
Jubal Breakbottle |

SUBMISSIONS
* Victor "Vic" Lofliss – Wood Elf Rogue Criminal
* Galenus – Mountain Dwarf Wizard Explorer
* Arbin – Ghostwise Halfling Monk
* Khaz Dourblade – Mountain Dwarf Barbarian Feldun Honor Debt
* Edlethron – Wood Elf Monk Outlander
* Kriv The Exile - Blue Dragonborn Fighter Outlander
* Casiel Strider - Aasimar Warlock Acolyte of Lathander
DOTS
* Fabian Benavente
* KingHotTrash

natloz |

I just happened upon this thread last night but didn't have time to post anything. Reading over the synopsis I thought of making a gnome cleric of Lathander. He's traveled to the underdark as part of a misguided missionary trip to spread Lathander's light into the dark places. His group was attacked and he was captured. He has no idea of any of the others in his group made it out alive.
days: 1d10 ⇒ 6
scavenged: 1d20 ⇒ 11
Init +2; Senses Perception +2
Trackable:
HP: 10/10
Spells:1st 2/2
==DEFENSE==
AC 12
hp 10 (1d8+2)
Str 0, Dex +2, Con +2, Int +1, Wis +4, Cha +2
Special Defence Flash of light (3x per day); ADV on Int, Wis, & Cha saves vs magic
==OFFENSE==
Spd 25 ft
Melee
Ranged
Spells Sacred Flame Ref vs DC 12 (1d8 Radiant)
==STATISTICS==
Str 10, Dex 14, Con 14 (13+1), Int 12 (10+2), Wis 15 (15), Cha 10
Proficiency +2
Skills
Athletics 0
Acrobatics +2
Sleight of Hand +2
Stealth +2
Arcana +1
History +3
Investigation +1
Nature +3
Religion +3
Animal Handling +2
Insight +2
Medicine +4
Perception +2
Survival +2
Deception +0
Intimidation +0
Performance +0
Persuasion +0
Spells:
Caster lvl:1 DC: 12 Spell Attack:+4
Cantrips: Light, Guidance(c), Sacred Flame, Thaumaturgy, Minor Illusion(c)
1st: Cure Wounds, Fairy Fire{dex}(c), Burning Hands, Bless, Detect Magic[r]
Features:
Cloistered Scholar: I have information about my cloister and can use its library. Other libraries are more likely to admit me.
Cleric Features: Archtype (light): Bonus Cantrip Light; As a reaction I can impose disadvantage on an attack against me from a creature within 30ft Wis mod (3) times per day
Proficiences:
Armor: Light, Medium, Shields
Weapon: Simple Weapons
Tools:
Languages Common, Gnomish, Elvish, Underdark
Equipment: A 5-foot-long strand of silk rope
Coins: 0GP
Background
Froog has traveled to the underdark as part of a misguided missionary trip to spread Lathander's light into the dark places. A couple days into the journey his group was attacked. Not being much of a fighter he hid as the noise of the fight washed around him. Suddenly the battle was over and he heard the sounds of containers being opened and their contents ransacked. Moments later his hiding spot was discovered and he was wrenched from his hiding place. All around were the bodies of his friends but he only had a quick look. He has no idea of any of the others in his group made it out alive.
Personality Trait – I would rather make a new friend than an enemy.
Ideal – What is beautiful points us beyond itself toward what is true
Bond – Everyone deserves a chance to come to the light.
Flaw - I speak without really thinking through my words, invariably insulting others.

Fabian Benavente |

GM:
Please consider Gael for inclusion in your game.
This will be my first 5e game so I'll need some help with how the game plays but I am excited from what I read so far. However, I'm no stranger to RPing or PBPs.
I've spoilered his information below. I usually write additional background if selected in the form of flashbacks but, quite frankly, I don't know the game world well enough at this time. I'll of course make an avatar if I am selected.
Let me know if you have any questions at this time.
Thanks for hosting!
Gael Lloris
Male Half-elf Warlock 1 (Outlander)
Chaotic Good
Height: 5'10", Weight: 150 LBS
Init +2; Passive Perception 12
XP: 0
Inspiration: 0
--------------------
DEFENSE
--------------------
Armor: Studded Leather
AC: 14 (No Armor - 12)
HP: 10
HD: 1
--------------------
OFFENSE
--------------------
Speed: 30 ft.
Melee
Dagger +4, 1d4+2
Ranged
Eldritch blast +5, 1d10
--------------------
STATISTICS
--------------------
Str 10, Dex 15, Con 14, Int 10, Wis 10, Cha 17
Proficiency Bonus: +2
Saving Throws: Advantage vs. Charm, Wisdom, Charisma
Skills: Arcana, Investigation
Skills: Athletics +2, Arcana +2, Investigation +2, Perception +2, Stealth +4, Survival +2
Tools: flute
Languages: Common, Elvish, Drow, Dwarven
Gear: none
--------------------
CLASS FEATURES/RACIAL TRAITS
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Darkvision: 60' dim light as bright light and darkness as dim light.
Fey Ancestry: Advantage on saves versus char, and magic cannot put you to sleep.
Skill Versatility: Perception, Stealth
Awakened mind: telepathy to any creature that speaks a language within 30’
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CANTRIPS/SPELLS
--------------------
Cantrips:
Eldritch Blast (action, 120’, ranged spell attack, 1d10 damage)
Minor Illusion (action, 30’, 1 minute)
Spells: (2 1st level slots, recovered after short rest), Spell save DC = 13, Spell attack = +5
Hellish Rebuke (reaction, 60’, 2d10, dex save for ½)
Protection from Evil and Good (action, touch, concentration up to 10 minutes, creatures (aberrations, celestials, elementals, fey, fiends, and undead) have disadvantage on attack rolls, can’t be charmed, frightened, or possessed)
----------------------
BACKGROUND - OUTLANDER
----------------------
Origin: guide
Feature: deep delver
You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water arc safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark, as long as sustenance is available in the area.
Personality Trait: I'm driven by a wanderlust that led me away from home.
Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bond: You were once lost 1n the Underdark, and a group of kuo·toa helped you find your way out. You learned that there are kindly folk even among that otherwise mad race, and remain indebted to them for their aid.
Flaw: I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
Backstory:
Gael worked as guide for local hunters who wanted to get a taste of the deep caves near his home.
His father is rumored to be some important elf but his mother never told him who he really was.
He wandered further and further away until he came back from one trip only to find that his mother and aunt had been taken presumably by a drow raiding party.
After some fruitless searching, he managed to lose himself in the Underdark. That was when he started hearing whispers that did not make sense to him but led them deeper and deeper underground. With the whispers came power and he soon made a pact with this otherworldly entity. He wished for enough power to either free his mother or avenge her.
The half-elf still heeds the calling of these whispers making him look and sound crazy to those around him, something that Gael does not care to disprove.
The half-elf has a wiry body and his skin has been kissed by many suns making him look older than he really is. He normally carries a short bow and skinning knife and is dressed for outdoor travel.
days underground: 1d10 ⇒ 4
scavenged: 1d30 ⇒ 3, nada :)

GM Infinity |

Khaz Dourblade, mountain dwarf barbarian (Grumbaki)
Kriv the Exile, blue dragonborn fighter (Werecaster)
Froog Nackle, forest gnome cleric (natloz)
Victor "Vic" Lofliss, wood-elf rogue (Filios)
Gael Lloris, half-elf warlock (Fabian Benavente)
Cade Whistler, halfling wild mage (Gnomezrule)
I hope my current players aren't hurt they weren't chosen (Galenus in particular has been owed a dwarf for a while). You guys are awesome, in the end I just thought to give some new guys a chance and it made sense with the numbers/composition.
Please check-in to the discussion thread when you can.