The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
...and much, much more!
The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
This is THE book for Pathfinder, everything else is just additional material. As such, it lives up to what is expected and then some. Every player I GM for now has a copy of this book, it has everything a new player needs and then some.
I am not fond of the way that they set up character creation with you picking stats then races and then classes; but now that my ONLY complaint is out of the way.
Bravo. This book swept the floor with me and my friends when we took it off the shelf, from the fun, power-driven art style to the entertaining and note worthy snippets at the beginning of each chapter Paizo did a great job of reeling in the fantasy esque atmosphere.
I never played 3.5 so I have no experience with the value of the rule changes but I have played 4th Ed., CoC, and Mouse Guard and I find this game is a masterful menagerie of all of them- allowing for one of the MOST flexible systems I've ever had the pleasure of experiencing.
I took a few years break from Role Playing. I just felt no real excitement in the products I was reading nor the games I was playing in. I thought my RPG days were over. Then I had a friend hand me this book and he told me to read it. He wanted to know what I thought of the rules etc.
I bought the book for myself the following week. I now own a large number of the Pathfinder products. The rules, background, and feel are exciting and new, yet they were also comfortable and friendly.
The content of the book is great. It's organized in a way that makes sense and is therefore easy to refer to during a game if needed. There is plenty of information, the rules and classes are well balanced, and there are so many character, spell, and item options to explore just within this basic book. My only problem is that my book, purchased less than a year ago and used gently, is already starting to fall apart. The binding is a bit fragile and some of the pages have ripped slightly. The page part is really my fault, but I would appreciate if this beautiful book could be a bit more sturdy.