Thunder Wizard

Terry Listantabulous's page

213 posts. Alias of Dalton the Thirsty.

Full Name

Terry Listantabulous




Oracle of the Wind 9 [46/61 HP]

Battle Stats:
+7 tohit Morningstar, +8 tohitcrossbow, both 1d6 damage. AC 28 FF 26 Touch 16 Initiative: +6 Speed: 20 feet, Fort +6 Ref +8 Will +9 (+11 vs fear, +12 vs charms/compulsion)







Special Abilities

Wings of Air, Thunderburst, Lightning Breath, Invisibility






Common, Halfling, Auran, Elven

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 22

About Terry Listantabulous

Fluff, Appearance, Backstory:
Appearance:Terry is of average height for his diminuitive race, standing at a humble 2'10". His robes are simple and denote him to be an acolyte, the lowest of the rankings in Gozreh's temple. Underneath his robe he wears a simple tunic over his armor. He carries a small morningstar that swings back and forth as he walks, and he fingers it nervously when talking to those who intimidate him. He has faint, birthmark-like discolorations lining his forearms and hands, jagged and thin-looking, as if lightning bolts had struck his fingers.

Terry was the child of Harald and Lucretia Listantabulous, two humble halfings who served as minor attendants in the temple of Gozreh. Terry was raised, therefore, in the temple, never straying over-far from where his parents labored to clean the massive statues with rags on long poles. He always felt most at home in the noontime hour, when the sun was shining brightest, and the wind blew over the plains and through the open portals of the temple. The wind would rattle dozens upon dozens of tiny wind chimes and gongs spaced all around the temple, creating music that the priests always said was pleasing to Gozreh's ears.

On the evening of Terry's birthday that marked his transition into adulthood, Terry slept fitfully, haunted by nightmares of otherworldly evil. As he dreamed, he heard a voice speaking to him on the wind, in a language he had never heard before, but somehow understood. The voice commanded him to obey Gozreh's direct will, and become His living agent in the Material Plane. By vying with the likes of the outsiders near the Hell-rift, Terry could grow in his understanding of Gozreh's will. Before Terry's dream-self could even think to respond, the voice rose to a deafening roar that culminated in a CRACK of thunder that shook him from his sleep. He shook his head and rubbed the sleep from his eyes fitfully, and saw the markings that had not been there previously crisscrossing his arms and hands.

Without a second's delay he sprang from his bed and ran for the High Priest's chambers in the Temple of Gozreh. What the High Priest, Leonus, saw when he was shook awake was a tiny halfling, drenched and shivering from the storm, with the light of divine magic shining faintly from his stubby fingers. That night marked the beginning of Terry Listantabulous' life as an Oracle.

For three years, Terry studied Gozreh's teachings, wandering the surrounding countryside of Mithurdane to further understand the mysteries of the wind. Long hours spent staring off into the horizon in contemplation have given Terry premature wrinkles around his eyes, but they do little to diminish his personality. For Terry had been transformed. No longer was he the shy, retreating youth of years past, always avoiding conversation. Gozreh's divine intervention had dramatically bolstered his resolve, confidence, and spirit.

BAB +6/+1
Saves Fort +5 Ref +7 Will +9 (+11 vs fear, +12 vs charms/compulsion)
Initiative: +6 Speed: 30 feet-10 from chainmail
AC = 10+1(size)+2(dex)+8(chain)+4(shield)+2(ring)+1(amulet)=28 AC
28-8-4= 16 Touch AC
28-2= 26 Flat-Footed AC


33,000-equipment and items=38gp
+2 Chainmail 4150gp +8 AC +2 max dex -5 check penalty 20 pounds
+2 heavy wooden shield 4007gp +4 AC -2 check penalty 5 pounds
Masterwork Morningstar 308gp 1d8 P or B 3 pounds
+2 Ring of Protection 4000
+1 Amulet of Natural Armor 2000gp
+2 Cloak of Resistance 4000gp
Masterwork light crossbow 335gp 1d6 P 2 pounds
30 crossbow bolts 3gp
Tunic of Careful Casting +2 concentration checks 5000gp
Headband of Alluring Charisma +2 4000gp
Oracle's Kit 9gp
(This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
3x Prot/Evil (1 min) 50gp
1x resist electricity 300gp
1x resist fire 300gp
1x resist cold 300gp
1x darkvision (3 hrs) 300gp
4x Eagle's Splendor (+4 / 3 min) 300 gp
4x CLW (50gp)
4x CMW (300 gp)
2x CSR (750 gp)


DC = 10 + Spell Level + CHA

Lvl 1 Lightning Breath 2+1/day
Lvl 3 Invisibility Oraclelvl minutes/day
Lvl 7 Wings of Air Oraclelvl minutes/day
Lvl 7 Thunderburst 1/day (from feat)

Cantrips 8/known Infinite/day
Detect Magic
Read Magic
Enhanced Diplomacy
Create Water

First Level Spells 6/known 9/day
Cure Light Wounds (class spell)
Murderous Command
Liberating Command
Comprehend Languages
Obscuring Mist
Alter Winds (mystery spell)

Second Level Spells 4/known 9/day 1/used
Gust of Wind (mystery spell)
Cure Moderate Wounds (class spell)
Gozreh's Trident
Sound Burst
Restoration, Lesser
Summon Monster II

Third Level Spells 3/known 7/day
Cloak of Winds (mystery spell)
Cure Serious Wounds (class spell)
Wind Wall
Dispel Magic
Searing Light

Fourth Level Spells 2/known 5/day
Cure Critical Wounds (class spell)
River of Wind (mystery spell)
Holy Smite
Freedom of Movement


Improved Initiative (lvl 1 feat)
Abundant Revelations (lvl 3)
Combat Casting +4 concentration checks(lvl 5)
Extra Revelation (lvl 7)
Spell Focus (Evocation)

4+int mod=5 per level

Heal (3+3+wis) 7
Kn: Religion (3+3+int) 7
Kn: Engineering (1+int) 2
Kn: Dungeoneering (1+int) 2
Kn: Nature (1+int) 2
Kn: History (1+3+int) 5
Kn: Arcana (1+int) 2
Kn: Nobility (1+int) 2
Kn: Planes (2+3+int) 6
Spellcraft (4+3+int) 8
Sense Motive (2+3+wis) 6
Perception (4+3+wis) 8
Escape Artist (2+3+dex) 7
Acrobatics (3+3+dex) 8
Stealth (5+3+dex+race) 14
Fly (5+3+dex) 10
Heal (3+3+wis) 7
Diplomacy (1+3+cha) 9
Use Magic Device (4+cha) 9

Languages Known Common, Halfling, Auran, Elven, Ignan


Sacred Token - Noble Needle When casting Cure Light Wounds, cure 1 hp/level(max5) on self first, then apply that healing to the target of the spell.
Deft Dodger +1 Reflex saves
Irrepressible Use CHA for will saves vs. charm/compulsion
Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.