A Song of Jade and Pearl: War for the Crown in Tian Xia

Game Master Thackery Baxter J Thorington

Tian-Xian-ified traits for War for the Crown

The provinces of Po Li

Rules for gestalt characters

The ACTUAL languages of Tian Xia

Submissions so far!


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Hu Xiang Lun wrote:
Okay, Hu Xiang Lun is finished. As a gestalt Negotiator Bard/Wood Wizard, he has particular skill with both enchantment and illusion magic, plus there will be a decent amount of transmutation magic thrown in there. He isn't your typical battlefield controller. I might take one or two crafting feats beyond Scribe Scroll, but that will depend on whether or not there is interest from other players in my doing so if I get in.

I'm sure I know that alias from somewhere. :)


This will be the nine's entrant. Still working on it, but wanted to get the bones of it up.


On the languages, everyone remember that Tien is Common for Tian-Xia, so if you get Common, don't also take Tien, as that is Tien.


Good catch, I knew something looked funny about it but couldnt place it


Tychi the Wandering Monk

Tychi's Picture (but without the armor)

Background:

Tychi was born to a very poor Tengu couple in the Forest of Spirits in Tian Xia. The couple were not in any way special, they were typical Tengu, living day to day, feather to feather, and trying to survive. They failed, falling to Oni but leaving their strange white-feathered son Tychi behind. The small tengu walked out of the Forest of Spirits a few days later, hungry, but with clear eyes in his young head.

Two days later, he walked up to the gates of a monastery, populated by the Brothers of the Five Truths. The five truths, were, of course, the five elements, Fire, Earth, Water, Metal, Wood The almost exclusively elven monks had no intention of taking in a filthy Tengu, much less a freakish white one.

That was, until the gates simply fell off their hinges, allowing the Tengu to simply stroll in. He walked in and to the small temple, his eyes open but unseeing. The child knelt in the temple, at the exact center of the five elemental altars. For 24 hours, the child just knelt there, unmoving, before finally falling over on his side, unconscious.

Even the xenophobic monks were not going to deny one whom the elements obviously wanted in the monastery, and so the child was cared for and fed, until his eyes were clear and bright again.

For the next 10 years, the Tengu child trained with the monks, learning every lesson without complaint. Finally, on his 10th year in the monastery, he had completed his training and presented himself to the temple altars, to find out his fate.

If the Fire Alter began to show flames, he was to be one of the Warriors of the Temple, guarding it from attack. If the Water Alter dripped water, then he was to be among the Healers, those who go forth and provide succor to the common folk. If a pebble fell from the Earth Altar, then he was to be a Senpai, remaining in the Monastery, teaching others. If the Metal altar rang like a bell, he was supposed to go forth and a Guardian who fought for the weak, protecting them from that which would harm them. Finally, if the Wood Altar grew a leaf, he was to be a Seeker, traveling the world as a wandering monk.

The monks were shocked when, after 24 hours of meditation, the Fire Altar burst into a 6 foot pillar of fire, the Water Altar flooded the floor with water, the Earth Altar shattered, the Metal Altar rang with such a din that the monks were deafened for a week, and the wood altar burst forth completely covered with leaves and cherry blossoms. In the center of the chaos knelt the Tengu, calm and listening to the cacophany around him.

When it finally died down, the Tengu stood up, and left the temple. He bowed before his elders, and informed them he had heard the voices of the Five Truths, and that they had told him what he was to do. While they did not know what he said (for they had been deafened by the Altar of Metal), they understood that the Elements had spoken to him, and waited to see what he would do.

The next morning, he got up and gathered up the most disagreeable Yak in the stables, an ornery old thing called Dak. The ornery old creature placidly allowed a pack saddle, and then followed the young Tengu out of the monastery. The tales of this spread within the towns and villages around the monastery, and everywhere he went, he had those who believed in the five truths flocking around him. He became very good at dealing with people, despite a natural disposition toward solitary contemplation Athletic Champion.

Over the next 10 years, the Tungu traveled the lands, a stranger to all entering a town, when it was about to be in need, giving help to those who deserved it or asked for it, and then when the evil had been defeated, or the need met, he would leave town, the great ornery beast following him with snorts and glares. Many times, he ended up in hastily assembled militia units, defending a village or town from bandits or beasts. Militia Veteran

He continues to wander, now a young man, having spent his childhood in either intense training, or wandering, helping those in need. Where others grew up with their families, laughing and playing, Tychi grew up helping others, working fields, hammering nails, sawing wood, fighting for others lives, whatever the four elements called him to do.

Now, the elements have spoken, and they call him to a new duty...


For Tychi, my build plans are :

Monk 1/Rogue 1 (Obviously)
Monk 2/Inquisitor 1 (Conversion Inquisition)
Monk 3/Inquisitor 2 (WIS to Initiative, Track) (Ascetic Style)
Monk 4/Rogue 2
Monk 5/Rogue 3 (Ascetic Form)

That's all I've mapped out so far, at that point, he'll be able to flurry with any monk weapon and use any feat that either modifies unarmed strike (Stunning Fist for example) or that has Improved Unarmed Strike as a pre-req (bleeding attack, dazing fist, dragon style, draining strike, elemental fist, hex strike (if I pick up a level of a class with hexes), Jabbing Style, Jabbing Dancer, Nightmare Fist (which works REALLY well with his dark lurker rogue levels), Perfect Strike, Pummeling Style!, scorpion style, Sorcerous Strike (adding on elemental damage with a level dip), Staggering Fist!) Lots of opportunities on that list.

The dip into inquisitor nets some wis based spell casting, and replaces Cha with Wis for most of my Cha skills. It also gets me Track ability.


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Oh wow, yes. I'm in. Give me a bit to throw a character together.


I played this priest in a campaign that petered out and the DM vanished. I could get behind some Tian Xia stuff.

Hard question: DM, you've had a little trouble keeping up with one of the games you're running right now, are you sure you're up for another one?


Huān Bō wrote:

I played this priest in a campaign that petered out and the DM vanished. I could get behind some Tian Xia stuff.

Hard question: DM, you've had a little trouble keeping up with one of the games you're running right now, are you sure you're up for another one?

Yup! Ready and eager for another game


DBH here with my first draft of Shan Rui.

An investment character, as she is a bit weak at low level, a few more levels should having her going much more impressively.

She took the Rising star trait from War for the crown for her background.

A girl from the streets until overheard singing by a Noble, who is now her patron. She's becoming intoxicated by the amount of delicious intrigue she's finding in the higher social circles.

Rui keeps her Oracle side well hidden, letting everyone she just the pretty singer and musician.

Shan Rui:

About Shan Rui
SHAN RUI.

Female Human (Tian-Shu) Bard 1/Oracle (Intrigue) 1

NG Medium humanoid (human)

Init +2; Senses Perception +7,

Languages Aklo, Common, Draconic, Minkaian, Read Lips, Tien, Tongues.

DEFENSE: AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex, )

hp 9 (1d8)+1. Fort +1, Ref +4, Will +3, +2 trait bonus to Fortitude saves vs. poison and drugs, +4 trait bonus to Fortitude saves to avoid the effects of alcohol

OFFENSE

Melee rapier +0 (1d6/18-20)
Ranged shortbow +2 (1d6/x3)
Melee dagger (cold iron) +0 (1d4/19-20)
Ranged dagger (cold iron/thrown) +2 (1d4/19-20)

Speed 30 ft.

Special Attacks Distraction, Fascinate,

Known Bard Spells (CL 1st, concentration +4):
1st (2/day) - chord of shards (DC 14) , comprehend languages (DC )
0th (at will) - dancing lights , ghost sound (DC 13) , mage hand , prestidigitation (DC 13)

Known Oracle Spells (CL 1st, concentration +4):
1st (4/day) - bless , rite of bodily purity (DC ) , cure light wounds (DC 14)
0th (at will) - create water , detect magic , detect poison , stabilize (DC 13)

STATISTICS: Str 11, Dex 14, Con 12, Int 16, Wis 12, Cha 16

Base Atk +0; CMB +0; CMD 12

Feats Fast Learner, Street Smarts

Skills: (10 base. + 1 Fast learner feat. + 2 Background skills)
Acrobatics +6, (1)
Appraise +3,
Bluff +7, (1)
Diplomacy +7, (1)
Disguise +3,
Escape Artist +2,
Fly +2,
Heal +5, (1)
Intimidate +3,
Knowledge (Arcana) +8, (1)
Knowledge (History) +8, (1)
Knowledge (Local) +10, (1)
Knowledge (Nobility) +8, (1)
Knowledge (Untrained) +4,
Perception +7, (1)
Perform (Sing) +9, (1)
Perform (String Instruments) + 10, (1)
Sense Motive +8, (1)
Stealth +6, (1)

SQ Armored Casting, Bardic Knowledge, Bardic Performance, Bonus Feat, Cantrips, Countersong, Inspire Courage, Skilled,

Possessions rapier; leather; outfit (entertainer's); musical instrument (mandolin/masterwork); string (50 ft.); Wrist Sheath [ Dagger (Cold Iron); ]; Backpack, Common [ Survival Kit (Common); Grooming Kit; Healer's Kit; Mess Kit; Bedroll; Blanket (Winter); Grappling Hook, Common; Mirror (Small/Steel); Perfume/Cologne; Rope (Silk/50 ft.); Stationery; Soap (per lb.); ]; Shortbow

SPECIAL ABILITIES

Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.

Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 7 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su) You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 13) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his
Performance.

Intrigue Mysteries You draw upon the divine mystery of Intrigue to grant your spells and powers.

Iron Liver You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait
bonus on Fortitude saves to avoid the effects of alcohol.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rising Star: All too often, great minds must suffer for their art, but you’re one of the lucky ones. Your skills attracted the attention of a noble patron who pays for your food, housing, and tools. As your patron introduces you to other cultural elites, you’re slowly learning to navigate the treacherous waters of high society, but you still remember the lean times when each meal was a
hard-won treasure. You gain a +1 trait bonus on Sense Motive and Survival checks, as well as checks using a single Craft or Perform skill of your choice; one of these skills is always a class skill for you. Once each day, you can invoke your patron’s reputation or name one of your
own prominent works to gain a +2 circumstance bonus on a single Bluff, Diplomacy, or Intimidate check. You begin the game with a masterwork musical instrument or tool appropriate to the Craft or Perform skill you selected, a gift from your patron.

Tongues In times of stress or unease, you speak in tongues. Whenever you are in combat, you can only speak and understand one selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent.

Tongues ~ Aklo You gain Aklo as a bonus language.

Whispered Glimpses (Su) The whispers of intrigue sing to you with glimpses of insight into others' presence and motives, granting you greater awareness than your own senses could manage. You can add your Charisma modifier instead of your Wisdom bonus on Perception and Sense Motive checks.

Please let my know if you have any problems or suggestions.


Should we replace Common with a more Tian Xia appropriate language?


Ouachitonian wrote:
Should we replace Common with a more Tian Xia appropriate language?

Tien is the Common of Tian Xia. Most places have their own language, too. And it's the language of Po Li. So if you have Common as your starting language, that's Tien.


Got something that I'm happy with put together. I think he's fun and at least slightly unique with a decent power level when going against a low number of foes as well as a good amount of versatility when it comes to subterfuge.

Hope you think it's cool.


Hello again! A few questions if you don't mind.

What about Warpriests? They're not mentioned as to be able to belong to the Emperor's cult (or the Kami cult). Are they treated as Clerics? Can I, then play a Warpriest of the Eternal Emperor (or the Kami)?


TheNine wrote:
So im working on a catfolk Samurai Ranger mix. Can we use cavalier orders or do you want us to stick to the samurai ones. Is there perhaps a specific lord or lady whom we might have swore to serve? Also, While i understand sometimes a mount isnt a great thing to have, how many times will a mount be a problem? The mount question is really just for builds with my fellow...

Yes, you can mix and match orders (i think that's pretty standard. I've always played it that was as a player). As for mounts... the first book is mostly indoors. I know there's a Joust/tournment type thing in the next book, and some plains/outdoorsy stuff later. But, for the immediate future, no large mount love.


Jereru wrote:

Hello again! A few questions if you don't mind.

What about Warpriests? They're not mentioned as to be able to belong to the Emperor's cult (or the Kami cult). Are they treated as Clerics? Can I, then play a Warpriest of the Eternal Emperor (or the Kami)?

I hadn't thought of warpriests (silly me). I think cause i always lump them in my head with Clerics.

Hmm.. sure. why not. But, the Oracular Council takes a narrow view of them. They're probably seen as a bit of a necessary evil at best, and are barely tolerated at worst (sort of like first blamed and last believed kind of thing).

But,t hat's the fun of this AP, right? working for a better tomorrow. As long as you keep your powers on the DL, you should be OK.


That would be right.

On the other hand, assuming you could say 'no', I was thinking about concepts and combinations, and a PC sort of like Musashi came to mind - a fierce warrior who finds he's wasting his potential and starts seeking illumination. Researching, it seems Warlord/Oracle of the Kamis could match perfectly...

Ah, to choose between many possibilities! Curse or blessing? :P


This seems really neat! I'm going to work on an idea for it.


Tychi wrote:

For Tychi, my build plans are :

Monk 1/Rogue 1 (Obviously)
Monk 2/Inquisitor 1 (Conversion Inquisition)
Monk 3/Inquisitor 2 (WIS to Initiative, Track) (Ascetic Style)
Monk 4/Rogue 2
Monk 5/Rogue 3 (Ascetic Form)

That's all I've mapped out so far, at that point, he'll be able to flurry with any monk weapon and use any feat that either modifies unarmed strike (Stunning Fist for example) or that has Improved Unarmed Strike as a pre-req (bleeding attack, dazing fist, dragon style, draining strike, elemental fist, hex strike (if I pick up a level of a class with hexes), Jabbing Style, Jabbing Dancer, Nightmare Fist (which works REALLY well with his dark lurker rogue levels), Perfect Strike, Pummeling Style!, scorpion style, Sorcerous Strike (adding on elemental damage with a level dip), Staggering Fist!) Lots of opportunities on that list.

The dip into inquisitor nets some wis based spell casting, and replaces Cha with Wis for most of my Cha skills. It also gets me Track ability.

Just looked at Tychi. The BG looks interesting, but I think it's an incomplete character entry, right?


I've attached a submissions document. I THINK it's complete and accurate thus far. please, tell me if i've missed anyone or gotten anything wrong.


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This looks very interesting. I've been wanting War of the Crown and have a Tian Xia character running around my mind for over a month now.

The basic idea is for a Skald from Hongal, a throat singer (like found in Mongolia, a place of heavy inspiration for Hongal). I'd likely combine it with something that can get a horse companion or is otherwise good at riding, as is fitting for someone from Hongal.
The character would have come to Po Li with a caravan returning from the Path of Aganhei, spurred on mainly by tales of grandeur from merchants from Po Li.

I know Changelings aren't on the list, but would you allow a daughter of a Storm Hag related to Hongal's quqotengir, or "the Sky Dragon's angry breath", the storm that ravages Hongal in early spring and late fall? It would also give another reason to leave Hongal, mother.


Dragonofashandflame wrote:
Tychi wrote:

For Tychi, my build plans are :

Monk 1/Rogue 1 (Obviously)
Monk 2/Inquisitor 1 (Conversion Inquisition)
Monk 3/Inquisitor 2 (WIS to Initiative, Track) (Ascetic Style)
Monk 4/Rogue 2
Monk 5/Rogue 3 (Ascetic Form)

That's all I've mapped out so far, at that point, he'll be able to flurry with any monk weapon and use any feat that either modifies unarmed strike (Stunning Fist for example) or that has Improved Unarmed Strike as a pre-req (bleeding attack, dazing fist, dragon style, draining strike, elemental fist, hex strike (if I pick up a level of a class with hexes), Jabbing Style, Jabbing Dancer, Nightmare Fist (which works REALLY well with his dark lurker rogue levels), Perfect Strike, Pummeling Style!, scorpion style, Sorcerous Strike (adding on elemental damage with a level dip), Staggering Fist!) Lots of opportunities on that list.

The dip into inquisitor nets some wis based spell casting, and replaces Cha with Wis for most of my Cha skills. It also gets me Track ability.

Just looked at Tychi. The BG looks interesting, but I think it's an incomplete character entry, right?

Uhm, what's missing? I put the character sheet link in the first post, with the background, and the picture. It has the stats done, skills, abilities, and equipment? Did I miss something?


Tychi wrote:

Tychi the Wandering Monk <--------CHARACTER SHEET FOR TYCHI

Tychi's Picture (but without the armor) <---------PICTURE FOR TYCHI

This was in the same post as the background, I put in some call outs to the crunch, in case you missed the original links? I can't find anything in the character submission requirements that I missed. If I missed something, please let me know.


Stiehl9s submitting Xian-Sun

still have to procure equipment but the crunch and flavor is done


Samnell wrote:
Hu Xiang Lun wrote:
Okay, Hu Xiang Lun is finished. As a gestalt Negotiator Bard/Wood Wizard, he has particular skill with both enchantment and illusion magic, plus there will be a decent amount of transmutation magic thrown in there. He isn't your typical battlefield controller. I might take one or two crafting feats beyond Scribe Scroll, but that will depend on whether or not there is interest from other players in my doing so if I get in.
I'm sure I know that alias from somewhere. :)

And will I be seeing a familiar alias from you, perhaps?

Seriously, it's nice to have a chance to use this alias again. It's a hard one to fit in places.


Named after the great director, here is Digger's submission. I decided against a monk, going more for a wily political manipulator. Will type up the fluff next.


mdt wrote:
Dragonofashandflame wrote:
Tychi wrote:

For Tychi, my build plans are :

Monk 1/Rogue 1 (Obviously)
Monk 2/Inquisitor 1 (Conversion Inquisition)
Monk 3/Inquisitor 2 (WIS to Initiative, Track) (Ascetic Style)
Monk 4/Rogue 2
Monk 5/Rogue 3 (Ascetic Form)

That's all I've mapped out so far, at that point, he'll be able to flurry with any monk weapon and use any feat that either modifies unarmed strike (Stunning Fist for example) or that has Improved Unarmed Strike as a pre-req (bleeding attack, dazing fist, dragon style, draining strike, elemental fist, hex strike (if I pick up a level of a class with hexes), Jabbing Style, Jabbing Dancer, Nightmare Fist (which works REALLY well with his dark lurker rogue levels), Perfect Strike, Pummeling Style!, scorpion style, Sorcerous Strike (adding on elemental damage with a level dip), Staggering Fist!) Lots of opportunities on that list.

The dip into inquisitor nets some wis based spell casting, and replaces Cha with Wis for most of my Cha skills. It also gets me Track ability.

Just looked at Tychi. The BG looks interesting, but I think it's an incomplete character entry, right?
Uhm, what's missing? I put the character sheet link in the first post, with the background, and the picture. It has the stats done, skills, abilities, and equipment? Did I miss something?

I couldn't find the second class or a few other things, but then I looked at it again and it's all there...I'll put you on the complete list


Cuàn wrote:

This looks very interesting. I've been wanting War of the Crown and have a Tian Xia character running around my mind for over a month now.

The basic idea is for a Skald from Hongal, a throat singer (like found in Mongolia, a place of heavy inspiration for Hongal). I'd likely combine it with something that can get a horse companion or is otherwise good at riding, as is fitting for someone from Hongal.
The character would have come to Po Li with a caravan returning from the Path of Aganhei, spurred on mainly by tales of grandeur from merchants from Po Li.

I know Changelings aren't on the list, but would you allow a daughter of a Storm Hag related to Hongal's quqotengir, or "the Sky Dragon's angry breath", the storm that ravages Hongal in early spring and late fall? It would also give another reason to leave Hongal, mother.

Ahuman daughter of a storm hag, sure


Cheh Chang wrote:
Named after the great director, here is Digger's submission. I decided against a monk, going more for a wily political manipulator. Will type up the fluff next.

Coolio! .neat concept


Cuàn wrote:

This looks very interesting. I've been wanting War of the Crown and have a Tian Xia character running around my mind for over a month now.

The basic idea is for a Skald from Hongal, a throat singer (like found in Mongolia, a place of heavy inspiration for Hongal). I'd likely combine it with something that can get a horse companion or is otherwise good at riding, as is fitting for someone from Hongal.
The character would have come to Po Li with a caravan returning from the Path of Aganhei, spurred on mainly by tales of grandeur from merchants from Po Li.

I know Changelings aren't on the list, but would you allow a daughter of a Storm Hag related to Hongal's quqotengir, or "the Sky Dragon's angry breath", the storm that ravages Hongal in early spring and late fall? It would also give another reason to leave Hongal, mother.

That's an interesting concept I like the thraot singing angle


Dragonofashandflame wrote:

I couldn't find the second class or a few other things, but then I looked at it again and it's all there...I'll put you on the complete list

Thanks! I see what happened, yeah, the sheet I use can't handle gestalt if you put 1 for each class (it thinks you're a level 2 character instead), so I have to put both classes in the list, but only put a level for 1 of them.

Note that I don't have any 'roguey' background stuff because of the archetypes I took. Basically, he doesn't have trapfinding, because of his acrobatics training, so in my mind, the rogueish bits are more specialized monk training. How to fight in the dark, how to hit vital points (sneak attack), acrobatics bonuses, extra training in a wider array of skills (skill points and class skills).

I'll be taking the inquisitor to represent his ties to the Five Truths, so he'll cast a lot of elemental spells. Might take a level of druid to get the wood element stuff at low levels, to represent the tie to the wood element. Probably one without an animal companion so that I'm not losing it every 10 minutes at higher levels. :P

Assuming Tychi is picked of course.


Doomed Hero here-

I have an idea for a character, but it needs some GM approval due to being a little out there.

The short version is- Demon Samurai Bodyguard. Think Chewbacca mixed with HK-47

So here are my questions-

1) Does a samurai concept fit? The background info seems pretty Chinese-analogue. Is there room for some japanese-analogue too?

2) Evil ok? The idea was to have an unrepentantly evil character honor-bound in service to the good guys. Because of the constraints of duty and honor, the evil stuff would largely be played for flavor and comedy. Assuming this is ok...

3) Is Antipaladin ok? Specifically, this one.

The basic background is in the alias if you want to take a look at it, but I'm waiting to complete the mechanics until I get answers to these questions.If you don't liek the ideas here, I'll come up with something else.


Dragonofashandflame wrote:
Cuàn wrote:


I know Changelings aren't on the list, but would you allow a daughter of a Storm Hag related to Hongal's quqotengir, or "the Sky Dragon's angry breath", the storm that ravages Hongal in early spring and late fall? It would also give another reason to leave Hongal, mother.
Ahuman daughter of a storm hag, sure

I'll scrap that part then and go a different route. A human child for a hag just seems wrong.


Quoth the boss, "No evils. No exceptions "


Grr. Must have missed that when I read through it the first time. Guess it's back to the drawing board.


I think I am going to go with the Ninja/Shadow Oracle idea. Thanks for pointing out Wayangs. I’ve never played one before and basically forgot about them. Ugly little suckers, aren’t they? Anyway, crunch is coming together nicely, but I still need to do some more reading on the Tian Xia setting. This little guy is going to have all the Stealth. All of it.


This is the Samsaran psychic/warpriest I pitched earlier. He has the Po Lian patriot trait. I hope I didn't forget anything, but knowing myself, I probably did. If so, just tell me and I'll try to fix it.


Pathfinder Adventure Path Subscriber

Sooooooooooo interested!
Charcter following soon, already got a monk for a normal WotC which didn't start!

Grand Lodge

Thinking of doing a Swashbuckler/Unchained Rogue, Might try my hand at a Shifter/Brawler or even a Hunter/Shifter All probably Tengu


Further developed my idea into a Paladin of Shizuru/probably Sorcerer with Gold Dragon Bloodline going into DD eventually (Shizuru often being portrayed as a gold dragon) who plays a sort of ronin-esque role after his family falls into disgrace, but who still upholds his ethical codes and valor, confident in his family's innocence and seeking a chance to redeem them. Hoping to get something out tonight or tomorrow on the idea. Or I'll trash all of that and end up swinging back to my other idea all over again. Putting characters together is an interesting process.


DBH here again with the background for Shan Rui. I've left some points for you to fiddle with as you feel would work best.

Background:

BACKGROUND

Rui was born in the year of the Blossom to Shan Zhen and Shan Tsui. A family of tailors in one of Changdo’s poorer districts. Little Rui was a happy, peaceful baby and would lay in her crib listening to her mother singing as she sewed the garments for the family shop.

Tsui often remarked on how much interest Rui showed when people were talking, her dark eyes darting to whoever was speaking as she listened to the conversations taking place around her.

Growing up Rui was a popular child, pretty and cheerful. Always surrounded by as many other children as she could, singing and playing when not helping her mother in the workroom. Unlike other children Rui loved sitting in on the afternoon tea sessions,. where the neighbourhood wives would gather and gossip. Rui would sit quietly,her nose almost quivering as she followed the gossip with delight.

As she grew older it was clear to her family that Rui would be very popular, her looks became truly lovely, and she was more and more surrounded by the local boys. Rui enjoyed this and her charming nature allowed her to keep things interesting.
While she enjoyed the many flirtations she had Rui was also developing her skill in music, often called upon by the locals to sing for parties and festivals. It was at one such event that she was overheard by a noblewoman, one with an ear for real talent. She offered to sponsor Rui’s formal training in return for the prestige that having such a lovely songbird would bring her.

This offer was accepted, it was clear the Rui’s Sangpotshi was good, her looks and talent carrying her to a higher station. Rui trained hard, this was her opportunity and she would not waste it. Of course she made sure to share as much of her new good fortune with her family as she could. Regularly sending them money, and always using their shop when new clothing was needed.

Rui is now starting to be used as a bard and musician at smaller gatherings by her noble sponsor. Testing the waters as you would say. Rui is always determined to be at her best for these affairs, she wants her sponsor to feel her investment in Rui was a wise choice.

She also also found these affairs of great pleasure, nobles gossip as much as the wives did! Rui is amazed at how much she can overhear just sitting there gently playing music while the high and mighty chatter.

Rui is 5.2 and slender. Her long black hair normally tied up in an elaborate style. While she is beautiful it is the charm and liveliness she displays that draws people to her. Her sparkling dark eyes seem to draw people into confiding secrets to her.

I’ve left her family and siblings for you to decide. She would have several brothers and sisters.

I’ve also left her Noble sponsor for you to use as you see best.

It came together quite well, I found it easy to picture Rui and what sort of person she is. As she regularly visits her family and grew up in the poorer districts Rui has a good Knowledge (Local) to go with her growing Knowledge (Nobility). This street knowledge could be of great use to her Noble sponsor. :)


Alright, this is Ouachitonian's submission. Kage Kurai is a Wayang Ninja/Shadow Oracle. I might eventually go into Shadowdancer (probably on the Ninja side), but I haven't decided yet. The background may be a little bland and vague, that's because I don't know Tian Xia nearly as well as I do Avistan(I'm reading Dragon Empires Primer now, and may adjust some details later). He'll get a lot scarier at Level 2, when I use my first ninja trick on Combat Trick and pick up the Path of War feat Deadly Agility. I'll probably go into TWF eventually as well. Gotta stack up those sneak attack dice. If nothing else, he'll be a lot of fun to sneak around with. At L1 I've already got +15 Stealth.

BTW, does anyone know where to find Wayang profile pics? There was no box for them under subtypes. I think the one I'm using is technically a human, but it's at least a ninja and the skin tone's close enough.


Anything else you need for Tychi? Anything that needs to be changed to fit the world?

Liberty's Edge

Talk about drinking from the firehose...biggest campaign pitch I've ever seen. Color me intrigued; haven't used Roll20 in forever so I'll have to get caught up, but I dig some eastern flavor, so it's time to read up and get the spark ignited.

GM: are you okay with using Myth-Weavers for character sheets? I find it quite indispensable these days as opposed to having to copypasta a template and format everything all the time.


All done, The background could be a bit stronger but i dont know enough about the setting just yet to make it lengthier comfortably. As a samurai/ranger would swearing my sword to Lady Tiashi be advisable? Do you prefer a charector sheet made up for my mount, or would you want all that information on the same charector sheet for easier reference?

Also have a drawing done by a friend
Link


Alrighty, so I got an idea brewing; an honorable Tengu assassin who is hoping to help change the Empire to something better after being raised from the streets.

Going to go Stalker/Unchained Rogue, looking to grab that Young Reformer trait and take Skill Focus: Local to maximize how damn cool it is.


I've started by the beginning: creating the alias xD Zhang Yujiang is among us, though still blank. I am working in the background, which will hopefully be finished by tomorrow.

The crunch, as I said before, will be done after, and he will be a Warlord/Elementalist Oracle of the Elements. Many elements here, uh? Well, he was a bully who found out someone who forced him into illumination, and thus he became an adept of the Kami of the Elements. He will speak to and use powers from the different elemental spirits, understanding (or trying to) the harmony of the celestial order and trying to use it to amend all the bad things he's done. Mechanically, he'll be a ranged combatant with spells and features to buff and enable the group.


Daynen wrote:

Talk about drinking from the firehose...biggest campaign pitch I've ever seen. Color me intrigued; haven't used Roll20 in forever so I'll have to get caught up, but I dig some eastern flavor, so it's time to read up and get the spark ignited.

GM: are you okay with using Myth-Weavers for character sheets? I find it quite indispensable these days as opposed to having to copypasta a template and format everything all the time.

I'm Ok with whatever you want to do.


Jereru wrote:

I've started by the beginning: creating the alias xD Zhang Yujiang is among us, though still blank. I am working in the background, which will hopefully be finished by tomorrow.

The crunch, as I said before, will be done after, and he will be a Warlord/Elementalist Oracle of the Elements. Many elements here, uh? Well, he was a bully who found out someone who forced him into illumination, and thus he became an adept of the Kami of the Elements. He will speak to and use powers from the different elemental spirits, understanding (or trying to) the harmony of the celestial order and trying to use it to amend all the bad things he's done. Mechanically, he'll be a ranged combatant with spells and features to buff and enable the group.

hehe.. a walord as bully.. never thought of it that way. keen gear

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