A Changed World. (Inactive)

Game Master Herkymr the Silly

Changes in everything have occurred and magic has arrived after a apocalyptic cataclysm of nuclear and chemical warfare was released upon the world. You are among the first to "resurface" to the outs and begin to reclaim and rediscover the world not as it was but as it has become.


Been-jammin


Mask of the Mantis
Been-jammin

(64 posts)
Valeros
Mordesel

Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10
(358 posts)
Chain Mauler
Yellen Faben

Male Fetchling Oracle 4: Character Sheet
(16 posts)

Billybrainpan


Giseil Voslil
Carth the Half-Blood

Male Aasimar Sorcerer 1 | Scaled Fist 1
(60 posts)

Herkymr the Silly


Goblin
Herkymr the Silly

(3,051 posts)
Harighal
Dathius

AC 11, touch 11, flat-footed 10 (+1 Dex)|hand of the apprentice (8/day) Acrobatics -2 (-6 to jump), Bluff +1, Craft (alchemy) +11, Fly +4, Knowledge (arcana) +11, Knowledge (local) +11, Linguistics +11, Perception +3, Sense Motive +8, Spellcraft +11, Use Magic Device +3;
(40 posts)
Corsair
Khagra "viper" tongued

(7 posts)
Diabolist
Miasol

(1 post)

The Little King


Lassiviren
Inyl

Male Drow Rogue (Poisoner)/Alchemist 2
(25 posts)

Theorythmus


Hellknight
Malgrim Ironhide

Vitals:
HP: 53/53 | AC: 23 T: 14 FF: 19 CMD: 21 | Will: +4, Ref: +5, Fort: +9 | Init: +4 Perc: +11 darkvision | Effects: none
Abilities:
Combat expertise: -1 to attack +2 Dodge bonus | Fighting Defensively: -2 to attack +3 Dodge bonus
Male Hobgoblin Fighter 4
(23 posts)