Envoy of Balance

Delitash's page

65 posts. Alias of The Sesquipedalian Thaumaturge.


Race

Ongoing Conditions:
Daily Uses:
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3

Classes/Levels

Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15

Age

22

Alignment

LG

Deity

Atheist

Location

Magnimar

Languages

Osiriani, Taldane, Undercommon

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Delitash

Delitash
Human wizard (universalist) 1
Good, Human, Humanoid, Lawful, Medium
Background Esoteric Scion
Senses Perception +3
Hero Points 1/3

AC 13; TAC 13
HP 15/15
Fort +2; Ref +3; Will +3

Speed 25 ft.
Melee dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4 P or
Melee club +1 (thrown 10 ft.), Damage 1d6 B

Spell Points 4/4
Powers
1st - hand of the apprentice
Spell DC 15
Wizard Spells Prepared
1st - grease, magic missile
Cantrips - detect magic, electric arc, light, mage hand, message, shield

Str 10; Dex 14; Con 12; Int 18; Wis 12; Cha 12

Class Features arcane school (universal), arcane spells, arcane focus (ring), spellbook,
Heritage Versatile
Ancestry Feats Natural Ambition
Class Feats Familiar, Hand of the Apprentice, Quick Preparation
General Feats Alertness
Skill Feats Quick Identification
Trained Skills Acrobatics +3, Arcana +5, Crafting +5, Deception +2, Diplomacy +2, Lore (Esoteric Order) +5, Medicine +2, Occultism +5, Society +5, Stealth +3
Languages Osiriani, Taldane, Undercommon

Other Proficiencies
Trained: arcane spells, Fortitude, Reflex, weapons (club, dagger, heavy crossbow, light crossbow, staff), unarmored defense
Expert: Perception, Will

Resonance 2/2
Gear club (1, -), dagger (L, 2 sp), arcane focus ring (-,-), scroll of burning hands (L, 3 gp), 2 minor healing potions (2L, 6 gp), darkvision elixir (L, 2 gp), 2 caltrops (2L, 6 sp), ordinary clothing (-, 1 sp), belt pouch (-, 4 cp), spellbook (1, 10 sp), material component pouch (L, 5 sp), writing set (L, 15 sp), waterskin (L, 5 cp), tarnished silver ring (-, 5 gp), unidentified claw
Coins 10 sp, 11 cp
Bulk Carried 3
Carrying Capacity 5 (10 max)

Spellbook
Cantrips - daze, detect magic, electric arc, ghost sound, light, mage hand, message, produce flame, shield, sigil
1st - burning hands, color spray, grease, illusory disguise, illusory object, mage armor, magic missile, true strike

Familiar (Toad):
Jatembe
Animal, Minion, Tiny
Senses Perception +5, low-light vision

AC 13; TAC 13
HP 4/4
Fort +2; Ref +3; Will +3

Speed 25 ft., fly 25 ft.

Master Abilities You can prepare one additional cantrip.
Trained Skills Acrobatics +5, Stealth +5
Languages empathic link

Backstory:
Delitash was born to minor nobles in Rahadoum, rulers of a small town in the Napsune Mountains. Her parents were traditionalists, content to abide by their nation’s ardent atheism and assuming that their daughter would one day marry another noble and take their place. This might well have come to pass, were it not for Delitash’s uncle Jiri. Her father’s younger brother, Jiri had left for the capital at a young age to study magic, eventually becoming involved with a secretive organization known as the Esoteric Order of the Palatine Eye. He spent the ensuing years on mysterious missions around the Inner Sea, returning occasionally to his hometown to regale his niece with tales of his many exploits, both real and invented.

Despite her parents’ disapproval, at the age of 17 Delitash resolved to follow in her uncle’s footsteps. She convinced Jiri to help her sneak away from her parents, though he required that that she too acquire an arcane education before joining him in the Order. After years of learning wizardry at the Occularium in the city of Manaket, Delitash recently traveled to Magnimar to meet up with her uncle and finally be inducted into the Order. However, Jiri was delayed by a critical mission in Ustalav. While waiting for her uncle, Delitash happened to meet Keleri Deverin, who she remembers Jiri mentioning in his stories. Hoping that she is also a member of the Order, Delitash has has been doing her best to get into Keleri’s good graces and learn more of the Order’s activities.

Personality:
Delitash tries to approach problems methodically and always act in accordance with her personal code of ethics. However, because of her relative inexperience she isn’t sure if she can really uphold these ideals in difficult situations. She is constantly curious and prone to long digressions on topics she finds interesting, despite being rather introverted overall. Delitash does retain some of her homeland’s prejudice against religion, but recently has been trying to learn more about the gods and decide for herself whether worshipping them is really as harmful a practice as she has always been taught.