A Stitch in Time Saves Everyone - a Dungeon World Campaign (Inactive)

Game Master Dalton the Thirsty


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Fighter 3 | HP 19/26 | Armor 2 | XP 7

The first idea we put forth was not blackmail. You would basically steal something of his and then give it back to get into his good graces. Basically you would never tell him that you stole it from him.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Ahhhh. Ok. I misunderstood.


Elf Cleric Lvl 3 XP 3 Armor 0 HP 14/18
Dambreth wrote:

As Dambreth stares at the guards outside the monastery he can't help but think back to the last month working with this motley crew. The time observing the others have in same cases solidified his initial impressions and in other cases have completely changed his view.

Sinathel - he both trusts and honors his cousin. Her bond to nature astounds him and he's more than a bit jealous that she can change her shape into so many types of animals. She can also understand what his best friend Scram is saying with his growls - how wonderful. Even if she wasn't his cousin, she is is a friend of nature, so he would be her friend as well.

Hawke - initially, Dambreth disliked the human both for his race and his attitude. However, he has come to realize that the gruff exterior hides an honorable spirit. The fact that they have been able to work together so well in combat with Hawke engaging a foe in melee allowing Dambreth to strike from a distance is another point in his favor. Finally, to seal the good impression, Dambreth has seen Hawke slipping Scram choice pieces of meat. That being said Hawke does not understand life in the wild, so I will teach him.

Si-Yi - Dambreth has conflicted feelings about the barbarian. The fact that he's a fellow elf (even though with very different customs) is a point in his favor, however his appetites for power make Dambreth uneasy as it is completely opposite to his own views. Dambreth acknowledges the fighting skill of the man but has not developed the teamwork with him as he has with Hawke. He also has an amazingly bad sense of direction for an Elf. Dambreth feels that having to set the big man on the right path several times that the barbarian owes him.

Olivius - Dambreth has not yet formed a strong opinion of the thief Waiting until his profile is up...however, being a nobleman the bond will likely either be _______________ has no respect for nature, so I have no respect for them or _______________ does not understand life in the wild, so I will teach them.

Olivius - Dambreth cares little for the human thief - their backgrounds and life experiences give them no common ground for understanding and even worse Olivius has shown no respect for the real world, the natural world so different than the filthy human cities that are Olivius' normal habitat. Therefore, Dambreth has no respect for the shifty eyed small human. It may have been just a coincidence but Dambreth's lucky collection of small shiny river stones have disappeared along with the jeweled Elven bag in which Dambreth kept the stones. Dambreth cares not about the bag but he and Scram had found the stones together during a long summer excursion through the jungles. Even more damning is that Scram does not care the little thief.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

I have stolen the big ranger's stones. I like it. :)


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Ok. I think I'm ready, but DM Frogfoot should probably look over my sheet to be sure.


I'm not sure if having a bond with every PC in your party is strictly necessary, but it's probably good practice to keep Hawke's character in mind as we progress to think up a bond on your own that would make sense.

Otherwise, we're ready to begin! Si-ri, I'll start by asking you - why did you leave your homeland? Answer, and you earn an XP.

To the gameplay thread!


Male Elf Barbarian 2 HP: 20/20 XP: 2
DM Frogfoot wrote:

I'm not sure if having a bond with every PC in your party is strictly necessary, but it's probably good practice to keep Hawke's character in mind as we progress to think up a bond on your own that would make sense.

Otherwise, we're ready to begin! Si-Yi, I'll start by asking you - why did you leave your homeland? Answer, and you earn an XP.

Travelling away from his homeland wasn't really something Si-Yi had given much thought... That was, until his social status took a big plunge during a period of internal conflict. After his parents were executed for voicing "treasonous" opinions, he was demoted from the heir of a noble family to a common slave, as tradition commanded to be done in situations like that. As the importance of respecting tradition had been hammered into his head from as long as he could remember, he accepted his lot... Until several months of hard labour made him realize that the tradition of his people is in fact pretty damn stupid, and he escaped the country.

To this day, Si-Yi holds a slightly irrational grudge against the concept of tradition.


Very good! Mark an XP.

-Posted with Wayfinder


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Just how unplanned does my leaping into combat have to be to be concidered "unplanned" or "without a plan" enough for an XP gain? For future note. I'm not expecting an XP right now.


It'll depend greatly on context. We'll decide at our "end of session" discussions.

Regarding multiple rolls per post and defy danger vs. volley, I think the SRD covers it nicely here:

Defy danger also applies when you make another move despite danger not covered by that move. For example, hack and slash assumes that’s you’re trading blows in battle—you don’t need to defy danger because of the monster you’re fighting unless there’s some specific danger that wouldn’t be part of your normal attack. On the other hand, if you’re trying to hack and slash while spikes shoot from hidden traps in the walls, those spikes are a whole different danger.

so in this case, crossbow bolts would be a natural hazard of volleying against ranged opponents, similar to how an enemy's greataxe would be a natural hazard if you were hack and slashing in melee. THEREFORE, you only needed to roll Volley, I'll ignore your abysmal Defy Danger roll against the crossbows. ;)


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

So failing miserably helps you level up? I think I like this system.


That's one of the things I love about it, yes. :)


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

What is piercing vs regular damage, and how does armor work into this?
I can't seem to find this on the SRD.


Piercing = amount of armor that gets ignored for that damage. So if you take 6 damage, piercing 1, and you only have 1 armor, you take 6 damage. Normally you would take 5.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Cool. Thanks.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I'll mark 4 hit points off from that initial hit since I have 2 armor. Otherwise, I'm working on getting caught up with what has happened so far and then I'll post.

I was a bit busy today with my in person Pathfinder game. Nothing like not getting to attack once because of having to keep everyone alive, or at least trying to keep them alive.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Keeping everyone alive is just as valuable as attacking, usually. Unless you're a pure marshal

Either way, that statement screams "story"


Fighter 3 | HP 19/26 | Armor 2 | XP 7

We're playing through the "Wrath of the Righteous" campaign currently as rather supped up characters (Gestalt, Extremely High Stats, 30 RP Point Races) and we were going up against the big baddies for one of the books. While I did my best to keep everyone within the group close enough to heal them when necessary, which was every round, they fought off our opponent's from multiple directions. Even though I did my best, with my Oracle of Life/Paladin of Iomedae, one of our big hitters was taken down by one the more minion-esque enemies as it coup de graced him. Finally, every a long and grueling fight, the team managed to finish off the last of our opponent's to mourn our fallen comrade.

While I might be tooting my own horn, we likely would not have gotten through it if not for my ridiculous healing. He's built to heal, but it's nice to get into combat every now and then, especially considering he is a Paladin.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Sounds awesome. :)


Fighter 3 | HP 19/26 | Armor 2 | XP 7

It has been good, you just sometimes get the itch to swing your sword as opposed to just dealing with the wounded. Especially when you have a really cool sword that could be getting put to good use.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

I totally understand. I actually have sword envy right now. Mr. Barbarian is the kind of character I usually play.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

And that is what gets to me about being a healer. I like to play something that is out and about doing damage, however my group often just does what it wants so I'm stuck picking up the role of healer so that we don't all die. Which in turn means I might just let them all start dieing off if this guy happens to go down. That seems rather unlikely though considering how I have him made. Let's see, we are level 7 at this point so I've gone with the following in terms of choices:

Advanced Aasimar Oracle (Purifier Archetype) of Life 7 | Paladin 5 / Holy Vindicator 2

Mythic Heirophant Tier 2

He can channel 9/day for 7d6 (Can recharge these for 1 Mythic Point once/day), 5/day he can channel for 4d6, and 9/day he can channel for 4d6 to strictly harm evil outsiders.

He can also channel three a round if I feel it necessary.

And to be honest, that is only the tip of the iceberg.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Oh, I know, man. I have a similar character built out to 20 and it gets obscene.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Indeed. Next teir he'll be able to basically use any healing ability as if it worked in a similar fashion to breath of life. Not to mention one of other various abilities.

Currently I'm torn between going down the route of getting him wings that will eventually turn into steel so that he can attack with them or upping his healing some more.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Ok, where did it say adventuring gear has uses?
I'm starting to think reading the SRD after midnight was a mistake.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

It doesn't say it on the listed on the character sheets. It says it on the very much hidden on the SRD Equipment page. Trust me, I found it somehow once and then had to search to find it again. Couldn't seem to find the link of how I got there the first time again. >.<

It's like my spear being listed as close on the sheet but range in equipment.

On another note, I'm having fun looking up all sorts of animals and finding the variation that I wish to shift into ^^ I'm just waiting till I get to do a poison dart frog. Or that Bird-Eating Spider... Oh the posibilities!


Druids are only limited by their imagination when it comes to animal moves, seriously. It's really cool.

Yeah, adventuring gear has consumable uses, I think you start out with 5.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Noted.


I was apparently understanding something wrong, Sinathel. I don't write out fully-fledged PC-style moves for you when you shapeshift, I just give you one-sentence moves that you can just do by spending Hold. Because you take a risk by shapeshifting in the first place, you can just spend hold and the move just happens, no rolling necessary.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

It's okay ^^ Better its caught sooner rather than later.


Dambreth, could you do me a solid and update your profile with your bonds and what stats you chose for your animal companion? What weakness you choose for him will inform how Scram behaves. Thanks. :)


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Oh and I hope no one minds how I'm playing Hawke. His backstory does kind of dictate that he act in a way that shows he does have a death wish to some extent.


Gives me more ammunition to put you guys in danger, no complaints here.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

No complaints. Death wishes are dramatic. :)


Elf Cleric Lvl 3 XP 3 Armor 0 HP 14/18
DM Frogfoot wrote:
Dambreth, could you do me a solid and update your profile with your bonds and what stats you chose for your animal companion? What weakness you choose for him will inform how Scram behaves. Thanks. :)

Sure


Fighter 3 | HP 19/26 | Armor 2 | XP 7

It's almost like Hawke planned to fall in order to clear the way for a dagger and an arrow.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

So you know what the best part of having a death wish and a knack for rolling low numbers is in this game?

You tend to either get your wish or if you some how manage to survive, you get plenty of experience.


Just remember, as the situations get more dire, the consequences for rolling a 9 or below will grow more severe as well. ;)


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Indeed. Hopefully he'll start getting his bonuses a bit higher so he won't roll so abysmally so often.


I had misinterpreted another rule. Hasn't affected anything yet but I wanted to clear it up. When you roll+bond to aid or interfere with someone, you count up the total number of bonds you have with them currently, not bonds you've resolved. So if Hawke has two bonds with Sinathel for example he would get a +2 to his rolls to Aid her.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Did we grab the rope and grappling hook from earlier? If not, is it viable for me to fetch that before we move on as a group?

Just wanted to know before I shift back to human to likely shift again.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

I don't remember anyone saying that they were going to pick it back up, but it's not far from where we are currently from my understanding. We just left it through the previous doorway right outside the room.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Well I have one more hold left in my owl form, was trying to see if there was something I could do an not waste it before I shifted back to human.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

That would be it. You'd just have to pick up the hook. :)

But would that refresh a use of "adventuring gear"? Equipment seems to work differently here.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Yeah, I'm not sure about that. Unless if she is aware of another entrance and wanted to place the grappling hook somewhere to help us get to it.

DM Frogfoot: I know that Hawke picked up the monk's steel knuckles for sure, but other weapons did they have exactly? Two crossbows, a temple sword, and a club? How many ammo's worth of bolts?


Lootz:

1 Club, forceful, close, 1 coin, 2 Weight
1 Temple Sword, Messy, close, +1 damage, 25 coins, 1 Weight
2 Crossbows, near, +1 damage, reload, 35 coins per, 3 weight per crossbow
Bundle of Crossbow Bolts, 3 ammo, 1 coin, 1 Weight
Steel Knuckles, precise, hand, 1 coin 0 Weight

I was incorrect earlier when I said crossbows were piercing 1, they're +1 damage instead. Functionally the same thing in most circumstances but I wanted to point it out.

Regarding adventuring gear, starting with an "inventory" of 5 is basically saying "Okay GM, I can pull reasonable mundane equipment suitable for this situation from this pack 5 times." You've done it once, with the grappling hook, but that doesn't mean it leaves your inventory (unless you leave it behind). If Sinathel picks up the grappling hook and brings it back, you still have it, and 4 more "charges" of your gear.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Hawke will be laden down with the equivalent of a small armory then. I've done the math and he'll still have some encumbrance to boot despite carrying all of that along with the jewelry from earlier.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

I just hope none of those partial successes or the full fail result in much damage. As soon as th adrenaline wears off poor Olivius is going to be a mess.


Fighter 3 | HP 19/26 | Armor 2 | XP 7

Yeah, I figured me rushing in would a) Be what Hawke would do and b) help draw some attention from Olivius. It's also part of why he didn't drop the book shelf on Olivius again.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

I appreciate it. :)

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