Ranger

Anja Grava's page

334 posts. Alias of jamie noone.


Full Name

Anja Grava

Race

Half-elf

Classes/Levels

HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Gender

Female

Size

Medium

Age

42 (adult)

Strength 20
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Anja Grava

HP 113/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Raging HP 131/131 | AC19 T11 FF17 | DR 3/- | Fort +14 Ref +6 Will +9 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 28 | Init +4 | Perception +13 low light

Rage rounds 18 used 8

Female half-elf fighter 2/invulnerable rager 7
CN Medium humanoid (human and elf )
Init +4; Senses low-light vision; Perception +13

DEFENSE
AC 21, touch 13, flat-footed 19 (+6 armor, +1 enhancement, +2 Dex, +1 ring, +1 amulet)
hp 113
Fort +12, Ref +6, Will +7; +2 vs. enchantments, +1 to Will saves vs mind-affecting effects, +1 on Will saves vs fear
Defensive Abilities immune to magic sleep effects, DR 3/-, resist fire 1, inured to hot climate effects

OFFENSE
Speed 40 ft.
Melee cold iron MW longsword +15 (1d8+5) or THF (1d8+7); or
Scornblade (+1 vicious longsword) +15 (1d8+2d6+6/19–20) or THF (1d8+2d6+8/19-20) inflicts 1d6 on wielder; or
polearm +14 (2d4+7/x3): ranseur (+2 disarm), guisarme (trip)
Ranged sling +11 (50 ft; 1d4+5)
Special Attacks power attack -3 to hit, +6 to damage (+9 THF); furious focus; bloody assault -5 to hit, +1d4 bleed damage/rnd

STATISTICS
Str 20, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +9; CMB +14; CMD 26
Feats skill focus (intimidate), iron will, power attack, bloody assault, intimidating prowess, furious focus, enforcer
Skills Acrobatics (Dex) +4*, Climb (Str) +5*, Handle Animal (Cha) 0, Intimidate (Cha) +18, Knowledge (dungeoneering) (Int) +4, Knowledge (engineering) (Int) 0, Knowledge (nature) (Int) +7, Perception (Wis) +13, Profession (Wis) (soldier) +5, Ride (Dex) +2*, Survival (Wis) +9, and Swim (Str) +5*; *Armor Check -4 (already deducted)
Traits Issian (+1 to Will saves vs mind-affecting effects), Elven reflexes (+2 to initiative)
Languages Common, Elven
SQ rage 18 rnds/day (+4 morale to str & con, +2 to Will saves, -2 to AC)
Rage powers intimidating glare, strength surge, quick reflexes
Consumables
Combat Gear Scornblade (+1 vicious longsword), +1 breastplate, cold iron MW longsword, guisarme, ranseur, sling and bullets (10), quickdraw light steel shield
Other Gear amulet nat arm +1, ring/protect +1, ring/feather falling, cloak/resist +2, handy haversack, brooch/shielding (101 remaining), wand of CLW (used 12)
Potions 3x Prot/Evil (1 min), 1x Hide/undead (10 min), 1x resist electricity, 1x resist fire, 1x darkvision (3 hrs), 4x bull's str (+4 / 3 min), 1x align weapon good (3 min), 4x CLW, 4x CMW, 2x CSR
Mundane Gear a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), waterskin, hip flask (oldlaw whiskey)
PP 100 GP 694 SP 27 CP 20

SPECIAL ABILITIES
Bravery (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Fast Movement (Ex) A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Invulnerability (Ex) At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.

Rage Powers (Ex) As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Intimidating Glare (Ex) The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.

Strength Surge (Ex): The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.

Quick Reflexes (Ex): While raging, the barbarian can make one additional attack of opportunity per round.

Extreme Endurance (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense.

Low-Light Vision Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Adaptability Half-elves receive Skill Focus as a bonus feat at 1st level. Chose skill focus: intimidation.

Elf Blood Half-elves count as both elves and humans for any effect related to race.

Elven Immunities Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.

Background:
Anja joined her town militia as soon as she was old enough. She represented herself well in the little bit of action that she saw. She had a talent for diffusing civil disturbances without violence, owing to her intimidating stature and brusque manner.

After several years, her commander chose her to assist a group of visiting adventurers, hunting down a powerful orc warband that was traveling through the region. The group was impressed by her, and kept in touch. She joined them instead of reenlisting the next time her militia service ended.

She spent about 5 years with the group, improving her skills rapidly. The group, known as the Broken Oak Fellowes, was well-led by an ambitious fighter, and they began to make a name for themselves through Southeast Avistan. She became romantically involved with the party's sorcerer, a Varisian named Darius. She was the favored subject of his rage buff, and, she believes, due to the exposure, she learned to tap into her inner fury on her own.

After a few years together, Darius could no longer remain with one woman. He had the decency to break up with her instead of cheating on her, but she was still angry. Though the rest of the group intervened afterwards to try to keep both members, Anja quit the group on impulse.

Darius remained with the group, and, after finding a replacement for Anja, the group went on to gain great fame, wealth and power, defeating a great lich lord who rose in Qadira. Anja, on the other hand, failed to find a new group of experienced adventurers to travel with. Her skills have stagnated as she's wandered aimlessly, struggling to find a worthy challenge. Eventually, she landed with some mercenary group.

Description:
At 5'11", Anja's tall for a woman, but not tall for a fighter. Nevertheless, she cuts an imposing figure. Statuesque, but not a beauty, her face could pass for 'plain' if it didn't seem to be scarred with a permanent scowl. If she looked right through you, it'd be less fearsome. Instead, she seems to gaze deep into your eyes and judge you. And that scowl shows you how you measure up. Her voice is rough. Not deep. Rough.

Strapped to the back of her dull breastplate, she wears two different polearms and a shield. On one hip, she wears two longswords.

Cards:
Cards
the avalanche
the bear
the beating
the betrayal
the big sky
the brass dwarf
the carnival
the courtesan
the cricket
the cyclone
the dance
the demon's lantern
the desert
the eclipse
the empty throne
the fiend
the foreign trader
the forge
the idiot
the inquisitor
the joke
the juggler
the keep
the liar
the locksmith
the lost
the marriage
the mountain man
the mute hag
the owl
the paladin
the peacock
the publican
the queen mother
the rabbit prince
the rakshasa
the snakebite
the survivor
the tangled briar
the teamster
the theater
the trumpet
the twin
the tyrant
the unicorn
the vision
the wanderer
the waxworks
the winged serpent
the crows
the hidden truth
the midwife
the sickness
the uprising

Ftr/Bar build:

Need to spend rest of gold; need to write up backstory.

ftr2/bar6 (indom rager)
20 point buy: str 16 (+2 half-elf, +2 level increases), dex 14, con 14, int 10, wis 12, cha 8
Traits Issian (+1 to Will saves vs mind-affecting effects), Elven reflexes (+2 to initiative)

Feats
1,1*,2*,3,6

must haves
*iron will (1)
*power attack (1*)

nice ones
extra rage +6 rnds
imp bull rush +2
*dodge (2*)
lunge (-2 to AC for reach)
bloody assault (-5 to hit, +1d4 bleed damage)
*furious focus (no pow attack penalty on first attack) (6)
pushing assault

intimidate build
*intimidating prowess (3)
weapon focus
dazzling display
enforcer (demoralize as free action when inflicting nonlethal dmg)

Rage powers
*intimidating glare (move action vs 1 adjacent enemy)
knockback (1/rnd)
quick reflexes +1 aoo per round
strength surge add barb lvl to 1 cmb per rage
*reckless abandon (-1 to AC, +1 to attack, -2/+2 at 4th lvl)
*spirit totem, lesser
spirit totem (concealment vs ranged)

Items 24k (* = buying)
*Scornblade +1 vicious longsword (8315)
+2 Mithral breastplate (8350) 8+2dex
*+1 breastplate (1350) 7+2dex
+2 breastplate (4350) 8+2dex
+1 Composite +4 shortbow (2675)
belt/giant str +2 (4000)
*amulet nat arm +1 (2000)
*ring/protect +1 (2000)
*cloak/resist +2 (4000)
ring/sustenance (2500)
*ring/feather falling (2200)
ring/sustenance & feather falling (5800)
*brooch of shielding (1500)
*wand of CLW (750)
*Handy haversack (2000)
Total 24115k

Consumables and mundane items
*fighter's kit (9gp, 29lbs)
*ranseur (10gp, 12lbs)
*guisarme (9gp, 12lbs)
*cold iron longsword (330gp, 4lbs)
*sling & bullets (10) (1sp, 5lbs)
*quickdraw light steel shield (59gp, 7lbs)
*silversheen (1 hour) (250gp)
*hip flask (1gp, 0.5lbs)
*oldlaw whiskey (20gp)
Total 688gp, 1sp

Potions prices are per each; all purchased in quantities on left
3x Prot/Evil (1 min) 50gp
1x Hide/undead (10 min) 50gp
1x resist electricity 300gp
1x resist fire 300gp
1x darkvision (3 hrs) 300gp
4x bull's str (+4 / 3 min) 300 gp
1x align weapon (3 min) 300 gp
4x CLW (50gp)
4x CMW (300 gp)
2x CSR (750 gp)
Total 5500gp

Skill ranks 28
Acrobatics (Dex) 3, Climb (Str) 1, Craft (Int), Handle Animal (Cha), Intimidate (Cha) 6, Knowledge (dungeoneering) (Int) 1, Knowledge (engineering) (Int), Knowledge (nature) (Int) 4, Perception (Wis) 6, Profession (Wis) (soldier) 1, Ride (Dex) 1, Survival (Wis) 4, and Swim (Str) 1
Total 28