The Cinderlander

Hawke the Lost's page

236 posts. Alias of Joshua Hirtz.


Classes/Levels

Fighter 3 | HP 19/26 | Armor 2 | XP 7

Strength 16
Dexterity 13
Constitution 16
Intelligence 9
Wisdom 13
Charisma 8

About Hawke the Lost

Look:

  • Eyes: Hard Eyes
  • Hair: Wild Hair
  • Skin: Calloused Skin
  • Body:Built Body

Stats:

  • Strength: 16 (+2)
  • Dexterity: 13 (+1)
  • Constitution: 16 (+2)
  • Intelligence: 9 (+0)
  • Wisdom: 13 (+1)
  • Charisma: 8 (-1)

Damage: d10
Armor: 2
HP: 19/26
Alignment: Neutral - Defeat a worthy opponent.
Race: Human - Once per battle you may reroll a single damage roll (yours or someone else's).

Bonds:

Starting Moves:

  • [i]Bend Bars, Lift Gates - When you use pure strength to destroy an inanimate obstacle, roll+STR (2). *On a 10+, choose 3. *On a 7-9 choose 2. (*It doesn't take a very long time. *Nothing of value is damage. *It doesn't make an inordinate amount of noise. *You can fix the thing again without a lot of effort)
  • Armored - You ignore the clumsy tag on armor you wear.
  • Signature Weapon - Sinister Looking Axe with Sharp Serrate Edges +1 Damage, +2 Piercing (2 Weight)
  • Merciless - When you deal damage, deal +1d4 damage.
  • Scent of Blood - When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage.

Gear:

  • A Bag of Books (10 Uses, Worth 20 Coins, 4 Weight)
  • Bundle of Crossbow Bolts 3 Ammo (Worth 1 Coin, 1 Weight)
  • 22 Coins
  • Club Close, Forceful (Worth 1 Coin, 2 Weight)
  • 2x Crossbow +1 Damage, Near, Reload (Worth 35 Coins per, 3 Weight per)
  • Dungeon Rations (3/5 Uses, 1 Weight)
  • Earth Elemental Lodestone (1 Weight)
  • 2x Healing Potions (0 Weight)
  • Immovable Rod (0 Weight)
  • Jewelry (Each point of weight worth 3d6+Cha in Coins, 4 Weight)
  • Metal Breathing Tube (0 Weight)
  • Scale Armor (2 Armor, 3 Weight)
  • Snow Elf Cloack (0 Weight)
  • 3x Steel Knuckles Hand, Precise (Worth 1 Coin per, 0 Weight per)
  • Temple Sword +1 Damage, Close, Messy (Worth 25 Coins, 1 Weight)

Current Encumbrance:

25 (?)/28

XP:
  • XP 1
  • XP 2
  • XP 3
  • XP 4
  • XP 5
  • XP 6
  • XP 7
  • XP 8
  • XP 9
  • XP 10
  • XP 11
  • XP 12
  • XP 13
  • XP 14 - Resolve Bond
  • XP 15 - Alignment (Defeat a worthy opponent)
  • XP 16 - Did we learn something new and important about the world? Yes, you confirmed the dangerous psychic abilities of the harpies.
  • XP 17 - Did we overcome a notable monster or enemy? Yes, the harpy queen and her pet elemental.
  • XP 18 - Did we loot a memorable treasure? Yes, elemental lodestones are very hard to find.
  • XP 19
  • XP 20 - Resolve Bond
  • XP 21 - Dambreth's parting gift.
  • XP 22 - Alignment (Defeat a worthy opponent)
  • XP 23 - Did we learn something new and important about the world? - Yes. The elements hate us. First it's a mighty morph'in rock elemental. Then it was giant four armed lava salamanders. None the less, Hawke's axe works on them just as well as it does on other monsters.
  • XP 24 - Did we overcome a notable monster or enemy? - Yes. Hawke might consider a four armed lizard that spews fiery blood from it's wounds a notable monster.