A Song of Jade and Pearl: War for the Crown in Tian Xia

Game Master Thackery Baxter J Thorington

Tian-Xian-ified traits for War for the Crown

The provinces of Po Li

Rules for gestalt characters

The ACTUAL languages of Tian Xia

Submissions so far!


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Ancient Changdo, the Eternal City, the glory of the civilized word, bursts with celebration! For thousands of years it has stood, since before the very founding of Lung Wa itself! Even now, though the Empire has splintered, it shines like a lighthouse in a great fog. It glimmers with the light of History, Tradition, and Enlightenment throughout the known world, the envy of all. Of old, it was the seat of Imperial Lung Wa, and home of the Eternal Emperor. His strength and wise rule, guided by the good counsel of His oracles, led the empire to greatness unheard of throughout the known world. A century ago, the Emperor died, Lung Wa crumbled, but Changdo lives on as the glorious capital of Po Li. It maintains the traditions of Lung Wa even to this modern and more barbaric day, ensuring that venerable practices of the ancestors continues uninterrupted until the day the Eternal Emperor is born again!

But, change hangs in the air. Gongzhu Zeitan, ruler of Wei province, pushes for revisions to the ancient ancient customs. Many see her requests as logical, indeed, timely. After all, why SHOULD the Oracular Council only consider boy children? Perhaps the Emperor will be reborn as an Empress. It has happened once before, after all.

Others, however, see her suggestions as dangerous at best, and heresy at worse, a very threat to not only the stability of Po Li, but a threat to all of Tian Xia! Some argue that the return of the Eternal Emperor would plunge the whole continent into centuries of war. Others argue that a false Emperor would bring doom to the lands, so the Oracular Council must remain cautious. Others worry about the shifting balance of power that such an overturn of customs would indicate.

Others suggest that the Emperor (or Empress) has already been reborn and preparations need to be made. The tests should be made more public, or done away with entirely, so that those who prove themselves wise and fit (and with sufficient armed might) can claim the Five Dragon Throne. Perhaps, with an emperor, the destructive chaos that has overtaken Tian Xia can finally be put to an end. Perhaps, an emperor might be more… approachable… than some moldy men and women cloistered away in the Inner City, out of touch with the realities of the world.

This political turmoil spells disaster for the delicate balance of power of Po Li, with war (and worse) looming on the horizon. I need a circle of honorable souls, small in number, though large of heart, no more than a half dozen, to pledge their honor beneath the peach tree as they join an epic quest to prevent Po Li from descending into chaos!
I’m looking for about 4-6 PCs to be crazy enough to start this thing with me.
The Fluff

Background:

This is seriously important. I cannot stress this enough. Background. Is. Important. This is an epic fantasy, about a group of relative unknowns drawn together by forces (and people) of incredible power who will end up saving Po Li from ruin. Characters should have flaws and foibles and room to grow, but they should also be connected to Po Li (even better, Changdo) in their history. They should be from Po Li, be travelers on an extended stay in the nation, or have lived in the realm so long that they may as well be natives. They could be born into the nobility, poor peasant farmers, tavern owners, merchants, oracular/bureaucratic hopefuls, or anything in between. Just make sure your PC is connected to Po LI.

You’ll be starting on the night of Serenith 21 Basically the summer solstice (June 21) in Changdo on the Day of Exultation, a holy day (and weeklong festival preceding it), when hopeful parents offer up their children to be tested by the Oracular Council in the hopes that their child will be recognized as the Eternal Emperor reborn! Most are quietly sent away. Some are taken within the forbidding Inner City of Changdo to be trained by temple masters. These children often become oracles themselves, or other members of the higher bureaucracy.

On this day, Lady Taishi a noble woman from the southern provinces has gathered each of you for a special purpose. She has assigned each of you a mission based on your trait to accomplish as you weave through the tangled web of politics within the confines of the Inner City: the inner heart of Changdo that is only open to the Oracular Council and its servants, except on this most sacred day.
Here is a hand-dandy dossier of the important people that you will meet in Changdo. It’s pretty empty right now, but as people learn more things about the various movers and shakers in the AP, it’ll get filled up pretty quick. Feel free to use them to help you flesh out your background/hook. I’m not asking for the great american novel, but I am asking for more than a few sentences and a character description. A paragraph or so is fine, give more if you feel like it. I tend to respond better to characters that feel alive and have detailed origins and personalities.

The game will also be fairly sandbox. I have a plot, it’s a good one. And, I know where you’re going down my wonderful little railroad. However, the plot is on the PC’s timetable, and can wait until they’re ready to move on. If a PC wants to build a border fort, we’ll make that happen. If someone else wants to get married and establish a family line. Sure, I’ll set up TianDate, and you can live happily ever after. The point is, PCs should have wants and dreams and hopes and goals. I encourage you all to work towards those plans coming to fruition. I will do my best as well.


The Tone:

If you’ve followed any of my other games (insert shameless plug here). They tend to be fairly dark, grim, bloody, and terrifying affairs. This may be one of those games, politics being what they are. I have no intention of having someone devouring a freshly-cut fetus (orc tribal rituals are.. interesting…) but, there will probably be a lot of blood. Evil is evil and will do bad things, and you will probably see someone get tortured by oni, eaten by undead, etc. However, I will do my best to keep this as PG-PG13 as I can (Lord of the Rings is about as graphic as I plan to get). As such, your characters should fit into this tone as well.

I’m looking for a game that feels a bit like Final Fantasy and Romance of the Three Kingdoms merged together with a heavy dose of Tale of Genji and Game of Thrones for fun. There will be a lot of intrigue and politics, and, possibly, some open warfare. I haven’t read all the books, yet (because they’re not all out yet), but these seem pretty definite bets.

Also, this isn’t an AP where the PCs are center stage. They’re not, really, the plot of the game. That’s dealing with the succession and political maneuverings of the movers and shakers of Po Li. Think of the movie Hero,. The protagonist of the movie doesn’t even have a name. That’s because, while we’re watching what he does, and we’re interested in that, he’s just a small blip in the grander plot of history. It’s a movie about what someone does in reaction to this waaaay more important person. This is a game about what the loyal servants of the REAL movers and shakers are doing. You’ll have plenty of action, excitement, and recognition through the game. And, you won’t be bouncing around because of what people offscreen are doing--you are the protagonists of the story. But, this isn’t a game where you get to be the King. You’ll save the kingdom, be thanked and rewarded for a job well done, and then other people get to rule. Remember, it is the greatest honor to be of service to such august personages!

What is this Tian Xia and why should I care?:

It’s legally distinct, yet vaguely similar to/inspired by Asia (specifically East and Southeast Asia), drawing inspiration from the legends, myths, history, and literature of the region. The Empire of Lung Wa was the most recent continent-spanning empire (although it was not the largest); it collapsed during the global upheavals caused by the death of Aroden (man, that guy really messed things up!). The empire fractured into 16 successor states, three of which claim to be the heirs of the Empire (referencing the Warring States Period of Chinese history and the Romance of the Three Kingdom epic). Check out my minty-fresh breakdown of the nations of Tian Xia for more info. While we’re at it, here’s a handy dandy map of the continent.

What matters most is that Changdo is the capital of Po Li, and most of the adventure path shall take place in this Romantic of the Three Kingdoms (™) that just so happens to say it’s the true heir to the empire. There may be brief forays into the Darklands or another plane, but, mostly, you’ll be in one of the above three places.


and Changdo is….:

Legally distinct but vaguely resembling the Forbidden City. It’s your classic “Giant Ancient Imperial Capital with Lots of Secrets that Pretends to be Super-Pure and Good”.

The Crunch
Races:

Tian Xia has a different group of people living on it compared to the main Pathfinder homelands. Gnomes, Halflings, Dwarves, and Orcs are oddities from far-off shores, and are so rare that few, if any, can be found beyond the port city of Goka. I’ll be less inclined to accept PCs from these races.

The most common races found in Tian Xia are Aasimar (any heritage is common), Catfolk (from the southern jungles), Elves, Half-elves, [b]Hobgoblins[b/], [b]Humans[b/] (check out this pretty nifty site about human ethnicities in Tian Xia), [b]Kitsune[b/], [b]Nagaji[b/], [b]Oran-Pandak[b/] (from the coastal mountains of the Valashmai Jungle and Minata), [b]Ratfolk[b/], [b]Samsarans[b/], [b]Tengu[b/], [b]Tiefling[b/] (Asura, Oni, Qlippoth, and Rakshasa heritage are the most common), [b]Vanara[b/], [b]Vishkanya[b/], and [b]Wayang[b/].

There are no drow in Tian Xia (it’s part of how Jinin formed as a nation, actually), so don’t ask for a drow (half or otherwise). Preference will be given to characters that really work to make themselves a part of Yinghuashen and embrace the tropes of Tian Xia. Especially think about how your character would fit in a relative backwater far from the beaten path to… anywhere… and then get embroiled in an epic quest to save all of Tian Xia.

A few notes about races: Tian Xia is a fairly enlightened place. Just because a race (like hobgoblins) has a history of violence and destruction, doesn’t mean that every member of that race will be a bloodthirsty monster. They may be more closely watched by the guards, or considered barbarians, but they won’t be killed outright simply because of their ancestry. Therefore, hobgoblins are considered “civilized” and will generally be treated with cool politeness at the very least. After all, the hobgoblins have established a nation with a capital city and conduct trade and diplomatic missions. How could they possibly be considered “savages”?

Tengu are a bit of an exception to this rule. They used to be an oppressed caste of second-class citizens because of the misguided perception that they were a bunch of thieves and murderers. And, to some extent, they still have less status in Tian Xia than peers of other races. Their word would carry less weight amongst the nobles and aristocracy than a human of similar occupation. However, Tengu-human relations have greatly changed much over the past century, and few commoners would bat an eye at one of them. In fact, most would be more likely to recount the stories of the tengu swordsman Musashi (possibly greatest swordsman to ever live) than stories about “thieving tengu”.

For those who can tell, Tieflings are looked at askance as well, because of their fiendish ancestry. Discovery would mean a loss of status and honor. Many tieflings take great pains to hide their true natures, if for no other reason than to avoid public shame and a loss of privilege. Conversely, aasimar are given almost undo respect and deference, because of their perceived connection to Heaven. However, unless the aasimar is very obviously other-worldly, most people would never count them as anything more than especially charismatic or unusual humans.

In general, though, as long as someone carries themselves with a measure of dignity, respect, and propriety, they will be seen as enlightened and civilized members of society and treated as such.


Third Party Content:

Other than the rules for Path of War, gestalt (see below in Classes), Automatic Bonus Progression, and Virtual Gearing (see below in Wealth), there will be NO THIRD PARTY CONTENT ALLOWED. Nor, will their be “variant multiclassing’ from Paizo. We’re doing gestalt, that’s enough.

Alignments:

No evils. No exceptions

Ability Scores:

This is an epic game, so you can use the epic-point buy method (25 points), calculator found here.

Hit Points:

You get max hp per level. Have fun.

Traits:

You can take 2 traits, one of which must be a campaign trait from War for the Crown . I’ve reflavored them to fit the setting. You can have another trait if you pay for it through feats or a drawback.

Classes:

All Core, Base, Alternate, Hybrid, and Occult classes are allowed, including the content from Path of War. Summoners must be unchained; Rogues, Monks, and Barbarians, can be if they want. Path of War classes and content are allowed, too. This is the ONLY third party content I’m allowing.

Clerics are allowed, but the Oracular Council castigates all servants of the gods as heretics. Clerics, inquisitors, and paladins of the gods will need to operate in secret in Changdo, or near the Oracular Council’s servants. Druids, Rangers, and Hunters, or Paladins and Inquisitors dedicated to the Eternal Emperor do not face this persecution. Shamans and Oracles of the Kami are accepted as well.

The racial restrictions will also apply to sorcerer bloodlines. I’d prefer sorcerers to not have the Div, Djinni, Efreeti, Marid, Nanite, Orc, or Shaitan bloodlines.

Players will encounter a variety of opponents throughout the course of the War for the Crown Adventure Path as they traipse through urban sprawl, ancient dungeons, fetid waterways, and sweltering plains. The best choice for favored terrain is urban, followed by plains and underground. Throughout the adventure, rival humanoids—especially humans—will be the PCs’ most frequent opponents, backed up by animals, magical beasts, and evil outsiders.

We will also be using gestalt rules. You can find them here. It’s like multiclassing’s bad-ass grandma. You take 2 classes and level them simultaneously, combining the best stats from both. So, a first level gestalt fighter wizard has the the fighter hit points, skills, abilities, and attacks, as well as a wizard’s spell progression, arcane bond, and skills. She’d take the better skill point allotment, and would merge the skill lists of both. Similarly, she’d take the fighters +2 to Fort and the wizard’s +2 to Wil saves

Finally, we’re going to be leveling at an ad-hoc basis. Whenever you achieve a milestone in the campaign or significantly advanced through the plot, you’ll gain a level. This way you don’t have to fret about clearing the dungeon just to get to 2nd level.

magic:

Arcane magic is broken into the 5 elemental schools[ (actually called movements) of Fire, Earth, Water, Metal, Wood. There are no opposition schools, rather, each element is perceived as overcoming another. A wizard must expend two slots for a spell of the overcoming element. Fire overcomes Metal (thus a Metal specialist must expend 2 slots for fire spells); Metal overcomes Wood; Wood overcomes Earth; Earth overcomes Water; Water overcomes Fire. All spells that do not belong to one of the five elements, instead belong to the Void (a universal school).

Wizards must specialize in one of the 5 movements, or be a generalist and belong to Void. The typical 9 schools of spells will exist as descriptor types for rules, and whatnot, but no one really becomes a Necromancer by specializing in the SCHOOL of Necromancy. Rather, they’d talk about how the Necromancer uses spells that draw upon negative qi by attuning himself to the darker/destructive aspects of Water (or Wood, Earth, Metal, Fire, or just “Magic”/Void).


The gods:

For those who want to play a divine caster, I have a
handy-dandy doc
up on the top that provides options for the various faiths common in Tian Xia. There are a few gods known from the Inner Sea region, but the rest are unique to Tian Xia. Plus, there are two new traditions that bear some note: the Cult of the Eternal Emperor and the Kami.

During imperial rule, the Emperor was considered a semi-divine being (either he was actually divine already, was near-divine thanks to the auspices of the gods, or he became divine upon his death transcendence to a higher plane was a matter of some debate). The gods themselves remained silent on the matter, but all agree that the emperor was *something* more than a regular mortal. Veneration of the living emperor became the Cult of the Eternal Emperor, as the emperor moved to the heavens to serve and rule with the gods and his heir assumed his mantle and role on the mortal plane. His shrines and temples were administered by oracles and shamans. The empires have fallen, but the faith still remains. It’s the official religion of Po Li, and still has adherents throughout Tian Xia.

The Kami have a similar faith, although it’s even more unusual. The Kami don’t even realize (or care) that they’re being worshipped. Kami are nature spirits charged by the gods to protect everything. A fork, a crossroads, a nation, the spirit realm, whatever--a kami is in charge of protecting it. They expect to have small shrines and offerings dedicated to them as thanks for their eternal and important service. Often, these shrines and offerings take on a veneration and ritual all their own and become true faith. Like with the cult of the Eternal Emperor, the Cult of the Kami is seen to by oracles and shamans throughout the lands. Unlike the Eternal Emperor, though, the cult of the kami is unorganized, and shrines and their priests are completely unaffiliated with each other. But, through history and communication with each other, the religious rituals and customs of the faithful are passed down, not as an official canon or doctrine, but as traditions, habits, wisdom, and folk festivals.


Skills and Languages:

For historical reasons, Tien is the common tongue of Tia Xia. Languages are based on region (see the handy-dandy doc HERE for a list of languages and where they’re spoken). Most of the game will take place in the three successor states of Lung Wa (Lingshen, Po Li, and Quain), and the regional tongue in these three nations is also Tien (pretty convenient, no?). The other player races also have their own racial tongues You can always use the Linguistics skill to gain more languages.

Speaking of skills, we’ll be using background skills. Crafting is allowed. Any pre-game crafts are assumed to be auto-successes. Have fun.

We will also use Skill Unlocks and Occult Skill Unlocks. Rogues get Skill Unlocks for free, and Occult casters get Occult Skill Unlocks for free.

Starting Wealth and Future Wealth:

I REALLY hate looting and loot-mongering. Some people like keeping track of that stuff. I don’t. As a GM, I find it almost impossible to give players gear that they need and want. So they end up selling the loot a reduced cost. And, a lot of time the really cool loot in a room is dependent on whether or not people roll perception. Also, looting the badguy (who uses their gear) actually results in subpar gear for the party. As a player, I can NEVER seem to save enough gp to get the gear I really want, so I just make do with humdrum static boosting gear.

We are going to circumvent all of that. We’ll be using Automatic Bonus Progress. All of those plus gears to saves and abilities and AC don’t exist. You get those bonuses naturally as you level. In exchange you get half of the total amount of wealth you’d get starting at 3rd level (when you get your first bonus). It actually works to your favor in the long run, because you’re not spending gp on static bonuses anymore. You are allowed to switch Ability boosts for your level with the one immediately ABOVE your level, but you MUST take the other ability boost when you level. For example, at 4th level, Johnny Appleseed gets a +2 to a Physical score. Unfortunately, he’s a wizard, and what he really needs is a +2 to a Mental score (like intelligence). Normally, he’d have saved up for a circlet of undumbification giving him a +2 to his Intelligence by now, but that isn’t going to happen because of automatic bonus progression. He notices that level 5 gives him a +2 to one mental ability stat. Alright. So, he will take the +2 to his mental stat, at 4th level and then take +2 to a physical stat at 5th.

Second, we’re going to use a homebrew rule that I picked up from a friend of mine. It’s called Virtual Gearing. At every level you can re-tool all your gear using the adjusted wealth for your level. So.. when Meaty McMeatshield turns 7th level, he dumps all of his old gear and buys all new gear using 11,750 gp (11, 750 because it’s half what he’d normally get at 7th level because of Automatic Bonus Progression) as his pool of gold. If he wants to keep his old gear, that’s fine, but he still pays for it out of his NEW lump of cash. The assumption is that he found all of this extra cool stuff during his adventures. You can totally craft to stretch your purchasing power in this way, too.

Intrigue:

This AP is all about political machinations, power-jockeying, and stabbing people in the back (and not just metaphorically). There will be lots of hack-and-slash fun, don’t worry, but the main focus is about influencing people to side with your backers. So, we are going to use the Intrigue Rules on Influence, and the rules for [url=http://www.d20pfsrd.com/gamemastering/other-rules/social-conflicts] Social Conflicts . I’m not trying to spring new rules on you, but the AP uses them, so I figured we should embrace it.

Norms:

We’re going to do battles on Roll20.net. You move yourself, I’ll handle updating damage points and so on.

I’ll make the rolls for saves, perceptions, and initiatives to keep things moving along. You handle attacks, damage, and any player-initiated actions. Give me flavor text (i lurves the flavor text), please. Also, give me a link to any spell you’re going to cast, along with your DCs.

I’ll do a summary post at breaks in initiative when actions revert back to players.

For example: say there are 4 players and the initiative order splits the action with 2 PCs acting, then monsters, then 2 PCs. I’ll call for the 1st 2 PCs’ actions first, then resolve with the monsters, and then call for the last 2 PCs’ actions to finish the round.

I would like a post every day. I live in Hawaii, so I may not get to things right away, but I find that if the players post every day, then that keeps the timezone lag down to a minimum.

I would like submissions turned in May 26th at 6am EST.


consider me interested! I assume we start at level 1? I checked and didnt see an actual starting level listed, but I figure that's where adventures start. I had a cool gestalt idea the other day too. just hope I can remember what it was lol.


I'm interested! Lots to consider, not sure I'll have a character ready by the cutoff given all the variables and uni ramping up but I'll give it a try.


whoops, ya, you start at 1st level


Wow, war for the crown in Tian Xia, I at least have to dot...

I put together a ranger dandy, for the Taldan version. But I'm not sure what that would look like in Tian Xia. Let me think about it a little, certainly a swordsman of some type... gestalt...hhhmmmmm


Dotting for interest. I'm thinking Intrigue Oracle/Bard


Consider me interested!

really want to go monk/sorceror headed towards dragon disciple


I am very intrigued by the change of setting and the build rules, dotting for something right away. Lots of different ideas I could take, but my mind jumps to either a Paladin of Shizuru who despite a disgraced noble upbringing carries themself proudly, or a morally complicated "black ops for good" sort of character. Very much opposite extremes but I'll see what works out.


Dragonofashandflame - are Alernate racial taits and/or class Archtypes allowed?


1 person marked this as a favorite.

One factor jumps out at me pretty immediately; is bringing the game to Tian Xia going to change the exotic-ness of some of their weapons at all, or would a katana still need feat investment/a class that explicitly gives gives proficiency for it?


Interested, may I ask your thoughts on the following :

1) A dhampir Brawler who's the daughter of a major Vampire from the Bone Throne (basically an undead court in Shenmen/Darklands, probably a bit of both)?

2) A Tengu Sohei Monk who's bone white, and listens to the Five Elements (either completely insane or ultimately in tune with the Spirits of the Five Elements who lead him to where he needs to be). Eventually he'd gain a cohort/mount (Last time I played him, he ended up with a Unicorn cohort who eventually took Paladin levels).

3) An unfettered eidolon Rogue. Basically, half a summoner. Using the Eidolon progression table, but gaining a class level at 4th, 8th, etc where the normal eidolon doesn't gain any hit dice (to even them out with the PCs). So level progression would be Eidolon 1, Eidolon 2, Eidolon 3, Eidolon 3/Rogue 1, Eidolon 4/Rogue 1, etc. This would basically be a freed spirit that ends up being recruited. This seems pretty much in line with most eastern myth tales, so figured I'd pitch it since it's hard to find my poor Eidolon a game.

4) An awakened lynx who acts as a spy, with either rogue or spellless ranger levels. Again, awakened animals are very prominent in eastern mythology, so figured I'd pitch him for the game.

5) A Kitsune Gunslinger. (Probably the biggest shoe in, other than guns being a potential issue).

Of the 5 characters, I'd say my preference would be 3/4, 1, 2, 5. All of these are characters I've played in other games and really enjoy playing, but their games are over now, and I'd enjoy playing them again (although I'd have to rebuild them at level 1 obviously). And I'd need to decide what to take for a second class, but wanted to ask. :) For the Eidolon, that's an easy one, it's just Eidolon/some class (probably rogue or ranger).


Point Buy Calculator

Looks like GM copy/pasted and forgot to put the link back in for the Point Buy Calculator. Here's a link to one for those who need it (Like me! LOL).


Seems a perfect time to play a kung fu monk!


Ah, most excellent! A chance for Hu Xiang Lun to again find himself into a game! It is a rather difficult to reuse alias - doesn't quite fit in to most campaigns.

I'll be keeping the Wizard part, and reworking him for the campaign. I'll rewrite the backstory so he's from Po Li as well.


Would you accept a Fetchling? I had the idea to do a Ninja/Shadow Oracle and Fetchling would be incredibly thematic there. I didn't see it mentioned among the races, bu thought I'd ask.


Dotting


Most certainly interested. I'm thinking a Samsaran psychic/warpriest or something along those lines.


Stiehl9s wrote:
Dragonofashandflame - are Alernate racial taits and/or class Archtypes allowed?

Yes, alternate racial traits and archeytpes are allowed


The Frightmare wrote:
One factor jumps out at me pretty immediately; is bringing the game to Tian Xia going to change the exotic-ness of some of their weapons at all, or would a katana still need feat investment/a class that explicitly gives gives proficiency for it?

The basic Eastern weapons aren't considered exotic. Katana are exotic for historical reasons (only nobility could have one, and they're SUPER special ultra cool weapons because...reasons?). Hmmmmm. Let's keep the exoricness of the weapons the same. The Eastern weapons section of d2pfsrd has the katana as an exotic, event though it assumes a non-western setting.


mdt wrote:

Interested, may I ask your thoughts on the following :

1) A dhampir Brawler who's the daughter of a major Vampire from the Bone Throne (basically an undead court in Shenmen/Darklands, probably a bit of both)?

2) A Tengu Sohei Monk who's bone white, and listens to the Five Elements (either completely insane or ultimately in tune with the Spirits of the Five Elements who lead him to where he needs to be). Eventually he'd gain a cohort/mount (Last time I played him, he ended up with a Unicorn cohort who eventually took Paladin levels).

3) An unfettered eidolon Rogue. Basically, half a summoner. Using the Eidolon progression table, but gaining a class level at 4th, 8th, etc where the normal eidolon doesn't gain any hit dice (to even them out with the PCs). So level progression would be Eidolon 1, Eidolon 2, Eidolon 3, Eidolon 3/Rogue 1, Eidolon 4/Rogue 1, etc. This would basically be a freed spirit that ends up being recruited. This seems pretty much in line with most eastern myth tales, so figured I'd pitch it since it's hard to find my poor Eidolon a game.

4) An awakened lynx who acts as a spy, with either rogue or spellless ranger levels. Again, awakened animals are very prominent in eastern mythology, so figured I'd pitch him for the game.

5) A Kitsune Gunslinger. (Probably the biggest shoe in, other than guns being a potential issue).

Of the 5 characters, I'd say my preference would be 3/4, 1, 2, 5. All of these are characters I've played in other games and really enjoy playing, but their games are over now, and I'd enjoy playing them again (although I'd have to rebuild them at level 1 obviously). And I'd need to decide what to take for a second class, but wanted to ask. :) For the Eidolon, that's an easy one, it's just Eidolon/some class (probably rogue or ranger).

Only the states races are allowed. The kitsune and Tengu are fine


Ouachitonian wrote:
Would you accept a Fetchling? I had the idea to do a Ninja/Shadow Oracle and Fetchling would be incredibly thematic there. I didn't see it mentioned among the races, bu thought I'd ask.

I'm only allowing the races in the Original Post. But, that is a pretty cool concept. Maybe you could get some of the flavor with a wayang?


Phntm888 wrote:

Ah, most excellent! A chance for Hu Xiang Lun to again find himself into a game! It is a rather difficult to reuse alias - doesn't quite fit in to most campaigns.

I'll be keeping the Wizard part, and reworking him for the campaign. I'll rewrite the backstory so he's from Po Li as well.

Cool beans!!


Rocabarraigh wrote:
Most certainly interested. I'm thinking a Samsaran psychic/warpriest or something along those lines.

That's a really interesting idea!


Hu Xiang Lun is now part Negotiator Bard! He's even better at talking to people!

BTW, I noticed that you never actually said what the Starting Wealth was in the spoiler - just how you were handling wealth leveling up. So, what is the starting wealth?


DBH wrote:
Dotting for interest. I'm thinking Intrigue Oracle/Bard

Nifty idea!


Stiehl9s wrote:

Consider me interested!

really want to go monk/sorceror headed towards dragon disciple

Neat idea


The Frightmare wrote:
I am very intrigued by the change of setting and the build rules, dotting for something right away. Lots of different ideas I could take, but my mind jumps to either a Paladin of Shizuru who despite a disgraced noble upbringing carries themself proudly, or a morally complicated "black ops for good" sort of character. Very much opposite extremes but I'll see what works out.

Those are very opposite extremes, but both thematic to the setting


Phntm888 wrote:

Hu Xiang Lun is now part Negotiator Bard! He's even better at talking to people!

BTW, I noticed that you never actually said what the Starting Wealth was in the spoiler - just how you were handling wealth leveling up. So, what is the starting wealth?

D'oh!!

Starting wealth : max wealth for your class at first level. As you level up, you get HALF your max wealth by level, because the other half is taken care of through ABP.


Dragonofashandflame wrote:
Phntm888 wrote:

Hu Xiang Lun is now part Negotiator Bard! He's even better at talking to people!

BTW, I noticed that you never actually said what the Starting Wealth was in the spoiler - just how you were handling wealth leveling up. So, what is the starting wealth?

D'oh!!

Starting wealth : max wealth for your class at first level. As you level up, you get HALF your max wealth by level, because the other half is taken care of through ABP.

Good to know, avoid two-weapon fighting like the plague.

For ABP, are you allowing 'natural weapon' and 'unarmed' as a selection for your +1? Or are unarmed characters going to have to pick 'left fist' or 'right fist'? I've seen GM's do it both ways.


For Paladins, do you allow Paladin's who don't follow a specific god, and instead follow an Ideal? (Lawful harmony for example).


Dot definitely.


mdt wrote:
For Paladins, do you allow Paladin's who don't follow a specific god, and instead follow an Ideal? (Lawful harmony for example).

That's fine.


mdt wrote:
Dragonofashandflame wrote:
Phntm888 wrote:

Hu Xiang Lun is now part Negotiator Bard! He's even better at talking to people!

BTW, I noticed that you never actually said what the Starting Wealth was in the spoiler - just how you were handling wealth leveling up. So, what is the starting wealth?

D'oh!!

Starting wealth : max wealth for your class at first level. As you level up, you get HALF your max wealth by level, because the other half is taken care of through ABP.

Good to know, avoid two-weapon fighting like the plague.

For ABP, are you allowing 'natural weapon' and 'unarmed' as a selection for your +1? Or are unarmed characters going to have to pick 'left fist' or 'right fist'? I've seen GM's do it both ways.

I've always seen natural weapons as the same as a regular weapon. Having 2 claw attacks or 2 punches doesn't mean you use TWO different appendages. You could just punch really fast with one fist or swipe twice times with the same paw. Either way, it's the attack type that'll get the bonus. So 1 for a bite, one for a claw, etc


So a monk who says 'unarmed attack' as his +1 uses it any time he flurries, even if he fluffs it as a punch and a round house kick. Perfect, thanks.

Silver Crusade

Definitely very interested.

You didn't provide a link to the Gestalt rules that you're using (the Here isn't a link :-(). I think that there may be more than one version so a link would be appreciated :-)


Alright, a L5R game! Oh, wait...

Even cooler!

I'll see what I can come up with.


pauljathome wrote:

Definitely very interested.

You didn't provide a link to the Gestalt rules that you're using (the Here isn't a link :-(). I think that there may be more than one version so a link would be appreciated :-)

gah!! i *always* do this!! I always forget to put that link in as an actual link

here you go

gestalt character rules

Scarab Sages

dotting for extreme interest! Im at lunch at work so i could only give it a breif look but i will be coming up with something quickly when i get home.... I know this, it will be Samurai mixed with something, It will be a catfolk, It will be exceptional awesome and fun and I so look forward to even the chance of creating this!


Okay, Hu Xiang Lun is finished. As a gestalt Negotiator Bard/Wood Wizard, he has particular skill with both enchantment and illusion magic, plus there will be a decent amount of transmutation magic thrown in there. He isn't your typical battlefield controller. I might take one or two crafting feats beyond Scribe Scroll, but that will depend on whether or not there is interest from other players in my doing so if I get in.


Hu Xiang Lun wrote:
Okay, Hu Xiang Lun is finished. As a gestalt Negotiator Bard/Wood Wizard, he has particular skill with both enchantment and illusion magic, plus there will be a decent amount of transmutation magic thrown in there. He isn't your typical battlefield controller. I might take one or two crafting feats beyond Scribe Scroll, but that will depend on whether or not there is interest from other players in my doing so if I get in.

Splendid!

I'll have a submissions doc up shortly


TheNine wrote:
dotting for extreme interest! Im at lunch at work so i could only give it a breif look but i will be coming up with something quickly when i get home.... I know this, it will be Samurai mixed with something, It will be a catfolk, It will be exceptional awesome and fun and I so look forward to even the chance of creating this!

glad for the excitement and interest!

Scarab Sages

Dragonofashandflame wrote:
Oran-Pandak

I googled but didn't find anything--what is this race?


A typo. :_)

They're actually called Orang-Pendak

Gah! I keep borking the chargen, don't i?


When gestalting, are we using the 'no multiclassing', 'multi-class one half only' or 'any multiclassing' rules?

no multiclassing : You can't ever multiclass on either half of the gestalt, you have to go from 1 to 20 in both classes.

One side only : You pick one class that's your 'primary' class (favored class) and that class has to be 1 to 20, but your other class can be multiclassed (so, for example, Fighter 5 | Rogue 3/Wizard 2).

Multiclass Any : You can freely multiclass on both sides (so, for example Fighter 2/Rogue1/Sorcerer 1 | Oracle 3/Shaman 2)


Also, on a similar vein, Variant Multiclassing? (Wouldn't affect either of the 3 above)


The list of languages you linked to is for Faerun. Are we in Faerun? Tien isn't on the list...


mdt wrote:

When gestalting, are we using the 'no multiclassing', 'multi-class one half only' or 'any multiclassing' rules?

no multiclassing : You can't ever multiclass on either half of the gestalt, you have to go from 1 to 20 in both classes.

One side only : You pick one class that's your 'primary' class (favored class) and that class has to be 1 to 20, but your other class can be multiclassed (so, for example, Fighter 5 | Rogue 3/Wizard 2).

Multiclass Any : You can freely multiclass on both sides (so, for example Fighter 2/Rogue1/Sorcerer 1 | Oracle 3/Shaman 2)

You can take the third multiclassing option. You can be a Fighter 2/ Rogue 1/Sorcerer 1; or an Fighter 1/Oracle 1/Shaman 1/ Bard 1

No to varient multiclassing (says so in the OP.

Languages should be Tien.. linked the wrong dang doc AGAIN. fixing it now.


Sorry, missed the VMC in the original.

Scarab Sages

So im working on a catfolk Samurai Ranger mix. Can we use cavalier orders or do you want us to stick to the samurai ones. Is there perhaps a specific lord or lady whom we might have swore to serve? Also, While i understand sometimes a mount isnt a great thing to have, how many times will a mount be a problem? The mount question is really just for builds with my fellow...


Dot

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