
Full Name |
Init1; |Senses|low-light|Perception +2 |
Race |
AC 11, touch 11, flat-footed 10 (+1 Dex)|hand of the apprentice (8/day) |
Classes/Levels |
Acrobatics -2 (-6 to jump), Bluff +1, Craft (alchemy) +11, Fly +4, Knowledge (arcana) +11, Knowledge (local) +11, Linguistics +11, Perception +3, Sense Motive +8, Spellcraft +11, Use Magic Device +3; |
About Dathius
Dathius
Male half-elf wizard (spellbinder) 3
N Medium humanoid (elf, human)
Init 5; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (3d6+6)
Fort 3, Ref 2, Will 5; +2 vs. enchantments
Defensive Abilities dual minded[APG]; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee brass knife +1 (1d4 P or S/19+) or
. . dagger +1 (1d4 P or S/19+) or
. . lantern staff +1 (1d6 B)
Special Attacks hand of the apprentice (8/day)
Wizard (Spellbinder) Spells Prepared (CL 3rd; concentration +10)
. . 2nd—acid arrow, bone shards
. . 1st—floating disk, magic missile, memory lapse[APG] (DC 16), silent image (DC 16)
. . 0 (at will)—acid splash, arcane mark, mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 14, Int 20, Wis 10, Cha 10
Base Atk +1; CMB 1; CMD 12
Feats Eschew Materials, Improved Initiative, Scribe Scroll
Traits bastard, desperate focus
Skills Acrobatics -2 (-6 to jump), Bluff +1, Craft (alchemy) +11, Fly +4, Knowledge (arcana) +11, Knowledge (local) +11, Linguistics +11, Perception +3, Sense Motive +8, Spellcraft +11, Use Magic Device +3; Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Common, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Solamnic, Undercommon, Wemitowuk (used by nomads of the isle of the Schallsea)
SQ arcane training[APG], elf blood, self-doubting, spell bond
Combat Gear scroll of alter self, scroll of erase, identify, illusion of calm, murderous crow, reduce person, shadow hands, skim, sleep; Other Gear brass knife, dagger, lantern staff, bedroll, charcoal (2), cheat sheath[ACG], colored ink, common hollow cane, flint and steel, ink (2), inkpen (3), masterwork backpack[APG], mirror ball, parchment (10), scroll case, scroll case, sealing wax, sewing needle, snuffbox, wood[ACG], thread (50 ft.), twine (50')[APG], waist pouch[UW], whetstone, winter blanket, wizard starting spellbook, wrist sheath[UE], 583 gp
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Dual Minded +2 Will saves.
Elf Blood
Elven Immunities - Sleep
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Self-Doubting (Spellcraft) -2 penalty to particular Will saves & skill checks after failing it that day.
Spell Bond (Vanish) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
|