Lassiviren

Inyl's page

25 posts. Alias of The Little King.


Full Name

Inyl

Race

Drow

Classes/Levels

Rogue (Poisoner)/Alchemist 2

Gender

Male

Size

Medium

Age

124

Alignment

NN

Languages

Abyssal, Common, Draconic, Drow Sign, Elven, Undercommon

Strength 12
Dexterity 18
Constitution 11
Intelligence 18
Wisdom 12
Charisma 17

About Inyl

Inyl
Male drow alchemist/rogue (poisoner) 2 (Pathfinder RPG Advanced Player's Guide 26, 134; Pathfinder RPG Advanced Race Guide 102)
N Medium humanoid (elf)
Init +4; Senses darkvision 120 ft., low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dexterity)
hp 22 (4d8)
Fort +1, Ref +8, Will -1; +2 vs. enchantments, +2 bonus vs. poison
Defensive Abilities evasion; Immune sleep; Resist poison resistance; SR 10
Weakness light blindness
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron rapier +2 (1d6+1/18-20)
Ranged bomb +3 (1d6+4 Fire)
Special Attacks bomb 6/day (1d6+4 fire, DC 15), sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—dancing lights, darkness, faerie fire
Alchemist Spells Prepared (CL 2nd; concentration +6)
. . 1st—blend{super}ARG{/super}, bomber's eye{super}APG{/super}, polypurpose panacea{super}UM{/super}
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Statistics
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Str 12, Dex 18, Con 11, Int 18, Wis 12, Cha 17
Base Atk +2; CMB +1 (+3 bull rush, +3 dirty trick, +3 disarm, +3 drag, +3 feint, +3 grapple, +3 overrun, +3 pull, +3 push, +3 reposition, +3 steal, +3 sunder, +3 trip); CMD 15 (17 vs. bull rush, 17 vs. dirty trick, 17 vs. disarm, 17 vs. drag, 17 vs. feint, 17 vs. grapple, 17 vs. overrun, 17 vs. pull, 17 vs. push, 17 vs. reposition, 17 vs. steal, 17 vs. sunder, 17 vs. trip)
Feats Brew Potion, Throw Anything, Two-weapon Fighting, Weapon Finesse
Traits suspicious, vagabond child (urban)
Skills Acrobatics +4, Appraise +2, Bluff +6, Climb -4, Craft (alchemy) +7 (+9 to create alchemical items), Diplomacy +6, Disable Device +2, Disguise +6, Escape Artist +5, Fly -1, Heal -1, Intimidate +1, Knowledge (local) +6, Perception +6, Profession (soldier) +3, Ride -1, Sense Motive +5, Sleight of Hand +4, Stealth +4, Survival +4, Swim -4; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Drow Sign Language, Elven, Undercommon
SQ alchemy, discovery (concentrate poison), mutagen, poison use, poison use, fast poisoning, rogue talent (surprise attacks)
Combat Gear caltrops; Other Gear mwk chain shirt, cold iron rapier, alchemy crafting kit, backpack, belt pouch, flint and steel, grappling hook, piton, hemp rope (50 ft.), thieves' tools, torch, light horse (combat trained), bedroll, bit and bridle, blanket, chalk, feed (per day), ink, black, inkpen, mess kit, mirror, piton, pot, riding saddle, saddlebags, soap, torch, trail rations, waterskin, 142 gp, 7 sp, 1 cp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Concentrate Poison (Su) The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50% and
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (10) You have Spell Resistance.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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PD: 5'11", 121 lb, pitch black skin, snow white hair and eyes; chain shirt and leathers, rapier on hip

Personality: Inyl is brash and obnoxious when he can be, but serious as death when he needs to be; usually marked by his cunning and stealth in combat.

Quirks/flaws: besides being brash, he's slow to trust, and quick to dismiss, but once a friendship is earned it's cement.

Born in the death of his mother, his father Jemar raised him in the only life they could afford to live: servants to...

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