[5e] Ssuth dal Har'oloth (Escape from Underdark) [Chapter 3 Completed!] (Inactive)

Game Master mishima


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Sorry, today was first day back to work. Came home super tired and house had some cold weather issues. Getting a post together.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

You run the fastest game I have ever been in.

Thanks for the opportunity to be in this one.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

So this is were my inexperince comes into play, but what kinda safety items should we be asking for here?


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

I suggest we do our shopping here in the discussion thread so we don't clutter up the gameplay asking about prices and such. I know I'm looking for armor and a shield at a minimum. A breastplate would be nice if not a chain shirt but I think the breastplate is way to expensive (400gp).

I remember that 5e isn't built to be the magic item paradise that pathfinder is. Magic items are supposed to be special and somewhat hard to find. Most require attuning to be able to be used and you can only be attuned to a small number at once (I think the default is three).


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

....I have a gold coin...I don't think we are doing any shopping yet :P


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There's going to be some bartering, indeed. Don't forget you have a ship worth thousands (3000, could sell for 1500 at best), if you guys truly want to equip before the quest, selling that should be first priority. You have at least one gem I can think of and probably some other things you could trade. For example trading a shortsword for a few items of equal value etc.

How about just to simplify and streamline we say you get half price in trade for any item you want to barter. So for example the listed price of a shortsword is 10gp, meaning you could trade it for 5gp worth of items. If you want to sell the ship, everyone could get 250 gp (1500/6) or the equivalent in barter.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Doesn't sound like a bad idea, we are probably not gonna need it after this if we pull it off and even if we don't pull it off we still wont need ti cause we will all be dead :D


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There's other possibilities. No spoilers, but I strongly recommend spending/equipping now.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

But without a ship how am I supposed to be Captain Froog, scourge of the low seas?

Honestly I had forgotten that we could sell the ship. Stupid shrine to the madness on the other one making us burn it.
I suppose the NPCs are using the armor we were carrying along with us. Froog would be inclined to let them keep it if they are.

So I've changed my mind again. I'm looking for a small sized suit of scale mail at 50 gold (14+2dex ac) and a small sized shield at 10 gold. Also, some decent underclothes would be nice (1 or 2 gold?). I would imagine chafing would be an issue otherwise... If it isn't to cheesy, could I get my holy symbol inlaid into the shield for an extra 5 gold? It's in the book but that's a lot of customization for one afternoon.

If they will allow me, I'd like to make a tabard to go over the armor with the "sunrise over the road" symbol. I would imagine Froog could paint it or something as properly dying the fabric would take more time than we have. He'll gladly donate the rest of his share of the ship money to anyone that is short for anything else they need (~180gp).


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Sure, plenty of svirfneblin size stuff around. Their main trading partners are the duergar and the deep gnomes. The might not have that much coin (180), but you could take the equivalent in gems or sacks of spices etc...mostly just for RP purposes. Might grab a backpack, sleeping gear, food, etc still a long journey ahead.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Would love to get battle axes but alas gotta wait 2 more lv's till I can even take the dual wielder trait, so for now I am pretty much fine, mostly gonna be supply's here such as food and potions I suppose.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Kriv will probably try and see if he swap out his swords for hand axes for now.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Oh yeah, I suppose some actual gear would be helpful... I'll get a list together. Froog is going to go from squishy healer to a tank! With the armor and shield my AC goes from 12 to 18. Add shield of faith on top of that and it's 20!


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Come to think of it I should probally keep my swords and get the axes, that way I have options,

Also feel free to take a portion of my cut for the gear, I am already good for Armour since Kriv is actually quite used to being sneaky.


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Plenty of duergar made axes around Kriv, go ahead.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Cool, how much are healing potions outta curiosity?


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Khaz kind of his all the gear he needs. Duergar made clothes. A Silver Warhammer. A shield.

He’d like a Dwarven made shield though...and something gold. Just to wear it. A gold torc is a good way to keep your wealth safely on you.

I like to picture him eventually having arms covered in gold, with enough necklaces to look like Mr T. Paying for things by taking off gold rings or torcs. :)


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Kriv, you won't find magic items for sale however the archpriest has one he'll give you (the party). I guess I'll go ahead and list the items he supplies you with at no cost here:

2 potions of healing
1 potion of water breathing
1 spell scroll of light


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

@Froog. EdlethrOn doesn’t need more than 20 gp. Feel free to take his boat share and kriv and Khaz’s to buy some of plate Armor if you can.

Cheers


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic would like a Rapier and a Longbow with arrows.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

I'm not proficient with heavy armor actually though having a set of half plate would be the best I could get but that's half the gold from the boat sale. I mean, I won't say no but I don't want to be greedy either. As Infinity said, make sure we all have proper adventuring gear and food as well, not just swords and armor.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

2 gp Traveler's clothes - 4 lb.
105 gp Silvered handaxe - 2 lb
2 gp Quiver with (20) arrows – 2 lb.
2 gp Explorer’s backpack – 5 lb.
1 gp - Bedroll – 7 lb.
2 sp - Mess kit – 1 lb.
5 sp - Tinderbox – 1 lb.
5 gp - 10 days of rations – 10 lb.
2 sp - Waterskin – 5 lb.
1 sp - Oil, flask - 1 lb.
5 sp - Pouch - 1 lb
2 gp - Grappling hook - 4 lb
2 gp - Crowbar - 5 lb
1 gp - Case, map - 1 lb
2 gp - Shovel - 5 lb

125.5 gp

Could do without the silvered to drop the 100 gp, if Froog needs the cash.


AvernusArt 2Grid

Vic, rapier will be of drow make but you got it. Longbow is kuo-toan, made of bone and some scrimshaw.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
Froog Nackle wrote:
Honestly I had forgotten that we could sell the ship. Stupid shrine to the madness on the other one making us burn it.

Did we burn it I know we talked about it and that was the general direction. But isn't that the ship of the high priest who we were talking too?

Does that me we are returning the ship to the priest and they are hooking us up with roughly half the gold piece value of barter. Or do we need to find a buyer and then deal with equipment.


AvernusArt 2Grid

No, this arch-priest is sort of like the mayor of Sloobludop. He has his own boat he approached you on before you docked into the city where he gave you the quest. The boat you burned belonged to the cult he mentioned. The boat you are currently selling is the one obtained from the duergar construction site.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Thank you I got mixed up meeting the Mayor's Boat.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

SHOPPING
25gp Light Crossbow 5 lbs
1gp Crossbow Bolt Case 1 lbs
• 1gp Crossbow Bolts (20) 1.5 lbs
2sp Quarterstaff 4lbs
18gp Explorer's Pack (with silk rope upgrade) 54 lbs
• Backpack
• Bedroll
• Mess kit
• Tinderbox
• 10 Torches
• 10 days of rations
• Walerskin
• 50 feel of exchanged hemp for silk (+9gp)
25gp Component Pouch 2 lbs
25gp Climbers Kit 12 lbs
4gp Heavy Duty Traveler's Clothes 5lbs (This isn't on the equipment list in the PHB but after scraping his way through caves and everything else Cade will pay extra for sturdier fabrics, padded elbows and knees.)
5cp Signal Whistle
35gp Lute 2 lbs (if its at the fish people's market)

Cade will buy enough Signal Whistles for everyone 5 sp

Its a total of 80.2 lbs which is still below max.


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Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

@Cade - Edlethron will split the cost of the lute with you. Or if we have the cash, we can buy a pair.

@all - Climber's kit might be good for everyone.


AvernusArt 2Grid
Quote:
Paying for things by taking off gold rings or torcs.

He rips out a few gold teeth after a night of drinking and tosses them to the barkeep.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)
GM Infinity wrote:
Quote:
Paying for things by taking off gold rings or torcs.
He rips out a few gold teeth after a night of drinking and tosses them to the barkeep.

As long as they aren’t his.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic would also like an explorer's pack and thieve's tools, if there is sufficient gold.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Scale Mail 50 gp
shield + holy symbol 15 gp
Backpack 2gp
2 pouches 1 gp
Bedroll 1gp
Bullseye lantern 10 gp
5 oil flasks .5gp
50 ft silk rope 10 gp
Tinderbox .5 gp
10 torches 1 gp
Painter's Supplies 10 gp
10 days rations 5 gp
Climbers kit 25 gp

129 gp left

Do we have a count of a leftover gold? Do we want to keep some in reserve?


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

kriv wouldnt mind a horde :P


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Ed bought a cartographer's tools set and some parchment with 84 gp leftover from 250 gp. Profile updated.

@Cade That doesn't include anything for the lute

@All Should we buy more healing potions with our leftovers?


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

So...do I have 250 gold to play with? If so...

Climbers kit 25 gp
Backpack 2gp
50 ft silk rope 10 gp
4 potions of healing 200
Alcohol....? (And can the potions be combined with said alcohol?)


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Khaz, no healing pots for sale but as mentioned the archpriest had 2 in a secret sacred stash. As far as booze goes, yes there is a tavern, and you can also buy singles in the market. The offerings:

Troll Shit - fermented troll droppings, served scalding hot.
Ulaver Wine - spicy glowing mushroom based wine, a drow fav
Slorbogoorg (Slorbogoorg!) - ink squeezed from cave blind octopi, naturally alcoholic (kuo-toa)
Hammerhead - blood of sentient creatures mixed with neutralized mushroom poison (duergar)
Solid Gold- effervescent lager based on yeastlike bacterial cultures (svirfneblin)

If you really make an effort, you could find a wooden keg of dwarven ale, for ridiculous price.

edit: and probably you were joking, but yeah there are rules in the DMG for potion experiments like that. Combining different potions, diluting with different liquids, etc. I think it was common in older "classic" modules so they added it back.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

x2 Handaxes 10gp
x1 clothes common 5sp
x1 grappling hook 2gp
x10 rations 50sp
x1 tinderbox 5spp
x1 Dungeonering pack 12gp

total = 24gp 60sp


AvernusArt 2Grid

Actually now that I think about it I have no idea if the dragonborn breath attack allows you to take a bonus action attack. We'll say yes for now and I'll ask on beyond forums later.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

np, I am not sure myself hence why I put it in the occ.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Pretty sure you technically need to take the attack action in order to use your bonus action to swing a second weapon. Sorry to be 'that guy'.


AvernusArt 2Grid

Yeah after asking on the forums that seems to be the sentiment there as well. We'll let that stand but for future reference, only Attack action with main hand enables bonus action attack.


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

Hey guys,

I'll try to keep up with the game posting but my schedule is changing (and changing some more)....

GM: up to you whether you retcon me into this fight or I can wait it out if it's too much trouble. I'm Ok either way.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Good to see you back mate!


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Cade wrote:
For future reference: do the Kuo-toa speak undercommon among themselves or do they have their own language?

They only speak Undercommon, but its heavily accented. You can assume Ed or Shuushar has been translating, I've just gotten lazy with the spoilers. I think of it sorta like Shelta is to English.

Gael wrote:
Hey guys

Gael, welcome, feel free to RP blasting those in the crowd or anything. For mysterious reasons I'd rather not add you in to the main combat flow tracking though...for now.


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Kriv wrote:
I bet its a kraken knowing our luck.

Good guess, but you'll have to think bigger. *maniacal laughter*


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

........-whimpers-......I am already feeling the fight XD


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Outta curiosity, do the these guys have something against dragons or something?


AvernusArt 2Grid

Na, just the way you were placed originally; the remaining two were south of you and could not reach others as easily...plus I probably subconsciously go after fighters.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

lol, fair nuff, I feel theirs a story behind that subconsciously thing.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Just gave the enemy advantage against me. Should relieve the pressure from you. And my resistance to their damage should keep me alive.

Also as for being a Target...you are a large dragon with two weapons. You’re damage output is about, what? 175% mine? Put the two together and it’s going to make you a target. If I was the enemy I’d take you down before hitting the lower damage dwarf with a shield.

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