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About Shan-yuClasses: Monk 8 Zen Archer
400 GP on hand Skills:
Skill Total Acrobatics 13 Acrobatics (Jump) 29 Appraise 1 Bluff -2 Climb 3 Craft (Untrained) 1 Diplomacy -2 Disable Device 14 Disguise -2 Escape Artist 2 Fly 2 Heal 6 Intimidate -2 Knowledge (History) 5 Knowledge (Religion) 10 Linguistics(Draconic, Celestial) Perception 17 Perform (Untrained) -2 Ride 2 Sense Motive 16 Stealth 13 Survival 6 Swim 3 Feats:
Deadly Aim You can choose to take a -2 penalty on all ranged attack rolls to gain a +4 bonus on all ranged damage rolls. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Dodge
Extra Ki
Toughness
Vital Strike Improved Unarmed Strike
Perfect Strike
Point Blank Master
Weapon Focus (Longbow)
Weapon Specialization (Longbow) Improved Precise Shot
Point-Blank Shot
Precise Shot Combat:
AC: 23 (27 with Mage Armor) Touch: 23 Flatfooted: 21 (25 with Mage Armor) Initiative: +2
Fortitude: +10
Unarmed attack:
Longbow +1 (Composite/Merciful/Strength Rating+3), All # do NOT include Point Blank Shot: special properties: Strength bonus to damage, +1d6 damage, deals non-lethal damage only Vital Strike/Deadly Vital Strike:
Flurry of Arrows/Deadly Flurry of Arrows:
Special Abilities:
High Jump, Slow Fall, Wholeness of body Ki abilities: 12/12 Ki Points Magical Gear:
Name Amulet of Natural Armor +1 Headband of Inspired Wisdom +2 Ring of Protection +1 Belt of Giant Strength +2 Cloak of Resistance +2 Longbow +1 (Composite/Merciful/Strength Rating+3) (3 lbs.) Handy Haversack Efficient Quiver Wand of Mage Armor Wand of CLW Potions of CSW, Darkvision, and Invisibility Handy Haversack::
Mirror (Small/Steel) Oil (1 Pint Flask) Potion of Cure Serious Wounds Special: Cures 3d8+5 points of damage Potion of Darkvision Special: Grants darkvision (60 ft.) for 3 hours Potion of Invisibility Special: Grants invisibility for 3 minutes or until you attack Rations (Trail/Per Day) Rope (Silk/50 ft) Special: 4 hp, DC 24 Strength check to burst Scroll Case Special: A leather or wooden scroll case easily holds four scrolls; you can cram more inside, but retrieving any of them becomes a full-round action rather than a move action. Sealing Wax Sewing Needle Shovel or Spade Signal Horn Soap (per lb) Sunrod Wand of Mage Armor Wand of CLW Waterskin Bedroll Candle Special: Increases light level (5') for 1 hr. Chalk (1 Piece) Crowbar Special: +2 circumstance bonus to Strength checks to force open a door or chest Flint and Steel Grappling Hook Outfit (Cold-Weather) Special: +5 circumstance bonus on Fortitude saves vs cold weather Acid (Flask) Alchemist's Fire (Flask) Antitoxin (Vial) Special: +5 alchemical bonus to Fortitude saves against poison for 1 hour Efficient Quiver::
Arrows (40) -9 used Arrows (20/Alchemical Silver) Special: 10 hp/inch, hardness 8 Arrows (20/Cold Iron) Special: 30 hp/inch, hardness 10 Arrows (Blunt/20) -4 used Background:
Shan-yu was born to a small farming family on the outskirts of Newbridge. When he was 6, the summer was particularly harsh and dry, and the fields were caught in a fire caused by some pyromaniac goblins. His father fought the fire as best he could, but collapsed from exhaustion and died in the fields. His mother, broken by the loss of her husband, lost control of her son and Shan-yu began to do whatever he wanted with little consequences. Soon, he joined a gang of children and was well on his way to a life of crime. One day he picked the wrong mark, one of Baron Solovei Borga's servants, and was discovered. However, in true to Baron Borga's ideals, instead of turning him in, the man offered him a better life. He offered to enroll Shan-yu at a southern monastery. Given the choice between monkhood and prison, Shan-yu took to the life of a monk with the gusto of child being told to eat their Brussel sprouts. Even with his lackluster initial opinion, Ro completed his initial training quick quickly, and was a natural with the bow. Eventually, he came to accept his new life, end even began to enjoy it. After years of training, he even surpassed his teachers in certain aspects, and knew his training was at an end. Now, Shan-yu has set out, into the Stolen Lands, in hopes of honoring his mother and his monastery with his deeds, and to earn enough gold to fund the monastery for many years. Personality:
Shan-yu is quick to try and see the good side of things, knowing people can change. He is patient to a fault, and never shows anger, except toward those of the goblinoid races, whom he still hates for the death of his father. He is generally good natured, and loves the sound of children laughing. He drinks naught but water, and frequently meditates to maintain his inner focus and outward calm. |