1; DC 17; Range 25 ft; Talents Expanded Mind;
- Charm: Suggestion, Command, Sleep
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 12, Wis 11, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Extra Magic Talent, Sphere Focus (Mind), Weapon Finesse
Traits Bastard, Child of the Streets
Skills Bluff +10, Diplomacy +10, Intimidate +10, Knowledge (local) +5, Perception +1, Sense Motive +4, Sleight of Hand +7
Languages Hallit, Taldane
SQ Enchanter, Persuasive +2, Hypnotism (fascinate) 3/3
Personal Equipment sickle, dagger, sling with 4 bullets, leather armor, light wooden shield, traveler’s outfit, flint and steel, flask of acid, mule, belt pouch, 1 gp, 3 sp, 8 cp (total weight 30 lbs)
On Mule bedroll, blanket, 2 bars of soap, 50 ft of hemp rope, lamp, bullseye lantern, 4 waterskins, medium tent, 14 days of trail rations, 28 pints of oil (total weight 107 lbs)

Background:

Eshka was born in Port Ice to a Kellid seamstress named Yelet who had a brief tryst with a young scion of House Surtova. Eshka grew up in the city’s worst slums, knowing she had noble blood but still stuck at the bottom of society, working as a courier and pickpocket for the local thieves guild to supplement her mother’s meager income. While certainly not pleasant, her life was reasonably stable until, when Eshka was 14, Yelet was struck by a noble’s careening carriage while crossing the street. She survived the impact, but died weeks later when her injuries festered. With her only ally in a cutthroat world dead, Eshka’s situation quickly deteriorated.

---

“I’m afraid it’s quite a strict policy,” the tenement’s landlord was saying as he stood in the doorway, trying to smile as he fidgeted with the hem of his tunic. “We simply can’t rent a room to anyone one under sixteen.”
“Please sir, be reasonable,” Eshka begged. “Where else am I supposed to go?” In the past, she had always been able to talk herself out of jams like this, but now everything seemed to be unraveling.
“Oh, I’m sure you’ll figure it out,” he responded, clearly growing impatient, “But we can’t have you loitering about here.”
“I’ll pay double,” Eshka pleaded, mind racing. She couldn’t even pay the normal price for long, but she needed time to think. Ever since last week, nothing seemed to be in her control. She felt adrift in the world, with no power over what happened to her.
“If I thought you could I might consider that, but as it is you need to leave,” the landlord barked.
“But sir-”
“No! You’ll be out of here by midday tomorrow, or I’ll have just have to toss you out that window!”
Eshka thought desperately, looking for a way out, trying to keep herself from screaming at her powerlessness. As her mind struggled, the walls encircling it were suddenly broken. She could feel the man’s consciousness, taste his impatience. She reached out and took control.
The landlord’s eyes widened as his legs suddenly began moving him rapidly towards the window. He was only beginning to open his mouth to yell when his legs leaped out the window, sending him crashing into the cobblestone street below.
Eshka stood in the center of the room, contemplating what she had done. On some level, the implications terrified her, but most of her was exulting. Let them try to control her now.

---

Eshka used her newfound powers to become a high level agent in the thieves guild, all the while trying to determine the identity of the noble whose carriage killed her mother. Eventually, five years later, she found him.

---

Citrianus Surtova. Fourth son of the city’s ruler, notorious reveler, killer of Yelet … and, as far as Eshka had been able to determine, her father. She could not see him, but Eshka knew he was in the lavishly adorned carriage racing down the street, about to pass her.
Finally, she thought as she probed the minds of the carriage’s occupants. The driver had had a bit too much to drink the night before so this wasn’t going to be particularly difficult. Eshka soothed his mind, filling it with pleasant lullabies and insidious exhaustion until he nodded off at the reins. Working quickly, she switched her influence to the vehicle’s two horses. Eshka took a deep breath, readying her mind, then issued her command. Without warning, both animals swerved violently, sending the carriage crashing at high speed through a storefront on the other side of the street. The fragile upper story collapsed over the carriage, burying it in rotting wood.
Eshka raised the hood of her cloak and suppressed her smile before calmly striding away.

---

Eshka fled to Restov to avoid House Surtova’s vengeance, and recently heard House Rogarvia’s call for adventurers to found a kingdom in the Stolen Lands. She jumped at the chance to shape a new nation, and plans to do her best to create a kingdom where there is no uncaring aristocracy oppressing the rest of society.

Liberty's Edge

Greetings! Would love to take part in this adventure. I have run part of this adventure before (just for full disclosure) so I hope that does not disqualify me. We have played together before and I have enjoyed your games and look forward to this one as well. I am thinking of dusting off my Aldori Swordlord for this adventure.
Will get something up tonight


not a complaint just wondering, why a 18 point buy? it seems like a random number to pick.

working on my background first, my favorite part of a character.


Joseph Soltz wrote:
Edit: Is it only the standard Spheres of Power book, or are archetypes and such from the wiki available, too?

I do not own a copy of the Spheres of Power Expanded Options, and I’m not familiar with its content as well. For this game, we’ll use just basic Spheres of Power.

Ammon Knight of Ragathiel wrote:
Not a complaint just wondering, why a 18 point buy? It seems like a random number to pick.

You are half-right.

I was going to use 15-pt buy, but since I don’t like when players dump mental attributes in favor of more important ones (for their chosen class), I put a restriction that mental stats should not be below 10 after racial adjustments. That however leaves the characters on the low-end side of power, so I just added a few more points.

Daniel Stewart wrote:
Greetings!

Long time no see Gargamal, ready to kill some more key-plot npcs? :D

Jokes aside, I don’t mind having prior knowledge of the game, as long the player don’t metagame too much.

Eshka wrote:
The Sesquipedalian Thaumaturge here submitting Eshka, the human eliciter. Thoughts?

I’ll post a feedback on submissions a little bit later, but thanks for your application. :)


How does alchemy work in Spheres of Power? Do you just go with the base alchemist, or is there something that replaces it? Not sure if I'd want to go with Alchemist in the end, but it's something I'd like to consider at least.


Ahhhhh, that's a shame. I was hoping to make a Blaster Armorist. I'll figure something out, I think, by the time your recruitment ends.


Dot? :) I have never heard of Spheres of Power.

I've never played the Kingmaker campaign and I honestly just want to experience the story.

Why no Paladins though?


The Alchemist (currently) has two archetypes in Spheres of Power. The Archaic Alchemist is pretty much just a straight "use Spheres instead of Alchemy" conversion, while the Combat Engineer specializes in the War sphere and is a little more... distinct.


Unfortunately, technically neither is available ; The GM is using only the base book for spheres of Power.


(If he'd like to use the stuff from the Handbooks and just doesn't have them, all except the Mentalist's Handbook - which just came out - are up on the wiki.)


I may dot if my other Kingmaker campaign Recruitment doesn't work out (I don't get selected)


alexgndl wrote:
How does alchemy work in Spheres of Power? Do you just go with the base alchemist, or is there something that replaces it?

The base book of Spheres of Power doesn’t offer an option for alchemist as Joseph and Rednal mentioned above. Unless there’s a concept you really ‘must’ apply, and this concept is a alchemist, then I would say alchemist is off the table, but if that’s something you must apply, then I would need few days to read the options as described by Rednal before deciding anything.

Ventiine wrote:
Why no Paladins though?

Too many cases of hardheaded role playing paladins turning into player killers because the other party members don’t agree with his ‘vows’ and ‘duties’. :D


Expressing my interest in this campaign. I have started reading more into the Spheres of Power and it sounds like a very interesting system. I have a few ideas rattling about my head that I will work to narrow down to one application.


1 person marked this as a favorite.

Speaking of characters, for those who haven't made them in this system before, it may help to look over this guide to building your first Spherecaster.


Dot!


I have done some more thinking and decided to modify Eshka somewhat to improve her versatility.

Revised Stats:

Eshka
Female Human (Kellid) Eliciter 1
N Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 [+2 armor, +2 Dex, +2 shield]
hp 8 (1d8)
Fort +0, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee destructive blast +2 touch (1d6)
Ranged destructive blast +2 touch (1d6)
--------------------
Magic
--------------------
Caster Level 1; MSB 1; MSD 12; Concentration +5
Tradition Drawbacks: Emotional Casting, Rigorous Concentration; CAM Cha 18
Spell Points 6/6
Mind - CL 1; DC 16; Range 25 ft; Talents Expanded Mind;
- Charm: Suggestion, Command, Read Mind
Destruction - CL 1; DC 14; Range 25 ft;
- Destructive Blast
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 12, Wis 11, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Extra Magic Talent, Extra Magic Talent, Weapon Finesse
Traits Bastard, Child of the Streets
Skills Bluff +10, Diplomacy +10, Intimidate +10, Knowledge (local) +5, Perception +1, Sense Motive +4, Sleight of Hand +7
Languages Hallit, Taldane
SQ Enchanter, Persuasive +2, Hypnotism (fascinate) 3/3
Personal Equipment leather armor, heavy wooden shield, traveler’s outfit, flint and steel, flask of acid, mule, belt pouch, 6 gp, 4 sp, 8 cp (total weight 30 lbs)
On Mule bedroll, blanket, 2 bars of soap, 50 ft of hemp rope, lamp, bullseye lantern, 4 waterskins, medium tent, 14 days of trail rations, 8 pints of oil (total weight 87 lbs)


Spheres of Power with a GM that's read (and enjoyed!) Erikson! Be still my beating heart.

I do have one question, before I get to building: What do you mean by 'Basic Spheres of Power'? The original SoP rulebook? I've always worked off the Wiki, so I'm not entirely sure what is and isn't in it.

Current thinking is a Divine Heretic Warpriest if it's allowed, an Oracle if it isn't.


Rednal wrote:
Speaking of characters, for those who haven't made them in this system before, it may help to look over this guide to building your first Spherecaster.

First, big thanks to @Rednal for the link with instruction how to build a Spherecaster. I was not aware there was a wiki with this information available (I only knew about d20pfsrd, which has incomplete information).

With this new information on the table, here is some update to the available classes/archetypes:

The list below defines archetypes not covered on the core Spheres of Power book, for APG classes. At this moment, I’m not allowing non-spellcaster classes to use SoP archetypes (no martial archetypes.)

alexgndl wrote:
How does alchemy work in Spheres of Power? Do you just go with the base alchemist, or is there something that replaces it? Not sure if I'd want to go with Alchemist in the end, but it's something I'd like to consider at least.

Just added an archetype for Alchemist. :)

Whiskey and a Bonesaw wrote:
I do have one question, before I get to building: What do you mean by 'Basic Spheres of Power'? The original SoP rulebook? I've always worked off the Wiki, so I'm not entirely sure what is and isn't in it.

By Basic Spheres of Power, I meant the original SoP book, which introduces the system. As told above, I did not knew about the wiki until some minute ago. :D

Whiskey and a Bonesaw wrote:
Current thinking is a Divine Heretic Warpriest if it's allowed, an Oracle if it isn't.

Warpriest is a class from Advanced Class Guide, which is not one of the allowed source books for this game. Oracle on the other hand is available, but you must use the archetype described above, to replace the pathfinder magic system with spheres of power. :)


You're welcome. XD And speaking of useful things, the wiki just added what it's calling the "Core Friendliness Update" - so if you're not using the handbooks, you can still use the wiki as a reference without worrying that content the GM hasn't approved of will be sneaking in.


So quick update, going with half-elf knifemaster unchained rogue.

the background concept is he was sold as a slave to a nymph, for 8-10 years. Until he managed to kill his owner and escape. Though scarred and trouble he makes a living guiding people through the wild he grew accustom too.

i'm writing an actual pov style background for him, seems like the best way to get it done for me anyway.


This is Daniel Stewart and here is my submission for the game. Please take a look and I hope he meets your approval.


DM Aku wrote:
Warpriest is a class from Advanced Class Guide, which is not one of the allowed source books for this game. Oracle on the other hand is available, but you must use the archetype described above, to replace the pathfinder magic system with spheres of power. :)

Whups, right. Oracle it is then; he'll be something of a gish. Focusing on War and Protection spheres, maybe with a bit of divination thrown in. Battle mystery, since Ancestors is off the table.


Submitting Rendyl Millary, Ranger (Skirmisher). He's my newest addition to my NALB (No Alias Left Behind) program. For a fair assessment of my posting style, please reference:

Devan Covarie

Irian Davies

Thanks for your consideration!


Here’s an update of the recruitment up till now:

Complete:


  • Eshka Female Human (Kellid) Eliciter 1
  • Viklop "Vik" Kolavar Male human fighter 1
  • Rendyl Millary Male Human Ranger 1

Dots


  • Ammon Knight of Ragathiel
  • The Sesquipedalian Thaumaturge aka Eshka
  • Joseph Soltz
  • Papa-DRB
  • Rannik
  • alexgndl
  • Ventiine
  • dathom
  • Zedth
  • Whiskey and a Bonesaw

;)

Edit: Thanks Rendyl


Thank you, but I think I'm going to withdraw my interest. With the semester starting up, now seems like a bad time to be applying for another game.


Ooh, I love Spheres of Power!

Dotting in with Djebelle Torr, Spherecaster cleric of... well, read the background and see :-)

Background:

Djebelle's father, Kalten Torr, was a hero - a Pathfinder who had fearlessly spoken out against the excesses of Brevoy's nobility, winning the heart of Sarissa Medvyed in the process, despite the wishes of her family. His reward was to be dragged away in the dead of night when Djebelle was still in her cradle, forcing Sarissa to flee Brevoy with their newborn daughter for the exile of the River Kingdoms...

Or so Djebelle believed, until she was fifteen. Her uncle Jonas, himself a Pathfinder and a 'black sheep' of the Medvyed family, invited her to visit him. Despite her mother's objections (or perhaps, as a teenager, because of them), and enticed by the prospect of an all-expenses-paid trip to Restov, Djebelle accepted the invitation.

At her uncle's, Djebelle heard a different story: that Kalten had been a conman, and her mother, an unsuspecting mark; that the Medvyed family had tried, without success, to make Sarissa see his true nature; and that he had simply upped and left when it became clear that the arrival of the baby would not magically fix everything. He had stolen as much as he could, and walked out. Sarissa's story was just that: a story, designed to save face.

Djebelle refused to believe it, and out of loyalty to her mother she relayed the whole thing when she returned home - only to see, from the look of horror (and shame) on Sarissa's face, that her uncle had been telling the truth. Angry words were exchanged, terminated when Sarissa struck Djebelle across the face, and threw her out of the house.

Her uncle Jonas (perhaps feeling guilty at what he'd caused) came to the rescue, taking Djebelle into his home where his wife, Asterith, a Sarenite priestess, looked after her. Djebelle resisted at first but, having been so badly hurt, could see the need for healing; and - reeling from a past that turned out to be nothing but lies - came in time to appreciate the value of redemption. She has recently taken her own first, faltering steps in service of the Dawnflower. She has even tried to make peace with her mother, but the letters were returned, unopened and unread.

As a coming-of-age gift, Jonas and Asterith have managed to get Djebelle one of the Swordlord charters. They know that House Medvyed will never acknowledge her; but their hope is that out in the Stolen Lands, Djebelle will find for herself the path that she cannot walk in Brevoy.

Disclaimer: I'm already in a (fantastic!) game of Kingmaker so if that's an issue then at least you know now. Couldn't resist the prospect of a SoP game though, there aren't many!


I'm certainly interested - you seem like a very specific/organized and put-together GM, and the SoP system interests me... primarily because I don't see it used often.

Markus and Xanderghul are probably the best representations of my writing on here. I mainly GM.

I also love the Kingmaker adventure path. I probably plan to play a martial, because I love martials, but I need to nail down a good motivation to go on this harebrained colonization quest.

Can you tell me, explicitly, what the PCs are getting hired for at the beginning of an adventure? That is to say, what a PC would know about what to expect? Is it explicit that a PC might get to set up a settlement, or is it more of a byproduct of the first chapter's events (and the PC only knows that they're heading into wilderness to kill beasts and bandits)? And where are the PCs meeting?


Ok, sorry, I answered my own question about the information.

I think I want to try building a symbiat. Still working out the details of the extra psionic mind inside of his mind, but I know that I want my character to sort of be like a supernatural rogue or fighter, and his motivation for joining the expedition be that he is very patriotic about his home Rostland, and very against Issian aggression.


leinathan wrote:
Can you tell me, explicitly, what the PCs are getting hired for at the beginning of an adventure? That is to say, what a PC would know about what to expect? Is it explicit that a PC might get to set up a settlement, or is it more of a byproduct of the first chapter's events (and the PC only knows that they're heading into wilderness to kill beasts and bandits)? And where are the PCs meeting?

The PC's will know at the beginning of the game that they'll have an opportunity to create a settlement if they so desire, as well financial help to do so from Brevoy.

About where the adventure will start, it's up to the players. We can go directly to Oleg's or we can Rp the meeting with the sword lords.


Me for more Rp! More Rp is better.

Putting the crunch together now - are you using anything from Unchained, like background skills? Just re-discovering how horribly skill-starved clerics are (seriously, 2 measly skill points a level?!).


I'm absolutely in the "more RP" camp.

This is the alias I will be using. It's totally blank right now.

I do have some ideas so far:

Ideas:
> The character's main driving motivation is their family. Primarily, they want to keep their family out of harm's way by creating someplace that they can flee to during the inevitable civil war between Issia and Rostland, and also wants to get them out of range of the Issian families who have a blood feud with them. Once the settlement has started and their family lives there, they'll clearly want to protect their family from all of the various threats which crop up over time.

> As a secondary motivation, the character is generally a good person. In the absence of great stressors to their most important values, the character will seek out good causes to support, will spend their time helping people, saving people, taking on missions to do things for the good of everyone that other people will not, etc.

> The character is from a low-population area, perhaps a homestead with a few families living on it. This homestead is on the Rostland-Issia border, and the character's family has had a blood feud with a family on the other side for many years. Recently, the Issian family upped the stakes and invaded the character's lands, killing several people. While some of the character's family wants to seek revenge, the character recognizes that such an act would go on forever and wants instead to bring their family to live somewhere without such conflict. Not only that, but they fear that the Issia/Rostland civil war could give the other family all of the provocation they need to kill everyone that she holds dear.

I will condense this into some kind of narrative backstory and figure out what I'm going to do mechanically soon. Still looking at symbiat, but I'm also checking out the unchained rogue, the spherecasting bard, and the spherecasting ranger.

I can assume that I am also only allowed to use feats, archetypes, and other options from the Core Rulebook and the APG?


This is Papa-DRB.

Damiel is a Hedgewitch, with Black Magic and Charlatanism as his traditions. He is a roguish / bardish type of character having a mixture of skills and Spheres that enhance both.

This alias contains the crunch. I am still working on the fluff in my head but will have it up long before the deadline. If you have played the computer game Neverwinter Nights II, I am thinking along the lines of mostly Neeshka with some Grobnar thrown in....

If you have the time, please look over the character sheet and let me know if there is anything (other than fluff) that you would like changed, or if you have a different character sheet in mind. Thanks,

-- Damiel (aka david, aka Papa-DRB)

Note: Fluff is description, background/history, personality.


I'm back with some crunch stuff.

I basically just listed everything that I have to choose in order. I certainly hope that I didn't miss anything, as this is my first time interacting with sphere-casting. Alisa will be a hedge-witch as well, although with more of a party-leader bardic vibe than Damiel's roguish vibe. I chose the Life, Divination, and War spheres and plan to buff and support, as well as use archery, in combat. Out-of-combat I plan to be a face, as well as an investigator-type (Knowledge, Spellcraft, etc)

Stuff:
Traditions:

- Font of Inspiration
+knowledge (dungeoneering, planes, religion)
+inspiration investigator ability (3+1/2 uses/day)
+Divination sphere

- Combat
+swim, climb, intimidate
+medium armor, shields, 1 martial weapon
+magus arcane pool

- - - - - - - - - -

Spheres:

- Divination -
+divine (as detect magic, plus additional effects per sphere)
+sense core ability (read magic)
+Augury talent

- - -

- Life -
+invigorate (temporary hp/level to touched target)
+cure (1 SP for 1d8+level healing)
+restore (1 SP for pseudo-lesser restoration)

- - -

- War -
+totems (totem of war, which gives +2 to damage rolls)
+Revitalize rally talent
- - - - - - - - - -

Feats

1. Extra Magic Talent
Human. Point-Blank Shot
Bonus. Power Attack
Bonus. Weapon Finesse

Drawbacks

- Verbal Casting [general] - +1 SP/+1 per 6 levels
- Limited Penetration (earth) [divination]

Ability Scores

Str 14, Dex 14, Con 13, Int 12, Wis 10, Cha 15


1 person marked this as a favorite.

@Alisa, et.al.

BB Code Character Sheet link.

I cribbed my sheet layout from the above link. Also, off the main link, there are some sample characters that show the layout in use.

-- Damiel (aka david, aka Papa-DRB)


Damiel Morgethain wrote:

@Alisa, et.al.

BB Code Character Sheet link.

I cribbed my sheet layout from the above link. Also, off the main link, there are some sample characters that show the layout in use.

-- Damiel (aka david, aka Papa-DRB)

Oh yeah - if you check out my profile, I'm starting to put in my stats into a more normal statblock. It's not completely finalized yet, but I feel like the formatting's a little better.


Thanks, Damiel aka others! Good to have.

Playing around with avatars at the moment, as I liked the old one but it didn't seem quite right.

I'll get to the crunch in a bit.


Djebelle Torr wrote:
Disclaimer: I'm already in a (fantastic!) game of Kingmaker so if that's an issue then at least you know now. Couldn't resist the prospect of a SoP game though, there aren't many!

As long you can keep a low profile with player knowledge, then we are friends. :)

Alisa Ornudóttir wrote:
I can assume that I am also only allowed to use feats, archetypes, and other options from the Core Rulebook and the APG?

That and Unchained as well.

Djebelle Torr wrote:
Just re-discovering how horribly skill-starved clerics are (seriously, 2 measly skill points a level?!).

Yep, that's the life of a low int caster.

Damiel Morgethain wrote:
This alias contains the crunch. I am still working on the fluff in my head but will have it up long before the deadline. If you have played the computer game Neverwinter Nights II, I am thinking along the lines of mostly Neeshka with some Grobnar thrown in.....

Never played Neverwithter II but the concept seems good.

Damiel Morgethain wrote:

@Alisa, et.al.

BB Code Character Sheet link.

I cribbed my sheet layout from the above link. Also, off the main link, there are some sample characters that show the layout in use.

-- Damiel (aka david, aka Papa-DRB)

Thanks for sharing the Link.

@All

I'll start looking over the completed applications over weekend.


I've just made some changes to Alisa. I changed one of her traditions from Font of Inspiration to Green Magic, one of her spheres from Divination to Fate, two of her skills trained (Knowledge (dungeoneering) and (religion) to Knowledge (nature) and Handle Animal) and one of her traits from Know the Land to Courageous.

I still need to choose and build her animal companion, of course, and maybe flesh out her backstory a bit more. My goal is for her to be a mix between a bard and a ranger - wilderness survival, archery, party buffs and social skills.


DM Aku wrote:
Djebelle Torr wrote:
Disclaimer: I'm already in a (fantastic!) game of Kingmaker so if that's an issue then at least you know now. Couldn't resist the prospect of a SoP game though, there aren't many!
As long you can keep a low profile with player knowledge, then we are friends. :)

We can be friends - after all, with only 2 skill points, my character knows nothing :-)

Crunch is a work in progress - thinking she'll be a sword (scimitar) and shield type, using the Glory (Enhancement) domain to buff herself before a fight. Healing will be via channeling and her free Life talents, which replace the spontaneous Cure spells.


Quick question, are we using the casting traditions optional rules with its drawbacks and boons? Just wondering because I have an interesting ideas for an Incanter who uses a uniquely minted coin that has the emblem of House Lebeda on it as a focus for his casting.

1 to 50 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Kingmaker (Spheres of Power) All Messageboards

Want to post a reply? Sign in.