A Stitch in Time Saves Everyone - a Dungeon World Campaign (Inactive)

Game Master Dalton the Thirsty


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Fighter 3 | HP 19/26 | Armor 2 | XP 7
DM Frogfoot wrote:
It's not sad, it's excellent.

As our DM said.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Ya, what they said. :)

Would falling into a recently smashed open hole in the ground count as a literal fulfillment of my alignment -- "leap into danger without a plan"? :P


You know what, I think it does. You chose the danger you didn't know over the danger you did - I'd say that qualifies.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

^^ Good to know. I get so excited over all these animals I can shift into ^^ I have a list of ones I wish to use at some point. Because between my two lands, if it lives in amongst the trees... I can become it!


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Hawke has officially had 12 rolls that have come up 6 or less now. :P


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

It's that something dangerous following you.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

And it just pushed me into the open maw of a earth elemental. That's just mean.

On another note, I don't know why it amuses me so much that Hawke is inside of it's mouth fighting it with Steel Knuckles.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Because he's punching it's teeth out from the inside?


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I think this is the only real situation he would get to punch it in the teeth too. Unless he was jumping off some kind of platform to punch it in the teeth that is.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

This dice roller really hates us today, doesn't it?


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I often feel like it just plain out hates me. Today is no exception.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Sinathel, a druid of action. Shift here, kill this there.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Leveled. Took the Escape Route move because that would have come in Really handy last session.

I added Si-Yi to the bond "has my back".
No bonds really resolved

Edit: also using time to fix my throwing knife.


Sorry Olivius, that move requires at least level 6. Your choices are:

Spoiler:
⃞Cheap Shot
When using a precise or hand weapon, your backstab deals an extra +1d6 damage.

⃞Cautious
When you use trap expert you always get +1 hold, even on a 6-.

⃞Wealth and Taste
When you make a show of flashing around your most valuable possession, choose
someone present. They will do anything they can to obtain your item or one like it.

⃞Shoot First
You’re never caught by surprise. When an enemy would get the drop on you,
you get to act first instead.

⃞Poison Master
After you’ve used a poison once it’s no longer dangerous for you to use.

⃞Envenom
You can apply even complex poisons with a pinprick. When you apply a poison
that’s not dangerous for you to use to your weapon it’s touch instead of applied.

⃞Brewer
When you have time to gather materials and a safe place to brew you can create
three doses of any one poison you’ve used before.

⃞Underdog
When you’re outnumbered, you have +1 armor.

⃞Connections
When you put out word to the criminal underbelly about something you want
or need, roll+CHA. ✴On a 10+, someone has it, just for you. ✴On a 7–9, you’ll
have to settle for something close or it comes with strings attached, your call.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Didn't notice that. Will change it to Shoot first.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

For Hawke I would suggest the bond "I worry about the ability of Olivius to survive in the dungeon." to be resolved. While he had reason to worry, he has seen that Olivius is capable of surviving, or at least he thinks so. He never realized that Olivius actually came face to face with death.

What do you think Olivius?

Otherwise, he has the XP either way to advance two levels so I think I'll go ahead and make the following changes:

  • Up his Constitution by 1 to show his body toughening up after so much misfortune. >.>
  • Up his Wisdom by 1 to show his stubbornness and growing resistance to being controlled by creatures like harpies.
  • Take Merciless - When you deal damage, deal +1d4 damage.
  • Take Scent of Blood - When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage.

He should be a much heavier hitter when he hits now.


You had 7+8 xp?


Fighter 3 | HP 19/26 | Armor 2 | XP 7

It would be 8 + 9 = 17 and I had 13 XP from bad rolls before we ended the session. I've started keeping track of them at the bottom of Hawke's profile page. So 13 + 3 from end of the session questions + 1 for his alignment (Defeat a worthy opponent) would give him the 17 he needed to level twice. I rolled some major crap up till now which is surprising since you consider 7 is an average roll on 2d6 and he often had some kind of modifier.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

He had 13 prior to session end.

Hawke just leveled up for me, since the only way I'd have enough exp is to resolve all three bonds.


Very nice. You're going to be doing some SICK damage now.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I think Sinathel is just trying to make him feel better by letting him level up a few times so that he might be able to match up to her beastly might.


Fighter 3 | HP 19/26 | Armor 2 | XP 7
DM Frogfoot wrote:
Very nice. You're going to be doing some SICK damage now.

Especially if he can hit the same creature twice in a row considering the second move doesn't activate unless he struck it in the prior turn.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Hawke - I agree to your bond resolve.

I upped my Int by one to show Olivius's future goal of creatively fulfilling his task set by Death with as little monetary impact to himself as possible. This makes my Int mod +2


Fighter 3 | HP 19/26 | Armor 2 | XP 7

With that bond resolved, I will put forth the new bond:

I have developed an appreciation for Olivius' tactics. The man understands that sometimes the direct approach is the best approach. However, he can be a bit cowardly at times.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

I like it.

You can make up your own bonds?


Fighter 3 | HP 19/26 | Armor 2 | XP 7

It's part of resolving bonds. As you resolve them, you can create new ones.

I was also going to say that you might have resolved your bond with Hawke. It was kind of made under the pretense that you did something for him and that is why you felt he had your back. I feel like he returned that favor during the battle in the library. Although now you could perhaps feel like he has your back because you two have a deeper respect growing for each other. That or you might think he's off his wagon and going to get everyone killed.


Elf Cleric Lvl 3 XP 3 Armor 0 HP 14/18

Dambreth proposes to resolve his bond with Olivius. He may still not like the little thief but he does now respect him for coming back from Death's door to continue their quest.

Ended up with with 9 XP (5 from the rolls, 3 from the learnings, 1 from the bond.

Spending 7 to move to level 2 (2 left). Adding 1 to wisdom. Advanced move...see next post.


Elf Cleric Lvl 3 XP 3 Armor 0 HP 14/18

As Dambreth lay the ground next to the dead monk a feeling and power unlike any he ever had known flowed through him. For a moment (or an eternity) he found himself walking through an incredibly vibrant jungle. As he walked along his senses were overwhelmed by the beauty and rightness of the place. He wandered along aimlessly until he found himself in a clearing. Standing before him was an Elf but an Elf unlike any he had ever seen. The unknown Elf stood many feet taller than Dambreth and glowed with an glorious inner light. Next to the a Elf stood a cougar but this cougar was to Scram as Scram was to an ordinary house cat.

Dambreth fell to his knees in front of the unknown Elf and bowed his head. "Who are you my Lord!" Dambreth asked but even as he asked the question the answer came to him. "You are Elzikal, messenger of our God'" Dambreth said in an awestruck voice. "What would you have me do, oh mighty one?"

"YOU ARE CHOSEN, DAMBRETH SON OF DANKIN. YOUR QUEST IS JUST BUT MORE THAN ARROWS ARE NEEDED. YOU ARE TO USE YOUR NEW POWER FOR THE GOOD OF THE LAND AND TO PROTECT YOUR COMRADES. COMMUNE WITH OUR GOD EVERY DAY AND HE WILL RESTORE YOUR POWER."

Gained the ability to cast Cleric spells at Level 1


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Dambreth, I would say you might get your Alignment XP as well. You helped free the Earth Elemental from it's bond to the material plane.

Oh! And an awesome choice of a move!


Excellent, Dambreth. I love reading in-character justifications for character advancement, especially for one as significant as discovering a holy calling.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Actually, I forgot about multiclassing. I'm suddenly re-thinking. I may move to level 1 wizard, as that's a hole we have yet to fill. A side effect of his encounter with Death, perhaps.


That's definitely a possibility! Multiclassing is pretty sweet in DW, really expands your options.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

I'm not sure I can justify it right now, in character. Mechanically, it's best to do it now, but Olivius just isn't the wizard type right now. All theif, all the time.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

I found in the Dungeon World book that when you stabilize either from accepting the deal or fully succeeding, you come back at 0 but stable. If you get injured again, you go back. I know we asked before and didn't know. I was just reading through the book and saw this ^^

And I'm not sure if any of my bonds could be counted as resolved. The most likely one to be counted that way is Olivius smells more like prey than a hunter. But I'm not sure you've proven that to her that you more attract trouble than are prey. Olivius, your thoughts?

And I had debated that Cleric route when I leveled as well. Create a deity of jungle and mystery. But I may stick with making my beastial forms more... deadly :) That said, I still have time lol


Good to know for future reference, Sinathel, thanks for finding that for us. :)


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Honestly, Olivius probably still smells like prey. He might be loosing that smell, but he's not done anything yet that would really stand out as "hunter".


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Yeah. I didn't really think it had either... So I'll just... carry on ^^ I'll just get to level up after the next sections ends.


Elf Cleric Lvl 3 XP 3 Armor 0 HP 14/18

Dambreth proposed new bond is with Olivius...he is going to try to protect the man who has been touched by the hand of a god.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Proposed bind with Hawke: The man likes to break stuff way too much. I'm going to teach him the value of an item well sold.

Most likely to resolve if I sell the Lodestone for a small fortune quickly.

What do you think, Hawke?


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I think the rules state that you are suppose to make them when you resolve bonds. What's your take on it Frogfoot?

Otherwise, does anyone want any particular job on our perilous journey? I would guess that Hawke might take up watch. It's not his favoritate job anymore, but he at least has a +1 to the roll now.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Well I figured Sinathel would take up either scouting or trailblazing. So I guess with Dambreth on Scouting, I'll take up trailblazing? I don't see her being Quartermaster.

As for making new bonds, I thought I read something where you could make new ones when you wanted? Not sure on that. I'll need to search to find it.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Hawke could take Quartermaster if we want. I could see him yelling at people to stop wasting their food.

"You've had enough already. Step away from the food before I take one of your arms to replace what you've already wasted."

I just fear what my rolls might get us into.

As for the bonds, I don't really know. I've unfortunately not purchased the book yet. I've had plenty of other things going as of late.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Well don't worry about my rations ^^ I ignore when a move says to remove a ration. And the book covers things more than the SRD. I'll look later when I get the chance on the bonds. But for now, I'll take trailblazer unless someone else wants it.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I think having Dambreth Scout and Sinathel Trailblazing makes sense considering you both have a deeper connection with the wilderness than the rest of us. Otherwise, Hawke will take Quartermaster unless if someone else wants it. I just need to know so that I can attempt to make the necessary roll or not.

Edit: Maybe we'll run into Sinathel's escaped chew toys (Harpies) as we make our way up the mountain. :P


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Sounds good to me. Olivius is a city boy. :)


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Which Sinathel's keeping the crown, to remind those harpies why they were so terrified.

And I was thinking Hawke as the Quartermaster.

And if you have a blank bond, you can write a new one or assign a name to it whenever you like. I think you are limited to the number of bonds listed in the beginning on you sheet to have at one time.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I was kind of under the impression that you can assign as many people to each bond as you want at the beginning, however you only form new ones as you resolve old ones.

For instance, with our group I could have come out with 16 bonds to begin with if I felt it made sense to apply each of my starting bonds to each of you.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1
Dungeon World pg 30 wrote:
If you have a blank bond left over from character creation you can assign a name to it or write a new bond in its place whenever you like. You don’t get an XP for doing so, but you do get more defined bonds to resolve in the future.

This is where it says if you have a blank one that you can write a new one or assign it at any time. I was just guessing on the limit.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Interesting that does open up some doors.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Do we each have 3 hold for Gaia's intervention, or does the group as a whole have 3 hold?

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