[5e] Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

The Mouth of Doom


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M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Feeling pain from the stab wound, Uilisfuen moves back, so not to be as exposed to two enemies at the same time. He attacks the same one as Cererithil, hoping their combined attacks can defeat it. His sword thrust is towards the pelvis.

Round 2
Shortsword attack: 1d20 + 5 ⇒ (13) + 5 = 18
piercing damage if needed: 1d6 + 1 ⇒ (3) + 1 = 4


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult shouts Down with ya! Damned boney bastards! Warhammer!: 1d20 + 4 ⇒ (1) + 4 = 5 but his attack is well off the mark.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander joins the dwarf in attacking the other skeleton, slashing forward with his sword.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Quick post!

Spell Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Fire Bolt Damage: 1d10 ⇒ 4


For the Glory of the Veskarium! Docking Bay 3-3

Cererithil misses his attack, despite Garnult distracting the skeleton!

Uilisfuen wounds the skeleton, but the undead creature still presses it's advance!

Garnult's attack is sadly all bluster...

Lysander, calling down the righteous might of Ragathiel slashes the skeleton into bits!

Akmenos manages to strike the skeleton with a firebolt despite the crowded target!

The skeleton in turn attacks 1 C 2 G: 1d2 ⇒ 2 Garnult, stabbing the dwarf in the shoulder!

Attack (Garnult): 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Round 3
PCs
Skeleton 2 - 15 damage taken
Skeleton 3 - 6 damage taken

All PCs may act!


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander follows up his last attack with another, pressing the assault for the glory of righteousness!

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

"Gah, the bastard got me" Garnult cries as he swings his hammer againHammer: 1d20 + 4 ⇒ (18) + 4 = 22Damage: 1d8 + 2 ⇒ (3) + 2 = 5

-Posted with Wayfinder


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil tries to capitalise on the Dwarvish assault.

1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 3 ⇒ (3) + 3 = 6


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

The fight seems all but over, so Akmenos shifts to collect intel. He commands Diego to start moving south to scout the path back to the room the fought the leeches in, never getting more than 100ft ahead. Diego will dash and still take a few rounds to get to the limit. He'll move along the ceiling.


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen’s feet move side to side, forward and back, in small steps as he looks to for an opening in the skeleton’s defense. Thinking he sees one, he thrusts towards the undead.

Round 3
Shortsword attack: 1d20 + 5 ⇒ (7) + 5 = 12
piercing damage if needed: 1d6 + 1 ⇒ (5) + 1 = 6


For the Glory of the Veskarium! Docking Bay 3-3

Lysander and Garnult finish of the third skeleton, smashing it to bits!

Out of Combat: 30 XP each, 760 XP total.

Akmenos sends the little lizard scrambling along the ceiling returning towards the large room but finding nothing else of interest along the way.

Akmenos, from the statue room do you want to send the lizard north or east? Both doors are closed.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Can he squeeze under the northern door?


For the Glory of the Veskarium! Docking Bay 3-3

Diego slides under the door where part of the stone is cracked in the floor. However, after about 10 feet there is a massive pile of rubble blocking the hallway.

Assuming you press on east?

After about 20 feet the hallway opens into a diamond shaped room with hallways continuing in each of the cardinal directions. The north and south hallways have doors a short ways down them, and the eastern hallway runs further than your darkvision allows you to tell.

Map updated.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil pushes on North, scouting for the party.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos stays behind Cerethil in the hall, keeping Deigo south to watch our flank.

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