Lini

Bartlebi Featheringwalthamstone's page

21 posts. Alias of bignumbers.


Race

Gnome

Classes/Levels

Oracle 4

Gender

Male

Size

3'5"

Age

54

Strength 9
Dexterity 14
Constitution 19
Intelligence 16
Wisdom 15
Charisma 22

About Bartlebi Featheringwalthamstone

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Backstory:

Spoiler:
Bartlebi grew up in a small cave not far from the shelter that the people who would form the city of Ventron were in. Too small to grow food Bartlebi's ancestors had to survive off of what they could hunt or gather from the world outside the cave entrance. Unable to completely hide from the radiation, surrounded by death, and located in a spot saturated by magic the people in the cave were warped into what are now known as Gnomes. These particular Gnomes, developed their necromancy talents as a means to store food initially. Without any means or preservation, food quickly spoiled and would rot away to nothing, beyond even what magic could restore. However with necromancy they could kill large game and keep it in a zombified state where they could then take the flesh from and purify it for eating when it was needed. This practice soon developed into necromancy as a means of defense, as the animated dead are ever vigilant servents. To Bartlebi and his kin, magically animating the remains of a creature is just like using every part of the kill they possibly can

When settlements began to emerge, Bartlebi first took to a port city a days walk west from the city of Ventron called Highmarch. As a port city, Highmarch quickly became a busy hub of trade and craft. Bartlebi, who was already accustomed to many crafts out of necessity for survival soon made himself quite at home in Highmarch. After several years of crafting and expanding his magical talent he decided that he would venture to Ventron to expand his talent in magic and magical craft even further. As well as satisfy a need to explore.

Appearance:

Spoiler:
Bartlebi is a short, green haired gnome who from growing up not entirely sheltered from the harsh environment has more than a few screws loose in his head from what people gather interacting with him. He always seems to be talking some nonsense about Onyx and how it's "essence".

Basic:

Spoiler:

HP:45/45 *Treated as undead for Harm/Heal*

AC:24 *
Touch AC: 13 *
Flat footed AC: 22 *
*Defensive training:
+4 dodge bonus vs. Giants.

Will: +6 *
Reflex: +4 *
Fortitude: +7 *

*Illusion resistance:+2 racial bonus vs. illusions
*Necromantic affinity:You gain a +2 bonus on saving throws made to resist spells and effects that utilize negative energy, cause negative levels, or cause ability damage, ability drain, or ability penalties. In addition, damage caused by inflict spells heals you as if you were an undead creature, but you also take damage from cure spells.

BAB: 3
Melee: 3*
Ranged: 6*

*Situational bonuses Hatred: +1 against reptiloid and goblinoid

CMB: +1
CMD: +13/11FL
Init: +4
Speed: 20/15
Darkvision 60' (alt racial trait)

Languages
Common
Draconic
Sign language
Celestial
Dwarven
Gnome
Sylvan

Oracle curse
Tongues: Sign language

Weapons & Armor:

Spoiler:

Blowgun: 50 darts
Dagger

+1 Agile Breastplate
+1 Heavy Wooden Shield

Skills:

Spoiler:

Acrobatics: -2
Appraise: +3
Bluff: +13
Climb: -2
Profession miner: +7
Craft Alchemy: +14
Craft Firearms: +8
Craft Gemcutting: +14
Craft Jewelry: +7
Craft Ships: +7
Diplomacy: +13
Disable device: -
Disguise: +6
Escape artist: -2
Fly: 0
Handle Animal -
Heal: +2
Intimidate: +6
Knowledge Nature: +7
Knowledge Religion: +7
Knowledge Geology: +7
Perception: +6
Ride: -2
Sense motive: +9
Sleight of Hand: -
Stealth: +2
Survival: +9
Swim: -5

Traits & feats:

Spoiler:

Armor Proficiency Light
Armor Proficiency Medium
Craft Wonderous Item
Necromantic Affinity
Shield Profficiency
Simple Weapon Profficiency -All

Traits:
Brastlework Business Man
Excitable

Gear:

Spoiler:

390GP kept in pathfinder pouch
500GP Onyx Kept inpathfinder pouch
Amulet of natural armor +1
Bag of holding I
Cloak of resistance +1
Heavlyload belt
Pathfinder pouch
Ring of feather falling
Robe of needles
Anvil, Farrier
Anvil, Jewelers
Cold weather outfit
Hot weather outfit
Artisans tools, Masterwork
Gunsmith's kit
Obsession log
Oil, 20 pints
5 one pint clay pots of mixed kerosene and lard with a lighting wick
Backpack, masterwork
Bedroll
Flint and steel
Hatchet
Belt pouch 8x
Bottle x2
Caltrops x4
Crossbow bolts x50
Crowbar
Flask 4x
Grappling hook
Hammer
Iron spike
Marbles 4x
Piton x2
Rope 200'
Tent, small
Thieves' tools
Twine 500'
2x flask of fine dust

Spells
Spell points: 20

Spoiler:

Racial
Dancing lights 1/1
Ghost sound 1/1
Prestidigitation 1/1
Speak with animals 1/1

From Items
Feather fall (Constant)

Chosen
Create water
Detect magic
Enhanced diplomacy
Mending
Purify food and drink
Read magic
Level one
Charm person
Command
Inflict light wounds
Murderous command
Level two
Hideous laughter
Hold person
Inflict moderate wounds

Minions:
Belching bloody beheaded

Spoiler:

HD: 3
STR: 11
DEX: 15
WIS: 11
CHA: 14
Speed: Fly, 40 (perfect)
Darkvision: 60'

HP: 30 Fast healing: 1
1d8+2 per HD, juju mystery allows max HP per HD

BAB: 0
Ranged: +3

AC: 14/12/12
CMB: -1
CMD: 12/10FL Can't trip

Defensive abilities:
Channel resistance +4
Deathless
DR: 5/Bludgeoning
Immune: cold, undead traits

Fort: 1
Reflex: +1
Will: +3

Offensive ability
Slam +1 (1d2)
Belching (Ranged touch) +3 (1d6 electricity)


References
http://www.d20pfsrd.com/bestiary/monster-listings/templates/skeleton

Belching

Spoiler:

A belching beheaded gains the ability to spew raw energy from its mouth, giving it a ranged touch attack that does 1d6 damage of a specific type (acid, cold, electric, or fire) chosen at the time of the beheaded's animation

Deathless

Spoiler:

A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.