A Tale Of Peasants And Kings (Inactive)

Game Master Aku Warashi

”The nostalgia of things unknown, of lands forgotten or unfound, is upon me at times. Often I long for the gleam of yellow suns upon terraces of translucent azure marble, mocking the windless waters of lakes unfathomably calm; for lost, legendary palaces of serpentine, silver and ebony, whose columns are green stalactites; for the pillars of fallen temples, standing in the vast purpureal sunset of a land of lost and marvellous romance. I sigh for the strange and hidden cities of this world, with burning brazen domes and slender pinnacles of gold and copper, that pierce a heaven of heated lazuli.”

The Green Belt
Dramatis Personae
Loot, Quests, Timeline, Tracker

Tactical Map

Party HP:
Damiel ----- 18/18
Djebelle ----- 18/18
Hylaen ----- 18/18
Rendyl ----- 24/24
Tegan ------ 14/18
Viklop ---- 19/23


1 to 50 of 476 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, welcome!

Post here if you have any doubt about the game, also, take this time to make any last minute adjustment to your hero. If you guys want, feel free to talk among yourself and discuss skills and roles for the game.

Also, I tried to select a good mixed party. A friend of mine will be joining the game in a couple of weeks, after she finishes her travels. She’ll play an alchemist, and I know the role has some overlap with the Hedgwitch proposed by David and the Elementalist by Ventiine, but I think it’ll all work out in the end.

If you have any questions, feel free to ask it out.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

Thank you very much for choosing Vik. I just noticed that he is able to take Weapon Finesse as a free feat, allowing me to take a new feat..which I will do before we start. Was there anything else about my character that might need fixing?

Vik will be a frontline fighter and is very into one-on-one battles, so he may not jump into a fray with everyone beating on a single person as it is not his style (but will call out the enemy to do personal combat with him!)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

You can take Power Attack as free feat as well.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

awesome..will add that as well!!


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel reporting in. I'll be taking the Weapon Finesse free feat and adding it to my character sheet.


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

Yay! Thank you for the invite, DM Aku! Looking forward to the game.

As for roles, Rendyl would do well in scouting and tracking, will blossom into a superb archer (I intend to go the archery track, especially with Vik in the party), and can offer frontline support if needed. As he learns tricks at higher levels, he will probably take ones that help his allies to hit their opponents or hinder their enemies.


Paladin/6

That was really unexpected. Thank you

I'm going to clean up my character's profile a bit before posting. (Mostly the Spells section.)


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Awesome! Thanks for choosing me, really looking forward to gaming with you all.

In terms of party role, Djebelle is definitely not the skill monkey; she has pretty good sense motive, though, which might be useful in social situations.

In combat, she'll use her spherecasting to boost her sword, shield and armour which will make her a reasonable front-line fighter. She can also offer healing.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Avengers assemble!
Now that everyone has reported in, couple of things that should be noted about the game.

I’m striving to keep more of a sword and sorcery feel to the game. Magic is somewhat scarce, and as you have already seen from spheres of power, without advanced talents, magic is not part of the daily life.

That being said, the versatility of pathfinder spells will still be available on the game in form of rituals, but even so, try to keep a “magic is not a daily commodity” feel to it.

Things that would be good to have on this game:

I would love to not have the game hung on rule discussion every time something new or different happens. If you plan to use something out of the norm, or your class has some different mechanic, provide the details when using those abilities.

Let’s focus more on story building than rule discussion, let’s have fun, let's create a kingdom, kick doors, take names and rescue the damsel in distress (unless the damsel is bait :D)!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, for those interested, Damiel posted this before on recruitment, but here is the BB Code Profile Template from Spheres of Power

Also, not sure if anyone not knows about this, but you can always check all your games under your profile page:
paizo.com/people/{Insert Your account Name Here}/campaigns (Ex: paizo.com/people/AkuWarashi/campaigns)


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

@DM - works for me! I prefer roleplay to rule lawyering any day :)

That said, SoP is relatively recent and there are bound to be rules combinations and scenarios that just haven't come up before in any of the playtests. As long as we're all grownup about it we should be fine. DM has final say as far as I'm concerned.

Really looking forward to this!


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

Sheesh...just realized my phone butchered my last post. Or I'm too many years out of English class. It was the phone, though, honest.


Elf Male Alchemist 1 | HP 9 | AC 15 | T 13 | FF 12 | CMB +1 | CMD 14 | Fort +3 | Ref +5 | Will +0 | Initiative +3 | Perception +6

Salutations, good sirs and madams. It is I, the fabled last player. I am oh so late! Is there room for me still? Put me on, coach! :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, welcome Hylaen.

Glad you could join us.
I'll add you to the history shortly.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

Welcome Hylaen!!


Paladin/6

Yes, welcome! I'm glad everyone showed up


Elf Male Alchemist 1 | HP 9 | AC 15 | T 13 | FF 12 | CMB +1 | CMD 14 | Fort +3 | Ref +5 | Will +0 | Initiative +3 | Perception +6

Thanks all!
I apologize for all the typos and grammar and overall language butchering. Most of the time I have only my phone to post with and the results are never pretty.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Urgh. Between copy pasting from MS Word and last minute editing on Paizo Forums, I screw it up. Sorry.

DM Aku wrote:
You meet few travellers on the road, band you areyou attacked by any wild beast or bandit.

The correct should have been:

You meet few travellers on the road, and you are not attacked by any wild beast or bandit.


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

I might be jumping the gun here, but as far as watches go, I think Vik and I should take 2nd watch, since we are the only non-spherecasters of the group. I don't know much about SoP, but I'm going to assume there's a rest requirement just like in Pathfinder. That way 2 can be on 1st, then 2 on 3rd, and they all 4 can get 8 hours of uninterrupted sleep.

Thoughts?


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

Also, I will be attending DragonCon starting August 31st thru September 4th. I fully intend on checking in and posting, but if I fail to act in a timely manner please feel free to DMPC my actions.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5
Spheres of Power Wiki wrote:

A caster’s spell pool refreshes every day after roughly 8 hours of rest. These hours do not need to be consecutive.

As Damiel has low light vision, he would be a good fit with someone for 2nd watch.


Elf Male Alchemist 1 | HP 9 | AC 15 | T 13 | FF 12 | CMB +1 | CMD 14 | Fort +3 | Ref +5 | Will +0 | Initiative +3 | Perception +6

Same goes for Hylaen.


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

If we try to pair up by Perception score, we could do this:

1st - Vik +0 and Damiel +7
2nd - Rendyl +4 and Hylaen +6
3rd - Djebelle +4 and Tegan +5 (this would allow Djebelle to be up at sunrise)

Thoughts on this arrangement?


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Ok with me....


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I've placed the tokens on the map based on the description of your actions in gameplay.
Tegan is ahead of the group because she is the one calling at the gate, while Viklop is slightly away because he said he would investigate the walls;

You should also be able to move your own token around as well.


1 person marked this as a favorite.
Human Hero Killer1 / Holy Assassin1 / Deceiver2

I do reserve my rights to give awful names to the combats.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

*Looks at map*

*Reads Tegan's post*

Yikes. I do NOT like those odds.

EDIT: Oh, and I see we're now in combat.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

At a Diana Ross concert at Tanglewood and on cell. Will post in 5 hours or so from laptop.


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

Yeah...I was like halfway through my 'hope I make this situation better' post and then we're in combat. Lol I guess our friends in the keep weren't the 'forgiving the lovely lady who has uncontrollable elemental powers' sort. Oh well, ooc we knew they were bandits anyway, am I right?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Tegan Ryker wrote:
I think I may have made a mistake in my last post. I don’t think I roll to hit for Crystal Blast. I think it’s just an aoo that happens on the square Tegan targets and then whatever is on the square makes a Reflex save or gets entangled. THEN, if they fail the Reflex save, the character makes a Strength or Escape Artist check to try and avoid the damage. So they only take the damage if they fail the Reflex save AND the Strength/Escape Artist save. (Also, regardless of the roll outcome, the square the spell is cast on becomes difficult terrain until the terrian is dealt 3 damage.) Is this correct? I’ve never played a magic user before D:

Destructive Blast:
Destructive Blast: As a standard action, you may deliver a destructive blast as a melee touch attack or a ranged touch attack within Close range. A destructive blast does force damage as indicated on the table below.

The Crystal Blast talent changes the effects of the blast, but it still follow the blast rules (Close Range, Touch attack). The enemies are entangled if you hit your target, and the enemy fails to save reflex, but hitting it or not, the crystal affects the area you attacked, making it a difficult terrain for 1 minute.


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

Not sure if Vik moved himself or not, but I thought he was horseless and beside Tegan now? Thanks to whoever moved my token. :)

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Hey Guys, Aku here.

Please format your quick status bar using this one as example.

HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 |

After initiative, you can set up any other information relevant for your hero.
This format allows me to quick gather the character information by looking at the Characters tab without needing to consult the full profile every time.


Elf Male Alchemist 1 | HP 9 | AC 15 | T 13 | FF 12 | CMB +1 | CMD 14 | Fort +3 | Ref +5 | Will +0 | Initiative +3 | Perception +6

First 20 of the game! Time for those bandits to go wash their pants.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Viklop

Please check the Intimidate skill description.
You need at least one full minute to change the opponent’s attitude and to use it in combat to Demoralize the opponent is a standard action, or a full round action if you are using Dazzling Display.


Paladin/6

Oh. Well Tegan isn't going to spend a whole minute on that. I think the fight will be over before then.

Tegan didn't move forward because she's afraid of taking more damage and being killed.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

sorry...I thought it was something that could be done in combat like a bluff...you can move my roll down to that one for my attack then, as I obviously would not have tried that...


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

@Dm: My damage was a bit out...it should have only been +5 not +6. Sorry about that.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I've been busy today.
I'll update in a couple of hours. Apologize for the delay.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Damiel

Well, by bad, I misread your post. Too late now to edit. :D


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Heh.. No problem, just pointing it out... snicker....


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Viklop

Power Attack (Combat)

You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Viklop "Vik" Kolavar wrote:
+2 Power Attack, +2 Strength, +2 using sword with 2 hands

Altho the result will be the same, your individual math is somewhat off: Using the sword with two hands, your STR damage is 3 (2+1), and your Power attack Bonus is 3 (2 + 50%) as well, the ‘bonus’ with two hands is added directly into the power attack and STR.

I’m not sure how is hero labs changing the damage, but if it’s bumping to 3, when using the two hand grip, then it is correct.


Paladin/6

So what general area does everyone live in/timezones? I'm on Eastern Standard Time.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

EDT / EST for me also. Upstate New York.....


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

UK/GMT, which is why my posting is out of sync with y'all's :-)


CG Male Human rogue 13 Archetype(Scout) / Trickster 5
Djebelle Torr wrote:
UK/GMT, which is why my posting is out of sync with y'all's :-)

Only a little out of sync. I ran a game once with a player from New Zealand, the rest were USA. Talk about out of sync! She finally just dropped out.

-- Damiel


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm from Brazil.
GTM -3


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

Western Canada...MST for me


Human Male Ranger 2 (Skirmisher) | HP 24 | AC: 18 | T: 13 | FF:15 (19/13/16 w/shield) | Fort +5 Ref +6 Will +0 | CMB +4 | CMD 17 | Initiative +3 | Perception +5

US Central Time. :)


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Love the visual of the bandit riding away on the stolen horse! :)

Vik - did you teach it the "heel" or "come" tricks? Might be the best way to get your horse back.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

No, darn it all, and most likely my pack was on that horse too..lol

1 to 50 of 476 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / A Tale of Peasants and Kings Discussion All Messageboards

Want to post a reply? Sign in.