A Land of Wonder! (Inactive)

Game Master Rickmeister

Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness.


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Velera Eli'ret
Durajaya the Penitent

These are the characters we lost, you can see in the Character tab on top. You can play who you want, or take over them, I don't mind. Neither of them received (hardly) any playtime.


Hello,

i am submitting this character. (even tough she is 3rd level the core concept is here. Support Heal/ with some direct combat via Dino companion)


I would also like to potentially submit a character, what is the point-buy?


Ptolemaus: 20 point buy
Esther: I need to see the level 8 with the gear and the whole rimram. Dino's are not an option in my campaign, unfortunately.


No characters? Wow, low interest apparently...


Rickmeister said in the re-recruitment thread to post our characters here to be vetted, so I present you Shana. I saw y'all had two divine spellcasters and I've been wanting to try a battle Oracle for a little while, so I built her for support/tankyness. (This is MightyDuck from the other thread)

Shana Tarren:

Shana Tarren
Female Half-Elf Oracle 7/Paladin 1
LG Medium Humanoid (elf, human)
Init +0; Senses low-light vision; Perception +5

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Defense
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AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield)
hp 84 (1d10+7d8+32)
Fort +6, Ref +2, Will +7; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Weakness oracle's curses (haunted)

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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +11/+6 (1d4+5/x2) and
+2 Conductive Battleaxe +13/+8 (1d8+7/x3)
Special Attacks oracle channel positive energy 4d6 (4/day) (dc 16), smite evil (1/day)
Spell-Like Abilities
At will—Detect Evil (At will)
Oracle Spells Known (CL 7):
3 (5/day) Neutralize Poison, Cure Serious Wounds, Prayer, Chain of Perdition
2 (7/day) Restoration, Lesser, Silence (DC 15), Calm Emotions (DC 15), Cure Moderate Wounds, Minor Image (DC 15), Aid, Levitate
1 (7/day) Cure Light Wounds, Shield of Faith, Protection from Evil, Detect Evil, Detect Undead, Obscuring Mist, Sun Metal (DC 14)
0 (at will) Guidance, Resistance, Mage Hand, Detect Magic, Mending, Create Water, Ghost Sound (DC 13), Read Magic, Stabilize
Paladin Spells Prepared (CL 0):

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Statistics
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Str 20, Dex 10, Con 14, Int 10, Wis 8, Cha 16
Base Atk +6; CMB +11; CMD 21
Feats Combat Casting, Extend Spell, Shield Focus, Skill Focus (Heal), Toughness
Traits Indomitable Faith
Skills Acrobatics -6 (-10 jump), Climb -1, Diplomacy +14, Escape Artist -6, Fly -6, Heal +11, Knowledge (history) +4, Knowledge (religion) +5, Perception +5, Ride -6, Sense Motive +7, Spellcraft +6, Stealth -6, Survival +3, Swim -1; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura of good, conductive, elf blood, mysteries (life), revelations (enhanced cures [level 7], oracle channel positive energy, safe curing)
Other Gear +2 Full plate, +1 Heavy steel shield, +2 Conductive Battleaxe, Belt of mighty constitution +2, Bracers of armor +1, 1870 GP

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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Conductive Channel touch attack ability through weapon strike.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enhanced Cures (level 7) (Su) For cure spells, any level caps in the spell become your oracle level
Extend Spell Spell duration lasts twice as normal. +1 Level.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle Channel Positive Energy 4d6 (4/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Safe Curing (Su) Casting healing spells does not provoke AoO
Shield Focus +1 Shield AC
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

Backstory!:
Shana is a member of the Iron Fist company and has been for most of her life. Her Oracle abilities manifested shorlty after she reached adulthood and she used those abilities to gain admittance into the Company to begin with. Despite her confusion at where her power had come from and what it did, she served as a field medic for nearly two years and realizing that she was cursed, she began seeking healing of her own. She sought out wizards, druids, and clerics in an effort to be rid of the ghosts that haunted her to no avail.

She gained some relief when she encountered a paladin of Sarenrae who recognized both her curse and her abilities. Taking the Oracle under her wing, the paladin trained her for a brief period in an attempt to lessen the frequency of her curse's manifestation. While this didn't work it did serve to induct Shana as a paladin of the Goddes of Healing. She adventured with her mentor for a short time before the remembered comraderie of the Iron Fists drew her back to the Stolen Lands.

She had only arrived recently when the Harrower arrived and in an effort to learn more about her curse, waited in line to receive a Harrowing.

Edit: The only thing I was fuzzy on was the equipment and I'm a little concerned about starting with a +2 weapon when the rest of the party has +1. If it needs to be changed, I'll gladly hop to it.

Also, the HP rolls I recorded but forgot to post because its just Dunce night for me.

HP Rolls:

8, 8
6, 2
7, 1
6, 3
4, 3
8, 4
5, 3


Here's Vash, reposting from the other thread.

Please let me know what you think.

The Exchange

Well, we are looking for someone who can support/heal, or at least be divine. Also, we are only level 8, not 9 Vash.


Shana: It seems you used Herolab, so could you mail me your portfolio? Your gear will most likely have to be downgraded slightly, since you need to keep in mind the percentages on gear/gp when making a higher level character. For example: it seems you have absolutely no "limited use items" in your list. :)
Looking nice so far though!
Oh, and it's exactly the two divine casters that we lost! :p

Vash Ossari: Indeed, we're level 8, not 9 so you might not to downgrade. Secondly, you're using stuff from sources other than CRB and APG, so these will have to go.
I will also require a little bit of background.


Rickmeister wrote:

Shana: It seems you used Herolab, so could you mail me your portfolio? Your gear will most likely have to be downgraded slightly, since you need to keep in mind the percentages on gear/gp when making a higher level character. For example: it seems you have absolutely no "limited use items" in your list. :)

Looking nice so far though!
Oh, and it's exactly the two divine casters that we lost! :p

Vash Ossari: Indeed, we're level 8, not 9 so you might not to downgrade. Secondly, you're using stuff from sources other than CRB and APG, so these will have to go.
I will also require a little bit of background.

That is exactly what I meant to say about them! Its what decided my class for me. I figured about the items as they are the part of the game I'm weakest on. The Hero Lab portfolio will be in the mail soon, I just need to do some running around this morning


I'm pretty weak on items, too, but you can check out some of our gear for some ideas. Don't worry too much about having a good weapon or tanking too much. We have a zen archer who's pretty much killing everything as soon as it's aggressive.


I'm going to withdraw the character then. His concept won't work with those sources.


Sad to see you go Vash.
Could get a different character?


Are you willing to allow drawbacks for an extra trait?
Also, what are the rough divisions of what you'd like to see our wealth spent on? I've got about 10,000 I was holding in reserve for wands and such.

(Sorry it took me so long to reply, I've finally come up with a character concept. The Big Bad Wolf is on the path to redemption. He's a Synthesist, my first one ever and hopefully not too cheesy.)


I'm not allowing drawbacks, since I keep the bar the same for everyone and the original ones did not receive that option.

If you are refferring to a Synthesist Summoner, I regret to inform you that this archetype comes from UlMagic, and is not allowed. Again, the other ones did not receive this option. Regular summoner is not a problem. :)


I don't know if recruitment is even still open - last post on the topic was last Wednesday - but if it is, I'm willing to submit Terry Listantabulous as a halfling Oracle of the Winds. He's not level 8 yet, but this profile is proof of concept. If there's still space needing to be filled, I'll level him up to 8 today.

The Exchange

While I cannot speak for Rick, Shana has joined the group, which I believe fills the support need.


Let's see how fast you can adjust the character to level 8, the money you can spend and the story, and I'll decide after this. Won't kill the story to have one more in case of dropouts.
I had originally planned for 6 anyhow.

Just be sure not to wander too much into Shana's thing :)


HP Rolls.
Level 2 HP: 5
Level 3 HP: 8
Level 4 HP: 7
Level 5 HP: 8
Level 6 HP: 7
Level 7 HP: 10
Level 8 HP: 10

Max HP: 55

Level 2 Attempt 1. Con + Favored Class Bonus: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Level 2 Attempt 2: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Level 3 Attempt 1: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Level 3 Attempt 2: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Level 4 Attempt 1: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Level 4 Attempt 2: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Level 5 Attempt 1: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Level 5 Attempt 2: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Level 6 Attempt 1: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Level 6 Attempt 2: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Level 7 Attempt 1: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Level 7 Attempt 2: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Level 8 Attempt 1: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Level 8 Attempt 2: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Spells, Revelations, HP, saves, and feats complete. Still need to calculate my updated AC, spend all my starting gold on equipment, and allocate my skill points.

I also need to tweak my backstory a bit to fit the setting. Haven't decided which organization would appeal the most to my character.

I'd also like to set up a prior backstory connection to one of the PCs if I'm accepted and anyone is interested in doing so.


Just a quick post to let everyone know that I got swamped with responsibilities when I arrived home, and won't be able to finish character creation until likely tomorrow at work.


No problem.

Anyone here want to tie up the background to Terry? Maybe Valeeran?


Valeeran would be happy to. He's spent quite a bit of time travelling about with various adventuring groups over his life so we could easily have met during one of those outings. He would no doubt find an Oralce fascinating.


Skill points all allocated, now working on purchasing equipment and recalculate my stats and defenses based on the magic items I'll be acquiring.

Rick, could you tell me a bit more about the religious factions in Mithurdane? I need to decide if I want to belong to one of them officially, or whether I adopt the lonely wanderer mantle.


While looking at your profile for possible tie-ins, Valeeran, I noticed your immense Knowledge checks. I still have yet to work out how we may have met, but our interest in greater knowledge could be our common ground. My character is more focused on the mysteries of nature than the learnings of the intelligent races, but recently, he has begun to dabble - I have +2 in most knowledge checks. You have +10 in most knowledge checks. You could be his tutor! :D


Well, mostly all religions are uphold, especially the good and neutral ones. Freedom of religion is big, but the top three would be erastil, gorum and sarenrae.


Very well. Perhaps I could be here as a missionary of Gozreh, trying to remind the people of the importance of preserving nature while building civilization. It's a fitting task for one of my charisma.


All done, I think. Since we have people filling the role of support, I thought I'd take my oracle in a slightly different direction. He's a blaster, using lightning and thunder. A conduit of divine electricity, with some support spells thrown in just in case. :)


Last thing before I stop spamming your recruitment thread :)

If you wanted to do a Harrowing for my character, the question Terry would ask is "What must I do to please Gozreh in the Stolen Lands?"


Feedback:
(1) Euhm, after a quick glance I might have to inform you that it's only CRB and APG allowed.
Not sure if you did this, some things just seem odd as I've never heard of them before.
(2) How did you get 4 traits?
(3) Short explanation how you learned "auran" and "ignan".

Rest seems nice.


1) I'm not sure what, if anything, is on there that's not from those two sources. I use the SRD pretty heavily so it can be easy for me to overlook what book it originally came from, sorry. Still, I don't think I have anything too strange on my character sheet.

2) Two of the traits are alternate halfling racial traits, not Traits with a capital T. From the SRD entry on halflings, source:

Halfling Sacred Keepsakes:

Sacred Keepsakes
Among halflings, tradition demands that young people must perform a noteworthy task before they can cross the threshold into adulthood. As a sign of their success, most earn or claim some minor token or memento. Though these keepsakes rarely have much value, halflings tend to cherish them and often carry them to their graves. However, for those few who hear the call of the gods, these tokens sometimes prove far more useful.

The sacred keepsakes detailed below give halflings new options when casting a particular 1st-level divine spell (sacred keepsakes have no effect on arcane spells). When used as an additional divine focus for the spell, a keepsake gives the caster the option to make that spell more effective or simply different. Each keepsake earned at the end of a halfling’s coming of age task is unique and usually irreplaceable. However, a halfling who loses his keepsake might, if especially devoted, gain a nearly identical copy as a reward for completing a particularly important quest or assignment that directly benefits his faith.

Many halflings who are divine spellcasters attach their keepsakes to their holy symbols to prevent loss and to keep the keepsakes handy for casting spells. If the keepsake is too large or unsuitable for attaching to a holy symbol (such as the half-deck or game piece), it is worn on a strap around the neck or wherever the holy symbol is worn. If the keepsake is near the holy symbol, a halfling can grab them both at the same time with one hand and cast the spell as normal. If the keepsake is hidden away, the halfling must spend a move action to retrieve it before casting the spell.

Only the halfling who earned the keepsake can use it for the following purposes. These keepsakes are not magic items and do not radiate magic. Since they only offer the chance to cast a variation of one specific 1st-level spell, these keepsakes have little real impact upon a particular character. GMs who wish to make a keepsake more powerful, perhaps by offering up variant spells for each spell level, should probably require that the character spend a feat to balance out the advantage gained.

I'm not overly attached to the keepsake, it's only a bit of extra flavor to my character mostly. Still, if you think it's an unfair advantage, I can ditch it.

Fleet of Foot is just an alternate way to build your halfling. You can sacrifice their racial +2 bonus on Acrobatics and Climb in favor of a base 30 foot speed. I knew I would be wearing medium armor, so I didn't want to be shuffling around at a 15 foot speed, that would suck. 20 foot speed is far more manageable, puts me at the speed of an average small creature.

3) That would be from my Oracle curse, Tongues. Source from the SRD. While in combat, I can only speak and understand those languages, but the upside is that I gain those languages as bonuses.

I chose that curse because it worked best with my idea for my oracle's backstory. He spontaneously learned the language of air elementals at the same time as he gained his first level in oracle, so he sees himself as a divine messenger of his God, Gozreh, the lord of nature and the air.


Send me a PM if you're interested in having me take part in the campaign. Otherwise, best of luck to you all! :)


Seems to be okay Terry.
Read up to make sure you know what's been happening, and then jump right in. I'm going to handwave it and say you were there all along.


Excelsior! I'll post this afternoon.


Hello there fellow elites of the realm! Any tryouts coming up? I would love to role play with fine gents like you guys.

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