Ganyavesha

Shana Tarren's page

17 posts. Alias of MightyDuck.


Full Name

Shana Tarren

Race

Half-Elf

Classes/Levels

7 Oracle / 1 Paladin | HP 84/84 | AC 23 Fort +8 Ref +5 Will +9| Dip +13 Heal +9 UMD +10

Gender

Female

Size

Medium

Age

26

Alignment

Lawful Good

Deity

Sarenrae

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 11
Charisma 18

About Shana Tarren

General Info:

Shana Tarren
Female Half-Elf Oracle 7/Paladin 1
LG Medium Humanoid (elf, human)
Init +1; Senses low-light vision; Perception +6

Defenses:

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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +2 shield, +1 Dex)
hp 84 (1d10+7d8+32)
Fort +8, Ref +5, Will +9; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Weakness oracle's curses (haunted)

Offense:

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Offense
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Speed 20 ft.
Melee +1 Frost Battleaxe +10/+5 (1d8+4+1d6 cold/x3)

Special Attacks oracle channel positive energy 4d6 (5/day) (dc 17), smite evil (1/day)

Spell-Like Abilities
At will—Detect Evil (At will)

Spells Known:

Oracle Spells Known (CL 7):
3 (5/day) Neutralize Poison, Cure Serious Wounds, Prayer, Chain of Perdition
2 (7/day) Restoration, Lesser, Silence (DC 16), Calm Emotions (DC 16), Cure Moderate Wounds, Minor Image (DC 16), Aid, Levitate
1 (7/day) Cure Light Wounds, Shield of Faith, Protection from Evil, Detect Evil, Detect Undead, Obscuring Mist, Sun Metal (DC 15)
0 (at will) Guidance, Resistance, Stabilize, Mage Hand, Detect Magic, Mending, Create Water, Ghost Sound (DC 14), Read Magic
Paladin Spells Prepared (CL 0):

Stat Block:

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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 11, Cha 18
Base Atk +6; CMB +9; CMD 20
Feats Combat Casting, Extend Spell, Selective Channeling, Skill Focus (Use Magic Device), Toughness
Traits Sacred Touch
Skills Acrobatics -4 (-8 jump), Climb -2, Diplomacy +13, Escape Artist -4, Fly -4, Heal +9, Knowledge (history) +4, Knowledge (religion) +5, Perception +6, Ride -4, Sense Motive +7, Spellcraft +6, Stealth -4, Survival +4 (+6 to avoid becoming lost when using this), Swim -2, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura of good, elf blood, mysteries (life), revelations (enhanced cures [level 7], oracle channel positive energy, safe curing)
Combat Gear Oil of bless weapon (4), Potion of displacement, Silent metamagic rod (lesser) (3/day), Wand of invisibility, Healer's kit; Other Gear +1 Full plate, +1 Buckler, +1 Frost Battleaxe, Belt of mighty constitution +2, Cloak of resistance +2, Ring of feather falling, Backpack (5 @ 15 lbs), Bedroll, Belt pouch (3 @ 23.54 lbs), Blanket, Bullseye lantern, Compass, Flint and steel, Silk rope, 1148 GP, 4 SP

Special Abilities:

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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enhanced Cures (level 7) (Su) For cure spells, any level caps in the spell become your oracle level
Extend Spell Spell duration lasts twice as normal. +1 Level.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle Channel Positive Energy 4d6 (5/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Safe Curing (Su) Casting healing spells does not provoke AoO
Selective Channeling Exclude targets from the area of your Channel Energy.
Silent metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.