[5e] Ssuth dal Har'oloth (Escape from Underdark) [Chapter 3 Completed!] (Inactive)

Game Master mishima


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Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

A couple of questions:

Is there a free website with rules like http://www.d20pfsrd.com/ or Archives of Nethys?

I did find these two: https://5thsrd.org/ and http://www.5esrd.com/, but neither one seems to be complete.

Is there an official forum for 5e like this website?


AvernusArt 2Grid

Gael, dndbeyond is the online platform for 5e. There's pbp games on their forums, and an incredibly nice version of all the books online. It isn't free to see rules you don't own (beyond the basic rules).

There's ways to get all the books without paying anything however that are totally legit. I have not payed a single dime to wotc yet have every single feature available on the site (well, nearly). This is because people who subscribe (pay 5$ monthly) can share access to books with others, and one of my players has graciously done so for me.

It's sort of like everyone in your RL table group buys a book and shares. That's sort of the idea. That way you don't have to buy every single stinking book.

So, not nearly as free as PF, but its awesome, I absolutely love Beyond. I still think PF forums is a better place to run games, but Beyond is really tempting with some of its features.

edit: As long as one person makes an online campaign group, you can have up to 12 other people all sharing the books they own with each other.


AvernusArt 2Grid

Btw I'm using this for undercommon if any of you like the language minigame. I'll throw it in campaign info.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:

That's right Cade, no components or arcane focus in your possession at the moment. But Kriv's muzzle is made of leather. Fleece comes from wool though, I'm pretty sure sheep explode the instant they touch the Underdark. In all seriousness there is likely a substitute from spider silk.

You guys will have a chance to scavenge a bit more soon, sleight of hand or distractions being your friend there.

The cell itself has some kind of anti-magic field though, but you might experiment with its exact nature...

Cool. Am I aware in character of the anti-magic field? Just want to know for when the time comes. Several of my spells have no material component. If I or we are aware do we know its range.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:
Btw I'm using this for undercommon if any of you like the language minigame. I'll throw it in campaign info.

That's cool. I wonder if someone has worked it into an auto translater.

I know there are some for dragon, elven and such.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Original: 
Look there is this site its a "drow" translator.
Drow: 
Lor gaer zhah nindol werrut olt natha "ilythiiri" dras'fes.
http://www.eilistraee.com/chosen/language.php


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

I didn't get to the bottom of that page.

Next time...

cheers


AvernusArt 2Grid

There are, but I've found them unreliable. There's something that limits the number of times you can search in a certain time period, which is annoying.

You guys are free to use google translator or just random keystrokes, I don't care. I just personally find languages interesting, even made up ones.

edit: Nice, I also missed that mini-translator on the page I linked


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Oops. Thanks


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

so, digging deeper into the rules...

1st question:

If you do a ranged attack action within someone's reach then you have disadvantage on the attack roll, be that a weapon or spell, correct?

Given that there is no 5' and cast like in PF, how does does a caster or 'archer' get away from someone right next to them so they range attack?

The disengage is an action in and of itself so you could that and then move but that would be your actions for the round. Then your melee attacker could move and attack on its round (assuming same speed) and then you're back at square 0.

Am I missing something?

Do you just have to make your ranged attack with disadvantage?

2nd question:

The only way to provoke the opportunity attack (made with your reaction of which you only get one per round) is by stepping out of someone's range, correct?


AvernusArt 2Grid

1st: You are not missing anything, that's correct. Or you could take the attack of opportunity as you move normally. Note that in 5e you can move, attack, move etc basically everyone has spring attack for free.

2nd: Also correct.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The easy way around that rule is to cast a spell in melee that requires a save, instead of an attack roll, like poison spray. No attack roll = no disadvantage due to melee.

cheers


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)
Edlethron wrote:

The easy way around that rule is to cast a spell in melee that requires a save, instead of an attack roll, like poison spray. No attack roll = no disadvantage due to melee.

cheers

Thank you for that.

So for a warlock, it's either poison spray which gives the enemy CON saving throw or use a weapon for which you have to hit and generally do less damage.

How common is poison immunity or poison resistance?

There is no spell resistance in the rules, correct?


AvernusArt 2Grid

I couldn't tell you how common it is, but I can think of a few monsters off the top of my head in the underdark with poison immunity.

Resistance of all kinds is actually pretty common, typically just humanoid mobs don't have it. You're right about no spell resistance but some get advantage to certain saves.

One other thing is that later Warlock can get stuff to modify the Blast, such as Repelling Blast.


AvernusArt 2Grid

Just wanted to say thanks to all, this has been awesome so far imo. My work week starts again tomorrow and my posting rate might feel like less. The good news is that I'm in education and now a very long xmas break is coming up.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Awesome :D


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)
GM Infinity wrote:

I couldn't tell you how common it is, but I can think of a few monsters off the top of my head in the underdark with poison immunity.

Resistance of all kinds is actually pretty common, typically just humanoid mobs don't have it. You're right about no spell resistance but some get advantage to certain saves.

One other thing is that later Warlock can get stuff to modify the Blast, such as Repelling Blast.

I ended up switching out Minor Illusion for Toll the Dead.

Hopefully, not too many enemies will get in the my face with all my buddies but one never knows. :)


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Some issues I've been thinking about.

1)Congratulations on not having a single human in the group! Maybe it's more common in 5th but good job anyway.

2)If I remember correctly, a bunch of the strategy of 5th ed is in managing reactions. How do you want to run with using reaction actions to not slow things down to much?

For example, my domain give me an ability to impose disadvantage on an attack that targets me. I don't want to 'cheat' by only using it on attacks that would otherwise hit anyway. I guess that's part of the point of the ability?

I got sidetracked... Anyway, when I use that (and for similar abilities), would you rather I add the dice roll for the disadvantage roll or wait for you to roll it again?

I guess it may not be that much of an issue and I'm overthinking it but I wanted to bring it up.


AvernusArt 2Grid

Froog, we were just talking about that in another game. For those kinds of things its not terribly gamebreaking/overpowered to use it after seeing the result of the roll. Go ahead and roll whenever you want to use it.


AvernusArt 2Grid

Those new to playing with me this is about the time I get home and posting on workdays.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:

The drow unable to open the gate holds his hand at Kriv and crushes his fingers in an arcane gesture "Isilme..."

Cade, Vic, Kriv, and Gael need a dexterity save DC 11 or take the effects of faerie fire.

One of the quaggoth makes it to the closing portcullis and swipes under with its claws at Gael...

[dice=Attack]1d20+5
[dice=Multi]1d20+5
[dice=Dmg to Gael]1d6+3

...slashing into Gael's thighs brutally. The other quaggoth on the bridge huddles in behind the first, eager to get inside and tear everyone apart.

The 3rd quaggoth leaps off the bridge, his long claws on his four limbs digging into the stalactite solidly as he climbs up towards the second floor from the outside...

Round 2:
Vic, Cade, Kriv, Froog, Gael, Edlethron
Enemy
Khaz <--UP

Okay the 3rd Quaggoth climbing . . . NICE . . . I literally had one of those moments in movies were you think things are great for the heroes BUT oh no they can climb. Short sweet and visceral moment. Kudos!


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Infinity

Did I miss your post describing if the purple window broke?


AvernusArt 2Grid

Nope, didn't say so just described what you saw through the broken parts. It did. You can see webs down below etc


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

So just so I understand in advance when I go to attack do I make a attack for each weapon or just one?


AvernusArt 2Grid

Yes its two attack rolls. Technically, the first attack is your Action. The second attack is your Bonus Action.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

I'm pretty sure you use your bonus Acton to make your second attack with the second weapon. Your fighting style let's you add a modifier to you damage with it.

Edit-Oops, ninja'd


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Cheers just making sure on how its done.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

It takes awhile to put on armor. In this edition, help only reduces the time taking it off.

Category Don Doff
Light Armor 1 minute 1 minute
Medium Armor 5 minutes 1 minute


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

I was just looking that info up myself Edlethron. We may be better looping the rope through the armor sets to attach them in one go then get out of here before we get overwhelmed. If that's a good idea we can suggest it in game.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Just making sure but would I be able to run up the stair grab 2 swords and then make back to the base of the stairs, not sure were the weaponry is on the second floor so just making sure I can do so before making the move.


AvernusArt 2Grid

Yes you can do that Kriv, you could even go to melee range with the quaggoth but might be smarter to stop at least 1 square short or bottom of stairs like you say.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

posted my turn in here twice by accident XD


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

My old Pathfinder excel sheet would make characters and even had an option to print with code for the boards. So it made my stat blok so nice. I don't have anything like that for 5e yet.

Is there a format you want our characters.


AvernusArt 2Grid

I have all I need on slide 2, campaign info, and Beyond. Stat block under name on the forums is for you really. Its nice if you track hp and spell slots, and inventory later.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Cade, were you using the sCoreForge? I tried to figure out how to add some of my own stuff but the backend on that is super complicated. It took me a while to get the sensei to work right for another character I was building a while back.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

I used sCoreForge for Pathfnder. The one I use most often right now is ForgedAnvil DND 5e Charactr Generator.

It works great but it lacks the Forum Friendly tab that sCoreForge had. Did they make a sCoreForge for 5e? I didn't run across it on a google.


AvernusArt 2Grid

Internet was down at house when I arrived home, getting some posts together now.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

That's always fun to come home to...

I use an app on my phone for 5th ed stuff. I haven't been able to find what I wanted on the pc for character gen either.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

I really like ForgedAnvil but it is missing the forum friendly stat block. It does have a Summary that produces a Single page summary like the MM but its not simple text and it takes time to turn into text.


AvernusArt 2Grid

Kriv, summary about 0 hp:

Each round, you roll a death save. Its a straight d20 with no mods. If its 10 or higher, you get a success. Otherwise its a fail.

If its a 1 on the roll, it counts as 2 fails. If its a nat 20, it counts as 2 success.

3 successes you stabilize, 3 fails you die, whichever happens first. This count resets to zero after, if you live.

There's some other little subtleties but thats the basics.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Cheers


AvernusArt 2Grid

So yeah, as written that vrock starts combat with 11 hp and its abilites already used up. Normally its a CR6 with 104 hp and poison/stunning attacks.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Hahahahahaa.........-pass's out as the implications hit me-


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Hey now, almost dead means you survived!

How about we head down one of these tunnels so we can grab a short rest. Our dragon friend being at 1hp makes me a little uncomfortable...


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

.....I second that.....I like living.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

just letting people know gonna be out today so wont be able to post much today.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Let's go!


AvernusArt 2Grid

I'll generally respond to whoever moves onward, with the understanding that things can always be retconned. Debate about decisions can always be infinite. Instead, just state your characters actions and we can build something together.

Also just wanted to chime in the assumptions in gameplay about inventory are correct, between you and the NPCs everything was snagged, with some falling down with the unconscious NPCs even. ;)


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

It's either a little late or to early to be asking this but how are we going to do XP? You just tell us when to level or will we need to track it? Or you do use the oft unused option... we just stay lvl 1 the whole time... Whats that they say about giving the gm ideas?


AvernusArt 2Grid

Hehe, na Ill do story based xp. No need to track. I would appreciate if you track hp and inventory though. Magic items will go on the Booty slide eventually.

I will say, my favorite campaign of all time was a 3.5 static level 10th. Not tried such with 5e or pbp. I liked it because the goal was to actually accomplish stuff...nevermind that the party voted to kill my character at the end. ;)

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