
Yellen Faben |

Yellen stares at the conversation, only catching pieces of it. Finally he sat back, immersing himself in his notes again, but keeping an eye out for when his compatriates return.

Dathius |

"Friend is a term you will have to earn the rights to but as for my name I didnt offer it. I will be around if you survive the "lumberjack's" horror so catch me then or wimp out and try it yourselves. I care not really but watching your mistakes trying to get the cache and get back would surely be worth the price of a good bard for the retelling...and a bit of time expense for me to watch the culling!! he grins glancing about at the assorted group of you.And Gobby, I am not a human....
swiftly the elfling throws back his hood and sweeps his cloak aside revealing a heavily used breastplate and a baldric sporting a two-bladed sword. The sword as well has seen use but is kept immaculately clean showing a great reverence towards it from half-elf My name is Clawshorn... those of my close group may call me David and those of my enemies, may call me when they wish and where they wish. I stand ready! With a swift shifting of weight the half elf Clawshorn agiley stalks from the room.

Khagra "viper" tongued |

With a dry chuckle over the interplay, Borsa pushes back his chair and rocks back perusing Malgrim with a considering look. Slowly he smiles and seems to come to some sort of decision You all gotta group I see but what do we call ya? If I were to recommend you or blacklist you to my compatriots who do I tell them you are? Expectantly he pauses searching first Malgrim's, then Inyl's, and finally Bartlebee
s faces.
now i know the locals will look kindly on any help you may offer and the cache aint going no where for the time. It will take a few days for me to get things ready for you if you expect to be outfitted. Maybe you could look into the "lumberjacks" and see what is ailing the odd fellow. If you know what it takes to cure it then maybe you can look more specifically when you leave for me. nodding in satisfaction he rises to his feet rather slowly and heavily. Now if you will excuse me, I need to know how many of you will need outfitted. Give me a list or get it to me through the barkeep, Harold here and I will see what i can do. When next we meet, say 2 days it shall be here and we'll set out the rest of the details then.

Inyl |

They call us the Paramalid, Inyl answered having regained his swag since Mr. Knotty-Knickers left, the Fortunate Strangers.
He groaned inwardly over his comrades' bleeding hearts. Still, he knew his odds of getting that cache without them were slim. Besides, somebody had to look out for Yellen. Couldn't understand him with all the sign-language and what-not, but Inyl doesn't easily trust those from other planes, and Yellen is the only other kayal he's met since he escaped.

Malgrim Ironhide |

Before Borsa had left, Malgrim said the following to him, "We'll discuss amongst ourselves what supplies might be necessary for this journey and will give the list to Harold. I do have one more question before you leave, how many days travel would it be from here to where the cache is supposed to be?"

Miasol |

From across the room a lithe female glides to where the group of you stand talking.Her clothing is of exquisite and form fitting; it shimmers and ripples as if it isn't completely of this plane. She looks at Inyl and then at Malgrim and Borsa each in turn. Glancing at David she dismisses him with a brief wave of the hand which he acknowledges with a bow and hurries away.
Borsa. I see you are entertaining the guests with stories. Well the cache maybe more than a story but it may not. The lumberjacks however need to learn what is and isnt allowed. Maybe you should lead the next group so you can "Know" yourself what will continue to happen. Domman was one of your friends until he took your place on the last excursion. Now he is mad and you write him off like nothing was ever between the two of you. No honor and no sense of loyalty. I hope something untoward doesn't happen to you With a dry sardonic chuckle carrying a heap of malice behind it, she mockingly bows and says I am but Miasol and I am only a messenger, a harbinger if you will of others of fate.

Herkymr the Silly |

A commotion outside the tavern draws the patrons away from the minstrels and to the doorway. Help!! Call the Healer and get someone to watch the north-side of the town. We've got several injured animals that are rampaging just outside the city boundaries. Several children have been gored and several other people have been bitten severely.
and somebody find Mad Domman. He may add some clarity to this. somebody said they saw him right before the crazy animals attacked. He was mumbling something about "I told you and you didnt listen" and such.

Herkymr the Silly |

perception check --- for those of you who want one the dc is 16

Malgrim Ironhide |

perception: 1d20 + 11 ⇒ (18) + 11 = 29
will make a proper post later, currently not near a computer. Btw, how can any of us make a dc 36 perception check? My highest would be a 31.

Inyl |

As he saw the kayal woman approaching in such fine garb--and not hard on the eyes either--his thoughts immediately focused on impressing, befriending, and wooing this maiden...as quickly as possible.
Her message to him, however, struck clean any other thoughts. Home. Redemption. He cared (a bit) for his comrades, but a chance to return to his father...He shook his head, No, he thought, It can't be true, it's a trick. But after all this time, could he really take that chance? @GM: will you let me know when it's about to be midnight? (hard to keep track of time on PbP)
Hope it's okay, I must have been retarded when I ranked my skills, I'm switching out Swim for Perception (4 ranks)
Perception: 1d20 + 4 ⇒ (4) + 4 = 8 not that it'll help me much

Malgrim Ironhide |

"Let's make haste to the northern side of town, we don't want those creatures to continue their rampage."

Inyl |

"Whatever you say maestro," Inyl tries his best to be glib, but even he can tell his words came out distant and distracted. He follows Ironhide to where the beasts are endangering the townsfolk, sneaking: 1d20 + 11 ⇒ (11) + 11 = 22 and drawing his bow and an arrow as they draw nearer.

Malgrim Ironhide |

Before he leaves, he beckons Yellon while saying, "If you hadn't noticed there's trouble brewing at the edge of town."

Yellen Faben |

My guess is that one is an opposed Perception check? +4 if not.
Yellen watches the patrons flow towards the door. He looks up from his studies looking around the room. He watches as one patron slips quietly out the back. He looks up at Malgrim questioningly, then his face opens wide in realization. Let's go. He quickly stuffs his journal in his pouch, shoulders his backpack and stands to leave. He walks, following the commotion and his companions, morningstar sitting menacingly on his shoulder.

Herkymr the Silly |

Emerging from the door, you are pressed by the throng of rushing people; all rushing away from something. Fighting your way towards the cause of the panic is difficult but after some effort of both patience and strength you see the edge of the crowd and the reason for the mass exodus.
Running rampant are 4 beasts of odd genetic composition. Each monstrosity is covered in a mismatched conglomeration of fur and armor plating. That is were the similarities end.
From the mouth of one bellows forth a low humming. It seems to shimmer the air around it before causing things to explode outward. It shakes its head side to side apparently trying to dislodge the massive pike buried with in it left eye socket. Thick natural plating adorn its body with a concentration of it appearing near the neck and front conjoining areas of the legs and torso. All 6 of its legs appear much to small for a body this big and yet they seem to do nothing to hamper the movement of the creature. Behind this in no set formation or pattern rage the other three creatures.
Next comes a two legged freak. It carries a massive tree clutched in its hand smashing everything still standing from the attacks of the other beast. From its mouths echo a hollow rasping noise that vaguely resembles laughter. Its eyes are dark orbs with occasional flashes of deep blue flitting across them.
A long sinuous body mounted on 7 legs comes next. It appears to move slither-like resembling a snake or lizard. It tongue darts from side to side leaving flame kisses on everything it touches. Occasionally it grabs some unsuspecting villager or animal and gulp it down with a quick snap of its tongue and a toss up of its head. Sleek fur caresses the frame of this beast rippling almost as if it were feathers in a gentle breeze. Its body extends behind it some 15 or so feet.
The last beast appears to be dwarfed by his siblings. He stand about 5ft at the shoulder and about 6 ft long from crown to buttocks. It bounds forward it short burst of tremendous speed. Then it settles on its haunches and appears to be catatonic. A few seconds later it repeats the process.
Taking to the roof tops is a half dozen guards. They are led by a male dressed in pristinely cleaned but not shiny field plate. He strings his bow with some effort and takes aim on the two leg. A solid twang emanates from the bow as the arrow is released. It finds it mark burying itself deep into the abdomen of the two legged rager. A second arrow sprouts almost immediately next to the first causing the creature to howl and rush madly towards the nearest group of villages. Seeing the danger the bowman draws a great sword and drops from the building trying to interceded himself between the village folk and the beast.
Several archers are now shooting at the various beasts with varying degrees of success. A line of 10 horsemen beginning to form up ranks behind you all wearing the local guard insignia. Though war trained, the riders still fight to keep their mounts steady in the face of these things. You notice a thinning of the crowd between the cavalry and monstrosities. Realizing you are in the line of charge your group moves to the side.
The cavalry charge the remaining beast but only some of the riders are successful controlling their frightened mounts. Three mounts run off in terror dragging their riders behind as the riders get caught in the accoutrements of the mounts.
With a roar the the club sails toward the protector from earlier. Inches from contact, the lithe fellow ducks under and slashes his great sword into the exposed under arm of the beast. The force of the two attacks clashing dismembers the arm of the creature. Archery combatants from the near by roof tops finish off the dispatching of the now wounded beast.
The smaller creature pauses as if to listen or feel the pulse of the combat. Then swiftly it lunges forward in one tremendous jump placing itself in the midst of the villagers once threatened by the two leg beast. Several villagers cry out in pain as the body fluid of the creature splatters on their skin and clothing. Deftly the tongue lashes out and snatches 3 women drawing them into its mouth in a flurry of screams. Second later its tongue begins to search for more quarry.

Inyl |

Inyl lines up as far to the back and right as he can, hoping to do some ranged damage before the monsters reach his position.
Do you realize you didn't put a "d" in the d20 for attack for the snake-thing?
On his turn...
"Ya wanna eat something? Eat this!" Inyl shouts at the fire-tongued beast as he looses an arrow at it.
Init: 1d20 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Perc: 1d20 + 4 ⇒ (1) + 4 = 5

Bartlebi Featheringwalthamstone |

SUPER IMPORTANT. I never got an answer if I could take two of the minions I have statted on my profile.
Bartlebi, last out the door, hurries off to the left to avoid the cavalry charge, and on seeing the short creature eating villagers he speaks a word to it with magic power behind his voice. Wyrmwood.
Command spell: Vomit, DC 17 will.
1d20 + 6 ⇒ (16) + 6 = 22 will
1d20 + 6 ⇒ (4) + 6 = 10 perception
1d20 + 4 ⇒ (15) + 4 = 19 init

Malgrim Ironhide |

perception: 1d20 + 11 ⇒ (8) + 11 = 19

Herkymr the Silly |

SUPER IMPORTANT. I never got an answer if I could take two of the minions I have statted on my profile.
Bartlebi, last out the door, hurries off to the left to avoid the cavalry charge, and on seeing the short creature eating villagers he speaks a word to it with magic power behind his voice. Wyrmwood.
Command spell: Vomit, DC 17 will.
** spoiler omitted **
you have them

Yellen Faben |

Yellen looks around at the creatures, trying to find two or three close together. His grey lips curve in a smile and he points, one finger curling. His hand opens suddenly, and a burst of sound strikes out at two of the strange creatures.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Cast Sound Burst (10 Ft. Radius Spread): 1d8 ⇒ 4 sonic damage. DC 16 Fortitude save, or stunned for 1 round.